Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.
Edit: Oh and people who are casual gamers(and aren't VR14) don't care about being as powerful as raiders and would proly welcome the free CP points they don't even deserve, so I don't see how giving to each it's own would make people unhappy.
Been playing since beta/early access. Bought the Imperial edition. Still playing, still have an active account.
Pray tell, unless the people who are VR14 have been sending extra money to Zenimax out of the goodness of their hearts, how exactly have those players "given them the most money"? Did the VR14 players pick a special "get charged more money" subscription? Everyone has been playing the same amount of time.
I have 8 characters on the live server, 3 on the pts. I haven't been rushing the content or grinding because I wanna be uber leet powerful for "raids" or in pvp. I still don't have any characters over vr 5.
Now, who will Zenimax end up getting more money from? The vr14 players who rushed the content and did the experience grind to get where they are, or the players like me who haven't rushed the content and will keep playing longer to make it to vr 14/whatever the champion rank equivalent will be?
I guess, according to your standards, I'm a casual player, even though I was in the private beta, and have been playing since early access. I plan to continue giving Zenimax money as long as I'm enjoying the game. Given all the outraged threads about this, I might be giving them money longer than the vr14 players who are planning to cancel their subs.
They gain more money from them because hardcore players generally inspire more players to become hardcore players and stick with the game, where they would have normally quit instead. Also hardcore players are the ones who find out all the stuff about game mechanics, trial mechanics, strategies etc. that all the rest of the players will be using, as well as that they market the game through youtube videos, streams etc.
Basically, all the noobs hate the hardcore players ("elitists") but unknowingly they still live off of them by using their builds and strategies. Which if they weren't made public knowledge would cause most casuals to quit at VR14 (as I've already seen a million times where people quit because they can't find a PUG to complete AA/HR).
More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.
Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P
What about the players, guildies and more important friends we are losing over this? You seem to totally ignore the fact that this is causing people to quite as well. Bringing people back who have have been flaky in renewing subscriptions is not a good thing when it causing the loss of loyal hardcore players. If you can't keep those players happy you're never going to have a healthy, stable population.
Wait... People are really quitting over this miniscule difference?
More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.
Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P
What about the players, guildies and more important friends we are losing over this? You seem to totally ignore the fact that this is causing people to quite as well. Bringing people back who have have been flaky in renewing subscriptions is not a good thing when it causing the loss of loyal hardcore players. If you can't keep those players happy you're never going to have a healthy, stable population.
Wait... People are really quitting over this miniscule difference?
People are getting angry that the potential pool of gaining CP through cadwell quests for people who have already surpassed it are not being compensated. Completing them along with dolmens, dungeons, zone quests and side quests etc. does take a reasonable time to complete. The power a character can gain through CP at the initial stage is not hugely significant, yes; but the time and effort invested from those who have completed the content that can be a potential pool of CPs shouldn't be made trivial either.
Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.
True. We'll see, it would be funny if ZOS resets trial leaderboards in 1.6 and there is no v14s around any more
Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.
Half of the joy? If you are enjoying to grind the mobs to eternity to advance (this is what VR14 players will have to do in order to advance), then you are a part of huge minority.
Opinion of majority of raiders is that we want to continue in what we do enjoy - raiding. We desire to pass the grind as fast as possible and at the same moment, stay competitive. Thats why the berserk about not getting anything for erasing our already done progression started.
We dont enjoy Rkundzelft or Spellscar grind. And that we will need to do in order to progress fast with all the Cadwell´s quests done.
So you didn't know there are trials, dungeons or PvP? You will gain CP for that kind of content as well.
Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.
Edit: Oh and people who are casual gamers(and aren't VR14) don't care about being as powerful as raiders and would proly welcome the free CP points they don't even deserve, so I don't see how giving to each it's own would make people unhappy.
Been playing since beta/early access. Bought the Imperial edition. Still playing, still have an active account.
Pray tell, unless the people who are VR14 have been sending extra money to Zenimax out of the goodness of their hearts, how exactly have those players "given them the most money"? Did the VR14 players pick a special "get charged more money" subscription? Everyone has been playing the same amount of time.
I have 8 characters on the live server, 3 on the pts. I haven't been rushing the content or grinding because I wanna be uber leet powerful for "raids" or in pvp. I still don't have any characters over vr 5.
Now, who will Zenimax end up getting more money from? The vr14 players who rushed the content and did the experience grind to get where they are, or the players like me who haven't rushed the content and will keep playing longer to make it to vr 14/whatever the champion rank equivalent will be?
I guess, according to your standards, I'm a casual player, even though I was in the private beta, and have been playing since early access. I plan to continue giving Zenimax money as long as I'm enjoying the game. Given all the outraged threads about this, I might be giving them money longer than the vr14 players who are planning to cancel their subs.
Take a look at youtube. Among the 13,200 videos tagged with "Elder Scrolls Online" in the past 30 days, I believe that a majority comes from players who have already completed the 1-50 and have advanced into the veteran ranks, sometime VR1-VR5, often up to VR14.
Those videos are a great way for potential new players to take a look at the game and decide if they want to invest $50 in the possibility that they will enjoy it very much.
True. We'll see, it would be funny if ZOS resets trial leaderboards in 1.6 and there is no v14s around any more
I find it funny how people think that place of current hardcore raiders and guilds will be taken by "some other players".
To sum up the situation on EU megaserver, there is one competitive AD guild, one competitive EP guild, and one competitive DC guild. 3 hardcore raiding guilds on the whole megaserver covering all the EU states and beyond.
It doesnt look well with EU PvE. People are leaving every day, and my contact list feels more and more empty. So many great guilds left the game already. Who will take the place of raiders, if they will leave?
They should start with raiding like yesterday, because we are in serious need of more PvE competition. I dont know about PvP side of the game, but serious PvE part of the game on EU megaserver seems more dead than ever before, and I fear to see the situation after Xmas.
PolskiBunny_ESO wrote: »In the past people have complained about things and ESO is still alive anyways. The first major complaint I remember is the imperial pay wall, and that blew over.
When ZOS releases the update, people who are upset are either going to keep playing, or quit. People who don't care will keep playing. Some people who I subbed might come back. ZOS is still going to have gamers, so if this is the course they decided is best in their opinion, they'll probably roll with it.
More importantly, people who think this makes everyone equal are silly. Why? Because I assume you can still have skill. If you need to be VR14 to think you're better than a player using a VR8 character, maybe you aren't that good? I mean, obviously we all prefer to reach the higher level, but that doesn't make you an equal match to people that have what you have.
And what you might have is less skill.
So stop complaining here and play the game... Develop skill and style. Dazzle us...? That might be cool.
This could set a precedence in how they relate to us in the future. Would you care for a company that keeps making promises and then keeps braking them? Would you keep paying them for it?
Their own silence on this topic is a clear indication that they themselves think what they are trying to implement is not exactly "kosher". Gina and others are hiding and hoping their boss will find a way out. They are clearly incompetent to do it themselves.
Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.
Half of the joy? If you are enjoying to grind the mobs to eternity to advance (this is what VR14 players will have to do in order to advance), then you are a part of huge minority.
Opinion of majority of raiders is that we want to continue in what we do enjoy - raiding. We desire to pass the grind as fast as possible and at the same moment, stay competitive. Thats why the berserk about not getting anything for erasing our already done progression started.
We dont enjoy Rkundzelft or Spellscar grind. And that we will need to do in order to progress fast with all the Cadwell´s quests done.
So you didn't know there are trials, dungeons or PvP? You will gain CP for that kind of content as well.
More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.
Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P
What about the players, guildies and more important friends we are losing over this? You seem to totally ignore the fact that this is causing people to quite as well. Bringing people back who have have been flaky in renewing subscriptions is not a good thing when it causing the loss of loyal hardcore players. If you can't keep those players happy you're never going to have a healthy, stable population.
Wait... People are really quitting over this miniscule difference? You people need to figure out why you are playing this game. Is it to become max level immediately and have everything on your character immediately? Do you expect raid gear to be deposited into your bank immediately after the patch adding the next trial is pushed to live server?
Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.
More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.
Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P
What about the players, guildies and more important friends we are losing over this? You seem to totally ignore the fact that this is causing people to quite as well. Bringing people back who have have been flaky in renewing subscriptions is not a good thing when it causing the loss of loyal hardcore players. If you can't keep those players happy you're never going to have a healthy, stable population.
Wait... People are really quitting over this miniscule difference? You people need to figure out why you are playing this game. Is it to become max level immediately and have everything on your character immediately? Do you expect raid gear to be deposited into your bank immediately after the patch adding the next trial is pushed to live server?
Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.
YES! people are quitting over this. You and others really are not grasping why though. Some people put in months of play time to be in that top 5% they said would be getting caped CP. Instead of running other aspects of the game, they focused on this tracked XP system that was put in place and promised to be converted to CP. They were told to keep playing those characters that they would be rewarded for it.
The only people who keep tossing around words like "max level immediately" are those that dont understand what those players did or actually want. Your comparison of "raid gear to be deposited into your bank" is so apples to oranges of this issue that it shows you really don't grasp this at all.
jamesharv2005ub17_ESO wrote: »So a few people leave. Who cares. Even if everyone who posted they were leaving actually left its maybe 15 people. Not even noticeable.
ZOS_MariaAliprando wrote: »
Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.
Should players that are VR1+ still work towards VR12 or should they just wait until the new changes.
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap.
Not to mention with no casuals you have no one to feel superior over.
There are people that grinded 8 characters to VR 14.
If ZOS would award a point for each VR, that would equal to 112 points.
For a headstart that is just madness what a gap it would create. Nobody, and I really mean nobody should get a boost at launch of champion system.
However if ZOS plans to reward VR players when champion system phase 4 launches, at least cut the reward by half, 1 point for every 2 VRs.
Not to mention with no casuals you have no one to feel superior over.
I just want to say that no hardcore player I know has this mentality. We are not playing the game because we want to feel superior over someone who plays less and is less dedicated than us. It would be the same like proffesional soccer player enjoying beating the kid in soccer.
We are competing with other hardcore players, that is the point and that is the game we enjoy. Competition between the guilds, beating the content. It has nothing to with feeling superior.
Both groups are very important. Group of hardcore gamers in ESO may be smaller, because majority of hardcore players left already, but it keeps its importance. Its the same like with causals, you make the world alive, even if you are not the part of the gameplay we enjoy.
I strongly believe that players wants their Champion Points because they were thinking they are going to avoid at least part of grind that Champion System brings into the game (it is just like Veteran System, just more grind). I wanted just continue with content I enjoy asap. Without extra champion points for my gameplay, I will need to grind - do boring stuff - for a longer period of time.
If someone plays the game to be superior, its his personal problem and not typical approach of hardcore player in general.