seneferab16_ESO wrote: »I would like a Toggle slot for summons and toggles.
I would also like a Trophy slot for trophies and passive pets.
With all due respect to our resident necromancers I see no point in recovering this ground.
What I *would* like to have is a way to save skill bar setups, because stopping to drag the same sets of abilities across my two bars every few encounters doesn't exactly feel 'strategic'
Lord_Kreegan wrote: »Weapon swap doesn't work reliably, thus five slots isn't enough for any real versatility. A player can't RELIABLY swap from AoE to single target skills, or from fighting skills to healing skills, or from crowd control to damage dealing, or buffing/debuffing to combat, or whatever combination you want. This means a lot of skills simply aren't going to be used, even though they're beneficial, because their use takes up slots needed for more crucial skills.
In addition, a lot of skills' effects cease to function as soon as you swap the bar to get different skills.
As a "for instance", a Daedric pet-user has to have the ability bar up with the pet slots or the pets despawn, either precluding weapon swap or forcing the player to have the pets on both bars. So, a player using both Daedric pets effectively only has three slots, if he's going to trust weapon swap, or six if he doesn't.
It's a flawed system. Period. Like so many other things in game, it appears to have not been thought out very well.
No. You start this and pretty soon the game is just like WoW, with a UI that looks more like a control panel on the Enterprise than a fantasy game. I don't know how WoW players even know that they're playing a fantasy anymore. Looks more like a flashy spreadsheet in all the videos. But as awful as WoW graphics are, it's probably for the best to obscure them as much as possible.