There needs to be somewhat superior drops via the highest level end game content, aka Trials. I do however agree 100% that we should be able to craft Jewelry.
I would love this to be implemented, crafted would explode in popularity. Really bothers me that item drops are comparable or better currently.
NadiusMaximus wrote: »
At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.
Not everything needs to be handed to you on a silver platter.
Agree it takes months to fully research crafting traits especially for blacksmiths. Just so I can be able to make crappy 8 trait gear and a glitchy 9 trait gear. All I want is them to improve crafting in general, being a master crafter does not feel like a master crafter. When I was leveling my trading skills for 1-40 it was fun and rewarding. When I got to 40- 50 the only reward was that I can make vet gear even though I have not a vet at the time. I think they should at least either revamp the trade skills and the actually trade skills. So crafting actually feels rewarding at the high levels.Kyotee0071 wrote: »
At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.
Not everything needs to be handed to you on a silver platter.
This comment isn't exactly fair. I'm not a crafter for the simple fact that it is actual work, especially in this game with the limited inventory system and shared bank space.
It takes ages to hop form alt to alt to transfer items. It takes ages to keep things organized. You have to stay on top of your research timers, keep track of gear that you want to keep for research, farm or shop for mats. etc. etc.
To just say that crafters have things handed to them is a bit unfair. It's work.
With that said, it's no where near as hard as learning actual top end pve encounters for a chance at the BIS items that can't be crafted. Nor is is harder than spending time fighting others and learning to pvp effectively.
For those reasons I feel that crafted gear should be one tier down in quality, or possibly 2, to top end gear you get from playing the game.
Kyotee0071 wrote: »
At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.
Not everything needs to be handed to you on a silver platter.
This comment isn't exactly fair. I'm not a crafter for the simple fact that it is actual work, especially in this game with the limited inventory system and shared bank space.
It takes ages to hop form alt to alt to transfer items. It takes ages to keep things organized. You have to stay on top of your research timers, keep track of gear that you want to keep for research, farm or shop for mats. etc. etc.
To just say that crafters have things handed to them is a bit unfair. It's work.
With that said, it's no where near as hard as learning actual top end pve encounters for a chance at the BIS items that can't be crafted. Nor is is harder than spending time fighting others and learning to pvp effectively.
For those reasons I feel that crafted gear should be one tier down in quality, or possibly 2, to top end gear you get from playing the game.
Kyotee0071 wrote: »
At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.
Not everything needs to be handed to you on a silver platter.
This comment isn't exactly fair. I'm not a crafter for the simple fact that it is actual work, especially in this game with the limited inventory system and shared bank space.
It takes ages to hop form alt to alt to transfer items. It takes ages to keep things organized. You have to stay on top of your research timers, keep track of gear that you want to keep for research, farm or shop for mats. etc. etc.
To just say that crafters have things handed to them is a bit unfair. It's work.
What about it, exactly, is 'work'? I've started with crafts about a month and a half ago, and sure I don't have everything fully researched yet. But all I have to do is buy the item with the trait I want on it every couple of days and click "Research".
Very hard, indeed.
All sarcasm aside, I really don't see how, just because something takes a lot of time, it should be on par to dropped gear that takes a lot of skill and hard effort to get. (Yes, I know you stated personally that you feel like it should by no means equal to dropped gear, but I'm just saying this because there are a lot of players that do feel this way.)
NadiusMaximus wrote: »
At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.
Not everything needs to be handed to you on a silver platter.
NadiusMaximus wrote: »NadiusMaximus wrote: »
At least it takes effort to get dropped gear and that's exactly why it should be superior to crafted gear.
Not everything needs to be handed to you on a silver platter.
That's why I'm a fan of the "set items should use more than one material to make" crowd.
As like, v14 warlock heavy chest piece would take 1000 voidstone and 1000 iron and 500 of what ever trait stone you wanted to make. You would have to have the ability to make composites or alloys. You would have to research each piece for a month,, like you do now any way.
Don't hand it to us, make us craft something that can be considered rare.
They screwed this up though by making crafting so damn easy to master though.
Remember in certain older games where there may have been four or five master craters total in the entire world.
I would love this to be implemented, crafted would explode in popularity. Really bothers me that item drops are comparable or better currently.
if end game content didn't drop awesome gear, no one would do it more than once or twice...