In my opinion, it's because they want to keep it a controlled environment on launch. If players are earning champion points faster than expected then they will want to cut down the accrual rate however if they award a player that has 8 vr14's more points than one person with one vr1 and they cut down that rate it will leave an enormous discrepancy.
This is a preemptive measure for the good of the game. I like it.
That makes no sense. The discrepancy is whatever they say it is. From what they are doing they are making a discrepancy of 30 CP between someone who starts with a V1 and someone who is 49 at the start.
Wouldn't there be a much smaller discrepancy if they just awarded points based on completed vet levels? 5 CP per vet level would keep the discrepancy between players varied depending on your progress in the game. A level 49 player would only be 5 CP behind a V1 player. A V1 player would only be 20 CP behind a V5 player and so on.
Yes, there will be a bigger discrepancy between a V14 and a V1 but that will happen anyway within months if not weeks after starting the system. However, that V1 still has all the silver/gold content to catch up so nothing is lost.
@Samadhi
It is not ZoS fault that people rush to VR14 for at the end of day it is person that play game that is where fault is laying not at ZoS basically ZoS gave us game and it is up to us how we use it.
Cap is mostlike that most of people have say early it is way stop those how have grinder from day 1 to get max point from start for if honest look at from moment what do you think would happy if play A that have grinder from month get max point of CP???
He would mostlike just put out those point and then he would mostlike just stop play game and then the champion system have lost all it intention i sure would not care of keep playing game if i could max out champion system on day 1 of it is release think about it.
No company want to lose there custom on first week after a the release something new take blizzard why do you think the did not release any raid content the 1st month of WoD really simple if the would have done all those people that hit lvl 100 the 2 first week would have stop play WoD expansion right about now same go for ZoS if the would alow use get max CP from start those how have been VR 14 for month would stop play game for the CP is account bound which mean all there alt would have same point so what is point of play the game then???
ZOS_GinaBruno wrote: »... we decreased the number of overall points in the system (14,400 to 3,600), but kept the range of what they could alter the same. Because each point is more valuable there are less points overall in the system. Thus we can’t give out as many points with the introduction of the system as originally believed.
Maybe they're just gonna divide the amount of XP they track by 4, in order to compensate for the fewer overall CP they'll make available. So once they get rid of vet levels in a later phase of the system, everything will be relatively normal. If they've got any sense, this is what they'll attempt to do because:ZOS_GinaBruno wrote: »... we decreased the number of overall points in the system (14,400 to 3,600), but kept the range of what they could alter the same. Because each point is more valuable there are less points overall in the system. Thus we can’t give out as many points with the introduction of the system as originally believed.
Also, considering that there's nothing for a PVE to do anyway, once they finish all the Silver/Gold quests, the same people will still be the same amount of "stuck" if they don't want to grind or do PVP, right? In order to keep playing, we'll just have to reroll, like it was going to be in the first place. I don't really see how the Champion System will change any of that; they still have to create new regions with new storylines if they wanna keep us satisfied and enthralled.
There is no such thing as running out of quests. There are many repeatable quests in Cyrodiil.
And I look forward to the uptick in people roaming around the map.
Let the ganking ensue.
There is no such thing as running out of quests. There are many repeatable quests in Cyrodiil.
And I look forward to the uptick in people roaming around the map.
Let the ganking ensue.
Do you enjoy doing repeatable quests as much as normal ones? Can you spend as much time doing repeatable quests as you do with normal quests?
Simply reward endgame content: pvp dungeons and raid more.There is no such thing as running out of quests. There are many repeatable quests in Cyrodiil.
And I look forward to the uptick in people roaming around the map.
Let the ganking ensue.
Do you enjoy doing repeatable quests as much as normal ones? Can you spend as much time doing repeatable quests as you do with normal quests?
Jacques Berge wrote: »Because some of us did all of the PVE content in the game... Every single quest, all of em... I really don't want to 1. Grind dailies every day, 2. Redo all the quests on another toon. That's why.
Jacques Berge wrote: »Because some of us did all of the PVE content in the game... Every single quest, all of em... I really don't want to 1. Grind dailies every day, 2. Redo all the quests on another toon. That's why.
ZOS has officially stated (its on the german tracker) that they are going to make sure players with a lot of content already completed are not at a disadvantage when it comes to earning champion points. Give them a chance to show you what they have in mind.
Also, new zones will be coming in a couple of months (i guess). The champion points are earned at such a slow rate that there should be multiple expansions to the game before anyone is able to max his CP out (if that's even possible, it should take years). A month or two should not matter much in the grand scheme of things.
I have a VR14 and a VR2. I don't care about the 30 cp.
I think I understand why ZOS is doing it this way, because they don't want people who farmed xp in Craglorn anomalies, etc. before they were nerfed to have a huge advantage over others. I think that's good for ESO.
Skill and knowing how to play your class should give an advantage more than some accrued cp.
Why so much rage over the 30 cp points?
Can someone explain in a reasonable manner why it's such a big deal?
Jacques Berge wrote: »Because some of us did all of the PVE content in the game... Every single quest, all of em... I really don't want to 1. Grind dailies every day, 2. Redo all the quests on another toon. That's why.
ZOS has officially stated (its on the german tracker) that they are going to make sure players with a lot of content already completed are not at a disadvantage when it comes to earning champion points. Give them a chance to show you what they have in mind.
Also, new zones will be coming in a couple of months (i guess). The champion points are earned at such a slow rate that there should be multiple expansions to the game before anyone is able to max his CP out (if that's even possible, it should take years). A month or two should not matter much in the grand scheme of things.
How? Is this another "promise"?
Oh, I see. New zones, that are coming in ... months? Yes, that's the solution.
I have a VR14 and a VR2. I don't care about the 30 cp.
I think I understand why ZOS is doing it this way, because they don't want people who farmed xp in Craglorn anomalies, etc. before they were nerfed to have a huge advantage over others. I think that's good for ESO.
Skill and knowing how to play your class should give an advantage more than some accrued cp.
Why so much rage over the 30 cp points?
Can someone explain in a reasonable manner why it's such a big deal?
I think there are two lines of argument here.
1) People who argue that ZoS promised to convert account wide xp to CP.
This is for the real die hards, who thought that after the introduction of championship their character with CP points from multiple v14s would far surpass people whose characters got their points from just one v14.
2) People who argue that they worked hard to create one or more v14 characters who now
a) see that experience taken away and
b) see how people with a v1 character can level CP much faster than they, because they still have access to the fastest way of leveling up a character: Cadwell's silver and gold.
I personally don't give a f^%$ about the first argument. Nothing gained, yes, but nothing lost either. Get over it. The second is different. There we definitely lose a lot of what we played for.
As you can see in my signature I also have multiple VR characters. One of which is VR14. I'm not overly bothered because the gap between a VR1 and VR14 is still there. Once they go about removing Vet ranks I fully expect them to then compensate players with higher VR characters. Right now giving a VR14 more champion points than a VR1 would just extend the power gap between them(no that's not a good thing).
I have a VR14 and a VR2. I don't care about the 30 cp.
I think I understand why ZOS is doing it this way, because they don't want people who farmed xp in Craglorn anomalies, etc. before they were nerfed to have a huge advantage over others. I think that's good for ESO.
Skill and knowing how to play your class should give an advantage more than some accrued cp.
Why so much rage over the 30 cp points?
Can someone explain in a reasonable manner why it's such a big deal?
I think there are two lines of argument here.
1) People who argue that ZoS promised to convert account wide xp to CP.
This is for the real die hards, who thought that after the introduction of championship their character with CP points from multiple v14s would far surpass people whose characters got their points from just one v14.
2) People who argue that they worked hard to create one or more v14 characters who now
a) see that experience taken away and
b) see how people with a v1 character can level CP much faster than they, because they still have access to the fastest way of leveling up a character: Cadwell's silver and gold.
I personally don't give a f^%$ about the first argument. Nothing gained, yes, but nothing lost either. Get over it. The second is different. There we definitely lose a lot of what we played for.
I didn't expect to be leaps and bounds ahead of the CP race, just ahead is all.
As you can see in my signature I also have multiple VR characters. One of which is VR14. I'm not overly bothered because the gap between a VR1 and VR14 is still there. Once they go about removing Vet ranks I fully expect them to then compensate players with higher VR characters. Right now giving a VR14 more champion points than a VR1 would just extend the power gap between them(no that's not a good thing).
This will NOT happen. It was confirmed today by @ZOS_KaiSchober.
The system shouldn’t separate players more.
- This is pretty self-explanatory, and is related to the first point. While the system is meant to have built in safeguards against players pulling away from each other too dramatically – those systems aren’t in currently. A 1-to-1 XP conversion to Champion XP was too dramatic.
As you can see in my signature I also have multiple VR characters. One of which is VR14. I'm not overly bothered because the gap between a VR1 and VR14 is still there. Once they go about removing Vet ranks I fully expect them to then compensate players with higher VR characters. Right now giving a VR14 more champion points than a VR1 would just extend the power gap between them(no that's not a good thing).
This will NOT happen. It was confirmed today by @ZOS_KaiSchober.
Just adding some insight on this. You can see more info on the dev tracker.The system shouldn’t separate players more.
- This is pretty self-explanatory, and is related to the first point. While the system is meant to have built in safeguards against players pulling away from each other too dramatically – those systems aren’t in currently. A 1-to-1 XP conversion to Champion XP was too dramatic.
As you can see in my signature I also have multiple VR characters. One of which is VR14. I'm not overly bothered because the gap between a VR1 and VR14 is still there. Once they go about removing Vet ranks I fully expect them to then compensate players with higher VR characters. Right now giving a VR14 more champion points than a VR1 would just extend the power gap between them(no that's not a good thing).
This will NOT happen. It was confirmed today by @ZOS_KaiSchober.
ZOS has officially stated (its on the german tracker) that they are going to make sure players with a lot of content already completed are not at a disadvantage when it comes to earning champion points. Give them a chance to show you what they have in mind.
Palindrome wrote: »So im confused.
it seems people complain "this not fair. Other people still have quests to do because thwy grind"
if you are all out of quests (not possible multiple dungeon daily s, crag daily, cyro daily) do you not still have the option to grind on mobs, farm dungeons, go and pvp?
Not to mention whatever new over solo and group content is released with 1.6
I really dont see the problem
It allows everyone to start at an even ground and helps them monitor and make changes to how points are accrued if necessary.