If a leaf falls will you unsub?
deepseamk20b14_ESO wrote: »
Truth be told its a bad poll. Fact is most people wont or don't have the marbles to put it to zos even if they do really care.I will be honest I wont unsub but I will be testing new games that come out until I find one that has 1. people who know what they are doing, cause lets be honest eso live is like watching docs fresh out college and I really think they lack any real experience in game development. 2. A game that has devs you can trust when they say something.
3. A game that has more founder/pre-order respect
The op only made this poll to help justify to zos that you can get by with this because we all know the largest part of the forum users are eso fan boys.
bosmern_ESO wrote: »No because I don't really care. I feel it would be better if everyone starts at an equal playing field and see where players branch out to.
firstdecan wrote: »I'm just glad to see the majority of this poll has reasonable responses.
JackDaniell wrote: »
When your first toon hits VR1 they will be awarded a flat amount of champion points (30) and then afterwards ant exp you gain, OR HAVE GAINED will reward you with more points. This means that a player with two V14 toons will have champion points equal to the exp to get two V14 toons.
Now the next question you may ask, how is this fair to players who have not leveled many toons or have not played a long tine on one v14? Champion points give diminishing returns when invested, so if you spend one point in a given "passive?" your point gives you 1% of that value, the next gives you 0.9%, then 0.8% ect. So a player with 1000 champion points will not be super superior to a player with 100.
I hope this helps clear up the confusion a thread like this has caused.
prototypefb wrote: »Every1 pays just about same money for subscription, if they have more time on their hands, great, they award themselves for playing/enjoying the game, improving character/skills etc.
It's not right to award any1 lot more CP just because they spend more time in game, at least at the beginning. Massive imbalance is what drives away newcomers for this type of games, newbies have enough things to catch up to already.
There should be some sort of gradual rewarding:
reward 30 CP for each vr1 char at launch of update 6, then later with each major update rise rewarded levels gradually - 'soft' reward system.
dwemer_paleologist wrote: »JackDaniell wrote: »
When your first toon hits VR1 they will be awarded a flat amount of champion points (30) and then afterwards ant exp you gain, OR HAVE GAINED will reward you with more points. This means that a player with two V14 toons will have champion points equal to the exp to get two V14 toons.
Now the next question you may ask, how is this fair to players who have not leveled many toons or have not played a long tine on one v14? Champion points give diminishing returns when invested, so if you spend one point in a given "passive?" your point gives you 1% of that value, the next gives you 0.9%, then 0.8% ect. So a player with 1000 champion points will not be super superior to a player with 100.
I hope this helps clear up the confusion a thread like this has caused.
where did you hear that information? because that is Not what i heard said. all i heard said was that we would each recieve 30 champion points. at that point the conversation ended and changed to a different subject.
JackDaniell wrote: »This poll should be closed as the poll itself is based on incorecrt information. To clarify.
When your first toon hits VR1 they will be awarded a flat amount of champion points (30) and then afterwards ant exp you gain, OR HAVE GAINED will reward you with more points. This means that a player with two V14 toons will have champion points equal to the exp to get two V14 toons.
Now the next question you may ask, how is this fair to players who have not leveled many toons or have not played a long tine on one v14? Champion points give diminishing returns when invested, so if you spend one point in a given "passive?" your point gives you 1% of that value, the next gives you 0.9%, then 0.8% ect. So a player with 1000 champion points will not be super superior to a player with 100.
I hope this helps clear up the confusion a thread like this has caused.
JackDaniell wrote: »This poll should be closed as the poll itself is based on incorecrt information. To clarify.
When your first toon hits VR1 they will be awarded a flat amount of champion points (30) and then afterwards ant exp you gain, OR HAVE GAINED will reward you with more points. This means that a player with two V14 toons will have champion points equal to the exp to get two V14 toons.
Now the next question you may ask, how is this fair to players who have not leveled many toons or have not played a long tine on one v14? Champion points give diminishing returns when invested, so if you spend one point in a given "passive?" your point gives you 1% of that value, the next gives you 0.9%, then 0.8% ect. So a player with 1000 champion points will not be super superior to a player with 100.
I hope this helps clear up the confusion a thread like this has caused.
Its not based on incorrect information in any way. It ask s a question, that is all. Why do people always try to add context that is not there. How the hell can it be clearer, if 30 is the cap will people quit. How is that ambiguous or based on false information?
I'm sure if you did a poll saying do you like polls with a yes or no answer, someone on here would say its biased or un representative.
prototypefb wrote: »Every1 pays just about same money for subscription, if they have more time on their hands, great, they award themselves for playing/enjoying the game, improving character/skills etc.
It's not right to award any1 lot more CP just because they spend more time in game, at least at the beginning. Massive imbalance is what drives away newcomers for this type of games, newbies have enough things to catch up to already.
There should be some sort of gradual rewarding:
reward 30 CP for each vr1 char at launch of update 6, then later with each major update rise rewarded levels gradually - 'soft' reward system.