Because im a more serious player
OtarTheMad wrote: »Why do people overreact like this before they even play the new Update? Lol... I mean holy crap man the Update isn't even in PTS server (where things can change quickly in an update) and you're unsubbing?... Wow. Wait for the Update to come on PTS, try it out then judge. Can't even really judge it then, should really wait for it to go Live then make your decision or just learn to adapt to the new way.
PlagueMonk wrote: »OtarTheMad wrote: »Why do people overreact like this before they even play the new Update? Lol... I mean holy crap man the Update isn't even in PTS server (where things can change quickly in an update) and you're unsubbing?... Wow. Wait for the Update to come on PTS, try it out then judge. Can't even really judge it then, should really wait for it to go Live then make your decision or just learn to adapt to the new way.
Because those of us who have actually used the PTS know, little actually changes between the PTS and Live. PTS is used to make sure the changes don't totally dork the current system (and STILL major bugs make it to live)
No, the time for change is NOW while they are still working on the system to wake them up to the fact most of the player base dislikes their current path and decisions.
I see no reason to even continue playing if they strip me of all my achievements (but leave me with the hollow titles) if my choice as a V14 is to slowly grind daily pledges and other once a day content (or once a week) compared with a V1 that has all of their Silver and Gold content to do (along with lower/upper crag, DSA, etc) then I am most likely going to be looking for a new game to spend my money on (well I'm already looking)
I'd just like to point out that while I'm nervous about what ZOS will be doing with VR's and the quests we've completed and the POTENTIAL exp lost to all of them... There has been ZERO confirmation that we will not be awarded that exp when they finally remove VRs.
IF they go back on their word, I say "IF" because it hasn't happened yet, then I'm gone. That's just too much "We're going to even everyone out" for me to handle (twice now: Undaunted Ranks anyone?). Again, that's still an if, since it has not be confirmed that we are ONLY getting the 30 CP.
I, for one though, am happy about most of the changes, especially to ultimate gain. Don't tell me you can run trials without it because I've got a guild full of mates that will tell you otherwise. The only issue I have with the "Ultimate Debacle" is that ZOS let it be a spammable ability for so long when it was originally meant to be used once a fight at the most. They have no one to blame but themselves for responding so slowly to a system that they never intended to be used that way. It's what happened when they scrapped Finesse and NEVER accounted for ultimate gains and the effect it would have on combat. THAT nerd rage is on them. But only the nerd rage.
So complain about the ult gain, complain about "nerfs" that haven't happened yet, hell complain about the WAY they are letting us gain ultimate (light and heavy attacks only? WTF... why not just doing damage at all?)... but complaining about losing exp for quests that NO ONE HAS SAID we'll be losing the exp with yet is a perfect example of extreme overreaction.
Again, it hasn't been confirmed. It hasn't been denied, but it also hasn't been confirmed. Once it is, well... Then ZOS will lose a LOT of players, and I'm ready for that. They might be too.
@kaghei no ult gain from blocking or aoe, no healing ult gain outside of combat....and those buffs will absolutely not stack...so i my standard can only be dropped every 67 seconds. Yes that a huge major nerf to every single PvE player in the game.
@ZOS_GinaBruno do you guys play any of your end game content. Your nerfing everything about PvE to benefit PvP. Look around your forum and tell me im wrong.
Bruh, how do you think I build ulti in pvp currently? Cyrodiil is littered w/ dead wolves. Come 1.6, whole raids can just build ulti off of wolf packs, you'll see them just standing there 5 ppl to a wolf just light attacking every 8 sec. 1st step when setting siege? "Everyone stand around the guards and begin your light attack rotation!". Taking a resource? "Light attacks on mender now!" Going into the breach? "Sorcs turn your light attack macro on, we go in in 2 min. Rest of you guys can take a bio." Truly improved game design.themizario wrote: »There will be a lot of dead wolves in Cyrodiil.
firstdecan wrote: »I just looked over this whole thread, and didn't see a single cogent explanation describing how these changes are "a slap in the face." Is context that difficult to put into a conversation, or should I assume that someone will quote this and be astonished that I didn't find some obscure reference in a video most people haven't watched?
I can infer from the posts that someone is mad about ultimate generation. If you need to drop an ultimate for every PvE encounter, I don't think you should be mad at Zenimax.
trimsic_ESO wrote: »Huggernaut wrote: »This is exactly what happens every single time a company is stupid enough to try and balance pvp in a pve game.
When are people going to learn they need to separate the two.
their engine has the ability to smoothly display complex graphic scene where 200 players or more are present in the same area. A great technical success in my opinion.
trimsic_ESO wrote: »Huggernaut wrote: »This is exactly what happens every single time a company is stupid enough to try and balance pvp in a pve game.
When are people going to learn they need to separate the two.
I've always read, especially in official announcements preceeding the release of the game, that ESO was designed to be a massive PVP game. ZOS has even built his own graphics engine so as to make sure that they will be able to address the constraints relative to a massive PVP game: their engine has the ability to smoothly display complex graphic scene where 200 players or more are present in the same area. A great technical success in my opinion.
So, the end-game of ESO has always been designed to be PVP oriented, with PVE contents. Not the other way round. Of course this can change over time depending on the user wish list for the future of the game. And to be honest, this has already happened, since I could see great additions to the PVE contents be released in the last 6 months.
Now let's come back to the initial post. I really think that you should try the changes on the PTS prior to complaining about the possible consequences of such changes, and then report your feedback, so ZOS can make some adjustment to the new combat system they plan to release. For instance, they may change a few 1H and a shield abilities, or heavy armor abilities, to help tanks recharge their ultimates.