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Would you like extra slots on the ability bar?

  • Mordria
    Mordria
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Dangit! I meant to pick "other suggestions" It's way too early.

    1-5 obviously are my abilities. I have changed 6 to my ultimate because I was always accidentally hitting whatever it was set as default. I would like 7,8,9 and 0 for potions.
  • Tabbycat
    Tabbycat
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I remember when playing GW1 you had 8 slots on your bar (only one could be an elite skill). It was a lot of fun creating builds around that.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Barik
    Barik
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    No
    How about you can have 7-8 slots on an ability bar but than you can't switch to your 2nd bar
    Edited by Barik on December 14, 2014 3:17PM
  • TequilaFire
    TequilaFire
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Put me in the group that just wants toggles handled differently so they aren't required on both bars.
  • Ajantear
    Ajantear
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    No
    No. I like having to plan a build. Also I don't want this to be any more of another WoW clone than it already is. I'm sick of cookie cutter MMOs. If you don't like it not being WoW, go play WoW.
  • TheLaw
    TheLaw
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    No
    I would like a Toggle slot for summons and toggles.

    I would also like a Trophy slot for trophies and passive pets.

    Why? Then everyone one would be forced to use a summon or toggle-able ability.

    We have enough ability slots as is, managing magika and stamina with another ability would only be harder.
    -= Shahrzad the Great |Sorc| =-
  • SteveCampsOut
    SteveCampsOut
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Yes we should have combat slots and passives/summons slots for mage light, pets and other non-damaging effects.
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

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  • Lord_Kreegan
    Lord_Kreegan
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    Weapon swap doesn't work reliably, thus five slots isn't enough for any real versatility. A player can't RELIABLY swap from AoE to single target skills, or from fighting skills to healing skills, or from crowd control to damage dealing, or buffing/debuffing to combat, or whatever combination you want. This means a lot of skills simply aren't going to be used, even though they're beneficial, because their use takes up slots needed for more crucial skills.

    In addition, a lot of skills' effects cease to function as soon as you swap the bar to get different skills.

    As a "for instance", a Daedric pet-user has to have the ability bar up with the pet slots or the pets despawn, either precluding weapon swap or forcing the player to have the pets on both bars. So, a player using both Daedric pets effectively only has three slots, if he's going to trust weapon swap, or six if he doesn't.

    It's a flawed system. Period. Like so many other things in game, it appears to have not been thought out very well.
  • chuckanarb14_ESO
    Yes (Discuss how many in comments if you have a specific amount in mind)
    one more would be nice two more would be heaven
  • MornaBaine
    MornaBaine
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Blud wrote: »
    Zarman wrote: »
    Yes, I would like 2 more spots, and 2 more on top of that for dedicated quickslots, because the wheel sucks

    The wheel does suck, absolutely. Did you know you can get a mod for that till ZOS fixes it?

    Remind me which one that is because I desperately need it. I gave up leveling Alchemy because I don't use anything but a health pot. I HATE that freakin' stupid wheel!!!!
    Edited by MornaBaine on December 14, 2014 10:14PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Zorrashi
    Zorrashi
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    No
    5 slots plus an ult is very highly manageable and the need for it to be tweaked/customized really adds to the strategy aspect.

    The limited ability bar was created in part because of the lack of cool downs. Where other MMOs use cool downs as a control factor that only allowed players to use abilities for a limited amount of time, ESO had to create a new one by way of limiting the amount of abilities able to use at any one time.

    I would suppose adding one or maybe two more slots would be harmless enough....but personally, five seems like enough. (I also appreciate the weapon swap, though the performance and quickness of it could be better. But I do like the fact I can switch from my stamina based bow skills to my magica based staff skills on mid-combat most of the time.)
  • Arandear
    Arandear
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I am happy with it as it is, but I also wouldn't mind 1 extra on there! Feel it could unbalance thing's though in some sort of way if you get my meaning. Just my opinion though.
  • Exarch
    Exarch
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    With all due respect to our resident necromancers I see no point in recovering this ground.

    What I *would* like to have is a way to save skill bar setups, because stopping to drag the same sets of abilities across my two bars every few encounters doesn't exactly feel 'strategic'
  • SteveCampsOut
    SteveCampsOut
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Exarch wrote: »
    With all due respect to our resident necromancers I see no point in recovering this ground.

    What I *would* like to have is a way to save skill bar setups, because stopping to drag the same sets of abilities across my two bars every few encounters doesn't exactly feel 'strategic'

    I was just going to say it would be nice to have macros that would load saved sets to our skill bar. I'd settle for that ability even!
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
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    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
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    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • born2beagator
    born2beagator
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    No
    Absolutely not as it would make it impossible to play with my xbox controller. I will cancel my subscription if I cannot play with a controller. Using the arrow keys and mouse kills my hands and I am not going to give myself RSI for a game.
  • Draxys
    Draxys
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I don't want any more active ability slots, but adding one or two slots for toggles could potentially open up new builds and playstyles.
    2013

    rip decibel
  • timidobserver
    timidobserver
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    No
    Eh, only if more skills are added to justify the need for another slot.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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  • Razzak
    Razzak
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    @OP: you asked the wrong question. Many of those that voted no, are under the impression that "more" means "a lot". Many see this as an attempt to make ESO's skill bar look like Wow's. And since ESO's whiteknights are especially capable of seeing ESO in black and white, you get such reactions.
  • nalimoleb14_ESO
    nalimoleb14_ESO
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Especially because they're some abilities that need to be slotted on both bars, like Mages Light, which pretty much leaves you with less slots for other skills.
  • k9mouse
    k9mouse
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    No
    I like the fact that we have to think what skill(s) that we want. We have to THINK how want that buff, pet, etc when change weapon (aka use a slot up) or should leave off for a different skill? I like the current system. We do not need 100 of hot bars. What is wrong with thinking what skills we want? We do not need to be spoon feed and have every skill to us at any time to us. I do not like that about WoW or it's clones.

    Keep the hot bar (5+1) as is.
  • MrGhosty
    MrGhosty
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I voted yes and would like to personally see two more slots added to the ability bar. There would be a limitation to this though, I would like to see these new ability slots be used for utility spells like Evil Hunter, Magelight, Alliance War abilities.

    I feel like they would better round out the builds and for those who can't reliably weapon swap.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    No
    Weapon swap doesn't work reliably, thus five slots isn't enough for any real versatility. A player can't RELIABLY swap from AoE to single target skills, or from fighting skills to healing skills, or from crowd control to damage dealing, or buffing/debuffing to combat, or whatever combination you want. This means a lot of skills simply aren't going to be used, even though they're beneficial, because their use takes up slots needed for more crucial skills.

    In addition, a lot of skills' effects cease to function as soon as you swap the bar to get different skills.

    As a "for instance", a Daedric pet-user has to have the ability bar up with the pet slots or the pets despawn, either precluding weapon swap or forcing the player to have the pets on both bars. So, a player using both Daedric pets effectively only has three slots, if he's going to trust weapon swap, or six if he doesn't.

    It's a flawed system. Period. Like so many other things in game, it appears to have not been thought out very well.

    I use swap several times a fight quite often. Works for me.

    Wait till you have hard choices. My Vampire Witch's dps bar only has room for one weapon.
  • Heruthema
    Heruthema
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Just add a dedicated slot that applies to both bars for things like mage light. Or make those type of abilities apply to both bards regardless of where they reside so that they only take one slot. In other words once toggled it is on until toggled off.
  • Izzban
    Izzban
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    No
    Even one more slot changes the dynamic of PVE and PVP so much that the devs will have to make a balance pass for all skills.

    Seriously, think about what you are asking for.

    For example, Innerlight is balanced by requiring 20% of all available ability slots if weapon swapping will be used. If players have increased ability slots, this skill will be far more OP than it already is and will require balancing.

    Many skills are balanced according to how they can be placed on the hotbar. Increasing the number of skill slots will require a balance pass on all skills.

    Increasing the number of skill slots will require a balance pass on all skills.

    You are welcome to ask for whatever you want. I will never support spending development time on changing a fundamental mechanic of the game. I prefer to, and I know this sounds like sound reasoning, play games that cater to my preferred playstyle instead of trying to change the fundamentals of every game I want to play.
  • Pmarsico9
    Pmarsico9
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    No
    Absolutely not.

    I prefer having access to a massive amount of builds simultaneously. And I don't think it can be balanced logically if they start loading up with additional slots.

    If they go beyond 10 plus two ults, you are inviting more issues. Just adding one slot could break everything.

    I am terrified just thinking about what Dragon Knights with just one extra slot on each weapon would look like. Literally.
    Edited by Pmarsico9 on December 15, 2014 8:40PM
  • Pallmor
    Pallmor
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    No
    No. You start this and pretty soon the game is just like WoW, with a UI that looks more like a control panel on the Enterprise than a fantasy game. I don't know how WoW players even know that they're playing a fantasy anymore. Looks more like a flashy spreadsheet in all the videos. But as awful as WoW graphics are, it's probably for the best to obscure them as much as possible.
  • Pmarsico9
    Pmarsico9
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    No
    Pallmor wrote: »
    No. You start this and pretty soon the game is just like WoW, with a UI that looks more like a control panel on the Enterprise than a fantasy game. I don't know how WoW players even know that they're playing a fantasy anymore. Looks more like a flashy spreadsheet in all the videos. But as awful as WoW graphics are, it's probably for the best to obscure them as much as possible.

    LOL +1

    Awesome. Yes, when I quit, my UI looked like NORAD TACCON
  • Sylvyr
    Sylvyr
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    at least one if not 2. most skills for a build are constant but a lot are situational/buff toggle - like PvP skills, fighters guild hunter stuff, etc.

    I use a gambit of "utility" skills that I swap in and out from the skill menu, like siege shield when on a wall or evll hunter when going into an undead delve. It'd be nice to minimize the amount of time having to swap them in and out all the time and having to somewhat relearn what buttons do what.

    In other words anyone who swaps skills in and out does it because they are adapting to the situation and will keep on doing this because it is valuable, it's just a pain in the ass.
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  • Sacadon
    Sacadon
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    When playing my NB, it would be nice to have a few more, but in no way do I've an issue with the way it is now. As I always say, more than I could possibly ever need is exactly what I need.
    Edited by Sacadon on December 15, 2014 11:37PM
  • Iluvrien
    Iluvrien
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    No
    No. I can understand why people might ask for this. However, weapon swap works for me, and once I had settled on the basic skills required for my Single Target vs. AOE everything I have tried since hasn't been an issue.

    I am probably woefully underpowered with regards to Trials or PvP but for solo PvE and grouping for fun Dungeon runs with my guildmates? No problems whatsoever.

    ...I also wouldn't like to see the rebalancing they would have to undertake if they did this.
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