Can I just comment about the increasingly curious moderation here, where references to a quitting user's inventory get removed, but "sucks balls" is allowed to remain in the op.
Don't get me wrong, I have no objection to the term, and said much worse about the 1st Harvester that wiped me, it's the application and interpretation of tos is so strange here.
And I deal with Harvesters with ground aoe or shield bashing them into submission.
firstdecan wrote: »Can I just comment about the increasingly curious moderation here, where references to a quitting user's inventory get removed, but "sucks balls" is allowed to remain in the op.
Don't get me wrong, I have no objection to the term, and said much worse about the 1st Harvester that wiped me, it's the application and interpretation of tos is so strange here.
And I deal with Harvesters with ground aoe or shield bashing them into submission.
There's nothing curious about it. Zeni edits comments in two circumstances
1 - When someone is less than flattering about the game, and they think reading it may affect other players choices in buying \ subscribing. This includes setting an overly negative tone in the forums.
2 - When what is said may have criminal \ civil legal ramifications. Basically something they can get sued for.
So, if you say that Harvesters "suck balls" it's OK, because you're just venting about a particular mob. And in this case it's true, harvesters do suck balls. They suck those little balls they create and then get all their life back. Even if you think they're easy to kill, Harvesters still suck balls. It's just their mechanic.
Now, if you were to say a specific player sucks balls or the game in general sucks balls (which it doesn't), that would get edited. It doesn't set a productive tone for communication with other players or improvement of the game.
There's plenty of advice here on how to deal with the Harvesters, but the question I have to ask is why do Harvesters suck so much? If they get their hands on their little balls, they can go back to full health, which is the most annoying part of dealing with harvesters. Maybe if Harvester's didn't suck so much, like each ball could restore 15%-20% of its missing health, then the fact that Harvesters suck balls wouldn't make them completely suck balls. They would be challenging without being overwhelmingly frustrating.
OtarTheMad wrote: »Did the OP just seriously rage quit over a Harvester? lol... okay. Like people have said, just ask for help if you're having trouble... especially if you're in a guild, most guild members are always willing to help another.
Lord_Kreegan wrote: »dylanjaygrobbelaarb16_ESO wrote: »The problem is a harvester is not difficult content lol give me a break. The only semi hard one was doshia which you already nerfed to the point of hand holding... Second play I killed before first set of orbs! Really! The best advice is to use different tactics. If you keep dying try different tactics, different abilities, learn mechanics. There are sooooo many skill points you are EXPECTED not to be a one trick poney. People already explained the mechanics here so I won't, but next time consider that perhaps you should change before the whole game needs to be changed; lots of things need tweeks but we should always do as much as we can to adapt before whipping out our entitlement
Uh, with respect to Doshia... that quest came along at what? Level 8 or so? At which point you had how many skill points?
At that point you WERE a one-trick pony... Back at release, If you hadn't selected a class with AoE, you had a snowball's chance in hell of beating her.
So, set aside the elitism... next time consider that perhaps you should change and be just a tad less arrogant.