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Make your own Item sets

Skullemainia
Skullemainia
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hi, I've started researching traits at the very beginning of this game, but if you look at the 8 trait bonuses for craftable Item sets they are useless. and the dropped set's are way more useful as the crafted ones!! I say make every set craftable for the mastercrafters and please give us jewelry crafting!!

now I have a great idea, wouldn't it be nice if we could make our own Item set's!!! so if you are a stealthy person you could make a set that gives you 3 times 4% weapon crit. and for the 5th piece the Archer's mind that gives you 15% crit if attacking from stealth. or if you are a tank and you have enough armor but you have some health issues, you could make a set that gives you 3 times max health and the 5th piece gives you f.e. Unassainable wich gives you armor and spell ris. while blocking.

I would make the system available for everyone but if you have only 2 traits you can only make a 2 piece item set, if you know 4 traits you can make a 3 piece item set,.. and if you know 8 traits you can make the special bonusses


or you have to find some rare mats to make them, so you need some special cotton to make an item set piece of armor.

or what would be verry cool is that you have to find some kind of bleuprint, let's say the health bleuprint, before you can use that bonus on your set items.

these are all nice solutions to make crafting a little bit more rewarding. what do you think about the crafting system? would you like to make your own sets? do you want jewelry crafting in the game? please, leave a comment below with your thoughts ;)

(srry for my horrible English)
  • Jitterbug
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    Your english isn't horrible ;)

    And it's a cool idea. There might be some balance issues attached to it, but those can probably be ironed out.
    It sounds a lot like spellcrafting, but for armor, and it provides one of those time sinks they seem to love so much.
  • Darkonflare15
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    Yeah I would love a little more rewarding for master crafters.
  • AlexDougherty
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    Look at the five and six trait sets, they are very good.
    People believe what they either want to be true or what they are afraid is true!
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  • ItsGlaive
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    I would love this to be implemented, crafted would explode in popularity. Really bothers me that item drops are comparable or better currently.
    Allow cross-platform transfers and merges
  • DeLindsay
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    There needs to be somewhat superior drops via the highest level end game content, aka Trials. I do however agree 100% that we should be able to craft Jewelry.
  • dharbert
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    It sounds nice in theory, but it simply won't work without some major re-balancing of every armor/weapon set. Even if we just had jewelry crafting, every set in the entire game would have to be re-balanced. If we were able to craft jewelry for every set, we could come up with some insanely OP combinations. If we could craft ANY piece of dropped armor with the bonuses and abilities they already have, there would really be some stupidly OP combinations. I agree with your post, but right now it's simply not possible. And there are 9 traits, by the way, not 8.
  • ItsGlaive
    ItsGlaive
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    DeLindsay wrote: »
    There needs to be somewhat superior drops via the highest level end game content, aka Trials. I do however agree 100% that we should be able to craft Jewelry.

    There needs to be reward for those but it shouldn't be superior equipment drops. Crafted gear should be the best in game.
    Allow cross-platform transfers and merges
  • dharbert
    dharbert
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    Xabien wrote: »
    DeLindsay wrote: »
    There needs to be somewhat superior drops via the highest level end game content, aka Trials. I do however agree 100% that we should be able to craft Jewelry.

    There needs to be reward for those but it shouldn't be superior equipment drops. Crafted gear should be the best in game.

    Yes, crafted gear should be the best gear you can get. On the other hand, trials and other areas drop sets that have bonuses and effects that can't be crafted. For example, the Immortal Warrior set. When you die, you don't actually die. It turns you into a statue for 5 seconds, you don't take any damage, but a healer can heal you, then it resurrects you. No crafted set can do anything even remotely close to that. And there are many, many other sets that have effects that simply cannot be crafted.
    Edited by dharbert on December 24, 2014 3:30PM
  • ItsMeToo
    ItsMeToo
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    Xabien wrote: »
    I would love this to be implemented, crafted would explode in popularity. Really bothers me that item drops are comparable or better currently.

    I agree.

    I want to be able to craft all sets and repair my armor and weapons.
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    Balance is a "Bad" thing.
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  • Draxys
    Draxys
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    Xabien wrote: »
    DeLindsay wrote: »
    There needs to be somewhat superior drops via the highest level end game content, aka Trials. I do however agree 100% that we should be able to craft Jewelry.

    There needs to be reward for those but it shouldn't be superior equipment drops. Crafted gear should be the best in game.

    if end game content didn't drop awesome gear, no one would do it more than once or twice... dropped gear should be comparable at the very least, if not somewhat better than crafted, regardless of what they have said in the past
    2013

    rip decibel
  • Jice
    Jice
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    Dropped gear should be interesting, crafted gear should be customizable, both should be comparable.

    I kinda had an idea on this notion too today where it'd be nice if there was a way to make crafted set bonuses do different things based on how you want to customize it.

    What I mean is lets go with Ashen grip: Why shouldn't crafters be able to choose between fire, Ice and Lightning damage.

    Kagrenac’s Hope: Gain Magika/Stamina/Health for resurrecting.

    Orgnum’s Scales: Below 60% Magika/Health/Stamina, gain that in a bonus gain.

    The only set that really does this at the moment is the 9 trait set since it lets you choose which Mundus stone you use.

    There's nothing crafters can make that even compares to the Shoulder and Helm combos, so at least being able to be more customizable with our set bonuses would be nice.

  • Dymence
    Dymence
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    Please no. People would create the most horribly overpowered combinations they could find, and everyone would be wearing the exact same thing.
  • NadiusMaximus
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    Dymence wrote: »
    Please no. People would create the most horribly overpowered combinations they could find, and everyone would be wearing the exact same thing.

    Like they do now with the op dropped gear.
    Hum...
  • WhiskyBob
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    How about fix some useless crafted sets first? Twice-Born star bugged as hell, 8 trait sets are barely used as they are not functional etc. etc.
  • Rydik
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    Craft all sets by master crafters maybe too cool, but ability to research sets traits will be nice, lets say you found robe of set x, you can research it y time, then you can craft robes of this set etc
    Edited by Rydik on December 25, 2014 4:48PM
  • Dymence
    Dymence
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    Dymence wrote: »
    Please no. People would create the most horribly overpowered combinations they could find, and everyone would be wearing the exact same thing.

    Like they do now with the op dropped gear.
    Hum...

    At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.

    Not everything needs to be handed to you on a silver platter.
  • Kyotee0071
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    No way should crafted gear be the best in game. It should be good, but not comparable to drops from top end PVE content and PVP gear.

    Crafted gear should be of close quality to the best to work as a place holder until someone gets lucky enough to get one of the BIS items. It should be good enough to let the folks run the PVE content competively, and or PVP content.

    Crafted gear should definitely be replaceable with better gear players get from actually playing the game - i.e. they feel rewarded and a source of accomplishment for trudging through and learning to be better at their character, and the game in general.

    Just my opinion. But thought I would share.
    I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch

  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    My first one would be easy, it's the Warlock set but for Stamina,

    Vestments of the Skirmisher

    (2 items) Adds Stamina Recovery
    (3 items) Adds Max Stamina.
    (4 items) Adds Stamina Recovery
    (5 items) Stamina Flood: Once per minute, when below 33% Stamina, gain 33% Max Stamina.
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  • Kyotee0071
    Kyotee0071
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    Dymence wrote: »

    At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.

    Not everything needs to be handed to you on a silver platter.

    This comment isn't exactly fair. I'm not a crafter for the simple fact that it is actual work, especially in this game with the limited inventory system and shared bank space.

    It takes ages to hop form alt to alt to transfer items. It takes ages to keep things organized. You have to stay on top of your research timers, keep track of gear that you want to keep for research, farm or shop for mats. etc. etc.

    To just say that crafters have things handed to them is a bit unfair. It's work.

    With that said, it's no where near as hard as learning actual top end pve encounters for a chance at the BIS items that can't be crafted. Nor is is harder than spending time fighting others and learning to pvp effectively.

    For those reasons I feel that crafted gear should be one tier down in quality, or possibly 2, to top end gear you get from playing the game.

    I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch

  • Darkonflare15
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    Kyotee0071 wrote: »
    Dymence wrote: »

    At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.

    Not everything needs to be handed to you on a silver platter.

    This comment isn't exactly fair. I'm not a crafter for the simple fact that it is actual work, especially in this game with the limited inventory system and shared bank space.

    It takes ages to hop form alt to alt to transfer items. It takes ages to keep things organized. You have to stay on top of your research timers, keep track of gear that you want to keep for research, farm or shop for mats. etc. etc.

    To just say that crafters have things handed to them is a bit unfair. It's work.

    With that said, it's no where near as hard as learning actual top end pve encounters for a chance at the BIS items that can't be crafted. Nor is is harder than spending time fighting others and learning to pvp effectively.

    For those reasons I feel that crafted gear should be one tier down in quality, or possibly 2, to top end gear you get from playing the game.
    Agree it takes months to fully research crafting traits especially for blacksmiths. Just so I can be able to make crappy 8 trait gear and a glitchy 9 trait gear. All I want is them to improve crafting in general, being a master crafter does not feel like a master crafter. When I was leveling my trading skills for 1-40 it was fun and rewarding. When I got to 40- 50 the only reward was that I can make vet gear even though I have not a vet at the time. I think they should at least either revamp the trade skills and the actually trade skills. So crafting actually feels rewarding at the high levels.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Kyotee0071 wrote: »
    Dymence wrote: »

    At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.

    Not everything needs to be handed to you on a silver platter.

    This comment isn't exactly fair. I'm not a crafter for the simple fact that it is actual work, especially in this game with the limited inventory system and shared bank space.

    It takes ages to hop form alt to alt to transfer items. It takes ages to keep things organized. You have to stay on top of your research timers, keep track of gear that you want to keep for research, farm or shop for mats. etc. etc.

    To just say that crafters have things handed to them is a bit unfair. It's work.

    With that said, it's no where near as hard as learning actual top end pve encounters for a chance at the BIS items that can't be crafted. Nor is is harder than spending time fighting others and learning to pvp effectively.

    For those reasons I feel that crafted gear should be one tier down in quality, or possibly 2, to top end gear you get from playing the game.

    I disagree. I'm not a big fan of having to grind to get the latest clownsuit that developers have to make so that we feel more 'epic'. In fairness, I like much of what they have made so far, but it touches on a problem with the system inherently. If I want my character to look like an Imperial Soldier, I really can't, not if I care about power. If I want to be powerful I'm going to have to have a crocodile head or a dwemer centurion pauldron or something. After a few months of wearing my crocodile head, the next thing will come along, maybe I'll wear a trollbone helmet. Then it'll be dragonbone. At some point, particularly in an mmo the appearance of characters really helps us stand out, but if there are the obvious choices that are more powerful we end up being channeled into wearing certain styles that we wouldn't have otherwise chosen. Its also not about hard work.

    My big problem with the dungeon rodeo in most games, is that it is not about mastering the rodeo, but about grinding them til you are blue in the face and got the gear from it. Often they are not about skill so much as how much material you can jam on your character. When I say skill I'm talking about technical proficiency with the game. It is my contention that the technical elements of the game should be compelling on their own. This is one reason why I feel that pvp will always be the most compelling side of the game. No npc will ever be as smart (or fair) as another player. I just hope spell crafting comes out soon so that class-based imbalances can wash out.

    I personally think Crafted gear should be able to be top class gear, though perhaps it might need to use materials from those aforementioned experiences of PVP and top ranked dungeons to make. I strongly feel that Crafters should be a legitimate playstyle choice for people, even if I've never been an elite crafter in any MMO. I usually play the 'good enough crafter' which is often fine enough for me, but there are a lot of people that thrive on being the elite crafter, and there are a lot of great social interactions that build around a strong and healthy crafting system in an MMO. Ultimately, this is what we want and need, I feel. As to the issue of inventory? I agree this game could use some love in that department. There are far too many items that fill up our bank/inventory space that NEVER should have. Pets for instance are egregious and so are these maps, disguises and trinkets. I have so many alts in large part because at the very get-go of the game my inventory was full with all the imperial edition crap they gave me. A player housing system that let us store more and display more (perhaps even craft more) would be a great time sink, money sink, and had a lot of fun to the game. It could also be used to augment the crafting system (and other systems) in meaningful and fun ways.
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  • Dymence
    Dymence
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    Kyotee0071 wrote: »
    Dymence wrote: »

    At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.

    Not everything needs to be handed to you on a silver platter.

    This comment isn't exactly fair. I'm not a crafter for the simple fact that it is actual work, especially in this game with the limited inventory system and shared bank space.

    It takes ages to hop form alt to alt to transfer items. It takes ages to keep things organized. You have to stay on top of your research timers, keep track of gear that you want to keep for research, farm or shop for mats. etc. etc.

    To just say that crafters have things handed to them is a bit unfair. It's work.

    What about it, exactly, is 'work'? I've started with crafts about a month and a half ago, and sure I don't have everything fully researched yet. But all I have to do is buy the item with the trait I want on it every couple of days and click "Research".

    Very hard, indeed.

    All sarcasm aside, I really don't see how, just because something takes a lot of time, it should be on par to dropped gear that takes a lot of skill and hard effort to get. (Yes, I know you stated personally that you feel like it should by no means equal to dropped gear, but I'm just saying this because there are a lot of players that do feel this way.)
  • Kyotee0071
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    Dymence wrote: »

    What about it, exactly, is 'work'? I've started with crafts about a month and a half ago, and sure I don't have everything fully researched yet. But all I have to do is buy the item with the trait I want on it every couple of days and click "Research".

    Very hard, indeed.

    All sarcasm aside, I really don't see how, just because something takes a lot of time, it should be on par to dropped gear that takes a lot of skill and hard effort to get. (Yes, I know you stated personally that you feel like it should by no means equal to dropped gear, but I'm just saying this because there are a lot of players that do feel this way.)

    I actually agree with you on the topic. =)

    I just didn't exactly agree with the quoted statement. To me, crafting is work. Most likely because I don't enjoy it a whole lot, and I would rather be out hitting stuff with my weapon.

    With that said, I can only imagine the work it takes just to keep mats organized on alts, and keep your bank clear to transfer items between those alts (since we can't mail to our alts in this game) is a tedious process. It is for me, and I don't actually craft. My bank space is so limited, I have 4 alts to separate things, and it's a chore to have to hop on them and swap things around. I imagine it's a bit more complicated for a master crafter, especially if they are doing more than one trade.

    That is just one aspect of the "work" involved in crafting. They also may go farm their own mats, spend an hour here or there working general selling / buying / trading.

    /respect to crafters. You are just below healers on my <3 list. *grin*

    I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch

  • NadiusMaximus
    NadiusMaximus
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    Dymence wrote: »
    Dymence wrote: »
    Please no. People would create the most horribly overpowered combinations they could find, and everyone would be wearing the exact same thing.

    Like they do now with the op dropped gear.
    Hum...

    At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.

    Not everything needs to be handed to you on a silver platter.

    That's why I'm a fan of the "set items should use more than one material to make" crowd.

    As like, v14 warlock heavy chest piece would take 1000 voidstone and 1000 iron and 500 of what ever trait stone you wanted to make. You would have to have the ability to make composites or alloys. You would have to research each piece for a month,, like you do now any way.

    Don't hand it to us, make us craft something that can be considered rare.
    They screwed this up though by making crafting so damn easy to master though.

    Remember in certain older games where there may have been four or five master craters total in the entire world.
    Edited by NadiusMaximus on December 26, 2014 4:56AM
  • Darkonflare15
    Darkonflare15
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    Dymence wrote: »
    Dymence wrote: »
    Please no. People would create the most horribly overpowered combinations they could find, and everyone would be wearing the exact same thing.

    Like they do now with the op dropped gear.
    Hum...

    At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.

    Not everything needs to be handed to you on a silver platter.

    That's why I'm a fan of the "set items should use more than one material to make" crowd.

    As like, v14 warlock heavy chest piece would take 1000 voidstone and 1000 iron and 500 of what ever trait stone you wanted to make. You would have to have the ability to make composites or alloys. You would have to research each piece for a month,, like you do now any way.

    Don't hand it to us, make us craft something that can be considered rare.
    They screwed this up though by making crafting so damn easy to master though.

    Remember in certain older games where there may have been four or five master craters total in the entire world.

    Yeah I like that idea. It would make trait stones worth more and you be able to start making gold off them. Problem with that is you can buy them off npc for really cheap.
  • helediron
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    Well said @NadiusMaximus‌ . Totally agree. This btw can fix the trait issues with dropped items. And there are so many ways to make things rare. For e.g. Warlock we could need 1000 voidclothes, some tokens like The Mage's Teardrops (which would drop only from AA), few nirncruxes and a silver platter.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Blud
    Blud
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    Xabien wrote: »
    I would love this to be implemented, crafted would explode in popularity. Really bothers me that item drops are comparable or better currently.


    There is probably a reason for this. And the reason is probably to encourage people to run repeatable content so they don't cry about not having anything to do.

    Also, while I clearly don't have any data on this, I would imagine that ESO will be launched for console with the idea that it will appeal to Skyrim players who want to co-op with their friends. It's probably more likely that the target audience would rather run instances to get gear than to grind crafting.
  • SFBryan18
    SFBryan18
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    Draxys wrote: »
    if end game content didn't drop awesome gear, no one would do it more than once or twice...

    So isn't that another problem of its own? Perhaps they should make the game more enjoyable instead of making it so boring that you need to reward people for playing it. This whole genre has people living inside a box.
    Edited by SFBryan18 on December 26, 2014 2:37PM
  • Skullemainia
    Skullemainia
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    Yeah I like that idea. It would make trait stones worth more and you be able to start making gold off them. Problem with that is you can buy them off npc for really cheap.[/quote]

    huh!! can you buy set items?? where?
    ;)
    Edited by Skullemainia on December 26, 2014 1:01PM
  • Kyotee0071
    Kyotee0071
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    A crafted Warlock set that give stamina instead of magic on the proc would be sweet. Medium armor of course. There's no armor in the game like that now currently is there? (been gone a few months)
    I didn't think my hangover was that bad this morning until I spent 10 minutes trying to log into my old Etch-A-Sketch

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