Once you have unlocked enough Passives you gain access to unique passives deeper in the trees.
We’ve already shown a picture of the Champion System constellations, the way that works is that you spend points in each star sign to work your way through the constellation and unlock further passives. Originally we were looking at having players invest several hundred points into each constellation, but it made it feel like each point was not that meaningful. Now that number has been reduced from around 400 down to 100 points per star sign to unlock the highest tier passive bonuses. As you continue to spend points in the constellation, you unlock powerful passives at thresholds of 10, 20, 40, 60, and 100. Each constellation has a top tier passive, for example the Steed has “War Mount” at 100 points which makes it far more difficult for you to be knocked off your mount by taking damage.
Powerful passives unlocked at 10,20,40,60,100
There are nine constellations that you can spend points in, which are variants of the three major constellations; “The Warrior” (red), “The Mage” (blue), and “The Thief” (green). The Warrior presides over Health, as you spend points in any of the three constellations under the Warrior sign, those points will increase your health. Many of the passives in those constellations relate to defenses and defensive abilities. Similarly, The Thief is focused on stamina, sneaking, regeneration, and mounts. The Mage presides over Magicka, and passive abilities in Mage constellations assist with damage and offensive ability, but not just spell-based offense. It is technically possible to max out every constellation, but it would take a really really long time. Probably what you will want to do is pick what your character is good at and choose passives that work well for your character. The capstone ability in one of the Mage constellations (tentatively named “Butcher”) increases your damage against low health targets. Each of the minor constellations within the major star sign have variations to affect offense, defense, and utility.
Characters can obtain all passives.
This diminishing return encourages players to rotate around through multiple star systems in order to invest their points, this encourages players to deviate and seek creative places to invest Champion Points and prevents there from being obvious “best ways” to implement your character progression.
Rune_Relic wrote: »1. Who cares about diminishing return when super passives are unlocked at x points and all passives can be obtained eventually ?
How can players be unique if they all have the same passives in the end ?
Rune_Relic wrote: »2. 1 point every hour means in 100 points x 9 constellations = 900 hours... everyone will max out every CS passive.
How is this a horizontal progression system when all points can be obtained within a linear and finite period ?
How is this system future proof when it can be completed in a finite period ?
Rune_Relic wrote: »1. Who cares about diminishing return when super passives are unlocked at x points and all passives can be obtained eventually ?
How can players be unique if they all have the same passives in the end ?
The unlocked passives are not the only good thing you can get from the champion system. The other passives (that you manually put points into) are powerful as well.**Rune_Relic wrote: »2. 1 point every hour means in 100 points x 9 constellations = 900 hours... everyone will max out every CS passive.
How is this a horizontal progression system when all points can be obtained within a linear and finite period ?
How is this system future proof when it can be completed in a finite period ?
1 point every hour while you are enlightened, otherwise 4 hours/point. If we assume that the average will be 3 hours/point, that's 2700 hours to max it.
At 2 hours per day gameplay time, that's 3.69 years of constant playing to max all champion points. Of course there may be players who on average play more than 2 hours per day, but even then you are looking at a year+ to max it all.
** in fact from what i saw, the 'manual' passives are more powerful by some margin. From the tower, the automatic passives make your horse not lose stamina out of combat, on death you explode in a healing shower, your bash has a chance to apply a 20% snare, and you gain crafting XP faster.
On the other hand, the manual passives reduce ability stamina cost, roll dodge stamina cost... this is way more useful for me.
Rune_Relic wrote: »...
2. 1 point every hour means in 100 points x 9 constellations = 900 hours... everyone will max out every CS passive.
How is this a horizontal progression system when all points can be obtained within a linear and finite period ?
How is this system future proof when it can be completed in a finite period ?
...
Rune_Relic wrote: »...
2. 1 point every hour means in 100 points x 9 constellations = 900 hours... everyone will max out every CS passive.
How is this a horizontal progression system when all points can be obtained within a linear and finite period ?
How is this system future proof when it can be completed in a finite period ?
...
Isn't it 100 points for each individual passive in each constellation rather than just 100 points per constellation?
bosmern_ESO wrote: »Good to see we are Optimistic!
Every talent can get 100 stars, so if we have 3 constellations and each constellation has 9 of those then we do have 27 * 100 = 2700 stars in total.
If we now assume that a casual players gains 5 stars a week, then it would take a player 540 weeks to max out. A year has about 52 weeks, you can do the math I guess
It will take many years (10) if they fix all the loopholes and exploits prior release of 1.6.
Sure a 24/7 nerd will get the stars faster, 6 a day = 42 a week but its still 64 weeks in total, which is more than a year. Those nerds however are in such a small minority that a game cant and should never be balanced around their needs.
http://tamrielfoundry.com/2014/12/champion-system-details/You gain Champion Points on your entire account, so each character will have the exact same number of points. The system limit is every point, so 3600 points, once you hit that limit every character would have those 3600 points to spend.
Q&A Answer

Why predicting failure when you haven't even seen it in action yet? Particularly when you don't even have all your facts right. It's 3 constelations, 4 stars in each constellation that can get 100 points. That is 3600 points. Your logic is flawed.
I don't know whether your prediction will pan out or not, but at least get your facts down properly.
Rune_Relic wrote: »1. Who cares about diminishing return when super passives are unlocked at x points and all passives can be obtained eventually ?
How can players be unique if they all have the same passives in the end ?
2. 1 point every hour means in 100 points x 9 constellations = 900 hours... everyone will max out every CS passive.
How is this a horizontal progression system when all points can be obtained within a linear and finite period ?
Rune_Relic wrote: »How is this system future proof when it can be completed in a finite period ?
Rune_Relic wrote: »1. Limit the points to no more then 50% or so of the total. This forces players to make choices and create unique builds rather than FOTM cookie cutters in 12 months time.
2. Make the points take longer and longer to obtain. In such a way that the last point to make 50% would take an eternity to get. This makes the CS system future proof as no one can ever get all of the available passive and it lets new players catch up with the veterans (in both passive power and passives gained). It also makes the dimishing return values a much more important factor when there is a time penalty applied. You must choose your most important passives 1st and the ones your character most desperately needs.
For those thinking that the current amount of passives in the CS caps out to early: Did you ever hear someone saying that they won't be adding new cs passives in future updates?
I'm not saying that it will be the case, but it's an easy way to expand the system, without putting new players behind, since they would still get more stats for their points at the beginning (etc.).
Rune_Relic wrote: »@lordrichter ...thanks for the clarification.
They quoted 10, 20,40,60,100 though ?????
Rune_Relic wrote: »Rune_Relic wrote: »...
2. 1 point every hour means in 100 points x 9 constellations = 900 hours... everyone will max out every CS passive.
How is this a horizontal progression system when all points can be obtained within a linear and finite period ?
How is this system future proof when it can be completed in a finite period ?
...
Isn't it 100 points for each individual passive in each constellation rather than just 100 points per constellation?
Could be.....thats the point Sharee was making I think. Still doesnt amount to much more than 1-2 years for many people IMHO. Still wont cover the life expectancy of the game.
AshySamurai wrote: »@Rune_Relic nice post! I agree with you about new players. It's no benefit to me, but I want all new players feel them comfortable and not forsaken in this VR world. I don't know how fair it would be, but if we'll get 30 champion points at the beginning, then maybe if any other player hit VR level (50 lvl in future) will automaticly get 30 CP for free? It will allow all new players get one passive in 3 constellation. Let's say, if this CP account wide, so every account can get this gift only once. Well, what you all think about it?
He now needs to spend 3 years or so before he becomes competitive with the Vets.
3 years of arse kicking for new players.
He now needs to spend 3 years or so before he becomes competitive with the Vets.
3 years of arse kicking for new players.
The new players should be able to diminish their disadvantage fairly soon, since it becomes exponentially harder to increase a champion passive the higher it already is. The first few points put into a champion passive have a much bigger effect then the last ones.
He now needs to spend 3 years or so before he becomes competitive with the Vets.
3 years of arse kicking for new players.
The new players should be able to diminish their disadvantage fairly soon, since it becomes exponentially harder to increase a champion passive the higher it already is. The first few points put into a champion passive have a much bigger effect then the last ones.
This and do you really need to have all passives for a single build to be viable? If you are mage and not using much stamina or stealth or whatever, do you still need all the stamina passives and stealth passives? I think not. Do you absolutely need the war horse passive to be viable and have fun?
Given the diminishing return, how pointless would investing more than 31 of the 100 points in each passive be anyway ?
To most reasonable players, it will just be something that happens as they do the content they enjoy. There will be those that dedicate themselves to gaming the system and will get heavily addicted to increasing CP though. If you were there for wow's PVP ranks, it will probably be like that, some sad individuals playing even more excesivly than they did, thinking they are becoming important.lordrichter wrote: »The numbers they rattled off for the diminishing returns sounded like "for example" numbers rather than absolute numbers from the design of the game.
They said that the first point gets the full 1% benefit, the second one gets 0.9%, and it gets worse from there. Getting to a +10% would take 20-30 champion points. By example, they said that we would get down into the 0.1% per champion point range but it is not clear what the bottom is. They also did not state what the total bonus would be for investing all 100 pts into a star.Given the diminishing return, how pointless would investing more than 31 of the 100 points in each passive be anyway ?
It sounds like investing 31 pts into a passive will net you around a 10% bonus in the stat controlled by the passive.
They did say, by example, that investing more points could get into the 15% range, but it will be 0.1% at a step.
Aside: Has anyone counted to see if there are actually 36 stats that can be increased by the 36 passives?
I do agree that once you get all of the passives unlocked the system radically changes and the reward potential drops dramatically.
Given the free 30 points at the onset of the system, only 1095 points are needed to reach this point. They intend that Enlightenment will be easy to get, so I expect that most players will be enlightened most of the time, so assuming close to 1 hour per champion point is not outside of the realm of possibility. I am going to estimate 1 CP every 90 minutes across the entire endeavor for about 1640 hours of work, or about 410 days at 4 hours per day, every day.
After that point, there really is no reason that I can see to participate in the system. You will be scratching out 0.1% advances as the only return.
I really hope that they are not intending that people actually PLAY the Champion System. I hope that Champion Points are simply something that happens in the background while the player is doing something else and that the player really isn't thinking about Champion System at all.
If the players end up playing Champion System, it is going to be a grind fest the likes of which people have not seen before. "I spent all day in Cyrodiil and managed to increase my stamina regeneration from 15% to 15.1%!!!"