Agrippa_Invisus wrote: »With that parsing, I can see it now:
*steps into zerg, casts Impulse*
*ZOS data center melts into pile of goo*

saintmurray wrote: »See what they will do is up the AOE caps then lower the sever pop so thornblade is 1v1v1 the challenge is finding your opponents!
saintmurray wrote: »See what they will do is up the AOE caps then lower the sever pop so thornblade is 1v1v1 the challenge is finding your opponents!
Talk about an epic game of hide and seek!
But I thought people wanted those caps lifted . Is this bad ?
Agrippa_Invisus wrote: »With that parsing, I can see it now:
*steps into zerg, casts Impulse*
*ZOS data center melts into pile of goo*
But I thought people wanted those caps lifted . Is this bad ?
But I thought people wanted those caps lifted . Is this bad ?
We do. people are worried about the calculations its going to take to work out how the damage is distributed, etc.
The game is super laggy already, if they release this and add in a million more calculations its going to make the game unplayable, assuming the problem is from calculation, and not the lighting fix etc.
LonePirate wrote: »
They stated during the ESO Live show that they were confident that the lighting fixes and changes added in 1.3 is NOT the cause of the lag in Cyrodiil.
But I thought people wanted those caps lifted . Is this bad ?
asneakybanana wrote: »TSo for the jump from 6 to 30 you hit 5x the people but only do half the DPS, but for the jump from 30 to 60 your hitting double the people and doing half the DPS so at very best if you hit 60 people and reach the AoE cap your doing the same amount of DPS as you would be against 30 people however if you hit anywhere between 30 and 60 people your going to be doing as little as 51.6% of the damage.
As they explained, clumping was causing poor performance. This will encourage people to spread out, thus improving performance.
It will also encourage more tactical play I general, which is good.
More Negates = win.
asneakybanana wrote: »TSo for the jump from 6 to 30 you hit 5x the people but only do half the DPS, but for the jump from 30 to 60 your hitting double the people and doing half the DPS so at very best if you hit 60 people and reach the AoE cap your doing the same amount of DPS as you would be against 30 people however if you hit anywhere between 30 and 60 people your going to be doing as little as 51.6% of the damage.
Just to make it clear: Hitting (for example) 35 players does not mean you hit all of them for 25% damage. Instead you hit six for 100% damage, 24 for 50% damage, and only the remaining 5 for 25% damage.