200 million dollars was their initial budget. MONSTER budget. And you have to buy the game AND pay a sub.
HELL NOES.
e.chiesa73b16_ESO wrote: »200 million dollars was their initial budget. MONSTER budget. And you have to buy the game AND pay a sub.
HELL NOES.
You shouldn't mind at all of their big budget. That money is theirs and theirs alone and don't give you any more right to complain about their business model (that is buy the game and play a sub)
So are you saying that if ZoS had an extra 40 million dollars to spend they wouldn't know how to put it to good use to benefit the players?
Isn't that why I pay $15 a month already for them to maintain servers and create new content
dwemer_paleologist wrote: »if they balance the classes, and make my stamina nightblade do equal damage and equal survivability in pvp just like the dragonight, then yes i would definately pay $5.oo a month more with no complaints.
dwemer_paleologist wrote: »if they balance the classes, and make my stamina nightblade do equal damage and equal survivability in pvp just like the dragonight, then yes i would definately pay $5.oo a month more with no complaints.
dwemer_paleologist wrote: »if they balance the classes, and make my stamina nightblade do equal damage and equal survivability in pvp just like the dragonight, then yes i would definately pay $5.oo a month more with no complaints.
most average stamina bow nightblades I know out dps most average DK's i know
But ZeniMax Media owns both Bethesda and Zenimax Online Services, I don't think Bethesda is funding anything here.Valen_Byte wrote: »Let alone the money Zos gets or got from Bathesda. (lets not forget there is Bathesda money backing this whole thing)
Considering there are around 700k people playing ESO that could be 3.5 million dollars in one month. That extra money could than be used to higher more people to speed up improvements and production to the game.
We could have more content faster and improvement to things faster such as better UI, horse ai, less lag, more graphics options, less bugs, or even user-requested improvements that don't effect gameplay.
They don't need more money, they need better management.