xMovingTarget wrote: »And I won't shed a tear for players who are going to lose progress.
O.O Such a wonderful human being you are. Just leave, nobody will miss you..
Since Bethesda thought its a good idea to put TES on Consoles the game got worse and dumbed down. Morrowind was great, you had to use your brain. A true RPG.
Sounds like a scapegoat argument without any real evidence to back it up. There are many factors that change video games over the years, but I like Oblivion and Skyrim, and if they hadn't sold so well on consoles, ESO might not even exist.
PC actually sold 14%:
http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
Do you believe that 14% was enough to create ESO? And FYI, no one would miss you either.
I would miss him
And I got news for you: Oblivion & Skyrim would not exist, not on PC & certainly not on consoles either, if Morrowind hadn't been such a big that captured the hearts of RPG fans.
Bethesda was going through hard times when they were making it, and they had nothing to lose so they went all in on the project, which shows in the game's quality. Around 95% of people who played that game & whom I've talked to still consider it the best Elder Scrolls title.
Later, they became succesfull & began dumbing down to appease the disrespectful console players, who wanted everything made easy for them, just like they're used to (at the expense of PC players).
I'm probably going to get LOL'ed for this, I just know it, but since average human IQ has been on a downfall since the Victorian era, as everything has been dumbed down for people (easier life in cities than in the country, machines & electronics doing the work that human mind used to do etc), could consoles just be a direct continuation of this trend?
But you see, while you are correct that TES was created on PC, I'm not blaming PC for all my problems the way many blame consoles. So I really didn't need you to defend PC because I enjoy playing games on both. I would like some proof of your theories on how the game was dumbed down though because it sounds like hearsay BS. Did they write a book about this, or did you just gather this information from 'internet' sources?
It was created on PC, and ruined on consoles
How it was dumbed down? Have some examples:
Level ScalingMorrowind: No scaling, you could actually die if you went to the wrong place at the wrong time. You could die if you pissed off the wrong person.
Oblivion: Level scaling introduced, dying becomes an impossibility.
Skyrim: Level scaling continues, dying continues to be an impossiblity.
ArmourMorrowind:Oblivion:
- You can wear clothing beneath your armour
- Three armour types (light, medium, heavy)
- Armour can break, 9 armor slots
Skyrim:
- Clothing beneath armour deemed too confusing for some people & gets removed
- Armour types down to 2 (light and heavy)
- Armour can still break
- Down to 6 armour slots because 9 pieces was too hard to count for people
- People still don't need clothes in the frozen wastes of Skyrim
- People are still trying to understand what is between light & heavy
- Armour is suddenly made of mysterious metal that never breaks
- Chest+Greaves = Pyjama, and we are down to 5 armour slots, because who wants to collect a lot of items in RPG right? That's difficult & time-consuming when you have to equip more things.
SkillsMorrowind:Oblivion:
- 27 Skills
Skyrim:
- 21 Skills, because some people couldn't count to 27
- Still too many numbers, lots of heads hurt by thinking. Skills down to 18
AttributesMorrowind:Oblivion:
- Strength, Speed, Intelligence, Willpower, Agility, Charisma, Luck.
Skyrim:
- Your character is still a normal being.
- You need no strength, no speed, no intelligence, no willpower, agility, charisma or luck. Who needs those things? You've got health! And you can run with stamina and cast spells with magicka! Who needs strength or intelligence huh? Certainly not people in a real world. You are DRAGONBORN!!
And there are so, so many more examples that I could fill this thread with 100 more pages of evidence, and if you try to argue "oh, that wasn't dumbing down, it was *insert excuse here*" you're only proving my point.
All speculation. I would like you to prove their intent. You're pointing out game changes and then saying that it was because of the console, but you fail to prove that these changes are because of console. Besides that, your opinion of how good or bad these changes are, is an opinion. So even if these were all because of console, and you think it ruined the original design, who really cares about what you think? You're just some guy QQ'ing on the internet. What if I said that you are ruining my forum experience? Do you think anyone cares? Games change. Deal with it.
xMovingTarget wrote: »And I won't shed a tear for players who are going to lose progress.
O.O Such a wonderful human being you are. Just leave, nobody will miss you..
Since Bethesda thought its a good idea to put TES on Consoles the game got worse and dumbed down. Morrowind was great, you had to use your brain. A true RPG.
Sounds like a scapegoat argument without any real evidence to back it up. There are many factors that change video games over the years, but I like Oblivion and Skyrim, and if they hadn't sold so well on consoles, ESO might not even exist.
PC actually sold 14%:
http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
Do you believe that 14% was enough to create ESO? And FYI, no one would miss you either.
I would miss him
And I got news for you: Oblivion & Skyrim would not exist, not on PC & certainly not on consoles either, if Morrowind hadn't been such a big that captured the hearts of RPG fans.
Bethesda was going through hard times when they were making it, and they had nothing to lose so they went all in on the project, which shows in the game's quality. Around 95% of people who played that game & whom I've talked to still consider it the best Elder Scrolls title.
Later, they became succesfull & began dumbing down to appease the disrespectful console players, who wanted everything made easy for them, just like they're used to (at the expense of PC players).
I'm probably going to get LOL'ed for this, I just know it, but since average human IQ has been on a downfall since the Victorian era, as everything has been dumbed down for people (easier life in cities than in the country, machines & electronics doing the work that human mind used to do etc), could consoles just be a direct continuation of this trend?
But you see, while you are correct that TES was created on PC, I'm not blaming PC for all my problems the way many blame consoles. So I really didn't need you to defend PC because I enjoy playing games on both. I would like some proof of your theories on how the game was dumbed down though because it sounds like hearsay BS. Did they write a book about this, or did you just gather this information from 'internet' sources?
It was created on PC, and ruined on consoles
How it was dumbed down? Have some examples:
Level ScalingMorrowind: No scaling, you could actually die if you went to the wrong place at the wrong time. You could die if you pissed off the wrong person.
Oblivion: Level scaling introduced, dying becomes an impossibility.
Skyrim: Level scaling continues, dying continues to be an impossiblity.
ArmourMorrowind:Oblivion:
- You can wear clothing beneath your armour
- Three armour types (light, medium, heavy)
- Armour can break, 9 armor slots
Skyrim:
- Clothing beneath armour deemed too confusing for some people & gets removed
- Armour types down to 2 (light and heavy)
- Armour can still break
- Down to 6 armour slots because 9 pieces was too hard to count for people
- People still don't need clothes in the frozen wastes of Skyrim
- People are still trying to understand what is between light & heavy
- Armour is suddenly made of mysterious metal that never breaks
- Chest+Greaves = Pyjama, and we are down to 5 armour slots, because who wants to collect a lot of items in RPG right? That's difficult & time-consuming when you have to equip more things.
SkillsMorrowind:Oblivion:
- 27 Skills
Skyrim:
- 21 Skills, because some people couldn't count to 27
- Still too many numbers, lots of heads hurt by thinking. Skills down to 18
AttributesMorrowind:Oblivion:
- Strength, Speed, Intelligence, Willpower, Agility, Charisma, Luck.
Skyrim:
- Your character is still a normal being.
- You need no strength, no speed, no intelligence, no willpower, agility, charisma or luck. Who needs those things? You've got health! And you can run with stamina and cast spells with magicka! Who needs strength or intelligence huh? Certainly not people in a real world. You are DRAGONBORN!!
And there are so, so many more examples that I could fill this thread with 100 more pages of evidence, and if you try to argue "oh, that wasn't dumbing down, it was *insert excuse here*" you're only proving my point.
All speculation. I would like you to prove their intent. You're pointing out game changes and then saying that it was because of the console, but you fail to prove that these changes are because of console. Besides that, your opinion of how good or bad these changes are, is an opinion. So even if these were all because of console, and you think it ruined the original design, who really cares about what you think? You're just some guy QQ'ing on the internet. What if I said that you are ruining my forum experience? Do you think anyone cares? Games change. Deal with it.
You're right, I'm just some random person expressing my opinions on the internet. Aren't we all?
I certainly won't change the fact that human intelligence in general is declining.
xMovingTarget wrote: »And I won't shed a tear for players who are going to lose progress.
O.O Such a wonderful human being you are. Just leave, nobody will miss you..
Since Bethesda thought its a good idea to put TES on Consoles the game got worse and dumbed down. Morrowind was great, you had to use your brain. A true RPG.
Sounds like a scapegoat argument without any real evidence to back it up. There are many factors that change video games over the years, but I like Oblivion and Skyrim, and if they hadn't sold so well on consoles, ESO might not even exist.
PC actually sold 14%:
http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
Do you believe that 14% was enough to create ESO? And FYI, no one would miss you either.
I would miss him
And I got news for you: Oblivion & Skyrim would not exist, not on PC & certainly not on consoles either, if Morrowind hadn't been such a big that captured the hearts of RPG fans.
Bethesda was going through hard times when they were making it, and they had nothing to lose so they went all in on the project, which shows in the game's quality. Around 95% of people who played that game & whom I've talked to still consider it the best Elder Scrolls title.
Later, they became succesfull & began dumbing down to appease the disrespectful console players, who wanted everything made easy for them, just like they're used to (at the expense of PC players).
I'm probably going to get LOL'ed for this, I just know it, but since average human IQ has been on a downfall since the Victorian era, as everything has been dumbed down for people (easier life in cities than in the country, machines & electronics doing the work that human mind used to do etc), could consoles just be a direct continuation of this trend?
But you see, while you are correct that TES was created on PC, I'm not blaming PC for all my problems the way many blame consoles. So I really didn't need you to defend PC because I enjoy playing games on both. I would like some proof of your theories on how the game was dumbed down though because it sounds like hearsay BS. Did they write a book about this, or did you just gather this information from 'internet' sources?
It was created on PC, and ruined on consoles
How it was dumbed down? Have some examples:
Level ScalingMorrowind: No scaling, you could actually die if you went to the wrong place at the wrong time. You could die if you pissed off the wrong person.
Oblivion: Level scaling introduced, dying becomes an impossibility.
Skyrim: Level scaling continues, dying continues to be an impossiblity.
ArmourMorrowind:Oblivion:
- You can wear clothing beneath your armour
- Three armour types (light, medium, heavy)
- Armour can break, 9 armor slots
Skyrim:
- Clothing beneath armour deemed too confusing for some people & gets removed
- Armour types down to 2 (light and heavy)
- Armour can still break
- Down to 6 armour slots because 9 pieces was too hard to count for people
- People still don't need clothes in the frozen wastes of Skyrim
- People are still trying to understand what is between light & heavy
- Armour is suddenly made of mysterious metal that never breaks
- Chest+Greaves = Pyjama, and we are down to 5 armour slots, because who wants to collect a lot of items in RPG right? That's difficult & time-consuming when you have to equip more things.
SkillsMorrowind:Oblivion:
- 27 Skills
Skyrim:
- 21 Skills, because some people couldn't count to 27
- Still too many numbers, lots of heads hurt by thinking. Skills down to 18
AttributesMorrowind:Oblivion:
- Strength, Speed, Intelligence, Willpower, Agility, Charisma, Luck.
Skyrim:
- Your character is still a normal being.
- You need no strength, no speed, no intelligence, no willpower, agility, charisma or luck. Who needs those things? You've got health! And you can run with stamina and cast spells with magicka! Who needs strength or intelligence huh? Certainly not people in a real world. You are DRAGONBORN!!
And there are so, so many more examples that I could fill this thread with 100 more pages of evidence, and if you try to argue "oh, that wasn't dumbing down, it was *insert excuse here*" you're only proving my point.
All speculation. I would like you to prove their intent. You're pointing out game changes and then saying that it was because of the console, but you fail to prove that these changes are because of console. Besides that, your opinion of how good or bad these changes are, is an opinion. So even if these were all because of console, and you think it ruined the original design, who really cares about what you think? You're just some guy QQ'ing on the internet. What if I said that you are ruining my forum experience? Do you think anyone cares? Games change. Deal with it.
You're right, I'm just some random person expressing my opinions on the internet. Aren't we all?
I certainly won't change the fact that human intelligence in general is declining and you're proving my point fairly well.
Declining? You obviously don't know human history. The majority of people have always been stupid.
HairyFairy wrote: »Is it going to hurt? yeah a little bit. If you're VR14, stop crying. you're level capped, all we need to worry about for now is achievements, and completing hard modes. We don't need to worry about XP. Trackin? k cool.
HairyFairy wrote: »Here is my 2 cents.
What I see here is ZOS has said something, and then went back on their word. They probably have a reason. And here is my understanding of why.
It looks to me, that the Champion System is coming in, and The entire idea, the entirety of veteran ranks will be taken out, correct?
It's a complete overhaul of the end game system. It's going to start fresh people. ZOS sees this as the best possible avenue of approach for the game to continue, and to be better overall.
Is it going to hurt? yeah a little bit. If you're VR14, stop crying. you're level capped, all we need to worry about for now is achievements, and completing hard modes. We don't need to worry about XP. Trackin? k cool.
If you're leveling up, why stop playing to wait for 1.6? You realize that there is so much more in the game that you can do, that you can accomplish, and it makes sense to me to do all of that still.
When 1.6 comes, when champion system is finalized, This will all go away, along with the people who are so deeply hurt by a broken promise.
This is the second time dedicated players have been screwed over.
First the Undaunted-XP for players who ALREADY HAD THE ACHIEVEMENTS and were forced to GRIND DAYLIES FOR MORE THAN A WEEK.
Now this, I'd be satisfied if i had even just a single championpoint more than the v1 player with my two v14-characters. This is just unacceptable going back on promises like that, punishing players for playing the game.
What will they do next? increase the mage's guild skill-line and not backtracking all the books everyone found after lvl 10? how is a player supposed to level that skillline then, huh?
You know what ZOS take away the dreugh-waxes from my bank while you're at it and distribute it along the low-lvl-players as well.
Greetings everyone!
We had to remove several posts in this thread because they were in violation of our Code Of Conduct. . While we understand why this topic is hotly debated and discussed, we cannot permit trolling, personal insults and baiting on our forums.
Thank you and happy holidays!
This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Your math is wrong. In fact, there will be less people. There is no reason to invest time in this game as they can always wipe your progression. Therefore, many many players that you have seen around in Cyro (if youpvp) or in Belkarth (if you pve) will only log to complete some things like guild raids and will be off otherwise. That's pretty much what happened in WoW closer to the end of an expansion. People would only log for a raid time.
More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.
Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P
\
Wait... People are really quitting over this miniscule difference? You people need to figure out why you are playing this game. Is it to become max level immediately and have everything on your character immediately? Do you expect raid gear to be deposited into your bank immediately after the patch adding the next trial is pushed to live server?
Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.
This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Ok so? Don't you see the difference? In case of WoW no one says that "you can play till Cata is online and then we'll track XP and give it back to you".
Also, when the new expansion drops in WoW it brings new quests and content. What will the new Update bring except for removing my progress? In WoW I could then get XP by doing new quests, farming dungeons for new gear etc. ZOS doesn't add any new ways for getting the XP, does it?
Correct me if I'm wrong.Your math is wrong. In fact, there will be less people. There is no reason to invest time in this game as they can always wipe your progression. Therefore, many many players that you have seen around in Cyro (if youpvp) or in Belkarth (if you pve) will only log to complete some things like guild raids and will be off otherwise. That's pretty much what happened in WoW closer to the end of an expansion. People would only log for a raid time.
More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.
Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P\
Wait... People are really quitting over this miniscule difference? You people need to figure out why you are playing this game. Is it to become max level immediately and have everything on your character immediately? Do you expect raid gear to be deposited into your bank immediately after the patch adding the next trial is pushed to live server?
Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.
And the other half the joy is having more points than others for the extended amount of time. Otherwise - why care about them? because they make you stronger? Oh well, usually after the word "stronger" the word "than" follows..
Hm... I might be wrong here, but IIRC VR levels don't give skill points (just addressing something a few commenters have been stating). They did give extra attribute points, but these are probably going away when VR levels go away for good.
I'm not too upset about this, but it's hard to wrap my head around two things:
1. ZOS expressly made a commitment to track xp and convert it to champion points on a proportional basis (up to an undisclosed cap), and has now gone back on its word with no reasons given to the community;
2. As a consequence, a level 50 character who hasn't completed Cadwell's Silver and Gold will be at a huge advantage over a VR14 with few or no quests left to complete.
The second point may be mitigated if ZOS adjust the xp gain from general PvE/PvP gameplay. However, I sympathise with the people who feel they're going to be forced to repeat their effort in developing their characters.
Hm... I might be wrong here, but IIRC VR levels don't give skill points (just addressing something a few commenters have been stating). They did give extra attribute points, but these are probably going away when VR levels go away for good.
I'm not too upset about this, but it's hard to wrap my head around two things:
1. ZOS expressly made a commitment to track xp and convert it to champion points on a proportional basis (up to an undisclosed cap), and has now gone back on its word with no reasons given to the community;
2. As a consequence, a level 50 character who hasn't completed Cadwell's Silver and Gold will be at a huge advantage over a VR14 with few or no quests left to complete.
The second point may be mitigated if ZOS adjust the xp gain from general PvE/PvP gameplay. However, I sympathise with the people who feel they're going to be forced to repeat their effort in developing their characters.
Even if they adjust the xp gain, people still did the quests, for nothing.
im exhausted over this as well. is it even worth the trouble.
Hm... I might be wrong here, but IIRC VR levels don't give skill points (just addressing something a few commenters have been stating). They did give extra attribute points, but these are probably going away when VR levels go away for good.
I'm not too upset about this, but it's hard to wrap my head around two things:
1. ZOS expressly made a commitment to track xp and convert it to champion points on a proportional basis (up to an undisclosed cap), and has now gone back on its word with no reasons given to the community;
2. As a consequence, a level 50 character who hasn't completed Cadwell's Silver and Gold will be at a huge advantage over a VR14 with few or no quests left to complete.
The second point may be mitigated if ZOS adjust the xp gain from general PvE/PvP gameplay. However, I sympathise with the people who feel they're going to be forced to repeat their effort in developing their characters.
Even if they adjust the xp gain, people still did the quests, for nothing.
its not even being fully implemented yet, so why would they do a conversion since vet ranks are staying in 1.6im exhausted over this as well. is it even worth the trouble.
lel
ZOS_GinaBruno wrote: »Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.
A few months ago, it was said that we were tracking XP. However, this was still early in development and through internal testing and feedback, found that we needed to change our plans (and, honestly, this quite normal through the course of development). We understand that this was, indeed, a major change from what we were originally planning. In an effort to be open with everyone about how things were going and what was planned, it caused a great deal of confusion, and we sincerely apologize for that.
As it has been said a number of times, we certainly encourage you to hop on the PTS once this is available in January and try out the system. This is also a great chance to plan how you'd like to build your character once it's live!
Hope you all are enjoying the holidays, and we'll see you in the new year.
Hm... I might be wrong here, but IIRC VR levels don't give skill points (just addressing something a few commenters have been stating). They did give extra attribute points, but these are probably going away when VR levels go away for good.
I'm not too upset about this, but it's hard to wrap my head around two things:
1. ZOS expressly made a commitment to track xp and convert it to champion points on a proportional basis (up to an undisclosed cap), and has now gone back on its word with no reasons given to the community;
2. As a consequence, a level 50 character who hasn't completed Cadwell's Silver and Gold will be at a huge advantage over a VR14 with few or no quests left to complete.
The second point may be mitigated if ZOS adjust the xp gain from general PvE/PvP gameplay. However, I sympathise with the people who feel they're going to be forced to repeat their effort in developing their characters.
Even if they adjust the xp gain, people still did the quests, for nothing.
its not even being fully implemented yet, so why would they do a conversion since vet ranks are staying in 1.6im exhausted over this as well. is it even worth the trouble.
lel
ZOS_GinaBruno wrote: »Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.
A few months ago, it was said that we were tracking XP. However, this was still early in development and through internal testing and feedback, found that we needed to change our plans (and, honestly, this quite normal through the course of development). We understand that this was, indeed, a major change from what we were originally planning. In an effort to be open with everyone about how things were going and what was planned, it caused a great deal of confusion, and we sincerely apologize for that.
As it has been said a number of times, we certainly encourage you to hop on the PTS once this is available in January and try out the system. This is also a great chance to plan how you'd like to build your character once it's live!
Hope you all are enjoying the holidays, and we'll see you in the new year.
thats from about two hours ago and settles it.
I have to wonder how bad it must be to PLAY a game after level cap for the sole reason to advance further and further ahead of new players when new content comes out. I also have to wonder WHY some would take the comment of 1 person in the development team and present it like it was a signed contract to those who play that they will get the privilege of being further ahead of everyone when the new system is implemented.