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Pay 5 dollars a month to speed up improvements to the game?

  • AlexDougherty
    AlexDougherty
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    No, I'd probably leave the game.
    It's a slippery slope. The cost of the game at the minute is right, but if we start paying an extra $5 (or equivalent in Pounds or Euros) then the price rises to that permanently. And then all the other MMOs would raise their prices, and lo and behold we start getting all the prices going up every year (Train and Bus companies did/do this in Britian, prices go up far beyond inflation every year).

    I'm not against paying for improvements though, I bought the expansion for Swtor when they first proposed it (when everyone was saying it was money wasted and the expansion wasn't happening) and would support an expansion for this game too.

    Just not an increase in the price.
    Edited by AlexDougherty on December 16, 2014 4:25PM
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  • SarenHakaari
    SarenHakaari
    Soul Shriven
    No, I'd probably leave the game.
    if they balance the classes, and make my stamina nightblade do equal damage and equal survivability in pvp just like the dragonight, then yes i would definately pay $5.oo a month more with no complaints.

    Please, Nightblades are best damage dealers at the moment.

    Are you serious?!? Every time I'm in pvp, I receive a lot more damage than I give. And don't tell me my build is crap or I'm not a good fighter. It's quite obvious when I see my life bar dwindle after a hit and theirs barely move (with sword). And why is it that with snipe when I hit a V14 mage, he looses 20% of life while 1 spell hit takes 60% of mine (with heavy armor + impenetrable on each) ??? PLZ!!!
  • Cuyler
    Cuyler
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    Maybe... (leave answer below)
    Well I wouldn't really care as the money is not the issue. I'd agree that paying more won't guarantee any more development than we currently have but, in a perfect world, it in theory could have a positive effect.

    I'd say that erring on the side of patience is more a probable solution. Give it time the bugs will eventually get fixed. I've already accepted I'm paying to test this game and will have something polished to play some time around 2016 :neutral_face:
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  • Darkrogue671
    Darkrogue671
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    Please, Nightblades are best damage dealers at the moment.

    It must be time to refill the meds cuz someone is hallucinatin'!

  • MrGhosty
    MrGhosty
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    No, I'd probably leave the game.
    Valen_Byte wrote: »

    Ok lets go with your made up numbers just for fun.

    So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.

    Bethesda isn't making this game, ZOS is an entirely new company owned by Bethesda's parent company Zenimax which allowed them access to the IP and assets. That said, I gave them $60 twice for the game and I pay two monthly subscriptions so if they decided to start asking for $5 more each month I would say thanks but no thanks.

    It has nothing to do with whether I can afford that or not, but more about the fact that a $20 monthly experience just isn't happening here. There are f2p titles that provide consistent value only on the earnings of cosmetics and other stuff and seem to have a faster, more efficient dev cycle. Having an influx of additional funding wouldn't change any of the problems they're having (imo). And the 4-6 week updates? They could actually get those out and use most of those updates as small quality of life updates, that add in small batches of content not directly related to dungeons, pvp, or other PvE in the game world. They could add shield and weapon dyes, renaming weapons and armor, and more small item that would require some art assets and someone to plug them in.

    If they got instanced housing put in, they could add regular batches of content that affects the housing such as new decorations, mini games, whatever, but that would require more work than just a couple people, but once the base was built it seems easy to add small stuff in consistently.
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  • Sleep
    Sleep
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    Pay to play, pay more to win?
  • Ourorboros
    Ourorboros
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    No, I'd probably leave the game.
    Sleep wrote: »
    Pay to play, pay more to win?
    No, he's suggesting 'pay to play, pay more to make it work properly'.
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