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Welcome to TESO have a nice an beautifull day 8)

  • TehMagnus
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    pppontus wrote: »
    JKorr wrote: »
    magnusnet wrote: »
    Etori wrote: »
    Oh hey! Stuff that hasn't been talked about before!

    I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)

    Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.

    Edit: Oh and people who are casual gamers(and aren't VR14) don't care about being as powerful as raiders and would proly welcome the free CP points they don't even deserve, so I don't see how giving to each it's own would make people unhappy.

    Been playing since beta/early access. Bought the Imperial edition. Still playing, still have an active account.

    Pray tell, unless the people who are VR14 have been sending extra money to Zenimax out of the goodness of their hearts, how exactly have those players "given them the most money"? Did the VR14 players pick a special "get charged more money" subscription? Everyone has been playing the same amount of time.

    I have 8 characters on the live server, 3 on the pts. I haven't been rushing the content or grinding because I wanna be uber leet powerful for "raids" or in pvp. I still don't have any characters over vr 5.

    Now, who will Zenimax end up getting more money from? The vr14 players who rushed the content and did the experience grind to get where they are, or the players like me who haven't rushed the content and will keep playing longer to make it to vr 14/whatever the champion rank equivalent will be?

    I guess, according to your standards, I'm a casual player, even though I was in the private beta, and have been playing since early access. I plan to continue giving Zenimax money as long as I'm enjoying the game. Given all the outraged threads about this, I might be giving them money longer than the vr14 players who are planning to cancel their subs.

    They gain more money from them because hardcore players generally inspire more players to become hardcore players and stick with the game, where they would have normally quit instead. Also hardcore players are the ones who find out all the stuff about game mechanics, trial mechanics, strategies etc. that all the rest of the players will be using, as well as that they market the game through youtube videos, streams etc.

    Basically, all the noobs hate the hardcore players ("elitists") but unknowingly they still live off of them by using their builds and strategies. Which if they weren't made public knowledge would cause most casuals to quit at VR14 (as I've already seen a million times where people quit because they can't find a PUG to complete AA/HR).

    Pretty much.
  • Qyrk
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    Lionxoft wrote: »
    Inklings wrote: »
    Lionxoft wrote: »
    More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.

    Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P

    What about the players, guildies and more important friends we are losing over this? You seem to totally ignore the fact that this is causing people to quite as well. Bringing people back who have have been flaky in renewing subscriptions is not a good thing when it causing the loss of loyal hardcore players. If you can't keep those players happy you're never going to have a healthy, stable population.

    Wait... People are really quitting over this miniscule difference?

    People are getting angry that the potential pool of gaining CP through cadwell quests for people who have already surpassed it are not being compensated. Completing them along with dolmens, dungeons, zone quests and side quests etc. does take a reasonable time to complete. The power a character can gain through CP at the initial stage is not hugely significant, yes; but the time and effort invested from those who have completed the content that can be a potential pool of CPs shouldn't be made trivial either.
  • Rune_Relic
    Rune_Relic
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    Qyrk wrote: »
    Lionxoft wrote: »
    Inklings wrote: »
    Lionxoft wrote: »
    More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.

    Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P

    What about the players, guildies and more important friends we are losing over this? You seem to totally ignore the fact that this is causing people to quite as well. Bringing people back who have have been flaky in renewing subscriptions is not a good thing when it causing the loss of loyal hardcore players. If you can't keep those players happy you're never going to have a healthy, stable population.

    Wait... People are really quitting over this miniscule difference?

    People are getting angry that the potential pool of gaining CP through cadwell quests for people who have already surpassed it are not being compensated. Completing them along with dolmens, dungeons, zone quests and side quests etc. does take a reasonable time to complete. The power a character can gain through CP at the initial stage is not hugely significant, yes; but the time and effort invested from those who have completed the content that can be a potential pool of CPs shouldn't be made trivial either.

    I get what your saying.
    But ignoring CS for now....what do you do now you have completed everything anyway ?
    Anything that can be exploited will be exploited
  • Kraen
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    Lionxoft wrote: »
    Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.

    Half of the joy? If you are enjoying to grind the mobs to eternity to advance (this is what VR14 players will have to do in order to advance), then you are a part of huge minority.

    Opinion of majority of raiders is that we want to continue in what we do enjoy - raiding. We desire to pass the grind as fast as possible and at the same moment, stay competitive. Thats why the berserk about not getting anything for erasing our already done progression started.

    We dont enjoy Rkundzelft or Spellscar grind. And that we will need to do in order to progress fast with all the Cadwell´s quests done.
    Edited by Kraen on December 24, 2014 2:26PM
    Finneas of Baby Face Bananas
    Free to Play? No, thx.
  • Kraen
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    pppontus wrote: »
    True. We'll see, it would be funny if ZOS resets trial leaderboards in 1.6 and there is no v14s around any more :#

    I find it funny how people think that place of current hardcore raiders and guilds will be taken by "some other players".

    To sum up the situation on EU megaserver, there is one competitive AD guild, one competitive EP guild, and one competitive DC guild. 3 hardcore raiding guilds on the whole megaserver covering all the EU states and beyond.

    It doesnt look well with EU PvE. People are leaving every day, and my contact list feels more and more empty. So many great guilds left the game already. Who will take the place of raiders, if they will leave?

    They should start with raiding like yesterday, because we are in serious need of more PvE competition. I dont know about PvP side of the game, but serious PvE part of the game on EU megaserver seems more dead than ever before, and I fear to see the situation after Xmas.
    Edited by Kraen on December 24, 2014 2:31PM
    Finneas of Baby Face Bananas
    Free to Play? No, thx.
  • QuadroTony
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    they need to do similar to PARAGON LEVELS in Diablo 3
    when patch with paragon was om live servers, all experience from all heroes become the same and common/aggregate
  • Qyrk
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    @Rune_Relic‌

    To answer your question, I would have to be in a position that I have " completed everything anyway". I'm not taking this in a literal sense, but you're assuming way too much.
    EDIT: spelling
    Edited by Qyrk on December 24, 2014 2:47PM
  • Lionxoft
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    Kraen wrote: »
    Lionxoft wrote: »
    Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.

    Half of the joy? If you are enjoying to grind the mobs to eternity to advance (this is what VR14 players will have to do in order to advance), then you are a part of huge minority.

    Opinion of majority of raiders is that we want to continue in what we do enjoy - raiding. We desire to pass the grind as fast as possible and at the same moment, stay competitive. Thats why the berserk about not getting anything for erasing our already done progression started.

    We dont enjoy Rkundzelft or Spellscar grind. And that we will need to do in order to progress fast with all the Cadwell´s quests done.

    So you didn't know there are trials, dungeons or PvP? You will gain CP for that kind of content as well.
  • Kraen
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    Lionxoft wrote: »
    So you didn't know there are trials, dungeons or PvP? You will gain CP for that kind of content as well.

    You dont believe that the rate will be the same as normal quests / grind yourself.

    If you look at current Trial XP rewards versus quest rewards, Trials are laughable.
    Finneas of Baby Face Bananas
    Free to Play? No, thx.
  • pppontus
    pppontus
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    Lionxoft wrote: »
    So you didn't know there are trials, dungeons or PvP? You will gain CP for that kind of content as well.

    Run SO until completion, 11K XP. Rkundzelft 20 seconds, 19K XP.

    Yep. I'm gonna grind me some Trials. I wish people would just think before they speak.
  • xMovingTarget
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    Gyudan wrote: »
    JKorr wrote: »
    magnusnet wrote: »
    Etori wrote: »
    Oh hey! Stuff that hasn't been talked about before!

    I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)

    Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.

    Edit: Oh and people who are casual gamers(and aren't VR14) don't care about being as powerful as raiders and would proly welcome the free CP points they don't even deserve, so I don't see how giving to each it's own would make people unhappy.

    Been playing since beta/early access. Bought the Imperial edition. Still playing, still have an active account.

    Pray tell, unless the people who are VR14 have been sending extra money to Zenimax out of the goodness of their hearts, how exactly have those players "given them the most money"? Did the VR14 players pick a special "get charged more money" subscription? Everyone has been playing the same amount of time.

    I have 8 characters on the live server, 3 on the pts. I haven't been rushing the content or grinding because I wanna be uber leet powerful for "raids" or in pvp. I still don't have any characters over vr 5.

    Now, who will Zenimax end up getting more money from? The vr14 players who rushed the content and did the experience grind to get where they are, or the players like me who haven't rushed the content and will keep playing longer to make it to vr 14/whatever the champion rank equivalent will be?

    I guess, according to your standards, I'm a casual player, even though I was in the private beta, and have been playing since early access. I plan to continue giving Zenimax money as long as I'm enjoying the game. Given all the outraged threads about this, I might be giving them money longer than the vr14 players who are planning to cancel their subs.

    Take a look at youtube. Among the 13,200 videos tagged with "Elder Scrolls Online" in the past 30 days, I believe that a majority comes from players who have already completed the 1-50 and have advanced into the veteran ranks, sometime VR1-VR5, often up to VR14.

    Those videos are a great way for potential new players to take a look at the game and decide if they want to invest $50 in the possibility that they will enjoy it very much.

    Damn, i need to tag my videos better. I am not even on page 1 -.-
  • xMovingTarget
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    Kraen wrote: »
    pppontus wrote: »
    True. We'll see, it would be funny if ZOS resets trial leaderboards in 1.6 and there is no v14s around any more :#

    I find it funny how people think that place of current hardcore raiders and guilds will be taken by "some other players".

    To sum up the situation on EU megaserver, there is one competitive AD guild, one competitive EP guild, and one competitive DC guild. 3 hardcore raiding guilds on the whole megaserver covering all the EU states and beyond.

    It doesnt look well with EU PvE. People are leaving every day, and my contact list feels more and more empty. So many great guilds left the game already. Who will take the place of raiders, if they will leave?

    They should start with raiding like yesterday, because we are in serious need of more PvE competition. I dont know about PvP side of the game, but serious PvE part of the game on EU megaserver seems more dead than ever before, and I fear to see the situation after Xmas.

    This is pretty much on point. Even we as a succesful Focus on Trials Guild struggle because of the Players that are leaving.

    I dont wanna know, how it looks like in other guilds. The good players we need to keep our goals getting less and less. That makes me sad and angry at the same time.
    Edited by xMovingTarget on December 24, 2014 5:26PM
  • PolskiBunny_ESO
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    Razzak wrote: »
    In the past people have complained about things and ESO is still alive anyways. The first major complaint I remember is the imperial pay wall, and that blew over.

    When ZOS releases the update, people who are upset are either going to keep playing, or quit. People who don't care will keep playing. Some people who I subbed might come back. ZOS is still going to have gamers, so if this is the course they decided is best in their opinion, they'll probably roll with it.

    More importantly, people who think this makes everyone equal are silly. Why? Because I assume you can still have skill. If you need to be VR14 to think you're better than a player using a VR8 character, maybe you aren't that good? I mean, obviously we all prefer to reach the higher level, but that doesn't make you an equal match to people that have what you have.
    And what you might have is less skill.

    So stop complaining here and play the game... Develop skill and style. Dazzle us...? That might be cool.

    This could set a precedence in how they relate to us in the future. Would you care for a company that keeps making promises and then keeps braking them? Would you keep paying them for it?

    Their own silence on this topic is a clear indication that they themselves think what they are trying to implement is not exactly "kosher". Gina and others are hiding and hoping their boss will find a way out. They are clearly incompetent to do it themselves.

    @razzak, I definitely think they already set a precedence and got away with it multiple times before, so they'll probably just roll with this until it's out and blows over.

    I hope for everyone's sake they open up a little more about things, but at the same time, when they talk about future plans too soon those are sometimes bound to change.

    I think it's complicated, and that they need to have an area where they inform everyone about things like this in a way that's more accessible to players so we don't have to inform each other.
  • TehMagnus
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    Agreed the game has been bleeding hardcore players both in PVE and PVP since day one and stuff like this only makes more and more dedicated players just want to stop trying since it ends up beinh for nothing.
  • Guppet
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    magnusnet wrote: »
    Agreed the game has been bleeding hardcore players both in PVE and PVP since day one and stuff like this only makes more and more dedicated players just want to stop trying since it ends up beinh for nothing.

    It's been bleeding casual players too, both types matter just as much.
  • EQBallzz
    EQBallzz
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    Lionxoft wrote: »
    Kraen wrote: »
    Lionxoft wrote: »
    Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.

    Half of the joy? If you are enjoying to grind the mobs to eternity to advance (this is what VR14 players will have to do in order to advance), then you are a part of huge minority.

    Opinion of majority of raiders is that we want to continue in what we do enjoy - raiding. We desire to pass the grind as fast as possible and at the same moment, stay competitive. Thats why the berserk about not getting anything for erasing our already done progression started.

    We dont enjoy Rkundzelft or Spellscar grind. And that we will need to do in order to progress fast with all the Cadwell´s quests done.

    So you didn't know there are trials, dungeons or PvP? You will gain CP for that kind of content as well.

    So you are comparing 20+ million of solo questing XP to PvP, trials and dungeons? Sorry but that is not the same. Not everyone enjoys PvP and trials/dungeons require others to complete so you are entirely limited by others and the skill of everyone to even complete the trials or dungeons. Not all can. Besides, since when is group/raid content used for leveling? Dungeons typically give poor XP and raids have never been known to give worthwhile XP. Can anyone imagine if WoW came out with an expansion and said if people want to progress they need to gain XP by doing raids? That's utterly absurd.
  • Inklings
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    Lionxoft wrote: »
    Inklings wrote: »
    Lionxoft wrote: »
    More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.

    Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P

    What about the players, guildies and more important friends we are losing over this? You seem to totally ignore the fact that this is causing people to quite as well. Bringing people back who have have been flaky in renewing subscriptions is not a good thing when it causing the loss of loyal hardcore players. If you can't keep those players happy you're never going to have a healthy, stable population.

    Wait... People are really quitting over this miniscule difference? You people need to figure out why you are playing this game. Is it to become max level immediately and have everything on your character immediately? Do you expect raid gear to be deposited into your bank immediately after the patch adding the next trial is pushed to live server?

    Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.

    YES! people are quitting over this. You and others really are not grasping why though. Some people put in months of play time to be in that top 5% they said would be getting caped CP. Instead of running other aspects of the game, they focused on this tracked XP system that was put in place and promised to be converted to CP. They were told to keep playing those characters that they would be rewarded for it.

    The only people who keep tossing around words like "max level immediately" are those that dont understand what those players did or actually want. Your comparison of "raid gear to be deposited into your bank" is so apples to oranges of this issue that it shows you really don't grasp this at all.


    Edited by Inklings on December 24, 2014 6:47PM
  • Dazin93
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    Inklings wrote: »
    Lionxoft wrote: »
    Inklings wrote: »
    Lionxoft wrote: »
    More people to play/hang out with and create potentially long lasting relationships is a bad thing? Cash grab? Sure. A bad one? Nope.

    Just want to point out another thing... By that definition every piece of new content would be considered a cash grab :P

    What about the players, guildies and more important friends we are losing over this? You seem to totally ignore the fact that this is causing people to quite as well. Bringing people back who have have been flaky in renewing subscriptions is not a good thing when it causing the loss of loyal hardcore players. If you can't keep those players happy you're never going to have a healthy, stable population.

    Wait... People are really quitting over this miniscule difference? You people need to figure out why you are playing this game. Is it to become max level immediately and have everything on your character immediately? Do you expect raid gear to be deposited into your bank immediately after the patch adding the next trial is pushed to live server?

    Come on people. It's an alternate advancement system and not an already advanced system. Half of the joy is earning your points. Hell, I'd say even more than that. Giving you something to reach for is the entire objective of the system! You're lucky they are shared and ZOS doesn't make you earn them on each character.

    YES! people are quitting over this. You and others really are not grasping why though. Some people put in months of play time to be in that top 5% they said would be getting caped CP. Instead of running other aspects of the game, they focused on this tracked XP system that was put in place and promised to be converted to CP. They were told to keep playing those characters that they would be rewarded for it.

    The only people who keep tossing around words like "max level immediately" are those that dont understand what those players did or actually want. Your comparison of "raid gear to be deposited into your bank" is so apples to oranges of this issue that it shows you really don't grasp this at all.


    ^^This. One of the biggest draws for me in MMO's is character progression. I have had zero meaningful progression on my character for the past several months, but continued to play because I was told it would eventually help my character progress. Now I find out that all the experience gained over the past 2-3 months is meaningless and anything I gain until 1.6 live is meaningless as I will have no more potential for progression in the champion system as a player that has possibly played for literally less than 2 days.

    On top of that, in another 3 months or so when 1.7 goes live all the progression that i gained in leveling my character from VR1 to VR14 will also be undone.

    Knowing this destroys any motivation I have to play anymore. I don't particularly enjoy pve and ZoS apparently cares as much about Cyrodiil as they do about their VR14 player base; its been a hot mess for months now.

    The other big draw for me in MMO's is community/guilds. When I first began, I was part of guilds that regularly would have over 100 people online, easily would field multiple 24 man groups, and constantly hold events.

    Now, many of those types of guilds are gone and many guilds struggle to even have enough competent players to run trials or strong pvp groups. I feel for those guild leaders and it's difficult for a casual player as well being forced to start over every two months in a new guild because your old one evaporated.

  • jamesharv2005ub17_ESO
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    So a few people leave. Who cares. Even if everyone who posted they were leaving actually left its maybe 15 people. Not even noticeable.
  • bertenburnyb16_ESO
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    Zos logic, .... gl with that
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • xMovingTarget
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    So a few people leave. Who cares. Even if everyone who posted they were leaving actually left its maybe 15 people. Not even noticeable.

    It is noticable. Even if one Player leaves. In my case, one of my guildies quits the game, i have to find a replacement who is at least the same skilllevel as the one who left. It´s already hard. At some point you cant get replacements anymore because ppl are leaving.

    We need 12 ppl for Trials. Everybody matters. And i want to keep our raiding on the same level as it is or improve it. We dont get worse. We play this to always get better and better. And DONT bring the elitism argument. I do plenty of guides for the Community on my Youtube. Latest one is Dragonstar Arena Veteran. So everybody can beat it.

    I care about this game and about the Community. And i try to help everyone. Because i am such an arrogant Elite Player. I want this game to grow again. Including Casual Gamers and Hardcore Players like wise.

    Both groups need eachother, if you like it or not. Everybody wants to play games how they like. So it doesnt matter if you are a filthy casual or a tryhardpants wearing Elite. Even though i dont like the term elite i use it here for better understanding.

    But still is it bad for the community to take so much time and effort away from whatever group of players. The elites probably find a way to get ahead again. I am sure this will happen. But still should there be a compensation for these Players who "finished" the game. This is quite a no brainer for me.
    Edited by xMovingTarget on December 24, 2014 7:58PM
  • cote-bmsb16_ESO
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    Its so [snip] [snip] that the devs change the rules at end game. I wasted all that time in all the zones trying to get to v14, only to get the d. I didnt grind mobs to v14, i had to talk to dumb npcs, collect 100s of random ***. Ill just leave if Im not compensated for the exp I earned to v14.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on December 25, 2014 6:48PM
  • Dazin93
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    Guppet wrote: »
    pppontus wrote: »
    Guppet wrote: »
    both types matter just as much.

    No.

    Erm yes.

    Without the casuals, you hardcore players have no game to play.

    Actually in terms of end game and organized group play it's quite the opposite. I am a casual player and I absolutely rely on the recommendations and advice of hardcore players regarding character builds and strats because I don't have the time to learn it all first hand. I'm sure if you think about it, you do the same.

    A singular hardcore player may not have much more worth to the community than a casual one, but collectively as a group hardcore players exponentially provide more to the community than casuals ever will.

    Casuals like myself are the clock in/clock out mentality and we are going to give X amount of hours and that is it. Hardcore players however are more invested and are the first to identify various issues and help spur innovation.

    Additionally, if it wasn't for hardcore players most of us casual players wouldn't have a chance of completing most of the end game content.

    Case in point, as a pvp player I have done little to no pve group content. I joined a pve guild and they proceeded to break down every single fight and nuance over voice comms so we could have a successful run. As a competent player it was easy to follow direction, but I never would have had the time to learn all that in my own, never would have succeeded in a group of pugs like myself, and would never have experienced that content if it wasn't for their knowledge and expertise.

  • Evandus
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    Some casuals don't like what they perceive as elitists. Some hardcore endgamers don't like what they perceive as casuals. Being a player that rides in both camps, (depending on my mood and how much time I have to play on a particular day), I call that whole argument a wash.

    I took my main and ran every damn quest in the game. And I finished those quests because of this statement:
    ZOS_MariaAliprando wrote: »
    Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.
    Should players that are VR1+ still work towards VR12 or should they just wait until the new changes.
    Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap.

    That promise has been rescinded. And they've known about this while testing and didn't bother to inform us as players when we could have changed direction.

    This implementation, or lack thereof leaves my main with only Undaunted Pledges as a source of xp. Along with an occasional trial run. Because I don't have as much play time as some do. 70+ hour work weeks ensure that.

    With limited playtime, getting one, if not multiple characters to the bare minimum of being endgame worthy (crafted gear, appropriate skill lines, etc) is work for me. Thankfully I also spend a fair amount of my gametime also enjoying the more casual and social side of things.

    The expectation was that my xp would be tracked and applied. Because they said they would. The fact that suddenly it won't be does indeed foster negativity.

    Merry Christmas to you all nonetheless. I'm off to work. Gotta love being in healthcare where the office is never closed lol.
  • Bloodfang
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    There are people that grinded 8 characters to VR 14.
    If ZOS would award a point for each VR, that would equal to 112 points.


    For a headstart that is just madness what a gap it would create. Nobody, and I really mean nobody should get a boost at launch of champion system.

    However if ZOS plans to reward VR players when champion system phase 4 launches, at least cut the reward by half, 1 point for every 2 VRs.
  • Qyrk
    Qyrk
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    Despair9 wrote: »

    However if ZOS plans to reward VR players when champion system phase 4 launches, at least cut the reward by half, 1 point for every 2 VRs.
    Sadly, ZOS have no plans to compensate even if they remove v14 ranks. You get 30 CPs, no more no less (even after phase 4).
  • Kraen
    Kraen
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    Guppet wrote: »
    Not to mention with no casuals you have no one to feel superior over.

    I just want to say that no hardcore player I know has this mentality. We are not playing the game because we want to feel superior over someone who plays less and is less dedicated than us. It would be the same like proffesional soccer player enjoying beating the kid in soccer.

    We are competing with other hardcore players, that is the point and that is the game we enjoy. Competition between the guilds, beating the content. It has nothing to with feeling superior.


    Both groups are very important. Group of hardcore gamers in ESO may be smaller, because majority of hardcore players left already, but it keeps its importance. Its the same like with causals, you make the world alive, even if you are not the part of the gameplay we enjoy.

    I strongly believe that players wants their Champion Points because they were thinking they are going to avoid at least part of grind that Champion System brings into the game (it is just like Veteran System, just more grind). I wanted just continue with content I enjoy asap. Without extra champion points for my gameplay, I will need to grind - do boring stuff - for a longer period of time.

    If someone plays the game to be superior, its his personal problem and not typical approach of hardcore player in general.
    Edited by Kraen on December 24, 2014 9:01PM
    Finneas of Baby Face Bananas
    Free to Play? No, thx.
  • Kraen
    Kraen
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    Despair9 wrote: »
    There are people that grinded 8 characters to VR 14.
    If ZOS would award a point for each VR, that would equal to 112 points.


    For a headstart that is just madness what a gap it would create. Nobody, and I really mean nobody should get a boost at launch of champion system.

    However if ZOS plans to reward VR players when champion system phase 4 launches, at least cut the reward by half, 1 point for every 2 VRs.

    Did you see an actual numbers of the stat increase awarded for investments of champion points? In ESO live, you can see some of it.

    If you think that creates a gap, your ESO math is wrong. Current VRs represent much biger gap.

    If you think the gap wont be created in 2 weeks after Champion System launch, because some players will just play more and some less, you dont understand to the nature of MMORPG in general.

    The gap between players that play less and those that play more will exist nevertheless, it will just be delayed by 1 - 2 weeks. Its the same case like now, you have players with 8x VR 14, and players that didnt even level up one char yet. the gap wont disappear just because Veteran System will be renamed Champion system.
    Champion system is - and I am glad for it - designed the way that its not possible to create a huge gap. Bonuses of Champ System are smaller than you may think, and the reason of it is that the game needs to be accesible to newbies even after 2 years with Champion System running.
    Edited by Kraen on December 24, 2014 9:12PM
    Finneas of Baby Face Bananas
    Free to Play? No, thx.
  • Guppet
    Guppet
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    Kraen wrote: »
    Guppet wrote: »
    Not to mention with no casuals you have no one to feel superior over.

    I just want to say that no hardcore player I know has this mentality. We are not playing the game because we want to feel superior over someone who plays less and is less dedicated than us. It would be the same like proffesional soccer player enjoying beating the kid in soccer.

    We are competing with other hardcore players, that is the point and that is the game we enjoy. Competition between the guilds, beating the content. It has nothing to with feeling superior.


    Both groups are very important. Group of hardcore gamers in ESO may be smaller, because majority of hardcore players left already, but it keeps its importance. Its the same like with causals, you make the world alive, even if you are not the part of the gameplay we enjoy.

    I strongly believe that players wants their Champion Points because they were thinking they are going to avoid at least part of grind that Champion System brings into the game (it is just like Veteran System, just more grind). I wanted just continue with content I enjoy asap. Without extra champion points for my gameplay, I will need to grind - do boring stuff - for a longer period of time.

    If someone plays the game to be superior, its his personal problem and not typical approach of hardcore player in general.

    That's fair enough. No problem with most, it's the elitists I dislike. There are a fair few of those that are doing the moaning though.
  • Gyudan
    Gyudan
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    I promise you, PTS testing will be used for mostly one thing: finding the best grinding spots and @ZOS will take forever to react when they see players reach huge point numbers on live.

    We'll see how unbalanced the system is in a few months and you'll realise how opposing the reward for gains in the previous system made absolutely no sense.
    Wololo.
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