* Grant everyone in Cyrodiil increased HP/Armor, and/or Health Regen.
* Add a rez counter. Instead of walking. walking, endless walking back to fight. Please add a counter. 60-90-120 Seconds penalty then you could rez yourself?
* Add bonuses or penalties based on how many players in the combat area.
Da Sandman wrote: »Add a rez counter.... So your telling me after wiping your group I have camp your body waiting for you to rez yourself? Heck. No.
Da Sandman wrote: »Add bonuses depending on how much you are outnumber.... Do want to see more crazy 1vX videos? I could only IMAGINE the QQ if they added this in...
I'm just saying a slight increase. Not to make you overpowered, but to give you a few milliseconds more of reaction time. Enough to escape when outmanned instead of insta death.
I totally agree that snipe has a ridiculous burst from stealth, and kills ways too fast.I
To die is not the issue, and tactics or skills should help you survive better, but 2-3 hits? in a span of couple of seconds not even give you a chance to heal?
I know that my skill setup works well in PvP, when i do survive. I'm just saying that damage output is too high in PvP compared to players actual health. I also love sniping people from time to time, but it's way to easy to kill someone in 2-3 hits of high damage skills, and also to get killed. Takes out the fun of it.
To die is not the issue, and tactics or skills should help you survive better, but 2-3 hits? in a span of couple of seconds not even give you a chance to heal?
I'm just promoting i slightly higher survivability rate. Even if you miss a heal.
markgd88nrb18_ESO wrote: »[*] HELL NO! People could just die in keeps, wait for timer, and then they're up again. Endless fights...yay...
markgd88nrb18_ESO wrote: »[*] HELL NO! People could just die in keeps, wait for timer, and then they're up again. Endless fights...yay...
Well they could just port you away a little bit. Have a few spawning points a bit closer, maybe at some nearby landmarks? Fairly close to the keep you are attacking. Most of the time if I die i just think... to myself... whatever...I'm not running all the way again, and leave my team to their fate and let them "have all the fun".
Either way... the fighting/walking ratio is way off during sieges at least, and not fun, the need to figure out some solution to that problem... I don't mind to die often as long as i don't have to walk. So far, that's not my cup of tea. I rather be playing other content then engage in PvP.
Like i said earlier. I could easily sacrifice a skill slot (maybe ultimate) for the possibility to rez in PvP. Some people would probably not want to waste that precious skill slot, but I would. At least the option is there..
Well they could just port you away a little bit. Have a few spawning points a bit closer, maybe at some nearby landmarks? Fairly close to the keep you are attacking.
Well right now I'm using Divines traits for other bonuses. It feels like I'm forced to use that trait in order to survive? so all of the PvP players will end up using a handful of gear, and a handful of builds, because all other setups are useless in PvP?Thevorpal1 wrote: »They already have something in place that assists with this. Armor traits. Use impenetrable it will help you not get 2-3 shotted, along with running with 1500 health in pvp is not recommended.
Pathfinder wrote: »What is your current build? Race/Class/Armor/Level etc.
Pathfinder wrote: »What is your current build? Race/Class/Armor/Level etc.
Wearing 2 piece light, 5 piece medium. Divines trait with crit dmg mundus stone.
Around 2000 Magicka, 1600Hp, 1600 Stamina. Unbuffed from food etc.
Getting killed and having to ride back generates frustration. Frustration is good, it makes you strive to avoid your previous mistakes, improve yourself, and the satisfaction you get from achieving victory is far superior
Well right now I'm using Divines traits for other bonuses. It feels like I'm forced to use that trait in order to survive? so all of the PvP players will end up using a handful of gear, and a handful of builds, because all other setups are useless in PvP?Thevorpal1 wrote: »They already have something in place that assists with this. Armor traits. Use impenetrable it will help you not get 2-3 shotted, along with running with 1500 health in pvp is not recommended.
Also turnes out my main source of self heal (Critical surge) not very usable in PvP since most people are forced to wear impenetrable to survive?
Like i said, all classes are using similar builds, similar gear. Everyone use the most PvP efficient skills, because the designers intended it to be that way? I don't think so. I don't think the designers was thinking... Hey... let's make only a couple of skills/builds and gears usable in PvP. Let's just leave everyone who doesn't follow the most PvP efficient builds/gear to die in 2-3 hits...
I doubt it is intended. That's probably just community ended up that way.
Let's say they introduced a skill that bypassed the impenetrable trait, if slotted. Everyone would be using it. And impenetrable would suddenly become a useless trait in PvP. I don't mind optimizing builds but there's not enough counters. Let's hope future "Spellmaking" will resolve some of that, because there's not much counters.
Would be great to create my owns spells like. Bypass impentrable, reduce healing. Immune to reflect. you would see a lot more "roles". Maybe someone would be specialized in shutting down healers, taking down snipers, draining magicka from casters, etc etc. You could find a role on the battlefield homing in on specific targets, rather than using the most PvP efficient gear and builds because otherwize you die.
Agrippa_Invisus wrote: »Pathfinder wrote: »What is your current build? Race/Class/Armor/Level etc.
Wearing 2 piece light, 5 piece medium. Divines trait with crit dmg mundus stone.
Around 2000 Magicka, 1600Hp, 1600 Stamina. Unbuffed from food etc.
I think I found your problem.
I know that my skill setup works well in PvP, when i do survive. I'm just saying that damage output is too high in PvP compared to players actual health. I also love sniping people from time to time, but it's way to easy to kill someone in 2-3 hits of high damage skills, and also to get killed. Takes out the fun of it.
To die is not the issue, and tactics or skills should help you survive better, but 2-3 hits? in a span of couple of seconds not even give you a chance to heal?
I'm just promoting i slightly higher survivability rate. Even if you miss a heal.Da Sandman wrote: »Add a rez counter.... So your telling me after wiping your group I have camp your body waiting for you to rez yourself? Heck. No.
Well if the force is too great and your team wipes that means you should go try another keep. Rezzing wont help you win, only make you wipe again, especially if you're waiting for people to rez. It will take away the boring part of running. Especially when I'm exploring a bit by myself in cyrodiil, doing quests and dungeons.Da Sandman wrote: »Add bonuses depending on how much you are outnumber.... Do want to see more crazy 1vX videos? I could only IMAGINE the QQ if they added this in...
I'm just saying a slight increase. Not to make you overpowered, but to give you a few milliseconds more of reaction time. Enough to escape when outmanned instead of insta death.
Well right now I'm using Divines traits for other bonuses. It feels like I'm forced to use that trait in order to survive? so all of the PvP players will end up using a handful of gear, and a handful of builds, because all other setups are useless in PvP?Thevorpal1 wrote: »They already have something in place that assists with this. Armor traits. Use impenetrable it will help you not get 2-3 shotted, along with running with 1500 health in pvp is not recommended.
Also turnes out my main source of self heal (Critical surge) not very usable in PvP since most people are forced to wear impenetrable to survive?
Like i said, all classes are using similar builds, similar gear. Everyone use the most PvP efficient skills, because the designers intended it to be that way? I don't think so. I don't think the designers was thinking... Hey... let's make only a couple of skills/builds and gears usable in PvP. Let's just leave everyone who doesn't follow the most PvP efficient builds/gear to die in 2-3 hits...
I doubt it is intended. That's probably just community ended up that way.
Let's say they introduced a skill that bypassed the impenetrable trait, if slotted. Everyone would be using it. And impenetrable would suddenly become a useless trait in PvP. I don't mind optimizing builds but there's not enough counters. Let's hope future "Spellmaking" will resolve some of that, because there's not much counters.
Would be great to create my owns spells like. Bypass impentrable, reduce healing. Immune to reflect. you would see a lot more "roles". Maybe someone would be specialized in shutting down healers, taking down snipers, draining magicka from casters, etc etc. You could find a role on the battlefield homing in on specific targets, rather than using the most PvP efficient gear and builds because otherwize you die.
As far as HP 3k is a good starting point.. You'll meet some very skilled players running with less than 2500.