Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Make your own Item sets

  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    This sounds like a really great idea. It would add quite a bit to the crafting. +1!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Skullemainia
    Skullemainia
    ✭✭✭
    Gidorick wrote: »
    This sounds like a really great idea. It would add quite a bit to the crafting. +1!

    thanks ;)
  • Skullemainia
    Skullemainia
    ✭✭✭
    Kyotee0071 wrote: »
    A crafted Warlock set that give stamina instead of magic on the proc would be sweet. Medium armor of course. There's no armor in the game like that now currently is there? (been gone a few months)

    nope there isn't
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Kyotee0071 wrote: »
    No way should crafted gear be the best in game. It should be good, but not comparable to drops from top end PVE content and PVP gear.

    Crafted gear should be of close quality to the best to work as a place holder until someone gets lucky enough to get one of the BIS items. It should be good enough to let the folks run the PVE content competively, and or PVP content.

    Crafted gear should definitely be replaceable with better gear players get from actually playing the game - i.e. they feel rewarded and a source of accomplishment for trudging through and learning to be better at their character, and the game in general.

    Just my opinion. But thought I would share.

    Before the game launched I thought ZOS made it clear they did not want a "gear treadmill" like in other games; that crafted gear would be the best; that end game "raids" would be decided by player skill and not gear. If it's no longer that way then I hope ZOS makes it so again.
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭

    Yeah I like that idea. It would make trait stones worth more and you be able to start making gold off them. Problem with that is you can buy them off npc for really cheap.

    huh!! can you buy set items?? where?
    ;)[/quote]

    I was talking about trait stones.
  • Skullemainia
    Skullemainia
    ✭✭✭
    ok, you have to be rewarded properly if you doing high content. why don't we get some rare material if we defeat a difficult boss? or a bleuprint for a set item or something that we can use in crafting? isn't that a good solution?
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    2 -4% crit
    3 -4% crit
    4 -4% crit
    5 -8% crit

    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • a.grespinrb19_ESO
    a.grespinrb19_ESO
    ✭✭✭
    Im too lazy to read the whole post. But if your saying that people can make up their own stats for a set I'm not so sure because people inevitably will cheat and abuse it
    Been here since the beta
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    Im too lazy to read the whole post. But if your saying that people can make up their own stats for a set I'm not so sure because people inevitably will cheat and abuse it

    Yeah they will. Its human nature for us to make things easier for us.
  • Woolenthreads
    Woolenthreads
    ✭✭✭✭
    Kyotee0071 wrote: »
    Dymence wrote: »

    At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.

    Not everything needs to be handed to you on a silver platter.

    This comment isn't exactly fair. I'm not a crafter for the simple fact that it is actual work, especially in this game with the limited inventory system and shared bank space.

    It takes ages to hop form alt to alt to transfer items. It takes ages to keep things organized. You have to stay on top of your research timers, keep track of gear that you want to keep for research, farm or shop for mats. etc. etc.

    To just say that crafters have things handed to them is a bit unfair. It's work.

    With that said, it's no where near as hard as learning actual top end pve encounters for a chance at the BIS items that can't be crafted. Nor is is harder than spending time fighting others and learning to pvp effectively.

    For those reasons I feel that crafted gear should be one tier down in quality, or possibly 2, to top end gear you get from playing the game.

    I disagree. I'm not a big fan of having to grind to get the latest clownsuit that developers have to make so that we feel more 'epic'.

    I personally think Crafted gear should be able to be top class gear, though perhaps it might need to use materials from those aforementioned experiences of PVP and top ranked dungeons to make.

    Not only do I agree but I'd like to expand on this idea.

    Make the stuff out of materials that must be worked at, once VR is reached, and gives a small additional bonus effect. For instance:
    • VR1 to 4 "Tough": Spriggan Hair/Wood for Light Armour and Woodworking, Trollhide for Medium Armour and Gargoyle Hide for Blacksmithing
    • VR5 to 9 "Cold": Wisp Shreds for Light Armour, Wispmother Bones for Woodworking, Mammoth hide for Medium Armour and Frost-Atronach Hide for Blacksmithing
    • VR10 to 14 "Daedric": Spider-Daedra Silk for Light Armour, Twilight Bones for woodworking, Ogrimhide for Medium Armour and Daedric Scraps for Blacksmithing

    Well, it's a thought :D
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
Sign In or Register to comment.