Teargrants wrote: »#DunmerMasterRace
As long as you respect my balls(of light) it's ok.Teargrants wrote: »#DunmerMasterRace
You can't just replace Breton with dunmer and expect us to respect you.
I say Breton, heck Breton for anything in this game.
Racial passive for spell resist- surviability
Racial passive for spell cost decrease- cast GDB and Scales cheaper.
- Racial Passive for more max magicka
The light armor racial passive is just a bonus
Right now bretons are good at everything. There isn't a role they can't do, DK use class abilities a lot, you give up a little hp for far more use of those abilities with more magic and less cost. The spell resist means you don't need jewelry for that so it frees up other spots.
Don't get me wrong other races do well in their roles too, it just seems Bretons fit about anywhere as their racials are useful in pretty much every scenario, kinda like a jack of all trades race. When in doubt you can't go wrong with a Breton
Princess_Asgari wrote: »I say Breton, heck Breton for anything in this game.
Racial passive for spell resist- surviability
Racial passive for spell cost decrease- cast GDB and Scales cheaper.
- Racial Passive for more max magicka
The light armor racial passive is just a bonus
Right now bretons are good at everything. There isn't a role they can't do, DK use class abilities a lot, you give up a little hp for far more use of those abilities with more magic and less cost. The spell resist means you don't need jewelry for that so it frees up other spots.
Don't get me wrong other races do well in their roles too, it just seems Bretons fit about anywhere as their racials are useful in pretty much every scenario, kinda like a jack of all trades race. When in doubt you can't go wrong with a Breton
Dark Elf is the one and only choice for a DK who is going to pvp. The passives are too good to pass up for anything else!
AsweetRoll wrote: »Princess_Asgari wrote: »I say Breton, heck Breton for anything in this game.
Racial passive for spell resist- surviability
Racial passive for spell cost decrease- cast GDB and Scales cheaper.
- Racial Passive for more max magicka
The light armor racial passive is just a bonus
Right now bretons are good at everything. There isn't a role they can't do, DK use class abilities a lot, you give up a little hp for far more use of those abilities with more magic and less cost. The spell resist means you don't need jewelry for that so it frees up other spots.
Don't get me wrong other races do well in their roles too, it just seems Bretons fit about anywhere as their racials are useful in pretty much every scenario, kinda like a jack of all trades race. When in doubt you can't go wrong with a Breton
Dark Elf is the one and only choice for a DK who is going to pvp. The passives are too good to pass up for anything else!
Dark elf AND Imperial, imperials with arena and valkyn can hit 3.5k health. 2.3k stamina, 2.5k magika. Dark elf #1 though.
I think you exagerrate a bit. I doubt you will manage to get those statsAsweetRoll wrote: »Princess_Asgari wrote: »I say Breton, heck Breton for anything in this game.
Racial passive for spell resist- surviability
Racial passive for spell cost decrease- cast GDB and Scales cheaper.
- Racial Passive for more max magicka
The light armor racial passive is just a bonus
Right now bretons are good at everything. There isn't a role they can't do, DK use class abilities a lot, you give up a little hp for far more use of those abilities with more magic and less cost. The spell resist means you don't need jewelry for that so it frees up other spots.
Don't get me wrong other races do well in their roles too, it just seems Bretons fit about anywhere as their racials are useful in pretty much every scenario, kinda like a jack of all trades race. When in doubt you can't go wrong with a Breton
Dark Elf is the one and only choice for a DK who is going to pvp. The passives are too good to pass up for anything else!
Dark elf AND Imperial, imperials with arena and valkyn can hit 3.5k health. 2.3k stamina, 2.5k magika. Dark elf #1 though.
I was about to post this. Leveling an Imperial DK atm for Stamina usage. When Champ sys is in Place i dont wanna get bothered respec my Dunmer all the time.Dunmer, imperial, Altmer/Breton. In that order.
The hp proc is nice to have but I value 7% fire damage + 1575 fire resistance way more.
xsorusb14_ESO wrote: »I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord
xsorusb14_ESO wrote: »I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord
xsorusb14_ESO wrote: »I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord
xsorusb14_ESO wrote: »I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord
For 1v1 against other DKs who use whip it makes a difference because whip isn't affected from spell resistance.
0 fire resist = get hit for ~500 from whip.
1500 fire resist = get hit for ~400
3000 fire resist = get hit for ~300 from whip.
xsorusb14_ESO wrote: »I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord
For 1v1 against other DKs who use whip it makes a difference because whip isn't affected from spell resistance.
0 fire resist = get hit for ~500 from whip.
1500 fire resist = get hit for ~400
3000 fire resist = get hit for ~300 from whip.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord
For 1v1 against other DKs who use whip it makes a difference because whip isn't affected from spell resistance.
0 fire resist = get hit for ~500 from whip.
1500 fire resist = get hit for ~400
3000 fire resist = get hit for ~300 from whip.
Hmm what you mean it's not effected by spell resist?
xsorusb14_ESO wrote: »Oh that's odd, figured it was mitigated by spell resist. Wonder if unstable flame works the same.
Dunmer Master Race reporting in
Also non-vamp, because vamps are silly on a DK, tbqh. It gives you a weakness others can exploit.
inb4 muh bats. Yeah if you rely on bats to carry you in PvP, then I suggest learning a new way to play, because ult gen is going to be zero next month. All those lovely stacking AOE/Bats builds are going to be completely neutered. Building around chaining your ultimate for near constant uptime has always been stupid IMO anyway.
Also, a Dunmer with a fire ballista is... slightly more hilarious than anything else with a fire ballista. 412 damage ticks base cause the fire damage passive applies to siege as well.
xsorusb14_ESO wrote: »Oh that's odd, figured it was mitigated by spell resist. Wonder if unstable flame works the same.
The initial hit of unstable is mitigated by armor and fire resistance. The initial hit is based off weapon crit and spell damage.
The dot of unstable is mitigated by spell resistance and fire resistance. The dot is based off spell crit and spell damage.
Dunmer Master Race reporting in
Also non-vamp, because vamps are silly on a DK, tbqh. It gives you a weakness others can exploit.
inb4 muh bats. Yeah if you rely on bats to carry you in PvP, then I suggest learning a new way to play, because ult gen is going to be zero next month. All those lovely stacking AOE/Bats builds are going to be completely neutered. Building around chaining your ultimate for near constant uptime has always been stupid IMO anyway.
Also, a Dunmer with a fire ballista is... slightly more hilarious than anything else with a fire ballista. 412 damage ticks base cause the fire damage passive applies to siege as well.
Most of the people using Bats aren't building for constant uptime, they are building for a large, mobile AoE ultimate which is not affected by Negate.
xsorusb14_ESO wrote: »I'm just hoping they offer a race respec eventually, or they rebalance all the bloody racial passives now that they changed the game so much.
Dunmer Master Race reporting in
Also non-vamp, because vamps are silly on a DK, tbqh. It gives you a weakness others can exploit.
inb4 muh bats. Yeah if you rely on bats to carry you in PvP, then I suggest learning a new way to play, because ult gen is going to be zero next month. All those lovely stacking AOE/Bats builds are going to be completely neutered. Building around chaining your ultimate for near constant uptime has always been stupid IMO anyway.
Also, a Dunmer with a fire ballista is... slightly more hilarious than anything else with a fire ballista. 412 damage ticks base cause the fire damage passive applies to siege as well.
Most of the people using Bats aren't building for constant uptime, they are building for a large, mobile AoE ultimate which is not affected by Negate.
But is completely worthless vs an opponent that knows to back away. AOE bat spammers rely on people being bad to have any real effect (or in tight closed areas)
Inside of a keep, or other enclosed area with little wiggle room, Ill give that much, ek vamps are pure evil.
Otherwise vs competent groups, especially open field, vamps just make for easy kills usually, if a little longwinded to take down. But you know this I am sure. An AOE bomb group running evil hunter makes short work of a vampire DK bomb group, and gains stamina back, to boot. I personally believe that morph is the most underrated fighters guild skill in the game.
Better off just dropping a standard or even a magma shell, at least those have a group benefit/synergy and arent just selfish self-preservation skills. Hell i even prefer dragon leap over standard a good deal of the time. High immediate damage, low cost, knockdown, ranged/gap closer, etc.
Besides, negate can only do so much, is static, can be countered with immovable, can be bashed out of, and all it takes is another negate to negate that negate. (which pretty much comes down to who ult dumps first, and will be a metagame that is ending with 1.6 anyway)