Interesting concept, although would also make Hybrid builds weaker in the future. With the removal of Soft caps with weapon damage and spell damage we will be in the same boat we are in now with their current system, maybe not to as extreme, but it would still be there.AsweetRoll wrote: »Please hear me out on this one. I feel like zos kind of punishes hybrid builds or people that want to try different things in ESO. With some of the new undaunted passives they are taking the right step, but more work needs to be done.
What are somd of your ideas to balancs ESO? Here are some of my ideas:
•Make weapon damage and spell power scale off of just damage. This would allow players to be able to have more diversity with builds and make stamina and magika builds pretty much equal damage wise but more situation and play style based. This will hurt PvE and help PvP but with the champion system it should balance itself out in PvE.
Equality would be awesome•Don't make stamina AoEs blockable: This hurts stamina builds quite a bit in PvP and I don't think they should be blockable or magika AoEs should also be blockable.
I do think we need some more variety. Right now the majority of "Stamina" sets are focused very heavily on crit, and their are less focused on non crit damage (like dreugh king would be nice in medium armor), and some sustain.•Better sets for medium and heavy armors: Magika builds seem to have all the best sets. Examples: Warlock,
I would say be careful how to balance the racial ones if they did... People are already up in arms about their race... ultimates might just add to it now.•Weapon and racial ultimates: It would add a lot more diversity into ESO. I think racial ultimates should mainly be something to do with the race lore wise or racial bonuses we have seen in other games. Example: Woodelf can calm an enemy that has less health than them, Dark elf can summon a ghost, Breton can take 50% less damage from spells for 10 seconds, they should be pretty minor things and be cheap. Weapon ultimates should resemble other weapon skills from that skills tree and be cheap costing like 50-100 ultimate but be unique. Example: Something like cleave but does 2x as much damage, is a 360 degree attack and knocks all enemies back it hits.
I thought I read that some morphs were getting changed to stamina in the next patch•Make some class skills cost stamina: I think MOST class skills should cost magika but I think some of the skills in classes should cost stamina
I would say make it more active skills rather then passives that are debuffs. magicka has to many that passively increase it, while stamina needs to have active skills to bypass armor (or specific sets)•Make armor/spell resistance debuffs less of a thing.
Personally agree•Don't allow healing debuffs to stack, make them have a cap. Ex. Player can only have up to a 50% heal debuff on him/her.
There will always be nerfing, buffing other classes, or creating abilities to counter other abilities is counted as a nerf to some people. It is a delicate balance, where they do need to buff things but at the same time need to still be willing to go back and weaken other areas or else they will eventually back themselves in the corner. (my friends left TERA because they buffed to much, specially lancer, and never really nerfed when it was hard to argue that specific abilities were to strong).•Try not to nerf things, buff things to be on par!
ZoS has nothing at all to do with PLAYERS who won't allow you or others into their group because you don't choose to play the FOTM build for your Class. There's nothing ZoS can do about this as it's deeply rooted in the minds of some players that you can't be this without that. It wouldn't matter if you could do 200 DPS more than them wearing a mix of all 3 armor types and 1H/Shield, if they don't like what you're doing they're gonna boot you from group. This happens in EVERY MMO and no matter what game devs do to remedy it the cycle continues.AsweetRoll wrote: »Please hear me out on this one. I feel like zos kind of punishes hybrid builds or people that want to try different things in ESO. With some of the new undaunted passives they are taking the right step, but more work needs to be done.
AsweetRoll wrote: »racial ultimates: It would add a lot more diversity into ESO. I think racial ultimates should mainly be something to do with the race lore wise or racial bonuses we have seen in other games. Example: Woodelf can calm an enemy that has less health than them, Dark elf can summon a ghost, Breton can take 50% less damage from spells for 10 seconds, they should be pretty minor things and be cheap.
SuraklinPrime wrote: »Simple really, to balance ESO remove classes. Return to TES style of play where you could use any skill tree you were willing to invest time & points into...
Instant goodbye to qq about a class being overpowered or underpowered becuase anyone who wants talons, or ambush, or blt escape or pumturing strikes can have them, you can have all of them at once even.
The risk - OP synergies... The mitigation - anyone can use them until they get tweaked...
Personally I'd love to mix and match abilities from multiple trees and game play would be great necause you would mever be sure what ability would be thrown at you next.
I never understood why ZOS bothered introducing classes when freestyle chatacter creation would have removed a lot of their problems.
SuraklinPrime wrote: »Simple really, to balance ESO remove classes. Return to TES style of play where you could use any skill tree you were willing to invest time & points into...
Instant goodbye to qq about a class being overpowered or underpowered becuase anyone who wants talons, or ambush, or blt escape or pumturing strikes can have them, you can have all of them at once even.
The risk - OP synergies... The mitigation - anyone can use them until they get tweaked...
Personally I'd love to mix and match abilities from multiple trees and game play would be great because you would mever be sure what ability would be thrown at you next.
I never understood why ZOS bothered introducing classes when freestyle chatacter creation would have removed a lot of their problems.
It is interesting when people say that TES had no classes where that change really only took shape in Skyrim. Of course I always went with the custom class but it was also fun at times to try and play with in the framework of a class.
That being said with the skill point system I agree a more Skyrim type of system would work well. You would have a "class" but it would be one you built and I agree would add a lot of surprises to a fight particularly in PVP. I do think if they kept the design of the skills there would be those more commonly used by the majority. So the community might self impose classes on itself, then those who liked to try different things would be in the same place they are now.