This actually made me laugh so much... when I suggested this last time, I got, from a PvP player:Hell no. This game has PvE players who want no part of PvP, whether you like it or not. This game will never have open-world PvP....Sorry. It would be a 24/7 non-stop grief fest. Not gonna happen. You can go back to Cyrodiil now.
and the reason I added it at all was so that they had less to complain about. Now I suggest something which benefits PvE players who want to go to Cyrodiil, does not negatively affect PvP players in Cyrodiil, benefits PvP players in the wider world, and does not negatively affect PvE players in the wider world, and get told to go back to where I was told to get out of the first time.smeeprocketnub19_ESO wrote:The point is, the majority of the game is strictly pve, we have one area currently that is pvp. GTFO of our zone.
The point is so that enemy players who want to have a good PvP challenge would be informed that their target has no interest in PvP, and therefore may leave them alone. Particularly if said target is just trying to get somewhere to turn in a quest, but has to cross half the map to do it, and then has to cross half the map again if they get killed by a PvP player who thought they were a threat [when they weren't].Don't see the point of being a Citizen in Cyrodill.
That being said, i hope we do get the ability to PVP flag ourselves in PVE areas and that we have the ability to DUEL people ^^. And I hope we get cross faction areas.
Don't see the point of being a Citizen in Cyrodill.
That being said, i hope we do get the ability to PVP flag ourselves in PVE areas and that we have the ability to DUEL people ^^. And I hope we get cross faction areas.
if these pve players join a populated pvp campaign there will be a huge negative impact for the pvp players. that is the fact that now you have less pvp players within your limited number of players on that campaign contributing. so the faction with least amount of pve players will benefit the most.This actually made me laugh so much... when I suggested this last time, I got, from a PvP player:Hell no. This game has PvE players who want no part of PvP, whether you like it or not. This game will never have open-world PvP....Sorry. It would be a 24/7 non-stop grief fest. Not gonna happen. You can go back to Cyrodiil now.and the reason I added it at all was so that they had less to complain about. Now I suggest something which benefits PvE players who want to go to Cyrodiil, does not negatively affect PvP players in Cyrodiil, benefits PvP players in the wider world, and does not negatively affect PvE players in the wider world, and get told to go back to where I was told to get out of the first time.smeeprocketnub19_ESO wrote:The point is, the majority of the game is strictly pve, we have one area currently that is pvp. GTFO of our zone.
That's true, and if Imperial City does not have a rank requirement, the same thing will occur there as well.Black_Wolf88 wrote: »if these pve players join a populated pvp campaign there will be a huge negative impact for the pvp players. that is the fact that now you have less pvp players within your limited number of players on that campaign contributing. so the faction with least amount of pve players will benefit the most.
Also true, and what I imagine many do already. The basis of this suggestion was to make the existing Citizen Rank 0 meaningful, in addition to the defense against PvP players. At the moment, being Rank 0 means nothing.Black_Wolf88 wrote: »the fact is, today there is only a couple of campaigns where there is actually close to being full most of the time. why cant the pve players shut up and go to the empty campaigns where the chance of actually finding pvp players is next to 0. if that doesnt work they can just group up so no solo pvp player can take kill them or at least make it possible to escape and revive and continue on questing.
The danger is not reduced so much as it is altered. Citizens would still be susceptible to being killed, and could even be killed by their own alliance members.You obviously put a lot of thought into it, which is commendable, but i still do not agree.
1, Lots of work for the devs, for a minimal effect. PVE players can already PVE in cyrodiil. That they are PVE-ing is usually pretty obvious by the area they are in.
2, The quests in cyrodiil are designed to be more rewarding because of the added danger the player exposes himself to. You are basically asking for lowering the danger while keeping the XP.
The point is so that enemy players who want to have a good PvP challenge would be informed that their target has no interest in PvP, and therefore may leave them alone. Particularly if said target is just trying to get somewhere to turn in a quest, but has to cross half the map to do it, and then has to cross half the map again if they get killed by a PvP player who thought they were a threat [when they weren't].Don't see the point of being a Citizen in Cyrodill.
That being said, i hope we do get the ability to PVP flag ourselves in PVE areas and that we have the ability to DUEL people ^^. And I hope we get cross faction areas.
Duels. Yes, I knew I'd forgotten something.
The point is so that enemy players who want to have a good PvP challenge would be informed that their target has no interest in PvP, and therefore may leave them alone. Particularly if said target is just trying to get somewhere to turn in a quest, but has to cross half the map to do it, and then has to cross half the map again if they get killed by a PvP player who thought they were a threat [when they weren't].Don't see the point of being a Citizen in Cyrodill.
That being said, i hope we do get the ability to PVP flag ourselves in PVE areas and that we have the ability to DUEL people ^^. And I hope we get cross faction areas.
Duels. Yes, I knew I'd forgotten something.
Honestly, If I was in Cyro, and saw a guy in yellow "Citizen", he'd be my first target.
And that's what makes this interesting. It becomes a moral choice rather than a gut reaction; "Do I attack the guy who definitely poses no threat?" vs "Enemy player! Must kill now!" It also opens up an interesting quandary for anyone considering becoming a Citizen; they are called out as PvE players with this system, and must decide whether they would rather play with the knowledge that their own alliance can kill them, but may think that they will be let off for being not-hostile; as opposed to being any other player who is safe from their own alliance but less safe from enemies.The point is so that enemy players who want to have a good PvP challenge would be informed that their target has no interest in PvP, and therefore may leave them alone. Particularly if said target is just trying to get somewhere to turn in a quest, but has to cross half the map to do it, and then has to cross half the map again if they get killed by a PvP player who thought they were a threat [when they weren't].Don't see the point of being a Citizen in Cyrodill.
That being said, i hope we do get the ability to PVP flag ourselves in PVE areas and that we have the ability to DUEL people ^^. And I hope we get cross faction areas.
Duels. Yes, I knew I'd forgotten something.
Honestly, If I was in Cyro, and saw a guy in yellow "Citizen", he'd be my first target.
Oh I understand what you mean now. That comment is directed at the Cyrodiil case, not the World case.Like I said, 24/7 griefing. Even if you aren't a threat or don't want to engage in PvP, players will kill you anyway, just because.
And that's what makes this interesting. It becomes a moral choice rather than a gut reaction; "Do I attack the guy who definitely poses no threat?" vs "Enemy player! Must kill now!" It also opens up an interesting quandary for anyone considering becoming a Citizen; they are called out as PvE players with this system, and must decide whether they would rather play with the knowledge that their own alliance can kill them, but may think that they will be let off for being not-hostile; as opposed to being any other player who is safe from their own alliance but less safe from enemies.The point is so that enemy players who want to have a good PvP challenge would be informed that their target has no interest in PvP, and therefore may leave them alone. Particularly if said target is just trying to get somewhere to turn in a quest, but has to cross half the map to do it, and then has to cross half the map again if they get killed by a PvP player who thought they were a threat [when they weren't].Don't see the point of being a Citizen in Cyrodill.
That being said, i hope we do get the ability to PVP flag ourselves in PVE areas and that we have the ability to DUEL people ^^. And I hope we get cross faction areas.
Duels. Yes, I knew I'd forgotten something.
Honestly, If I was in Cyro, and saw a guy in yellow "Citizen", he'd be my first target.
Are that many people dedicated griefers though? Killing a Citizen gives you absolutely no benefits. I was hoping that people may be more inclined to pass over such people and let them be about their business, if they know they aren't going to come up behind them and stab them in the back.And that's what makes this interesting. It becomes a moral choice rather than a gut reaction; "Do I attack the guy who definitely poses no threat?" vs "Enemy player! Must kill now!" It also opens up an interesting quandary for anyone considering becoming a Citizen; they are called out as PvE players with this system, and must decide whether they would rather play with the knowledge that their own alliance can kill them, but may think that they will be let off for being not-hostile; as opposed to being any other player who is safe from their own alliance but less safe from enemies.The point is so that enemy players who want to have a good PvP challenge would be informed that their target has no interest in PvP, and therefore may leave them alone. Particularly if said target is just trying to get somewhere to turn in a quest, but has to cross half the map to do it, and then has to cross half the map again if they get killed by a PvP player who thought they were a threat [when they weren't].Don't see the point of being a Citizen in Cyrodill.
That being said, i hope we do get the ability to PVP flag ourselves in PVE areas and that we have the ability to DUEL people ^^. And I hope we get cross faction areas.
Duels. Yes, I knew I'd forgotten something.
Honestly, If I was in Cyro, and saw a guy in yellow "Citizen", he'd be my first target.
Yah but in this implementation, being a Citizen has only one difference: even more people can kill you. I call that a downside ^^
Are that many people dedicated griefers though? Killing a Citizen gives you absolutely no benefits. I was hoping that people may be more inclined to pass over such people and let them be about their business, if they know they aren't going to come up behind them and stab them in the back.And that's what makes this interesting. It becomes a moral choice rather than a gut reaction; "Do I attack the guy who definitely poses no threat?" vs "Enemy player! Must kill now!" It also opens up an interesting quandary for anyone considering becoming a Citizen; they are called out as PvE players with this system, and must decide whether they would rather play with the knowledge that their own alliance can kill them, but may think that they will be let off for being not-hostile; as opposed to being any other player who is safe from their own alliance but less safe from enemies.The point is so that enemy players who want to have a good PvP challenge would be informed that their target has no interest in PvP, and therefore may leave them alone. Particularly if said target is just trying to get somewhere to turn in a quest, but has to cross half the map to do it, and then has to cross half the map again if they get killed by a PvP player who thought they were a threat [when they weren't].Don't see the point of being a Citizen in Cyrodill.
That being said, i hope we do get the ability to PVP flag ourselves in PVE areas and that we have the ability to DUEL people ^^. And I hope we get cross faction areas.
Duels. Yes, I knew I'd forgotten something.
Honestly, If I was in Cyro, and saw a guy in yellow "Citizen", he'd be my first target.
Yah but in this implementation, being a Citizen has only one difference: even more people can kill you. I call that a downside ^^
Fair enough... got a reason for that?I enjoy PvE in Cyrodiil and I really don't think this is a good idea.
Heh, that's the exact opposite problem to when I suggested it back in July. There were quite a lot of penalties in that version that people didn't like the sound of.Are that many people dedicated griefers though? Killing a Citizen gives you absolutely no benefits. I was hoping that people may be more inclined to pass over such people and let them be about their business, if they know they aren't going to come up behind them and stab them in the back.And that's what makes this interesting. It becomes a moral choice rather than a gut reaction; "Do I attack the guy who definitely poses no threat?" vs "Enemy player! Must kill now!" It also opens up an interesting quandary for anyone considering becoming a Citizen; they are called out as PvE players with this system, and must decide whether they would rather play with the knowledge that their own alliance can kill them, but may think that they will be let off for being not-hostile; as opposed to being any other player who is safe from their own alliance but less safe from enemies.The point is so that enemy players who want to have a good PvP challenge would be informed that their target has no interest in PvP, and therefore may leave them alone. Particularly if said target is just trying to get somewhere to turn in a quest, but has to cross half the map to do it, and then has to cross half the map again if they get killed by a PvP player who thought they were a threat [when they weren't].Don't see the point of being a Citizen in Cyrodill.
That being said, i hope we do get the ability to PVP flag ourselves in PVE areas and that we have the ability to DUEL people ^^. And I hope we get cross faction areas.
Duels. Yes, I knew I'd forgotten something.
Honestly, If I was in Cyro, and saw a guy in yellow "Citizen", he'd be my first target.
Yah but in this implementation, being a Citizen has only one difference: even more people can kill you. I call that a downside ^^
It allows to test DPSand those Citizens will likely be the people who asked for a PVE Cyrodil so you can bet a lot of people will kill them just for the pleasure of doing so.
Never underestimate the power of grieffers, especially when there is no downside to it. Same faction open World PVP in other games only works well only when there is a big penalty to becoming a murderer : PK flag, anyone can kill you without penalty, you loose stuff if you get killed while being a PK and that's what makes thoses systems so fun. You can't grief indefinitly, and if you do, you get to experience the thrill of the hunt ^^ where you're the pray
Darkrogue671 wrote: »This begs the question... why are there quests in the PvP server????
I can understand siege quests, but come on!