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Gear after Champion System

  • bosmern_ESO
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    The most easily understood prediction is that the max level will go down to Lv50, and after expansions that will increase to levels 60, 70, etc. This includes armor, which will all be dropped to level 50 instead of V

    Heres my speculation:

    They could also do something where Veteran ranks are more like passives. What I mean by that is the max level will be 50 and be like I said above (in expansions increase from 50-60 or something) But still have veteran ranks.

    This would make it so a player can be level 50, V14. The reason why Veteran ranks would still remain but not reflect a characters level, would be for pre-requisites for armor. So a piece of armor could be level 50, Vet rank 10, which would be more powerful then a standard level 50 piece of gear. It could also work pretty well with the season armor they are bringing in.
    ~Thallen~
  • Enodoc
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    This would make it so a player can be level 50, V14.
    That's what Veteran Ranks were supposed to be to start with. It's only the content restrictions that stopped this from being reality (and since Update 5, the fact that VR increases give Skill Points).
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  • Sublime
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    According to what she says at 48:00 it seems like they are going to completely remove the veteran ranks (not only the name).

    But they still don't know yet (1:46:50).
    Edited by Sublime on December 17, 2014 7:41PM
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  • badmojo
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    magnusnet wrote: »
    oren74 wrote: »
    dharbert wrote: »
    Come on people, do a search before posting.

    This question has been posted a hundred times. No one knows how it is going to work, and Zenimax isn't saying either. Everything is just speculation at this point.

    oh lighten up. some people don't spend their entire day on the forums reading every post, How about you post a link to the most recent info...geez, will another thread will kill you?

    Will it kill you to search before asking? There's a new thread poping up each week about this when you have a search button on the top right corner of the page (oddly, it's just above the New Thread button *hint*) in which you can input "Champion System" and find the information you're looking for instead of starting yet another thread where people will express the same points they did in those other posts without any new meaningful information being included since: Nobody knows.

    Doing a search now, I find 1 thread about it, with the last post being 2 months old, and there's already more posts in this thread. Perhaps you mean there's a new champion system thread popping up each week, in which this topic is raised? Because I certainly don't see a weekly thread specifically about the gear post champion system.

    Thanks to the people who took the two minutes out of their lives to type a response, even if it's all speculation. I appreciate your input, and hopefully the activity in this thread shows ZOS that we are interested in the topic and they might release some more information about it, if they've even decided what they're doing.
    [DC/NA]
  • Sandmanninja
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    I'm thinking the different VR gear will just be different shades better. You get 'starter' lvl 50 gear (vr1-3). You progress to the next zone, mats get more 'refined' and the gear is still lvl 50, just made from better mats.
    I'm thinking, just ignore the VR aspect of the gear. VR14 gear has higher stats than VR1 gear. It'll just be better gear but at the same lvl (50).
    I suppose you could think of it as item level (ilvl).
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  • zaria
    zaria
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    I'm thinking the different VR gear will just be different shades better. You get 'starter' lvl 50 gear (vr1-3). You progress to the next zone, mats get more 'refined' and the gear is still lvl 50, just made from better mats.
    I'm thinking, just ignore the VR aspect of the gear. VR14 gear has higher stats than VR1 gear. It'll just be better gear but at the same lvl (50).
    I suppose you could think of it as item level (ilvl).
    Yes however if every level 50 out of coldharbor can wear VR14 gear its not hard to get it crafted.
    Another issue is that someone with lots of champion points from multiple VR14 alts will be stronger than who just did main quest.
    How will content be scaled?

    Edited by zaria on December 18, 2014 2:01AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DDuke
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    At this point, I would just revamp the VR1-14 itemization completely when Champion system launches, else we're going to be left with a void of gear (the previous VR1-13 items), which no one will ever use because "VR14" gear is so easily obtainable.

    As for the people complaining about vertical progression, it already exists in the game as of 1.5 (main reason why I personally resubscribed) & they've stated they want to implement more seasonal gear in the game, so I would suggest people to just *sunglasses appear* deal with it B)

    You absolutely need gear progression to keep most end game PvErs entertained, and most PvPers don't mind it as long as they have access to good gear also.

    No one likes to work hard for no reward, and there's the reason why 99% of subscription MMOs have it.
    Edited by DDuke on December 18, 2014 2:15PM
  • TehMagnus
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    Enodoc wrote: »
    magnusnet wrote: »
    Just look at the latest change they implemented for VR levels. If I remember well, the amount of XP needed to earn a VR level has been brought down to the same amount for all the ranks
    It was ostensibly the same anyway. I can't remember the exact numbers, so let's say it took X VPs to get from VR1 to VR2, and one of the quest VP rewards was Y at VR1. It took 2X VPs to get from VR2 to VR3, 3X VPs to go from 3 to 4, etc. At VR2 you got 2Y VP from quests, and 3Y VP at VR3. The ratio was the same, so that hasn't actually changed at all.

    Faulgor wrote: »
    The only other sensible option would be the conversion of vet ranks into levels, with level 64 as the new max. But I'd prefer keeping it at 50.
    magnusnet wrote: »
    The name is being removed :). They didn't say anything about the effective VR levels being removed ;) [...] So Champion Level 14, VR 14 same [snip] different name. Advancement will not be calculated by levels but by how many Champion Points you have.
    Grouped these quotes together since they are equivalent.
    To me, that totally defeats the point of the entire thing, and there would be no point in removing Vet Ranks if that is all they are going to do to them. if they are going to keep the vertical progression that they inferred they wanted to get rid of.
    [Edit: Changed last sentence]

    How does it defeat the point? As long as the useless gamedestroying horizontal progression begins at some point, who cares if it's at level 50 or 64?
    Edited by TehMagnus on December 18, 2014 9:13AM
  • Enodoc
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    magnusnet wrote: »
    Enodoc wrote: »
    magnusnet wrote: »
    Just look at the latest change they implemented for VR levels. If I remember well, the amount of XP needed to earn a VR level has been brought down to the same amount for all the ranks
    It was ostensibly the same anyway. I can't remember the exact numbers, so let's say it took X VPs to get from VR1 to VR2, and one of the quest VP rewards was Y at VR1. It took 2X VPs to get from VR2 to VR3, 3X VPs to go from 3 to 4, etc. At VR2 you got 2Y VP from quests, and 3Y VP at VR3. The ratio was the same, so that hasn't actually changed at all.

    Faulgor wrote: »
    The only other sensible option would be the conversion of vet ranks into levels, with level 64 as the new max. But I'd prefer keeping it at 50.
    magnusnet wrote: »
    The name is being removed :). They didn't say anything about the effective VR levels being removed ;) [...] So Champion Level 14, VR 14 same [snip] different name. Advancement will not be calculated by levels but by how many Champion Points you have.
    Grouped these quotes together since they are equivalent.
    To me, that totally defeats the point of the entire thing, and there would be no point in removing Vet Ranks if that is all they are going to do to them. if they are going to keep the vertical progression that they inferred they wanted to get rid of.
    [Edit: Changed last sentence]

    How does it defeat the point? As long as the useless gamedestroying horizontal progression begins at some point, who cares if it's at level 50 or 64?
    Because they want to remove the large gap between Veteran players created by the Veteran Rank progression. If they want to remove Veteran Ranks, they won't just change the numbers that are shown from Vx to 5x, because that's not removing them, that's just changing how they look.
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  • jeevin
    jeevin
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    We'll hopefully find out more in this weeks ESO live coverage. Either way it looks like March until Champ system is fully realized and I can't see any compelling reasons to stay subbed until then anyways.
  • TehMagnus
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    Enodoc wrote: »
    magnusnet wrote: »
    Enodoc wrote: »
    magnusnet wrote: »
    Just look at the latest change they implemented for VR levels. If I remember well, the amount of XP needed to earn a VR level has been brought down to the same amount for all the ranks
    It was ostensibly the same anyway. I can't remember the exact numbers, so let's say it took X VPs to get from VR1 to VR2, and one of the quest VP rewards was Y at VR1. It took 2X VPs to get from VR2 to VR3, 3X VPs to go from 3 to 4, etc. At VR2 you got 2Y VP from quests, and 3Y VP at VR3. The ratio was the same, so that hasn't actually changed at all.

    Faulgor wrote: »
    The only other sensible option would be the conversion of vet ranks into levels, with level 64 as the new max. But I'd prefer keeping it at 50.
    magnusnet wrote: »
    The name is being removed :). They didn't say anything about the effective VR levels being removed ;) [...] So Champion Level 14, VR 14 same [snip] different name. Advancement will not be calculated by levels but by how many Champion Points you have.
    Grouped these quotes together since they are equivalent.
    To me, that totally defeats the point of the entire thing, and there would be no point in removing Vet Ranks if that is all they are going to do to them. if they are going to keep the vertical progression that they inferred they wanted to get rid of.
    [Edit: Changed last sentence]

    How does it defeat the point? As long as the useless gamedestroying horizontal progression begins at some point, who cares if it's at level 50 or 64?
    Because they want to remove the large gap between Veteran players created by the Veteran Rank progression. If they want to remove Veteran Ranks, they won't just change the numbers that are shown from Vx to 5x, because that's not removing them, that's just changing how they look.

    Well if they wanted to remove the large gap, they shouldn't have removed Hircine grind which was outputting 5mill exp/hour after VR6 with a good group. (so with the current 1 mil xp needed to level up, you'd have reached VR14 in a couple of hours). Downgrading everybody to the same crappy level and advantaging people who have no lives and spend their days in the game regardless of what they do and their playing skill is a [snip] system.
    Edited by TehMagnus on December 18, 2014 1:42PM
  • Sublime
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    zaria wrote: »
    I'm thinking the different VR gear will just be different shades better. You get 'starter' lvl 50 gear (vr1-3). You progress to the next zone, mats get more 'refined' and the gear is still lvl 50, just made from better mats.
    I'm thinking, just ignore the VR aspect of the gear. VR14 gear has higher stats than VR1 gear. It'll just be better gear but at the same lvl (50).
    I suppose you could think of it as item level (ilvl).
    Yes however if every level 50 out of coldharbor can wear VR14 gear its not hard to get it crafted.
    Another issue is that someone with lots of champion points from multiple VR14 alts will be stronger than who just did main quest.
    How will content be scaled?

    There will be a maximum of CSP a account can get at the time the CS gets implemented, so there will still be a gap, but it's much smaller. And they are going to change basically all stats of all NPC's because, of all the skill and CS changes.

    Additionally the CS can make a maximum difference of 24% in stats. I.e. someone with no CSP will be 24% weaker than someone who has all CSP.

    Check out this thread for more information on actual numbers.
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
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