ers101284b14_ESO wrote: »I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.
And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.
ers101284b14_ESO wrote: »I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.
And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.
Yah last update I heard was 772,000 subscribers in June 2014 could be less could be more?
But a bigger budget could fix the problem because they could higher more people.
ers101284b14_ESO wrote: »I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.
And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.
ers101284b14_ESO wrote: »Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
Fix a bug and management says they have 6 hours.
The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.
Valen_Byte wrote: »10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going..
Valen_Byte wrote: »10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going..
ROFL - 150k a month wouldn't be enough to pay all those peoples salaries, bills, and everything it takes to run a business that size.
Valen_Byte wrote: »ers101284b14_ESO wrote: »I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.
And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.
10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?
Zos has never confirmed and kind of numbers. So all estimates are speculation at best.
ers101284b14_ESO wrote: »Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
Fix a bug and management says they have 6 hours.
The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.
For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster
500 people average at 80k a year = 3.3 million a month
ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.
And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.
10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?
Zos has never confirmed and kind of numbers. So all estimates are speculation at best.
average wage of a game dev is $84,000 a year. That equals $7,000 a month.
According to linked in they have 200 developers. Possibly more I don't know.
200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.
I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.ers101284b14_ESO wrote: »Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
Fix a bug and management says they have 6 hours.
The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.
For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster
500 people average at 80k a year = 3.3 million a month
Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.
I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.
Valen_Byte wrote: »ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.
And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.
10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?
Zos has never confirmed and kind of numbers. So all estimates are speculation at best.
average wage of a game dev is $84,000 a year. That equals $7,000 a month.
According to linked in they have 200 developers. Possibly more I don't know.
200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.
I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.ers101284b14_ESO wrote: »Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
Fix a bug and management says they have 6 hours.
The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.
For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster
500 people average at 80k a year = 3.3 million a month
Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.
I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.
Ok lets go with your made up numbers just for fun.
So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.
ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.
And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.
10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?
Zos has never confirmed and kind of numbers. So all estimates are speculation at best.
average wage of a game dev is $84,000 a year. That equals $7,000 a month.
According to linked in they have 200 developers. Possibly more I don't know.
200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.
I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.ers101284b14_ESO wrote: »Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
Fix a bug and management says they have 6 hours.
The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.
For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster
500 people average at 80k a year = 3.3 million a month
Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.
I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.
Ok lets go with your made up numbers just for fun.
So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.
Ok how are my numbers made up?
http://www.indeed.com/salary/Game-Designer.html
Money they received to Develop ESO 300 million also goes towards what they did for the 7 years prior to release not 300 million since release.
$84,000 a year x 200 devs x 7 years 117,600,000 which is over half the budget right there.
Money ZOS got for Developing Oblivion $0
Money ZOS got for Developing Fallout 3 $0
Money ZOS got for Developing Skyrim $0
Because ZOS did not develop any of those games
Paying more money for a product does not guarantee it will be better. It only guarantees you pay more money.
Valen_Byte wrote: »
Valen_Byte wrote: »ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.
And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.
10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?
Zos has never confirmed and kind of numbers. So all estimates are speculation at best.
average wage of a game dev is $84,000 a year. That equals $7,000 a month.
According to linked in they have 200 developers. Possibly more I don't know.
200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.
I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.ers101284b14_ESO wrote: »Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
Fix a bug and management says they have 6 hours.
The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.
For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster
500 people average at 80k a year = 3.3 million a month
Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.
I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.
Ok lets go with your made up numbers just for fun.
So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.
Ok how are my numbers made up?
http://www.indeed.com/salary/Game-Designer.html
Money they received to Develop ESO 300 million also goes towards what they did for the 7 years prior to release not 300 million since release.
$84,000 a year x 200 devs x 7 years 117,600,000 which is over half the budget right there.
Money ZOS got for Developing Oblivion $0
Money ZOS got for Developing Fallout 3 $0
Money ZOS got for Developing Skyrim $0
Because ZOS did not develop any of those games
Zen and bathesda are the same company. Yes they made a little money on those games.
84k a year is a guess on your part.
200 devs is a guess on your part.
So, ya...made up numbers.
They dont need our sub money to keep this thing going month to month. If that were the case, we would have wen F2P already. No business can run month to month.
As for your link...I make 2x what it says I make. Therefore, it is not a reliable source.
ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.
And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.
10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?
Zos has never confirmed and kind of numbers. So all estimates are speculation at best.
average wage of a game dev is $84,000 a year. That equals $7,000 a month.
According to linked in they have 200 developers. Possibly more I don't know.
200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.
I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.ers101284b14_ESO wrote: »Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
Fix a bug and management says they have 6 hours.
The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.
For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster
500 people average at 80k a year = 3.3 million a month
Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.
I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.
Ok lets go with your made up numbers just for fun.
So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.
Ok how are my numbers made up?
http://www.indeed.com/salary/Game-Designer.html
Money they received to Develop ESO 300 million also goes towards what they did for the 7 years prior to release not 300 million since release.
$84,000 a year x 200 devs x 7 years 117,600,000 which is over half the budget right there.
Money ZOS got for Developing Oblivion $0
Money ZOS got for Developing Fallout 3 $0
Money ZOS got for Developing Skyrim $0
Because ZOS did not develop any of those games
Zen and bathesda are the same company. Yes they made a little money on those games.
84k a year is a guess on your part.
200 devs is a guess on your part.
So, ya...made up numbers.
They dont need our sub money to keep this thing going month to month. If that were the case, we would have wen F2P already. No business can run month to month.
As for your link...I make 2x what it says I make. Therefore, it is not a reliable source.
We're the best kept secret in the gaming industry… But, seriously, we're the online game development studio of ZeniMax Media, who also owns Bethesda Softworks.
Now if your talking about where they said
ZeniMax Media recently announced a $300 million investment from Providence Equity Partners, and of course the massive success of The Elder Scrolls IV: Oblivion and Fallout 3 only adds to the assets that helped fund ZeniMax Online. Suffice it to say, we're covered.
The profits went to Zenimax Media who then chooses what to do with the money. They also own ID Software, Arkane Studios, Machine Games,Tango Gameworks, and BattleCry Studios.
Not the same people just owned by the same people. Like saying Taco Bell and Pizza Hut are the same because they are owned by Yum Brands.
200 devs is what it said on linked in which is better than any number that you have shown. Oh that's right you haven't.
$84,000 is the average no what 1 person makes. Which I showed by the link which is better than what you linked.Oh that's right you didn't.
Isn't that why I pay $15 a month already for them to maintain servers and create new content
Valen_Byte wrote: »ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »Valen_Byte wrote: »ers101284b14_ESO wrote: »I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.
And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.
10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?
Zos has never confirmed and kind of numbers. So all estimates are speculation at best.
average wage of a game dev is $84,000 a year. That equals $7,000 a month.
According to linked in they have 200 developers. Possibly more I don't know.
200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.
I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.ers101284b14_ESO wrote: »Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
Fix a bug and management says they have 6 hours.
The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.
For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster
500 people average at 80k a year = 3.3 million a month
Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.
I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.
Ok lets go with your made up numbers just for fun.
So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.
Ok how are my numbers made up?
http://www.indeed.com/salary/Game-Designer.html
Money they received to Develop ESO 300 million also goes towards what they did for the 7 years prior to release not 300 million since release.
$84,000 a year x 200 devs x 7 years 117,600,000 which is over half the budget right there.
Money ZOS got for Developing Oblivion $0
Money ZOS got for Developing Fallout 3 $0
Money ZOS got for Developing Skyrim $0
Because ZOS did not develop any of those games
Zen and bathesda are the same company. Yes they made a little money on those games.
84k a year is a guess on your part.
200 devs is a guess on your part.
So, ya...made up numbers.
They dont need our sub money to keep this thing going month to month. If that were the case, we would have wen F2P already. No business can run month to month.
As for your link...I make 2x what it says I make. Therefore, it is not a reliable source.
We're the best kept secret in the gaming industry… But, seriously, we're the online game development studio of ZeniMax Media, who also owns Bethesda Softworks.
Now if your talking about where they said
ZeniMax Media recently announced a $300 million investment from Providence Equity Partners, and of course the massive success of The Elder Scrolls IV: Oblivion and Fallout 3 only adds to the assets that helped fund ZeniMax Online. Suffice it to say, we're covered.
The profits went to Zenimax Media who then chooses what to do with the money. They also own ID Software, Arkane Studios, Machine Games,Tango Gameworks, and BattleCry Studios.
Not the same people just owned by the same people. Like saying Taco Bell and Pizza Hut are the same because they are owned by Yum Brands.
200 devs is what it said on linked in which is better than any number that you have shown. Oh that's right you haven't.
$84,000 is the average no what 1 person makes. Which I showed by the link which is better than what you linked.Oh that's right you didn't.
Ok now we have run out of intelligent things to say and our numbers that we made up didn't prove our point so now we shall just start insulting each other.
So...you win...they have no money and if there are only 10k subs...we are all doomed.
Valen_Byte wrote: »There is no way there are 700k people playing currently. More like 10k.
Valen_Byte wrote: »There is no way there are 700k people playing currently. More like 10k.
Valen_Byte wrote: »There is no way there are 700k people playing currently. More like 10k.