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What race is best for Dragon Knight?

Tarmos
Tarmos
Soul Shriven
Thanks for responding!
  • Sypher
    Sypher
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    Dark Elf.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • Teargrants
    Teargrants
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    #DunmerMasterRace
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  • Subtomik
    Subtomik
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    Teargrants wrote: »
    #DunmerMasterRace

    You can't just replace Breton with dunmer and expect us to respect you.
  • Asgari
    Asgari
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    Sypher wrote: »
    Dark Elf.

    Dark Elf Master DK Race.
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  • RinaldoGandolphi
    RinaldoGandolphi
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    I say Breton, heck Breton for anything in this game.

    Racial passive for spell resist- surviability

    Racial passive for spell cost decrease- cast GDB and Scales cheaper.

    - Racial Passive for more max magicka

    The light armor racial passive is just a bonus

    Right now bretons are good at everything. There isn't a role they can't do, DK use class abilities a lot, you give up a little hp for far more use of those abilities with more magic and less cost. The spell resist means you don't need jewelry for that so it frees up other spots.

    Don't get me wrong other races do well in their roles too, it just seems Bretons fit about anywhere as their racials are useful in pretty much every scenario, kinda like a jack of all trades race. When in doubt you can't go wrong with a Breton :)
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • Draxys
    Draxys
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    Dunmer, imperial, Altmer/Breton. In that order.
    2013

    rip decibel
  • Teargrants
    Teargrants
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    Subtomik wrote: »
    Teargrants wrote: »
    #DunmerMasterRace

    You can't just replace Breton with dunmer and expect us to respect you.
    As long as you respect my balls(of light) it's ok.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
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  • Asgari
    Asgari
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    woodsro wrote: »
    I say Breton, heck Breton for anything in this game.

    Racial passive for spell resist- surviability

    Racial passive for spell cost decrease- cast GDB and Scales cheaper.

    - Racial Passive for more max magicka

    The light armor racial passive is just a bonus

    Right now bretons are good at everything. There isn't a role they can't do, DK use class abilities a lot, you give up a little hp for far more use of those abilities with more magic and less cost. The spell resist means you don't need jewelry for that so it frees up other spots.

    Don't get me wrong other races do well in their roles too, it just seems Bretons fit about anywhere as their racials are useful in pretty much every scenario, kinda like a jack of all trades race. When in doubt you can't go wrong with a Breton :)

    Dark Elf is the one and only choice for a DK who is going to pvp. The passives are too good to pass up for anything else!
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  • SRIBES
    SRIBES
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    woodsro wrote: »
    I say Breton, heck Breton for anything in this game.

    Racial passive for spell resist- surviability

    Racial passive for spell cost decrease- cast GDB and Scales cheaper.

    - Racial Passive for more max magicka

    The light armor racial passive is just a bonus

    Right now bretons are good at everything. There isn't a role they can't do, DK use class abilities a lot, you give up a little hp for far more use of those abilities with more magic and less cost. The spell resist means you don't need jewelry for that so it frees up other spots.

    Don't get me wrong other races do well in their roles too, it just seems Bretons fit about anywhere as their racials are useful in pretty much every scenario, kinda like a jack of all trades race. When in doubt you can't go wrong with a Breton :)

    Dark Elf is the one and only choice for a DK who is going to pvp. The passives are too good to pass up for anything else!

    Dark elf AND Imperial, imperials with arena and valkyn can hit 3.5k health. 2.3k stamina, 2.5k magika. Dark elf #1 though.
  • Asgari
    Asgari
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    AsweetRoll wrote: »
    woodsro wrote: »
    I say Breton, heck Breton for anything in this game.

    Racial passive for spell resist- surviability

    Racial passive for spell cost decrease- cast GDB and Scales cheaper.

    - Racial Passive for more max magicka

    The light armor racial passive is just a bonus

    Right now bretons are good at everything. There isn't a role they can't do, DK use class abilities a lot, you give up a little hp for far more use of those abilities with more magic and less cost. The spell resist means you don't need jewelry for that so it frees up other spots.

    Don't get me wrong other races do well in their roles too, it just seems Bretons fit about anywhere as their racials are useful in pretty much every scenario, kinda like a jack of all trades race. When in doubt you can't go wrong with a Breton :)

    Dark Elf is the one and only choice for a DK who is going to pvp. The passives are too good to pass up for anything else!

    Dark elf AND Imperial, imperials with arena and valkyn can hit 3.5k health. 2.3k stamina, 2.5k magika. Dark elf #1 though.

    Maybe I'll let dark elf slide for imperial in 1.6 because of the nice stats you get. But with how fire resist is so needed in pvp especially if your a vamp the dark elf racials are too good.
    Formerly @Persian_Princess .. Now @Asgari
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  • Sanct16
    Sanct16
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    AsweetRoll wrote: »
    woodsro wrote: »
    I say Breton, heck Breton for anything in this game.

    Racial passive for spell resist- surviability

    Racial passive for spell cost decrease- cast GDB and Scales cheaper.

    - Racial Passive for more max magicka

    The light armor racial passive is just a bonus

    Right now bretons are good at everything. There isn't a role they can't do, DK use class abilities a lot, you give up a little hp for far more use of those abilities with more magic and less cost. The spell resist means you don't need jewelry for that so it frees up other spots.

    Don't get me wrong other races do well in their roles too, it just seems Bretons fit about anywhere as their racials are useful in pretty much every scenario, kinda like a jack of all trades race. When in doubt you can't go wrong with a Breton :)

    Dark Elf is the one and only choice for a DK who is going to pvp. The passives are too good to pass up for anything else!

    Dark elf AND Imperial, imperials with arena and valkyn can hit 3.5k health. 2.3k stamina, 2.5k magika. Dark elf #1 though.
    I think you exagerrate a bit. I doubt you will manage to get those stats :) rather 3.5k/2.4k/2k. And Valkyn isn't needed. Every undaunted with stats as 1 piece works just as good.
    Dark Elf passives are far better. 9% Magicka ~ 12% Hp imo so you just get 4% Stamina. The hp proc is nice to have but I value 7% fire damage + 1575 fire resistance way more.

    Edited by Sanct16 on December 27, 2014 2:28AM
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  • xMovingTarget
    xMovingTarget
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    Draxys wrote: »
    Dunmer, imperial, Altmer/Breton. In that order.
    I was about to post this. Leveling an Imperial DK atm for Stamina usage. When Champ sys is in Place i dont wanna get bothered respec my Dunmer all the time.
    Sanct16 wrote: »
    The hp proc is nice to have but I value 7% fire damage + 1575 fire resistance way more.

    I dont know where you always get that from, But its not 7% Fire Damage. That would be amazing but its not.

    It in fact is 7% more Spell Damage for Fire Effects. Such are, Burning etc. Fire Dots in general. (Just read the tooltip) It was pure Fire Damage back in the days, then they nerfed it to what we have now.

    And 7% more Spell Damage on dots actually isnt that much. Good to have. But its not thats OP.

    On my Main DK i get 146 Spell Damage. So my dots have around 10 more Spell Damage. Thats an overall DPS of like 20-30 DPS in the best case. Its not that much tbh.
    Edited by xMovingTarget on December 27, 2014 2:39AM
  • Xsorus
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    I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord
  • xMovingTarget
    xMovingTarget
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    I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord

    And still, you are doing great. Even for a useless mead Drinker :D Light Armor + 250 spell Resi from DK Passive is enough, i agree.
  • Oughash
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    I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord

    Imperial I think is best. 12%hp and 10%stam is just so much, especially considering the current information we have on the 1.6 changes.

    However, You can't really go wrong choosing dunmer, Breton, or imperial.
  • Sypher
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    I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord

    For 1v1 against other DKs who use whip it makes a difference because whip isn't affected from spell resistance.

    0 fire resist = get hit for ~500 from whip.
    1500 fire resist = get hit for ~400
    3000 fire resist = get hit for ~300 from whip.
    Edited by Sypher on December 27, 2014 4:09AM
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  • Asgari
    Asgari
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    Sypher wrote: »
    I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord

    For 1v1 against other DKs who use whip it makes a difference because whip isn't affected from spell resistance.

    0 fire resist = get hit for ~500 from whip.
    1500 fire resist = get hit for ~400
    3000 fire resist = get hit for ~300 from whip.

    As a vamp with light armor the fire resist enchant is noticeable also. In general with all of the fire used in PvP from destro staves to siege it is an all around good idea to run it.
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  • Xsorus
    Xsorus
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    Before they started raising the caps my nord wasn't to bad cause I capped most things at the start. Now though.. Imperial stat increase is so good. For magicka build dumner is great though for that fire damage and such. I really wish I was redguard though right now for my dk.

    My next character is going to be an imperial Templar though. So I'll be correcting that mistake heh
    Edited by Xsorus on December 27, 2014 6:16AM
  • Xsorus
    Xsorus
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    Sypher wrote: »
    I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord

    For 1v1 against other DKs who use whip it makes a difference because whip isn't affected from spell resistance.

    0 fire resist = get hit for ~500 from whip.
    1500 fire resist = get hit for ~400
    3000 fire resist = get hit for ~300 from whip.

    Hmm what you mean it's not effected by spell resist?
  • Sypher
    Sypher
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    Sypher wrote: »
    I think you guys overvalue fire resist cause light armor is going to negate most of it. If I could remake my dk Itd be either a Redguard or imperial. Right now I'm stuck with a useless nord

    For 1v1 against other DKs who use whip it makes a difference because whip isn't affected from spell resistance.

    0 fire resist = get hit for ~500 from whip.
    1500 fire resist = get hit for ~400
    3000 fire resist = get hit for ~300 from whip.

    Hmm what you mean it's not effected by spell resist?

    It's mitigated by armor or fire resist only. Capping at 50% mitigation of course.

    More spell resist wont make it hit less harder.
    Edited by Sypher on December 27, 2014 7:32AM
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  • Xsorus
    Xsorus
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    Oh that's odd, figured it was mitigated by spell resist. Wonder if unstable flame works the same.
  • Rylana
    Rylana
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    Dunmer Master Race reporting in

    Also non-vamp, because vamps are silly on a DK, tbqh. It gives you a weakness others can exploit.

    inb4 muh bats. Yeah if you rely on bats to carry you in PvP, then I suggest learning a new way to play, because ult gen is going to be zero next month. All those lovely stacking AOE/Bats builds are going to be completely neutered. Building around chaining your ultimate for near constant uptime has always been stupid IMO anyway.

    Also, a Dunmer with a fire ballista is... slightly more hilarious than anything else with a fire ballista. 412 damage ticks base cause the fire damage passive applies to siege as well.
    Edited by Rylana on December 27, 2014 8:56AM
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  • Sypher
    Sypher
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    Oh that's odd, figured it was mitigated by spell resist. Wonder if unstable flame works the same.

    The initial hit of unstable is mitigated by armor and fire resistance. The initial hit is based off weapon crit and spell damage.

    The dot of unstable is mitigated by spell resistance and fire resistance. The dot is based off spell crit and spell damage.
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  • Tripwyr
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    Remember that Fire Resistance is additive and unaffected by the soft cap. Hard cap of 50% is at 3300, scaling linearly. This means 66 armor or resist = 1%.

    1575 fire resistance = 23.86% fire resistance
    2100 spell resistance (my breton's spell resistance - 300) = 31.82% spell resistance

    23.86% + 31.82% = 55.68% > 50% = 50% fire resistance.

    Dark Elf hard caps fire resistance effortlessly, and provides a little bit extra on top to help mitigate penetration. You can do the same calculations with armor:

    ~1000 armor = 15.15% physical resistance
    1575 fire resistance = 23.86% fire resistance

    23.86% + 15.15% = 39.01% molten whip resistance.

    Add an armor ring to that for 630 armor = ~9.55% physical resistance.

    39.01% + 9.55% = 48.56% molten whip resistance.
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  • Tripwyr
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    Rylana wrote: »
    Dunmer Master Race reporting in

    Also non-vamp, because vamps are silly on a DK, tbqh. It gives you a weakness others can exploit.

    inb4 muh bats. Yeah if you rely on bats to carry you in PvP, then I suggest learning a new way to play, because ult gen is going to be zero next month. All those lovely stacking AOE/Bats builds are going to be completely neutered. Building around chaining your ultimate for near constant uptime has always been stupid IMO anyway.

    Also, a Dunmer with a fire ballista is... slightly more hilarious than anything else with a fire ballista. 412 damage ticks base cause the fire damage passive applies to siege as well.

    Most of the people using Bats aren't building for constant uptime, they are building for a large, mobile AoE ultimate which is not affected by Negate.
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  • Xsorus
    Xsorus
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    Oh that's odd, figured it was mitigated by spell resist. Wonder if unstable flame works the same.
    Sypher wrote: »
    Oh that's odd, figured it was mitigated by spell resist. Wonder if unstable flame works the same.

    The initial hit of unstable is mitigated by armor and fire resistance. The initial hit is based off weapon crit and spell damage.

    The dot of unstable is mitigated by spell resistance and fire resistance. The dot is based off spell crit and spell damage.

    That's weird... Like I knew it was based off weapon crit on some, but having the dot and everything else based off other stats is silly. Can't wait for 1.6 is released.
  • Rylana
    Rylana
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    Tripwyr wrote: »
    Rylana wrote: »
    Dunmer Master Race reporting in

    Also non-vamp, because vamps are silly on a DK, tbqh. It gives you a weakness others can exploit.

    inb4 muh bats. Yeah if you rely on bats to carry you in PvP, then I suggest learning a new way to play, because ult gen is going to be zero next month. All those lovely stacking AOE/Bats builds are going to be completely neutered. Building around chaining your ultimate for near constant uptime has always been stupid IMO anyway.

    Also, a Dunmer with a fire ballista is... slightly more hilarious than anything else with a fire ballista. 412 damage ticks base cause the fire damage passive applies to siege as well.

    Most of the people using Bats aren't building for constant uptime, they are building for a large, mobile AoE ultimate which is not affected by Negate.

    But is completely worthless vs an opponent that knows to back away. AOE bat spammers rely on people being bad to have any real effect (or in tight closed areas)

    Inside of a keep, or other enclosed area with little wiggle room, Ill give that much, ek vamps are pure evil.

    Otherwise vs competent groups, especially open field, vamps just make for easy kills usually, if a little longwinded to take down. But you know this I am sure. An AOE bomb group running evil hunter makes short work of a vampire DK bomb group, and gains stamina back, to boot. I personally believe that morph is the most underrated fighters guild skill in the game.

    Better off just dropping a standard or even a magma shell, at least those have a group benefit/synergy and arent just selfish self-preservation skills. Hell i even prefer dragon leap over standard a good deal of the time. High immediate damage, low cost, knockdown, ranged/gap closer, etc.

    Besides, negate can only do so much, is static, can be countered with immovable, can be bashed out of, and all it takes is another negate to negate that negate. (which pretty much comes down to who ult dumps first, and will be a metagame that is ending with 1.6 anyway)
    Edited by Rylana on December 27, 2014 11:03AM
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  • Xsorus
    Xsorus
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    I'm just hoping they offer a race respec eventually, or they rebalance all the bloody racial passives now that they changed the game so much.
  • Rylana
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    I'm just hoping they offer a race respec eventually, or they rebalance all the bloody racial passives now that they changed the game so much.

    Actually agree. The sweeping changes from launch/beta to today are so staggering the game is actually wholly different mechanically.

    And will be even moreso come 1.6. People will look back on these times.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Jaerlach
    Jaerlach
    ✭✭✭
    Rylana wrote: »
    Tripwyr wrote: »
    Rylana wrote: »
    Dunmer Master Race reporting in

    Also non-vamp, because vamps are silly on a DK, tbqh. It gives you a weakness others can exploit.

    inb4 muh bats. Yeah if you rely on bats to carry you in PvP, then I suggest learning a new way to play, because ult gen is going to be zero next month. All those lovely stacking AOE/Bats builds are going to be completely neutered. Building around chaining your ultimate for near constant uptime has always been stupid IMO anyway.

    Also, a Dunmer with a fire ballista is... slightly more hilarious than anything else with a fire ballista. 412 damage ticks base cause the fire damage passive applies to siege as well.

    Most of the people using Bats aren't building for constant uptime, they are building for a large, mobile AoE ultimate which is not affected by Negate.

    But is completely worthless vs an opponent that knows to back away. AOE bat spammers rely on people being bad to have any real effect (or in tight closed areas)

    Inside of a keep, or other enclosed area with little wiggle room, Ill give that much, ek vamps are pure evil.

    Otherwise vs competent groups, especially open field, vamps just make for easy kills usually, if a little longwinded to take down. But you know this I am sure. An AOE bomb group running evil hunter makes short work of a vampire DK bomb group, and gains stamina back, to boot. I personally believe that morph is the most underrated fighters guild skill in the game.

    Better off just dropping a standard or even a magma shell, at least those have a group benefit/synergy and arent just selfish self-preservation skills. Hell i even prefer dragon leap over standard a good deal of the time. High immediate damage, low cost, knockdown, ranged/gap closer, etc.

    Besides, negate can only do so much, is static, can be countered with immovable, can be bashed out of, and all it takes is another negate to negate that negate. (which pretty much comes down to who ult dumps first, and will be a metagame that is ending with 1.6 anyway)

    If you think that using a ground-based AOE is a good idea, I don't think you understand the current metagame as well as you claim to. The way negates currently interact with each other, the side with access to more total negates is nearly always going to win, and anything that feeds Absorption Fields is actively bad.

    Further, there's a huge resource management gap between using Ferocious Leap and using Devouring/Clouding Swarm, since Battle Roar restoration scales based on base ultimate cost. Even though those abilities have basically the same ultimate cost (150 vs 158 in stage 4 vamp), Swarm restores substantially more resources, and the further sustainability of Devouring Swarm makes chaining it a lot more realistic.

    Its true that this metagame is in some parts going away in the future, but its probably a month or more, and in the current status quo, when one of the most important groups you fight is about 40% people layering absorption fields on top of each other, using a ground based AOE is at best rarely effective, and at worse actively harmful to your group.

    I think nearly everyone using Devouring Swarm would give up vampirism if there was just a relevant, AOE damaging ultimate they could use that wasn't worthless during a fight against strong, coodinated groups.

    Since you claim you spend most of your time on Thornblade fighting DC these days, I appreciate how you might not understand this necessity, but trust me when I say that if you spend any substantial amount of time fighting against EP's best guilds, with the current mechanics of negate, you will find that activating Dragonknight Standard and having it be a profitable choice is actually quite difficult.

    As a non-vampire DK, I love when I get to fight AD because there's actually a chance that my ultimate is useful. When Havoc and IR are involved, the only hope I have of it being helpful is to try to drop it right on top of a hostile DK standard, and hope they fail to notice mine is there. :)
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
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