That's what Veteran Ranks were supposed to be to start with. It's only the content restrictions that stopped this from being reality (and since Update 5, the fact that VR increases give Skill Points).bosmern_ESO wrote: »This would make it so a player can be level 50, V14.
Come on people, do a search before posting.
This question has been posted a hundred times. No one knows how it is going to work, and Zenimax isn't saying either. Everything is just speculation at this point.
oh lighten up. some people don't spend their entire day on the forums reading every post, How about you post a link to the most recent info...geez, will another thread will kill you?
Will it kill you to search before asking? There's a new thread poping up each week about this when you have a search button on the top right corner of the page (oddly, it's just above the New Thread button *hint*) in which you can input "Champion System" and find the information you're looking for instead of starting yet another thread where people will express the same points they did in those other posts without any new meaningful information being included since: Nobody knows.
Yes however if every level 50 out of coldharbor can wear VR14 gear its not hard to get it crafted.Sandmanninja wrote: »I'm thinking the different VR gear will just be different shades better. You get 'starter' lvl 50 gear (vr1-3). You progress to the next zone, mats get more 'refined' and the gear is still lvl 50, just made from better mats.
I'm thinking, just ignore the VR aspect of the gear. VR14 gear has higher stats than VR1 gear. It'll just be better gear but at the same lvl (50).
I suppose you could think of it as item level (ilvl).
It was ostensibly the same anyway. I can't remember the exact numbers, so let's say it took X VPs to get from VR1 to VR2, and one of the quest VP rewards was Y at VR1. It took 2X VPs to get from VR2 to VR3, 3X VPs to go from 3 to 4, etc. At VR2 you got 2Y VP from quests, and 3Y VP at VR3. The ratio was the same, so that hasn't actually changed at all.Just look at the latest change they implemented for VR levels. If I remember well, the amount of XP needed to earn a VR level has been brought down to the same amount for all the ranksThe only other sensible option would be the conversion of vet ranks into levels, with level 64 as the new max. But I'd prefer keeping it at 50.Grouped these quotes together since they are equivalent.The name is being removed. They didn't say anything about the effective VR levels being removed
[...] So Champion Level 14, VR 14 same [snip] different name. Advancement will not be calculated by levels but by how many Champion Points you have.
To me, that totally defeats the point of the entire thing, and there would be no point in removing Vet Ranks if that is all they are going to do to them. if they are going to keep the vertical progression that they inferred they wanted to get rid of.
[Edit: Changed last sentence]
Because they want to remove the large gap between Veteran players created by the Veteran Rank progression. If they want to remove Veteran Ranks, they won't just change the numbers that are shown from Vx to 5x, because that's not removing them, that's just changing how they look.It was ostensibly the same anyway. I can't remember the exact numbers, so let's say it took X VPs to get from VR1 to VR2, and one of the quest VP rewards was Y at VR1. It took 2X VPs to get from VR2 to VR3, 3X VPs to go from 3 to 4, etc. At VR2 you got 2Y VP from quests, and 3Y VP at VR3. The ratio was the same, so that hasn't actually changed at all.Just look at the latest change they implemented for VR levels. If I remember well, the amount of XP needed to earn a VR level has been brought down to the same amount for all the ranksThe only other sensible option would be the conversion of vet ranks into levels, with level 64 as the new max. But I'd prefer keeping it at 50.Grouped these quotes together since they are equivalent.The name is being removed. They didn't say anything about the effective VR levels being removed
[...] So Champion Level 14, VR 14 same [snip] different name. Advancement will not be calculated by levels but by how many Champion Points you have.
To me, that totally defeats the point of the entire thing, and there would be no point in removing Vet Ranks if that is all they are going to do to them. if they are going to keep the vertical progression that they inferred they wanted to get rid of.
[Edit: Changed last sentence]
How does it defeat the point? As long as the useless gamedestroying horizontal progression begins at some point, who cares if it's at level 50 or 64?
Because they want to remove the large gap between Veteran players created by the Veteran Rank progression. If they want to remove Veteran Ranks, they won't just change the numbers that are shown from Vx to 5x, because that's not removing them, that's just changing how they look.It was ostensibly the same anyway. I can't remember the exact numbers, so let's say it took X VPs to get from VR1 to VR2, and one of the quest VP rewards was Y at VR1. It took 2X VPs to get from VR2 to VR3, 3X VPs to go from 3 to 4, etc. At VR2 you got 2Y VP from quests, and 3Y VP at VR3. The ratio was the same, so that hasn't actually changed at all.Just look at the latest change they implemented for VR levels. If I remember well, the amount of XP needed to earn a VR level has been brought down to the same amount for all the ranksThe only other sensible option would be the conversion of vet ranks into levels, with level 64 as the new max. But I'd prefer keeping it at 50.Grouped these quotes together since they are equivalent.The name is being removed. They didn't say anything about the effective VR levels being removed
[...] So Champion Level 14, VR 14 same [snip] different name. Advancement will not be calculated by levels but by how many Champion Points you have.
To me, that totally defeats the point of the entire thing, and there would be no point in removing Vet Ranks if that is all they are going to do to them. if they are going to keep the vertical progression that they inferred they wanted to get rid of.
[Edit: Changed last sentence]
How does it defeat the point? As long as the useless gamedestroying horizontal progression begins at some point, who cares if it's at level 50 or 64?
Yes however if every level 50 out of coldharbor can wear VR14 gear its not hard to get it crafted.Sandmanninja wrote: »I'm thinking the different VR gear will just be different shades better. You get 'starter' lvl 50 gear (vr1-3). You progress to the next zone, mats get more 'refined' and the gear is still lvl 50, just made from better mats.
I'm thinking, just ignore the VR aspect of the gear. VR14 gear has higher stats than VR1 gear. It'll just be better gear but at the same lvl (50).
I suppose you could think of it as item level (ilvl).
Another issue is that someone with lots of champion points from multiple VR14 alts will be stronger than who just did main quest.
How will content be scaled?