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  • Guppet
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    Gyudan wrote: »
    I promise you, PTS testing will be used for mostly one thing: finding the best grinding spots and @ZOS will take forever to react when they see players reach huge point numbers on live.

    We'll see how unbalanced the system is in a few months and you'll realise how opposing the reward for gains in the previous system made absolutely no sense.

    You'll also see that the hissy fits were pointless too. The whole drama is pointless. Those who have threatened to quit are going to look pretty stupid, when they are still posting after the patch. I won't hold that against them though, they are passionate about the game, that's fair enough.
  • xMovingTarget
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    Guppet wrote: »
    Gyudan wrote: »
    I promise you, PTS testing will be used for mostly one thing: finding the best grinding spots and @ZOS will take forever to react when they see players reach huge point numbers on live.

    We'll see how unbalanced the system is in a few months and you'll realise how opposing the reward for gains in the previous system made absolutely no sense.

    You'll also see that the hissy fits were pointless too. The whole drama is pointless. Those who have threatened to quit are going to look pretty stupid, when they are still posting after the patch. I won't hold that against them though, they are passionate about the game, that's fair enough.

    We as players dont or better not must eat everything a game dev throws at us. If we dont like it, The company behind it earns less money. Many players are against zenis strategy with the 30 points. We pay this to have fun and not get rolled over every time something new comes in place.

    If we wanna change something we have to open our mouth. As easy as this. We are no Brainless Followers. Most of us at least(I Hope). So yea, if we dont like something, we have to shout out. Even if it looks like a riot!
  • Dazin93
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    Guppet wrote: »
    Gyudan wrote: »
    I promise you, PTS testing will be used for mostly one thing: finding the best grinding spots and @ZOS will take forever to react when they see players reach huge point numbers on live.

    We'll see how unbalanced the system is in a few months and you'll realise how opposing the reward for gains in the previous system made absolutely no sense.

    You'll also see that the hissy fits were pointless too. The whole drama is pointless. Those who have threatened to quit are going to look pretty stupid, when they are still posting after the patch. I won't hold that against them though, they are passionate about the game, that's fair enough.

    Or.....people will actually leave, will continue to leave when they see that the champion system isn't even that great and brings even more bugs and issues, and completely throw their hands in the air when the imperial city fails to deliver.

    When that day comes, and if you are still here, just remember then how pointless this all was.
  • MornaBaine
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    Kheoss wrote: »
    magnusnet wrote: »
    Etori wrote: »
    Oh hey! Stuff that hasn't been talked about before!

    I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)

    Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.

    Edit: Oh and people who are casual gamers don't care about being as powerful as raiders and would proly welcome the free CP points they don't even deserve, so I don't see how giving to each it's own would make people unhappy.

    Lol how would you even think just because VR14 are the people giving most money, I know many that hit that and left game. Not to mention I'm not vr14 yet, bought the Collectors Edition and the Digital Collectors edition, and have not been unsubbed. So that philosophy is just as flawed as most politicians campaigns.

    Been playing since launch, bought no less than 5 Imperial editions. Main is VR5. So yeah momentary support really cannot be measured in terms of who plays the most. But I think it's unfair as hell that people with VR14 characters are going to get the same amount of CP as me just the same. That's ridiculous. They should be getting way more.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • TehMagnus
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    Th
    Guppet wrote: »
    pppontus wrote: »
    Guppet wrote: »
    both types matter just as much.

    No.

    Erm yes.

    Without the casuals, you hardcore players have no game to play. Look at vanguard and wildstar. Not to mention with no casuals you have no one to feel superior over. Casual money is keeping the genre alive.

    As stated before without hardcore players you casuals have no game to play since you don't have the people finding out the strats of raids nor the best builds. Both are equally important to the ecosystem of the game, but this one continuously gives the middle finger to hardcore players and there are less and less of us each day that passes...
    Edited by TehMagnus on December 24, 2014 11:47PM
  • Iluvrien
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    magnusnet wrote: »
    As stated before without hardcore players you casuals have no game to play since you don't have the people finding out the strats of raids nor the best builds. Both are equally important to the ecosystem of the game, but this one continuously gives the middle finger to hardcore players and there are less and less of us each day that passes...

    I am not disagreeing with your assertion that both are equally important. In fact, much as my previous experience wishes me to suggest otherwise, I actually probably agree with it.

    I would like to point out though that there is a (probably small) section of the playerbase that intentionally ignores the videos or posts produced with regards to raid strategies or builds because they consider the discovery of such an enjoyable part of the game itself. I, and a decent portion of my Guildmates, once held a discussion on this very subject and I was surprised at this being the generally accepted result (between the 20 or so people discussing it).

    As such the guides produced by hardcore players are useful to many but I would not tend to go as far as "without hardcore players you casuals have no game to play".
  • Jice
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    magnusnet wrote: »
    As stated before without hardcore players you casuals have no game to play since you don't have the people finding out the strats of raids nor the best builds. Both are equally important to the ecosystem of the game, but this one continuously gives the middle finger to hardcore players and there are less and less of us each day that passes...

    There's an awful lot of inflated ego's around here confusing Time will skill.

    Someone who plays once a week isn't some dribbling idiot who can't figure out a boss fight, so can we please stop going on the assumption that 'Casual' is equivalent to 'bad at the game and need those hardcore players to hold their hand though all the content'.

    I don't need videos to tell me how the game works, it's not that hard to figure out.

    And unless you can actually prove to me that Player videos = subscriptions, by showing just how many new subscribers Zeni gets from each player video posted, you're speculating and doing it poorly. I suspect that, being 30% - 50% off on steam is going to generate way more buzz and subscribers.

    Also you need to work on proving your last statement there, If we count 'hardcore' players as those who can complete endgame content, than I want the percentile of the game's subscribers that can and the rate at which they are leaving the game please. Otherwise all you're going on is people you know personally who leave and you consider hardcore. And since I'd love to know those numbers myself and can't find them, I'm going to assume you don't know what they are either, so stop pretending you're a prophet on what's good for the game.

    Individuals are not important to the game's success no matter how much you want that to be true. It all comes down to numbers, and if the way they implement and advertise the Champion system on .6 or .7's launch causes more subscriptions gains than losses, no one's gonna miss you.
    Edited by Jice on December 25, 2014 1:36AM
  • Tapio75
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    Sorry kid, santa can not give you everything you feel entitled for. Learn to accept.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Kraen
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    Jice wrote: »
    There's an awful lot of inflated ego's around here confusing Time will skill.

    He, as a player who participates endgame and is a part of top guild of his respective alliance sure knows more about state of hardcore community, simply because he is a part of it.

    On the other side, You? The fact that you play less doesnt make you less worthy player, but it makes you a player who simply knows less about something you are not part of.


    The state of endgame PvE community you can see easily. I can speak for EU server as a player who holds EU records on all 12-man Trials (2 of those EU records are world records at the same time). I hope my word on the matter is not unqualified then:
    If you look at the Sanctum Ophidia leaderboard - and Sanctum Ophidia is the only harder content present in current game - you can see 95 times recorded. Many of those 95 times belong to people that were boosted through by group of 11 players with better time, or alts. You can easily recognize that by just one - two names attached to the respective time.

    Sanctum Ophidia came out in September. The content that is roughly 3 months out was finished by just several players. That speaks for itself. This - the thing you can easily see by yourself by looking at leaderboards, you dont need any additional data for analyzing - speaks for itself. Hardcore PvE community is next to dead.

    Let me also mention that first places on EU 12 man Trials are taken by one guild without any signs of competition.

    Also, it says that not so many people are able to - as you said, sir - figure out tactic by themselves, because the all time leaderboard isnt still filled after 3 months. Your argument, unless casual players are for some reason avoiding competition of Sanctum Ophidia on purpose, is invalid.


    I am not trying to argue with you, you see the matter from another pov, thats perfectly valid. Just try to understand to our pov. If the guy you are speaking to as to an unimportant individual leaves the game with his very guild, the most successfull Ebonheart Pact guild will leave, the competition will shrink even more, and the competition is actually the reason why we, so called hardcore (I prefer call it passionate) players go foward and play this game. Chain reaction inc.

    Will the monetary losses be game-destroying? Probably not.

    Will the lose of whole one group of players have negative impact on the game? I´d say yes, same like the potential lose of group of players you are in. At this point, everyone is important.


    If you´ll leave hardcore community to die, I am afraid you will lose important part of the game. Maybe you dont even realize how important players and guilds figuring out strats are, but you can simply look at SO leaderboard and see for yourself that its not that easy as you may think. And if it is for you, for majority, it isnt.
    Edited by Kraen on December 25, 2014 2:00AM
    Finneas of Baby Face Bananas
    Free to Play? No, thx.
  • Yusuf
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    magnusnet wrote: »
    Etori wrote: »
    Dazin93 wrote: »
    Etori wrote: »
    Oh hey! Stuff that hasn't been talked about before!

    I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)

    Why do you think only power gamers are effected by these decisions? I am a casual player and I am not happy to be told that all the experience I have gained on my VR14 will not be tracked and counted for progression upon release of the champion system as ZoS explicitly stated it would.

    I am not happy to know that anything I do on my character until 1.6 is meaningless and may actually hurt my character progression in the short and long term.

    As a casual gamer my time in game is just as precious, if not more, than power gamers and it takes efficiency to be able to enjoy some end game content as a casual player.

    Unfortunately, it seems the most efficient way to progress a maxed character is to not play it at all and let the enlightenment points roll in. If I am not playing, what am I paying money for?

    Nobody ever said that casual gamers wouldn't be affected. It's not like the 99% all agree on one thing, and the 1% all agree on the opposite.

    People are raging over something that hasn't even been finalized. I mean it is Christmas. Be happy. When the official patch notes drop down *** then if you don't like what you see, and maybe they'll change things if there is enough outrage.

    I myself could very well be ticked off at what 1.6 entails, but I see no point in whining like a teenage girl who just got her heart broke because she saw her boyfriend talking to another girl.

    When official patch notes drop down it will be too late to change anything. When have you ever seen ZOS change a game mechanic between PTS & live? They adjust stuff, but never change it, especially when it's come to this kind of changes.

    And exactly that part about the PTS is bullcrap, they update that server 1 or 2 weeks before the update comes out and then its already too late for feedback if they listen to it at all.
  • Iluvrien
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    Kraen wrote: »
    Also, it says that not so many people are able to - as you said, sir - figure out tactic by themselves, because the all time leaderboard isnt still filled after 3 months. Your argument, unless casual players are for some reason avoiding competition of Sanctum Ophidia on purpose, is invalid.

    I have snipped the above quote because I am considering the rest of the post for a response separately...

    ...just to say that my Guild were avoiding Sanctum Ophidia on purpose entirely because it was felt that although we might have figured out a way to do it, as we were "casuals" the time vs. payoff balance was unlikely to be tipped in our favour. We were the "a fun Dungeon run after work" kind of people. SO felt like it was a hardcore exclusive. To be honest, it still does. Not one of us wanted to pick up a guide to the best build or best strategy as, when we discussed it, it felt too much like giving up our character and group identity to follow someone else's path. And that wasn't what the game was about for us.

    That isn't suggesting that there is anything wrong with hardcore playing, or raiding as a primary focus... only that the existance of such may well influence other people's choices of what content they do undertake. Possibly silly, but there it is.
  • Jice
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    Kraen wrote: »
    On the other side, You? The fact that you play less doesnt make you less worthy player, but it makes you a player who simply knows less about something you are not part of.

    I don't play less, I play a lot, however in the end game PvE guild I am in there are some people who have kids and families and responsibilities so can't get on every day, they are skilled players. I am very much apart of the End game community as you are are so don't act like that gives you some kinda validation to tell me why people play this game just because I'm not in the top 1%.

    Knowledge and experience are not the same thing, I don't need to be a baseball player just to give you some baseball stats or a director in order to decide if a movie is bad or not. You don't get to decide that only people who are part of your super clique get to have the final say on who's opinions count.
    Kraen wrote: »
    Sanctum Ophidia came out in September. The content that is roughly 3 months out was finished by just several players. That speaks for itself. This - the thing you can easily see by yourself by looking at leaderboards, you dont need any additional data for analyzing - speaks for itself. Hardcore PvE community is next to dead.

    Let me also mention that first places on EU 12 man Trials are taken by one guild without any signs of competition.

    EU, that means you're not accounting for the NA server and what their endgame situation is like which means you're extrapolating from half data. Also, leader boards for Trails right now are the World records of ESO. Just because no one at the Olympics beat a world record doesn't mean they they aren't competing, which is why Zeni is planning on changing how the leader boards work anyway and doesn't tell me anything about how many people are currently playing and enjoying endgame content.

    Because if the hardcore community is only the 12 players at the top of that board and they all leave it means Zeni lost 12 x $15 a month. Who cares. Certainly not the rest of the players who can't wait to finally get into Sanctum when they get the gear and VR needed,

    ..or the thousands of hard core RPers, or Hardcore PvPers, or the Hardcore Traders, or the Hardcore Crafters. Or hardcore Alt levelers. Your one little corner of the game is not what will make or break it. Standards of what the top will look like may go down, but the game will still be played.
    Kraen wrote: »
    Will the lose of whole one group of players have negative impact on the game? I´d say yes, same like the potential lose of group of players you are in. At this point, everyone is important.

    No, it wont. I've been in a top three raiding guild in WoW, when we broke apart, #4 just became #3, that's all that happened. Your small group leaving will not prevent others from their desires or aiming to complete content they still wish to complete or to work to better their goals despite never being able to come in first. Ya, our guild isn't first on those boards or even top ten and we haven't been all the way through Sanctum, but it's still exciting to us when we beat our own best time or down that boss we just couldn't get past. That wont go away when you do and it's the reason we do it.
  • Ohioastro
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    I've been in an endgame raiding guild (in Everquest 1). This game is not that game. In this game PvP is a major goal, and the best PvP systems are skill-based and therefore do *not* give some players massive advantages over others based on elapsed play time. And - let's get real - that is primarily what we're talking about here.

    The most dedicated players will work out how to advance quickly and this will all be irrelevant. The people who ran out of quests to do will quit because they're bored, no matter how many points they get.

    What I saw in EQ - first hand - was how allowing big advantages for long-term players simply killed the game. The design gets adjusted so that they feel challenged - thus they don't get extra power for their toys. But new players have a crushing burden to catch up.

    (Yes, to anticipate a silly and predicatable argument, this is a danger down the road for the champion system. That doesn't make it a good idea to make the problem worse. It does mean that, yes, it will be important to make sure that new players can catch up quickly - because otherwise the game simply dies.)

    This isn't "hardcore" vs. "casual". It's people with a long-term vision for the good of the game vs. people who are demanding personal rewards.
  • manny254
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    Ohioastro wrote: »
    I've been in an endgame raiding guild (in Everquest 1). This game is not that game. In this game PvP is a major goal, and the best PvP systems are skill-based and therefore do *not* give some players massive advantages over others based on elapsed play time. And - let's get real - that is primarily what we're talking about here.

    The most dedicated players will work out how to advance quickly and this will all be irrelevant. The people who ran out of quests to do will quit because they're bored, no matter how many points they get.

    What I saw in EQ - first hand - was how allowing big advantages for long-term players simply killed the game. The design gets adjusted so that they feel challenged - thus they don't get extra power for their toys. But new players have a crushing burden to catch up.

    (Yes, to anticipate a silly and predicatable argument, this is a danger down the road for the champion system. That doesn't make it a good idea to make the problem worse. It does mean that, yes, it will be important to make sure that new players can catch up quickly - because otherwise the game simply dies.)

    This isn't "hardcore" vs. "casual". It's people with a long-term vision for the good of the game vs. people who are demanding personal rewards.

    I am sorry but you can't call this games pvp skill based when a group of people 8 times the size of yours can come down the hill. Also the main issue that can be argued is about non repeatable pve content.
    - Mojican
  • Lionxoft
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    Inklings wrote: »
    Lionxoft wrote: »
    Inklings wrote: »
    Lionxoft wrote: »
    More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.

    Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P

    What about the players, guildies and more important friends we are losing over this? You seem to totally ignore the fact that this is causing people to quite as well. Bringing people back who have have been flaky in renewing subscriptions is not a good thing when it causing the loss of loyal hardcore players. If you can't keep those players happy you're never going to have a healthy, stable population.

    Wait... People are really quitting over this miniscule difference? You people need to figure out why you are playing this game. Is it to become max level immediately and have everything on your character immediately? Do you expect raid gear to be deposited into your bank immediately after the patch adding the next trial is pushed to live server?

    Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.

    YES! people are quitting over this. You and others really are not grasping why though. Some people put in months of play time to be in that top 5% they said would be getting caped CP. Instead of running other aspects of the game, they focused on this tracked XP system that was put in place and promised to be converted to CP. They were told to keep playing those characters that they would be rewarded for it.

    The only people who keep tossing around words like "max level immediately" are those that dont understand what those players did or actually want. Your comparison of "raid gear to be deposited into your bank" is so apples to oranges of this issue that it shows you really don't grasp this at all.


    So a new system is implemented and you're expecting to get a head start? I've done all the quests in the game on multiple max VR characters. I'm not complaining a bit because I understand what this system is. It's an alternate advancement system to keep your character progressing.

    Let me ask. What if they reset all of your quests that you had done already so you could do them again? After you completed those you would need to do trials, group dungeons and PvP to earn more CP. Would you complain then?

    You're threatening quitting because someone (you could roll a new character to 50 in 2 days) might have an easier chance of getting let's say 50 points. You sound like my niece that didn't get as cool of a Holiday present as my nephew.
  • SFBryan18
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    So far, I've leveled one character to level 49 since May. I took a break, came back. If I get 30 cp I'll be laughing about this whole thing.
  • EQBallzz
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    SFBryan18 wrote: »
    So far, I've leveled one character to level 49 since May. I took a break, came back. If I get 30 cp I'll be laughing about this whole thing.

    Congratulations. You earned as much CP not even being subbed as the rest of us earned slogging multiple characters to v14 over 9 months. Fair system, eh?
  • Inklings
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    Lionxoft wrote: »
    Inklings wrote: »
    Lionxoft wrote: »
    Inklings wrote: »
    Lionxoft wrote: »
    More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.

    Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P

    What about the players, guildies and more important friends we are losing over this? You seem to totally ignore the fact that this is causing people to quite as well. Bringing people back who have have been flaky in renewing subscriptions is not a good thing when it causing the loss of loyal hardcore players. If you can't keep those players happy you're never going to have a healthy, stable population.

    Wait... People are really quitting over this miniscule difference? You people need to figure out why you are playing this game. Is it to become max level immediately and have everything on your character immediately? Do you expect raid gear to be deposited into your bank immediately after the patch adding the next trial is pushed to live server?

    Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.

    YES! people are quitting over this. You and others really are not grasping why though. Some people put in months of play time to be in that top 5% they said would be getting caped CP. Instead of running other aspects of the game, they focused on this tracked XP system that was put in place and promised to be converted to CP. They were told to keep playing those characters that they would be rewarded for it.

    The only people who keep tossing around words like "max level immediately" are those that dont understand what those players did or actually want. Your comparison of "raid gear to be deposited into your bank" is so apples to oranges of this issue that it shows you really don't grasp this at all.


    So a new system is implemented and you're expecting to get a head start? I've done all the quests in the game on multiple max VR characters. I'm not complaining a bit because I understand what this system is. It's an alternate advancement system to keep your character progressing.

    Let me ask. What if they reset all of your quests that you had done already so you could do them again? After you completed those you would need to do trials, group dungeons and PvP to earn more CP. Would you complain then?

    You're threatening quitting because someone (you could roll a new character to 50 in 2 days) might have an easier chance of getting let's say 50 points. You sound like my niece that didn't get as cool of a Holiday present as my nephew.


    YES we are expecting to get a head start! We were told we would be! The whole damn post you quoted explains how for months this is how some people played the game. They farmed these CP cause of the promises mad by ZoS on the conversion of vet xp to CP.

    And yeah i could roll a new character to 50 in 15 hours if i 1)wanted to 2)Actually had an open slot to do so! But no i have no desire to that again. I have spent the last few months leveling all 8 slots available for characters into into VR levels.

    I'm going to explain this to you again since you seem to totally not get the first whole paragraph of the post you quoted. Players, instead of running other aspects of the game, focused on this tracked XP system that was put in place and promised to be converted to CP. This means for the last few months they could have spent that time shooting for emp or farming pvp ranks(ap). They could have focused on trails and gearing up better for 1.6. They are not only loosing that time invested into farming converted vr xp, they are also now behind on other aspects of the game they could have been working on.
    Edited by Inklings on December 25, 2014 8:43AM
  • Wolfshead
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    magnusnet wrote: »
    Etori wrote: »
    Oh hey! Stuff that hasn't been talked about before!

    I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)

    Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.

    Edit: Oh and people who are casual gamers(and aren't VR14) don't care about being as powerful as raiders and would proly welcome the free CP points they don't even deserve, so I don't see how giving to each it's own would make people unhappy.

    That is load crap if any just for you be VR 14 don't mean you gave ZoS more money then i have been active player since beta and i have be play on and off up to now and im VR 5 and have pay same amount of subscribe fee as you but just for i have life outside game don't mean you spend more money on this game them i do when come to subscribe fee so stop try to sound like elite gamer and say the you spend more money them me for that my young man is biggest lie of 2014 you many have more gametime in game them me that is all no more and no less.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • DDuke
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    Wolfshead wrote: »
    magnusnet wrote: »
    Etori wrote: »
    Oh hey! Stuff that hasn't been talked about before!

    I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)

    Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.

    Edit: Oh and people who are casual gamers(and aren't VR14) don't care about being as powerful as raiders and would proly welcome the free CP points they don't even deserve, so I don't see how giving to each it's own would make people unhappy.

    That is load crap if any just for you be VR 14 don't mean you gave ZoS more money then i have been active player since beta and i have be play on and off up to now and im VR 5 and have pay same amount of subscribe fee as you but just for i have life outside game don't mean you spend more money on this game them i do when come to subscribe fee so stop try to sound like elite gamer and say the you spend more money them me for that my young man is biggest lie of 2014 you many have more gametime in game them me that is all no more and no less.

    In a way it is true, because the more dedicated players also tend to advertise the game more through youtube channels, twitch etc (if I'm not mistaken, magnusnet whom you're quoting has one with DSA Vet & trials etc), thus bringing more subscribers & more money.

    I can't remember whom I'm quoting, but someone once said something really smart on these forums (ikr):
    While casuals might make the bulk of the subscribers, it is the hardcore players that create the excitement for the game.
    Edited by DDuke on December 25, 2014 9:49AM
  • Vizier
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    Funny. The whole premise is that they are taking from you to give to someone else. There is no "outrageous advantage" given the lower veteran ranked players over the Vet14 ranked players.

    There is no requirement for ZoS to give V14 players more champion points and it doesn't harm you in any way shape or form. There are tons of players that have subbed since launch and don't have V14. I valued PvP more than grinding so as soon as I could PvP that's what I was doing.

    If your boss starts paying the new guy more than you that doesn't harm you. You made a deal to work for X. You do that and get paid what you agreed. Is thee something in the EULA that states ZoS must give extra consideration to you as a long term subscriber? I didn't read it so maybe I should have and I'm talking out my backside.

    This is just like any other business that offers a service for a price. You buy a burger at your favorite place and after a time they change the ingredients. Maybe for quality or cost or availability. Everyone still pay's their 5 dollars and gets the same burger. They don't put an extra beef patty just because you've been coming their for awhile. ZoS doesn't have to give you or I or anyone else extra consideration. It is ZoS's prerogative to "honor" their previous statements of tracking XP as relates to CP, OR NOT. They may have made those previous statements in good faith and later found it wasn't as good an idea as they thought or as doable as they thought. For whatever reason they changed their mind. I'm OK with that. Most of the players exploit ground bosses anyway to get to V12. The last two levels maybe not so much.

    In the end the players that ground out their levels will grind out more Champion Points. This is a non-issue. You haven't been harmed at all. Lets tone down the drama a bit eh. Pay your 15$ and eat your burger.

    Edited by Vizier on December 25, 2014 10:58AM
  • Gyudan
    Gyudan
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    Why do people feel the need to repeat again and again that most VR14s grinded to get there? Is it simply envy? Do you covet what other players have and you don't?

    I hope that there are still some genuinely good people out there. This hope is the only reason why I still help new players and those less fortunate than I am any time I get the chance.
    Edited by Gyudan on December 25, 2014 11:07AM
    Wololo.
  • Kaliki
    Kaliki
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    Vizier wrote: »
    Funny. The whole premise is that they are taking from you to give to someone else. There is no "outrageous advantage" given the lower veteran ranked players over the Vet14 ranked players.

    There is no requirement for ZoS to give V14 players more champion points and it doesn't harm you in any way shape or form.

    No harm done? They are deleting all our post lvl 50 progress and giving us nothing in return.
    So a player who has progressed less in the system that is going to be removed loses less and has more content left to level in the new system.
    VR 14 are supposed to start over completely and are often left with grinding.

    - Templars: Slower by Design® -
  • TehMagnus
    TehMagnus
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    Wolfshead wrote: »
    magnusnet wrote: »
    Etori wrote: »
    Oh hey! Stuff that hasn't been talked about before!

    I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)

    Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.

    Edit: Oh and people who are casual gamers(and aren't VR14) don't care about being as powerful as raiders and would proly welcome the free CP points they don't even deserve, so I don't see how giving to each it's own would make people unhappy.

    That is load crap if any just for you be VR 14 don't mean you gave ZoS more money then i have been active player since beta and i have be play on and off up to now and im VR 5 and have pay same amount of subscribe fee as you but just for i have life outside game don't mean you spend more money on this game them i do when come to subscribe fee so stop try to sound like elite gamer and say the you spend more money them me for that my young man is biggest lie of 2014 you many have more gametime in game them me that is all no more and no less.

    People who login everyday make the game feel alive, most of the people VR 5 haven't been here since beta. You're an exception but what I said is generally true despite how mad it makes your undedicated arse feel.
  • killedbyping
    killedbyping
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    What ? You feel cheated for investing your time into game ?
    Here, have a Dwemer Sphere. (c) ZOS.
    Edited by killedbyping on December 25, 2014 12:41PM
  • Islyn
    Islyn
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    If some players leaving didn't matter and v14 didn't matter I wouldn't be healing pledges sometimes 3-5 times a day because *there are literally not enough good templars* online across 2 and even sometimes 3 guilds to cover the rest of the guild getting pledges done.

    To say that some players leaving doesn't matter is hogwash.

    If they are casual players then - no - it doesn't matter because they are casual and folks doing v14 pledges neither want nor need them and no one expects a casual player to dps, tank or heal on the level it takes to complete these and/or trials.

    So if casual people leave it matters little. Also there are many more casual players than 'hard core' players.

    Most of us in top tier guilds definitely notice it when one of ours leaves.

    All the best to all this Holiday Season
    Edited by Islyn on December 25, 2014 1:20PM
    Member of the Old Guard - Closed Betas 2013
  • Gyudan
    Gyudan
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    How many achievement points do you have again @DDuke‌ ? :grin:
    Maybe it would show some people how much effort you put into your character unlike them slackers! (Even with 3 months out of Tamriel).
    Wololo.
  • criscal
    criscal
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    My opinion on the subject matter is that it is fair if all people start off with the same number of champion points. Taking away veteran ranks as planned for later though needs to be compensated by champion points as well, as they represent a considerable time investment. Considering that quests most likely won't be a source of cp for a former v14 anymore - dailies take longer than most normal quests - this makes even more sense imo. Most people here I think demand a compensation, not a head-start.
  • nukeemstudiosub17_ESO
    magnusnet wrote: »
    Etori wrote: »

    Edit: Oh and people who are casual gamers(and aren't VR14) don't care about being as powerful as raiders and would proly welcome the free CP points they don't even deserve, so I don't see how giving to each it's own would make people unhappy.

    Something given has no value.

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    XP... XP... XP... always XP... is that all people play for ???

    I reached lvl VT14 a very long time ago and stopped XPing since then.
    But I did a lot of dungeoning, raiding since then and learned many, many things playing with lots of different people.

    DPS (or any other stat for that matter) depends as much on your skills and gear as on your ability to dodge, get out of red zones and react to the game's environment in an appropriate, quick and clever manner.

    That's what I call real XP, it's much more important than numbers, that what makes the fun of the game for me and no change from ZOS can take that away from me. Or from any of us.
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