Agrippa_Invisus wrote: »AhPook_Is_Here wrote: »Agrippa_Invisus wrote: »They need to remove the reduction in block costs from the 1h/Shield line and move them into the Heavy Armor line. Make it so someone in full HA w/ 1h+Shield has the same costs as current, but the pajama wearing masses can't block for bupkiss.
No that wrecks PVE nightblade tanks and Sorc tanks.
Nothing's stopping them from strapping on something other than LA. Doesn't Mojar Stalker run 5 pieces of heavy, for instance, and he does fine.
Essentially, if an LA user's response is 'that makes us worse at tanking', well...
GOOD.
AhPook_Is_Here wrote: »Agrippa_Invisus wrote: »AhPook_Is_Here wrote: »Agrippa_Invisus wrote: »They need to remove the reduction in block costs from the 1h/Shield line and move them into the Heavy Armor line. Make it so someone in full HA w/ 1h+Shield has the same costs as current, but the pajama wearing masses can't block for bupkiss.
No that wrecks PVE nightblade tanks and Sorc tanks.
Nothing's stopping them from strapping on something other than LA. Doesn't Mojar Stalker run 5 pieces of heavy, for instance, and he does fine.
Essentially, if an LA user's response is 'that makes us worse at tanking', well...
GOOD.
Not true for sorc tanks with poor sta regen, they are using 5p medium hist bark, dodge actives from the medium armor tree, and 2p light for mana regen. Even with 3 block cost reduction enchants your stamina bar goes down too fast to tank vet arena or sanctum. Also you'd make sorc abilities like bound aegis meaningless since the soft caps for armor are so low as it is. NB tanks can't live off of luck forever either if their STA bar is going down faster on each successful block. The difference between a hit from the possessed manticore that is blocked and unblocked is around 9k.
I think the cost reduction is where it should be; and heavy armor gives further reduction already in terms of regen from constitution, and also the 5p heavy provides further block cost reduction. The idea of reducing damage with S/B equipped makes more sense from a PVE perspective, and actually I could support that. However, they could buff Juggernaut to increase physical damage in heavy armor as well and just leave s/b alone. S/B is for tanking so if anything the damage is wrong on it. There is a reason people don't tank DW or 2H other than the fact that inner fire becomes your only taunt; blocking is the difference between life and death in pve tanking.
I think what the game really needs are more things to discourage aoe bomb groups. Blocking doesn't effect aoe damage as I'm sure you know,
Agrippa_Invisus wrote: »
This is where you see some of the heart of the imbalance. The magicka AEs cannot be blocked, get excellent spell resist penetration from light armor, and the stuff that any stamina based build can throw back in response can all be blocked by someone gaining a benefit from that spell resist penetration, extra magicka regen, large cost to cast decrease and other benefits.
AhPook_Is_Here wrote: »Agrippa_Invisus wrote: »
This is where you see some of the heart of the imbalance. The magicka AEs cannot be blocked, get excellent spell resist penetration from light armor, and the stuff that any stamina based build can throw back in response can all be blocked by someone gaining a benefit from that spell resist penetration, extra magicka regen, large cost to cast decrease and other benefits.
They should make AoE consistent, either it is block-able or it is not, rather than conditional on specific abilities.
I don't have much experience dual wielding in PVP, or PVE for that matter. It sounds like Heavy armor could use some physical damage buffs, magic resistance, and maybe reduced sta costs for physical abilities? It also sounds like DW could use some PVP buffs.
How do heavy attacks work with DW currently? It seems block isn't working against 2h heavy attacks, my sorc can crit those blocking DKs for 1.3k with a fully charged heavy attack, around 250wp.
I'm still not sure if it is a bug or not, in PVE a heavy attack against a blocker results in a self stun, here it seems to punch though with the weapon sets I've been using that include S/B, destro, 2h, resto. You can't block charging those heavy attacks like you can with steel tornado or other abilities (x ring), but usually your target is blocking meaning you don't have to worry about block casting for a few.
If it is intentional, then they could always just set up 2 sets of rules for all their abilities including block so that it functions one way in PVP and another in PVE.
xsorusb14_ESO wrote: »Its not going to matter after the new patch, Heavy Armor is going to be good
Agrippa_Invisus wrote: »xsorusb14_ESO wrote: »Its not going to matter after the new patch, Heavy Armor is going to be good
I didn't get a chance to watch the stream. What'd they say?
Agrippa_Invisus wrote: »They need to remove the reduction in block costs from the 1h/Shield line and move them into the Heavy Armor line. Make it so someone in full HA w/ 1h+Shield has the same costs as current, but the pajama wearing masses can't block for bupkiss.
Agrippa_Invisus wrote: »Ras_Alghul wrote: »Agrippa_Invisus wrote: »They need to remove the reduction in block costs from the 1h/Shield line and move them into the Heavy Armor line. Make it so someone in full HA w/ 1h+Shield has the same costs as current, but the pajama wearing masses can't block for bupkiss.
Shhhhhh! You're going to ruin Christmas for everyone!
It's time that being in pajamas came with the drawback that it's supposed to have -- survivability.
You want good magicka management AND good damage bonuses? Then suffer being squishy. I'm beyond tired of people in LA doing the most damage and being the best tanks. The balance in this game is awful.
Agrippa_Invisus wrote: »Ras_Alghul wrote: »Agrippa_Invisus wrote: »They need to remove the reduction in block costs from the 1h/Shield line and move them into the Heavy Armor line. Make it so someone in full HA w/ 1h+Shield has the same costs as current, but the pajama wearing masses can't block for bupkiss.
Shhhhhh! You're going to ruin Christmas for everyone!
It's time that being in pajamas came with the drawback that it's supposed to have -- survivability.
You want good magicka management AND good damage bonuses? Then suffer being squishy. I'm beyond tired of people in LA doing the most damage and being the best tanks. The balance in this game is awful.
No, you're choice of weapon should mean more damage done or less damage taken, (or ability to heal) which is working great imo.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Ras_Alghul wrote: »Agrippa_Invisus wrote: »They need to remove the reduction in block costs from the 1h/Shield line and move them into the Heavy Armor line. Make it so someone in full HA w/ 1h+Shield has the same costs as current, but the pajama wearing masses can't block for bupkiss.
Shhhhhh! You're going to ruin Christmas for everyone!
It's time that being in pajamas came with the drawback that it's supposed to have -- survivability.
You want good magicka management AND good damage bonuses? Then suffer being squishy. I'm beyond tired of people in LA doing the most damage and being the best tanks. The balance in this game is awful.
No, you're choice of weapon should mean more damage done or less damage taken, (or ability to heal) which is working great imo.
It's not working. People are taking less damage and doing the same damage in return.
So time to neuter it.
Agrippa_Invisus wrote: »Essentially, if an LA user's response is 'that makes us worse at tanking', well...
GOOD.
Forestd16b14_ESO wrote: »We all feel the pain and we all have asked ZoS to fix the blocking from block casting to 360 block and they even said in dec 19 stream when they answered a question about block casting that is is staying in the game cause for some very very very odd reason they don't see any problems with it or event he whole blocking system in general. Cause now before 6 drops Light armor wears can tank and DPS at the same time due to block casting... thats just silly a PJ wearing guy shouldnt be able to take the same ammount of heat as a guy who is wearing full heavy armor jsut cause he is holding up a shield... not even a shield a stick ... A bloody stick
Here's how i see it should be
No block casting your skill bar goes dark when blocking
No 720 blocking make it um.... 100 or 120
Shields block 75% damage
2H weapons block 50%
1H weapons block 25% bump up to 50% when dual wielding
Bow and Staffs block 15% since there most likely farther away from the guy
But I do think block should be based on weapon and not armor to make it still play how you want so players can try to make you know battle mage build or assassins build or berserker/reaver builds.
Forestd16b14_ESO wrote: »We all feel the pain and we all have asked ZoS to fix the blocking from block casting to 360 block and they even said in dec 19 stream when they answered a question about block casting that is is staying in the game cause for some very very very odd reason they don't see any problems with it or event he whole blocking system in general. Cause now before 6 drops Light armor wears can tank and DPS at the same time due to block casting... thats just silly a PJ wearing guy shouldnt be able to take the same ammount of heat as a guy who is wearing full heavy armor jsut cause he is holding up a shield... not even a shield a stick ... A bloody stick
Here's how i see it should be
No block casting your skill bar goes dark when blocking
No 720 blocking make it um.... 100 or 120
Shields block 75% damage
2H weapons block 50%
1H weapons block 25% bump up to 50% when dual wielding
Bow and Staffs block 15% since there most likely farther away from the guy
But I do think block should be based on weapon and not armor to make it still play how you want so players can try to make you know battle mage build or assassins build or berserker/reaver builds.
My thought is:
S&B is a weapon that is defensive. You can survive much longer. But in my oppinion you should have to pay for this great bonus. At the moment you do even more damage because you don't have to selfheal as much as you would have to with other weapons.
If you choose a weapon that helps you a lot in "getting little damage" it is okay if this weapon makes you "doing less damage".
At the moment you don't have any disadvantaces by using S&B: You do normal damage, you have a great gab closer and you get less damage by less costs.
Forestd16b14_ESO wrote: »
No block casting your skill bar goes dark when blocking
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »They need to remove the reduction in block costs from the 1h/Shield line and move them into the Heavy Armor line. Make it so someone in full HA w/ 1h+Shield has the same costs as current, but the pajama wearing masses can't block for bupkiss.
No, what about medium-armor or lightarmor tanks huh ?
Medium Armor tanks should be dodge rolling most things.
Light Armor should be suboptimal for tanking. You gain way too much damage and resource management to be good at survivability as well.
- Every class should be able to tank, dps or heal.
- Every armor tree should give the same survivability.
- Every weapon tree should define your survivability.