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Pay 5 dollars a month to speed up improvements to the game?

Barik
Barik
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Considering there are around 700k people playing ESO that could be 3.5 million dollars in one month. That extra money could than be used to higher more people to speed up improvements and production to the game.
We could have more content faster and improvement to things faster such as better UI, horse ai, less lag, more graphics options, less bugs, or even user-requested improvements that don't effect gameplay.
Edited by Barik on December 16, 2014 2:18AM

Pay 5 dollars a month to speed up improvements to the game? 124 votes

Yes, as long as it was implemented well.
26%
thesilverball_ESOdaryl.rasmusenb14_ESOdermottib14_ESOkelly.medleyb14_ESOKhivas_CarrickRDMyers65b14_ESOBrawnsuperquadockyb14_ESOkontaktb16_ESO48Mawhonic1990keni_harringtonb16_ESOeserras7b16_ESODhariusNikolaswhiteshadow711jppreub18_ESOWinnowerSebGAltusVenifusGreyBrowPE_Bagatur 33 votes
No, but I'd put up with it.
15%
ElloaSlayerSyrenamittchh1_ESOBugCollectorXenceWodwoJrocsimontheriault1b16_ESOmanny254StroggnonimusXupacabraAshtarisDeladRa_NosTheHutzPallmorEnemy-of-ColdharbourLokrynChesimac 19 votes
No, I'd probably leave the game.
52%
john.c.stundon_ESOGoldenjaguar_ESOPsychobunnidarbchile1b14_ESODiviniusotis67KalmanLeo_of_AdamantinegrimsfieldOrangeTheCatsnowmanflvb14_ESOsoyhodonAmsel_McKayDrasnMrGhostyMoonshadow66Nazon_KattsDilvishamTehMagnusGythral 65 votes
Maybe... (leave answer below)
5%
GilvothMisaLorkhanNatjurSanct16SallingtonCuyler 7 votes
  • Gilvoth
    Gilvoth
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    Maybe... (leave answer below)
    if they balance the classes, and make my stamina nightblade do equal damage and equal survivability in pvp just like the dragonight, then yes i would definately pay $5.oo a month more with no complaints.
    best in slot: is the armor, weapon, clothing look, pet, or no pet, jewelry, race, class, skill choices, amount of DPS, and skin color best fit to you and the way you wish to play and makes you feel good and performs what YOU think it should be.

    worst in slot: what you read in zone chat, and forum comment, and forum thread, and you tube video, and live streamer advice, and class rep advice, and guild chat advice, and whisper told you to wear, and use for skill, and dress like, and use for weapon and armor.
  • Barik
    Barik
    ✭✭✭
    Yes, as long as it was implemented well.
    I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.

    And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.

    Yah last update I heard was 772,000 subscribers in June 2014 could be less could be more?

    But a bigger budget could fix the problem because they could higher more people.
  • Valen_Byte
    Valen_Byte
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    ✭✭
    No, I'd probably leave the game.
    I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.

    And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.

    10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?

    Zos has never confirmed and kind of numbers. So all estimates are speculation at best.
    Edited by Valen_Byte on December 16, 2014 2:43AM
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
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    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
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  • Barik
    Barik
    ✭✭✭
    Yes, as long as it was implemented well.
    Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
    Fix a bug and management says they have 6 hours.

    The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.

    For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster


    500 people average at 80k a year = 3.3 million a month
    Edited by Barik on December 16, 2014 2:46AM
  • Sord
    Sord
    ✭✭✭
    Valen_Byte wrote: »
    10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going..

    ROFL - 150k a month wouldn't be enough to pay all those peoples salaries, bills, and everything it takes to run a business that size. :D


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  • Valen_Byte
    Valen_Byte
    ✭✭✭✭✭
    ✭✭
    No, I'd probably leave the game.
    Sord wrote: »
    Valen_Byte wrote: »
    10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going..

    ROFL - 150k a month wouldn't be enough to pay all those peoples salaries, bills, and everything it takes to run a business that size. :D


    How many people do you think work at Zos?

    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • ers101284b14_ESO
    ers101284b14_ESO
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    ✭✭✭
    Valen_Byte wrote: »
    I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.

    And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.

    10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?

    Zos has never confirmed and kind of numbers. So all estimates are speculation at best.

    average wage of a game dev is $84,000 a year. That equals $7,000 a month.

    According to linked in they have 200 developers. Possibly more I don't know.

    200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.

    I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.
    Barik wrote: »
    Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
    Fix a bug and management says they have 6 hours.

    The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.

    For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster


    500 people average at 80k a year = 3.3 million a month

    Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.

    I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.
  • Valen_Byte
    Valen_Byte
    ✭✭✭✭✭
    ✭✭
    No, I'd probably leave the game.
    Valen_Byte wrote: »
    I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.

    And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.

    10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?

    Zos has never confirmed and kind of numbers. So all estimates are speculation at best.

    average wage of a game dev is $84,000 a year. That equals $7,000 a month.

    According to linked in they have 200 developers. Possibly more I don't know.

    200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.

    I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.
    Barik wrote: »
    Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
    Fix a bug and management says they have 6 hours.

    The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.

    For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster


    500 people average at 80k a year = 3.3 million a month

    Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.

    I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.

    Ok lets go with your made up numbers just for fun.

    So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.

    Edited by Valen_Byte on December 16, 2014 3:07AM
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Valen_Byte wrote: »
    Valen_Byte wrote: »
    I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.

    And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.

    10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?

    Zos has never confirmed and kind of numbers. So all estimates are speculation at best.

    average wage of a game dev is $84,000 a year. That equals $7,000 a month.

    According to linked in they have 200 developers. Possibly more I don't know.

    200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.

    I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.
    Barik wrote: »
    Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
    Fix a bug and management says they have 6 hours.

    The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.

    For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster


    500 people average at 80k a year = 3.3 million a month

    Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.

    I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.

    Ok lets go with your made up numbers just for fun.

    So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.

    Ok how are my numbers made up?
    http://www.indeed.com/salary/Game-Designer.html

    Money they received to Develop ESO 300 million also goes towards what they did for the 7 years prior to release not 300 million since release.

    $84,000 a year x 200 devs x 7 years 117,600,000 which is over half the budget right there.

    Money ZOS got for Developing Oblivion $0
    Money ZOS got for Developing Fallout 3 $0
    Money ZOS got for Developing Skyrim $0

    Because ZOS did not develop any of those games
    Edited by ers101284b14_ESO on December 16, 2014 3:16AM
  • Valen_Byte
    Valen_Byte
    ✭✭✭✭✭
    ✭✭
    No, I'd probably leave the game.
    Valen_Byte wrote: »
    Valen_Byte wrote: »
    I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.

    And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.

    10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?

    Zos has never confirmed and kind of numbers. So all estimates are speculation at best.

    average wage of a game dev is $84,000 a year. That equals $7,000 a month.

    According to linked in they have 200 developers. Possibly more I don't know.

    200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.

    I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.
    Barik wrote: »
    Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
    Fix a bug and management says they have 6 hours.

    The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.

    For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster


    500 people average at 80k a year = 3.3 million a month

    Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.

    I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.

    Ok lets go with your made up numbers just for fun.

    So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.

    Ok how are my numbers made up?
    http://www.indeed.com/salary/Game-Designer.html

    Money they received to Develop ESO 300 million also goes towards what they did for the 7 years prior to release not 300 million since release.

    $84,000 a year x 200 devs x 7 years 117,600,000 which is over half the budget right there.

    Money ZOS got for Developing Oblivion $0
    Money ZOS got for Developing Fallout 3 $0
    Money ZOS got for Developing Skyrim $0

    Because ZOS did not develop any of those games

    Zen and bathesda are the same company. Yes they made a little money on those games.

    84k a year is a guess on your part.

    200 devs is a guess on your part.

    So, ya...made up numbers.

    They dont need our sub money to keep this thing going month to month. If that were the case, we would have wen F2P already. No business can run month to month.

    As for your link...I make 2x what it says I make. Therefore, it is not a reliable source.
    Edited by Valen_Byte on December 16, 2014 3:24AM
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • dharbert
    dharbert
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    kewl wrote: »
    Paying more money for a product does not guarantee it will be better. It only guarantees you pay more money.

    Kind of like paying a little extra to Amazon to put a "fragile" label on your purchase. It just means that the person handling your purchase will be extra careful and only toss it into the truck instead of drop-kicking it in there like he usually does.
  • Barik
    Barik
    ✭✭✭
    Yes, as long as it was implemented well.
    Valen_Byte wrote: »

    So are you saying that if ZoS had an extra 40 million dollars to spend they wouldn't know how to put it to good use to benefit the players?
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Valen_Byte wrote: »
    Valen_Byte wrote: »
    Valen_Byte wrote: »
    I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.

    And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.

    10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?

    Zos has never confirmed and kind of numbers. So all estimates are speculation at best.

    average wage of a game dev is $84,000 a year. That equals $7,000 a month.

    According to linked in they have 200 developers. Possibly more I don't know.

    200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.

    I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.
    Barik wrote: »
    Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
    Fix a bug and management says they have 6 hours.

    The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.

    For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster


    500 people average at 80k a year = 3.3 million a month

    Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.

    I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.

    Ok lets go with your made up numbers just for fun.

    So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.

    Ok how are my numbers made up?
    http://www.indeed.com/salary/Game-Designer.html

    Money they received to Develop ESO 300 million also goes towards what they did for the 7 years prior to release not 300 million since release.

    $84,000 a year x 200 devs x 7 years 117,600,000 which is over half the budget right there.

    Money ZOS got for Developing Oblivion $0
    Money ZOS got for Developing Fallout 3 $0
    Money ZOS got for Developing Skyrim $0

    Because ZOS did not develop any of those games

    Zen and bathesda are the same company. Yes they made a little money on those games.

    84k a year is a guess on your part.

    200 devs is a guess on your part.

    So, ya...made up numbers.

    They dont need our sub money to keep this thing going month to month. If that were the case, we would have wen F2P already. No business can run month to month.

    As for your link...I make 2x what it says I make. Therefore, it is not a reliable source.

    We're the best kept secret in the gaming industry… But, seriously, we're the online game development studio of ZeniMax Media, who also owns Bethesda Softworks.

    Now if your talking about where they said

    ZeniMax Media recently announced a $300 million investment from Providence Equity Partners, and of course the massive success of The Elder Scrolls IV: Oblivion and Fallout 3 only adds to the assets that helped fund ZeniMax Online. Suffice it to say, we're covered.

    The profits went to Zenimax Media who then chooses what to do with the money. They also own ID Software, Arkane Studios, Machine Games,Tango Gameworks, and BattleCry Studios.

    Not the same people just owned by the same people. Like saying Taco Bell and Pizza Hut are the same because they are owned by Yum Brands.

    200 devs is what it said on linked in which is better than any number that you have shown. Oh that's right you haven't.

    $84,000 is the average no what 1 person makes. Which I showed by the link which is better than what you linked.Oh that's right you didn't.

    Edited by ers101284b14_ESO on December 16, 2014 3:39AM
  • Valen_Byte
    Valen_Byte
    ✭✭✭✭✭
    ✭✭
    No, I'd probably leave the game.
    Valen_Byte wrote: »
    Valen_Byte wrote: »
    Valen_Byte wrote: »
    I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.

    And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.

    10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?

    Zos has never confirmed and kind of numbers. So all estimates are speculation at best.

    average wage of a game dev is $84,000 a year. That equals $7,000 a month.

    According to linked in they have 200 developers. Possibly more I don't know.

    200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.

    I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.
    Barik wrote: »
    Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
    Fix a bug and management says they have 6 hours.

    The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.

    For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster


    500 people average at 80k a year = 3.3 million a month

    Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.

    I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.

    Ok lets go with your made up numbers just for fun.

    So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.

    Ok how are my numbers made up?
    http://www.indeed.com/salary/Game-Designer.html

    Money they received to Develop ESO 300 million also goes towards what they did for the 7 years prior to release not 300 million since release.

    $84,000 a year x 200 devs x 7 years 117,600,000 which is over half the budget right there.

    Money ZOS got for Developing Oblivion $0
    Money ZOS got for Developing Fallout 3 $0
    Money ZOS got for Developing Skyrim $0

    Because ZOS did not develop any of those games

    Zen and bathesda are the same company. Yes they made a little money on those games.

    84k a year is a guess on your part.

    200 devs is a guess on your part.

    So, ya...made up numbers.

    They dont need our sub money to keep this thing going month to month. If that were the case, we would have wen F2P already. No business can run month to month.

    As for your link...I make 2x what it says I make. Therefore, it is not a reliable source.

    We're the best kept secret in the gaming industry… But, seriously, we're the online game development studio of ZeniMax Media, who also owns Bethesda Softworks.

    Now if your talking about where they said

    ZeniMax Media recently announced a $300 million investment from Providence Equity Partners, and of course the massive success of The Elder Scrolls IV: Oblivion and Fallout 3 only adds to the assets that helped fund ZeniMax Online. Suffice it to say, we're covered.

    The profits went to Zenimax Media who then chooses what to do with the money. They also own ID Software, Arkane Studios, Machine Games,Tango Gameworks, and BattleCry Studios.

    Not the same people just owned by the same people. Like saying Taco Bell and Pizza Hut are the same because they are owned by Yum Brands.

    200 devs is what it said on linked in which is better than any number that you have shown. Oh that's right you haven't.

    $84,000 is the average no what 1 person makes. Which I showed by the link which is better than what you linked.Oh that's right you didn't.

    Ok now we have run out of intelligent things to say and our numbers that we made up didn't prove our point so now we shall just start insulting each other.

    So...you win...they have no money and if there are only 10k subs...we are all doomed.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Barik
    Barik
    ✭✭✭
    Yes, as long as it was implemented well.
    Zeg0ta wrote: »
    Isn't that why I pay $15 a month already for them to maintain servers and create new content

    Yes but if they higher more employees than it could speed up the time it takes for them to fix the small issues with the game thereby freeing up more experienced employees to work on new content.

  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Valen_Byte wrote: »
    Valen_Byte wrote: »
    Valen_Byte wrote: »
    Valen_Byte wrote: »
    I honestly don't think money is the issue. I think the issue is the devs being overworked, bad upper management insane deadlines and things like that.

    And if the game only had 10k players there is no way it would have survived and would of already been shut down so not sure where you got your info.

    10k subs is still 150,000.00 a month. Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing) More than enough to keep 2 servers going. I got my number from years of experience in the gaming world. Look at PVP alone. The main campaign only holds 1200 players and it is not always full. None of the other campaigns have ever been full. So why would you think there are 700k subs?

    Zos has never confirmed and kind of numbers. So all estimates are speculation at best.

    average wage of a game dev is $84,000 a year. That equals $7,000 a month.

    According to linked in they have 200 developers. Possibly more I don't know.

    200x7,000 1,400,000 in Dev salaries. That is just for developers not testers, not customer service, not bills, not cost of running and maintaining servers.

    I don't care how much backing you have there is no way that 10,000k would keep this a float. If they really had that few players they would have already been scrambling to either A. change business model B. Hurry up and get console release out. They don't seem to be in a hurry on either one.
    Barik wrote: »
    Hiring extra people isn't going to matter if you have crazy expectations. I mean every 6 weeks for an update was just insanity. Hiring another 100 game testers to find bugs wont matter if the devs don't have time to actually fix it. Hiring another 100 devs to fix stuff won matter if its going to take 2 weeks to
    Fix a bug and management says they have 6 hours.

    The fact is that the every 4-6 weeks wasn't just ambitious it was freakin insanity. That's why I don't mind this next update taking longer. I hope they look at their development cycle and change it.

    For the number of game testers, devs, management etc they had it might have been impossible. But if they hired 500 more people it would defintly make it go faster


    500 people average at 80k a year = 3.3 million a month

    Not always. Having more people does not always mean faster work. Having not enough can cause things to slow down but having too many will not help. In fact having 500 extra who have no idea what the heck was done, is going on, or understanding could actually slow the process down. Now if they Hired 500 more people to produce new content then maybe we could get the content faster but I don't think it would cause less bugs.

    I just don't see any way more developers is going to make up for bad development cycle. But hell I don't work there so maybe it could. I do think $15 a month is cheap and with inflation and everything by games overall should cost more than what they do but that is a whole different topic.

    Ok lets go with your made up numbers just for fun.

    So, 1.4m...they could run Zos for 18 months without a single sub. They where given 300m. Plus the money they made from Oblivion and Fallout 3....its not like they came into this thing broke. They could suffer extremely low numbers for quite a while before the needed to panic.

    Ok how are my numbers made up?
    http://www.indeed.com/salary/Game-Designer.html

    Money they received to Develop ESO 300 million also goes towards what they did for the 7 years prior to release not 300 million since release.

    $84,000 a year x 200 devs x 7 years 117,600,000 which is over half the budget right there.

    Money ZOS got for Developing Oblivion $0
    Money ZOS got for Developing Fallout 3 $0
    Money ZOS got for Developing Skyrim $0

    Because ZOS did not develop any of those games

    Zen and bathesda are the same company. Yes they made a little money on those games.

    84k a year is a guess on your part.

    200 devs is a guess on your part.

    So, ya...made up numbers.

    They dont need our sub money to keep this thing going month to month. If that were the case, we would have wen F2P already. No business can run month to month.

    As for your link...I make 2x what it says I make. Therefore, it is not a reliable source.

    We're the best kept secret in the gaming industry… But, seriously, we're the online game development studio of ZeniMax Media, who also owns Bethesda Softworks.

    Now if your talking about where they said

    ZeniMax Media recently announced a $300 million investment from Providence Equity Partners, and of course the massive success of The Elder Scrolls IV: Oblivion and Fallout 3 only adds to the assets that helped fund ZeniMax Online. Suffice it to say, we're covered.

    The profits went to Zenimax Media who then chooses what to do with the money. They also own ID Software, Arkane Studios, Machine Games,Tango Gameworks, and BattleCry Studios.

    Not the same people just owned by the same people. Like saying Taco Bell and Pizza Hut are the same because they are owned by Yum Brands.

    200 devs is what it said on linked in which is better than any number that you have shown. Oh that's right you haven't.

    $84,000 is the average no what 1 person makes. Which I showed by the link which is better than what you linked.Oh that's right you didn't.

    Ok now we have run out of intelligent things to say and our numbers that we made up didn't prove our point so now we shall just start insulting each other.

    So...you win...they have no money and if there are only 10k subs...we are all doomed.

    I never said they had 10k subs. I said if they had 10k subs they would have already shut down. Your the one saying my numbers are made up while providing absolutely no sources or any proof that my numbers where just pulled out of my butt. Where as I showed you where I got my numbers from.

    You where the one throwing insults first. I usually don't respond to insults but c'mon if your going to argue at least have something to back up the argument.
    Edited by ers101284b14_ESO on December 16, 2014 3:47AM
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just please, no. ZOS should be able to produce a solid product on what we pay them. They committed to the 4-6 week cycle and they need to learn to develop within that cycle. If they need to change that cycle to 6-8 weeks, then so-be it, that would be understandable if they can actually deliver on that promise.

    I am pretty happy with the progress they have made thus far and think ESO is coming along well. Yes, there are things I would like to see that aren't even a consideration at this point, but that's the nature of this type of game. If ESO continues to grow at the pace it's growing I will be more than happy to pay my $15 over the next decade to support it's continuation.

    But that $15 should be plenty... for now.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Misa
    Misa
    ✭✭✭
    Maybe... (leave answer below)
    This wouldn't work, if they started charging even more for "faster updates" they would have to leave it up to the players what should be in these faster updates, and I doubt we will find it easy to all agree, people will leave because they didn't get what they felt they paid for
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Valen_Byte wrote: »
    There is no way there are 700k people playing currently. More like 10k.

    Probably not, there is probably around 100k players.

    When you are in a faction you are only seeing 1/3 of the population (unless you are EP, then you probably see a lot more. Thats also not counting the shards.
    ~Thallen~
  • Razzak
    Razzak
    ✭✭✭✭✭
    No, I'd probably leave the game.
    Valen_Byte wrote: »
    There is no way there are 700k people playing currently. More like 10k.

    Yes, that's the perception you get from playing.
  • Leo_of_Adamantine
    Leo_of_Adamantine
    Soul Shriven
    No, I'd probably leave the game.
    I really want this game to functional ASAP , but I get the feeling throwing more money at it is not gonna work. ZOS and its people are still learning it seems, I don't think anything we do will affect that, plus honestly 15 a month is already steep for the condition the game is in (Lag, constant crashing)
  • kongkim
    kongkim
    ✭✭✭✭✭
    Valen_Byte wrote: »
    There is no way there are 700k people playing currently. More like 10k.

    Lol da 10k is nothing. There are alot more then that.
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