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I don't understand people who want Solo Content

  • Cillion3117
    Cillion3117
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    You don't have to understand why people like to solo in a MMO. I don't understand how some people eat broccoli. I don't hate on them for it, I just wouldn't do it myself.
  • lorien1973
    I'm of the mind that all content should be soloable - just the difficulty raises:

    solo quests - painfully easy
    solo delves - easy
    public delves - moderate
    group dungeons - hard
    12 player dungeons - very hard

    So you can keep your level of skill necessary, while allowing for everything to be soloable. If you want to group up for the above; fine. If you don't..it's still beatable if you are good enough and your build can counter what's coming at you.

    Why is it inherently better to have 12 people fight something (11 being told where to stand and what to do) rather than you trying to figure out a skill/weapon loadout that works for a given fight. I'd argue that, beyond the herding cats level, doing something alone that is incredibly challenging is harder than having 11 safety nets who can resurrect you if you foul up.

    This game, in particular, has the problem that once you reach VR14, you have immediate access to much of the best possible gear - except for 3 pieces (ring/ring/neck) which are harder to obtain. The motivation to repetitively run the 'raids' or whatever they are called here doesn't exist. Plus, given that AA and Hel Ra are so ridiculously easy, they almost serve no point at all. They are not challenging in any sense of the word.

    AA = stand here, kill add, kill boss, block stupid weapon that eats your face.
    HR = don't stand shield throw or where he lands.

    Yeah, that requires a group. (sarcasm) Those could easily be redesigned to allow for a single person. Seriously what boss in AA for example, really has any sort of group mechanic to it? Any of them?

    Most of the "group" content in this game doesn't really require a group at all. It's just a numbers game that is created to make the fights last forever if less than 4 are added. Or 4 people need to stand on these plates. With very minor tweaks, even bosses that "require" a group could be made to be solo'ed. Especially the craglorn quests.

    And I do understand that if you make it all soloable, people will chew thru it quicker which puts more pressure on devs to pump out content. That is where making the delves/etc longer more random, etc comes into play. With probably minor tweaks, you could make all the zones level with your character in an "adventure" mode - and they could generate random quests in each zone for you to do. Kill the "skull" bosses on VR14 in auridon or something like that.
  • SteveCampsOut
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    You don't have to understand why people like to solo in a MMO. I don't understand how some people eat broccoli. I don't hate on them for it, I just wouldn't do it myself.

    You'd like my Broccoli! It has Extra Cheese on it! :open_mouth::p
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  • Zorvan
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    Nestor wrote: »
    Do you guys really not understand what a MMO is?

    I understand it perfectly.

    MMO means Massive Multiplayer Online. Where is Group in that description? It's not even in RPG, which stands for Role Playing Game.

    MMO's can allow for group play, does not mean it's required or even has to be part of the game. All it means is your playing the game with others around on the same server as you.

    No, you obviously don't understand what a MMO is, the focal point of a MMO is grouping and playing with others not just them being there. If you want to play solo go play a solo game.

    Sorry, you don't understand. This is our neverending singleplayer game. You're just moderately advanced AI as far as we're concerned.
    I've been muted since November 2017 because of the whiny crybabies on this forum and the liberal ZOS employees coddling them.
  • AngryNord
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    I don't understand how some people eat broccoli.

    It makes your farts much better.
  • Tonturri
    Tonturri
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    This is our neverending singleplayer game. You're just moderately advanced AI as far as we're concerned
    This deserves to be in someone's signature.
  • Wolfshead
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    You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?

    You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.

    If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    In one way i understand both side but you have reminder that not everyone can play on prime time and always you can say what you want about blizzard but the have manage to so the have both content to group and solo player and even if it is mmo you as player should have choose do thing in group or do solo thing in honest it is not always i want to be group sometime it is nice do thing by yourself as well.

    But this force thing ZoS have is some what stupid it wont hurt if add solo content also not just group content but the keep good thing in group content for if you are in group you should get reward for it but the should also think little about them who don't always have friend or guild that can help them with group content.
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  • Tonnopesce
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    ????????????what???????????????

    If i'm not wrong EVRY mmo has a part called pve and a main storyline,
    the storyline in most mmo's is personal and is supposed to make you feel like a hero and the pve ( not the group focus part) is doable alone in most of the games i've played.

    Imo craplorn messed up evrithing it was a group zone but you need it in order to do the final vr levels so people where asking for new solo zones not for play a single player TESO with people around but in order to archive the max levels.

    This game is designed a little different from others while you have a TES part to level and with a good storyline they have tried to insert MMO exclusive elements (the two parts are not balanced i wanted more of both).
    They have done a good job in this game is not polish and it miss some elements in both sides but the overall is good, i've choosed to play it for the teso lore and now when i play single player games i feel alone and way too strong, now i like mmo's but i love solo zones for the related story.

    Is confusing but is like this game a little bit of all,trust me when the justice finally will release with the thieves guild and the dark brotherhood a lot more solo players will come into this game and while they can cry for the lack of soloable parts they will bring life (and money in zos poket) for us who like both sides of the game so..... welcome solo content!!!!
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  • Knootewoot
    Knootewoot
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    I love mmo's. I just don't want to group for all quests. I want to do them at my leisure. Mostly when i group people skip all narrative or don't read. I want the normal quests to be solo. I do want to group for dungeons or raids. And i want PvP which involves other players.

    If mmo means for you "group for everything" fine. For me mmo means i see other people running around i can interact with and i can choose whether to group or not. Of course certain activities like the trials and some dungeons require a group and they should be. But the main quest line in Craglorn was better of as a solo experience. The phasing sucks.
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  • Koensol
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    LonePirate wrote: »
    The core problem here is ZOS' all or nothing approach to content. If ZOS wants to succeed, then they need to build on the successes of the 1-50 zones and the stuff people actually like about Craglorn (the Arena and Trials). Any new zone should contain quests and delves for solo players as well as Undaunted dungeons and Trials for group players. If ZOS also added world bosses and scaled all delves and dungeons to correspond to the number of people in the group (from 1-whatever), then that would be even better.
    Please speak for yourself. I actually like doing the group dungeons/delves in craglorn together with my guild mates. Not everyone hates craglorn or the stuff in there.

  • justinbarrett
    justinbarrett
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    so many ignorant people so little time....on person said that tes is a console franchise...WTF is that guy smoking lol
    also as a pve player, I never ever asked for more content, I wish they would stop adding content and actually fix the flaws that are there, including the ones introduced every single patch....and mmo does not mean play with people it means people are playing in the same game space(think space time) it is not defined as grouping or pvp specifically...although those are bonuses. MMO could mean just to boos world life or the economy...I like to do dungeons etc, but grouping with random people tends to be a failure in nearly every situation, or you end up carrying the group. meh...in the end idc :)
  • 1ne2woBe
    1ne2woBe
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    We solo players just want it. Deal with it....
  • Nacario
    Nacario
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    I find OP shortsighted. Just because something is designed or explaindd in a certain way dowsnt mean it's the only way, or in this case; only way to be played. It's a static way of thinking and hinders progression and evolution of game systems. Being part of an mmo only expands you choices, personally I love walking around i Tamriel while I occasionally meet other players in my travels, it adds up to the world. While I dont talk with them its an own form of interaction single player games cannot provide through AI.
  • The_Sadist
    The_Sadist
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    I personally want both solo friendly and more endgame / raiding content. As everyone rightfully pointed out, an MMO doesn't mean every aspect of the game is group based, simply certain facets. I do agree endgame should predominately consist of raiding or other 'hard' content, but solo PvE is more enjoyable compared to PUGing Craglorn, in my opinion, and should be equally as viable.
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  • Gidorick
    Gidorick
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    Honestly, it's not that I don't WANT to do group content, it's that I CAN'T do group content.

    I have one friend I play with... and we have characters we play together and when we don't play together, we play alternates. I would absolutely love more people that would be willing to play like that but... alas.. it's just us.

    Whenever I find people I like to play with, they out-level me quickly because I don't play religiously. ESO is the game I've played most frequently and I'm playing maybe 4 times a week for maybe 3-4 hours each time.

    I would love it if ESO supported quest sharing for already completed quests and it allowed me to play with people that are well above or well below my level, but it doesn't.

    And the times I've tried to find a group AROUND my level, I spend an hour or more of my 3-4 hours practically BEGGING other players to group.

    MMOs don't support the way I play... so I'm pretty much stuck playing solo content.

    If Skyrim allowed me and my friend to play together, we wouldn't likely be playing ESO. THAT's why I don't "just go play Skyrim." And I'm willing to pay $15 a month to play this game, so having solo content will keep me subscribed a LOT longer than a new group dungeon will keep a player that plays for 6 hours a day, every day with tons of guildmates and friends.
    Edited by Gidorick on December 13, 2014 1:13PM
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  • Gidorick
    Gidorick
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    Nestor wrote: »
    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint.

    Even the 2,000 pound MMO gorilla in the room, WOW, is played mostly, if not almost completely, Solo by people.

    Let me explain to you the way leveling in WoW works.

    1-15 quests (solo)
    15-90 grinding dungeons with other people
    90 doing raids, endgame dungeons, endgame pvp all with other players.

    Really? Cool, so I could play the solo quests for free? WOW is free below level 20. I'll keep that in mind if I ever stop playing ESO.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • justinbarrett
    justinbarrett
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    that is the way some people play WoW, but that is not it's design or the way you MUST play it...I stopped playin wow because it just go told, but it is 100% PVE all the way to max level if that is how you want to play....you CAN PVP or Raid...or use dungeon finder..those are alternatives, not the core game....but who cares WoW IMHO sucks..lol
  • Kypho
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    MMO Game: Solo content+group content.

    Whats the problem? All can get what they wants.
    Edited by Kypho on December 13, 2014 3:53PM
  • CoasterGDO
    CoasterGDO
    Soul Shriven
    The game is mostly solo. From the beginning it was all up to me, the scrolls foretold it. Occasionally a couple relevant NPCs might come along and help or not, but my destiny was to save Tamriel myself, as per the scrolls. Not me and at least 3-11 of my friends or all destiny is thwarted, just me.

    I like grouping for PVP, or coordinating with groups even though solo. That's awesome, but by that time I'm max level and no progression depends upon it.

    I'm not much for dungeon groups and this is why... I enjoy the solo dungeons. They are somewhat repetitive, but still I like to immerse as much as possible in the surroundings and story. I even read the books on occasion, spending anywhere from 10 mins to an hour clearing one, however I feel at the time. I go with a groups, and we blast through, hitting only the high points and then out to do it again and again and again, and no matter how many times through it, I have almost no idea what the dungeon is, why it is, what's going on in there or why it matters that I am there. I can barely remember anything more than the dungeon boss, who may have survived almost a minute... If you're all about loot and high XP, great, have at it.

    There's room for both in the game and enough players to justify that a player can reach max level and progression with either.

    So now bring up the solo side of things to parity and all will be grand for everyone.
  • Zorvan
    Zorvan
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    Nestor wrote: »
    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint.

    Even the 2,000 pound MMO gorilla in the room, WOW, is played mostly, if not almost completely, Solo by people.

    Let me explain to you the way leveling in WoW works.

    1-15 quests (solo)
    15-90 grinding dungeons with other people
    90 doing raids, endgame dungeons, endgame pvp all with other players.

    Funny. How WoW worked for me:

    1.1-90 solo questing

    2.90 Reroll
    I've been muted since November 2017 because of the whiny crybabies on this forum and the liberal ZOS employees coddling them.
  • Hanokihs
    Hanokihs
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    I can explain why I hate groups and being in them; others may or may not agree, but my reasons are:

    1) I don't like being social. I'm not very good at conversation, and I typically have nothing to add to anything my group says or talks about. It's also the reason why it took so long for me to join a guild. That's not to say I don't like reading what other people say, but I always feel like I'm being a killjoy, and I'd rather not bother.

    2) I suck at this game. No, really; if someone's gonna die, I'll be the first to go. Nobody wants the guy who keeps faceplanting or keeling over to drag down their team, so I prefer to do things by myself. I'm not embarrassed about it - not everyone can be a master - but at least when I'm alone, I don't have to exasperate others, or fear being politely yelled at.

    3) Related to #2, I'm not a good strategist. I honestly couldn't explain the skills I use, or why I picked them; they just seem to work okay, most of the time, so that's what I use. I'm also bad at situational awareness. It's hard to pay attention to other people and how well they're doing, because it's easy for me to forget they're there.

    Ultimately, I'm just not a team player, and I think it's best for myself and other people if I avoid groups. There's a lot of learning for me to do, but once you hit vet levels, there's an expectation that people should know what they're doing. I don't. My lack of skill is fine, for me, but probably not for the other people I'd be teaming up with if I went the group route. For example, I do best in the public delves, where everyone is just in their own little world, racing to the boss to kill it and move on. There's no organization or planning - we just get in our hits and carry on. Easy-peasy, and it's likely that none of us will ever meet up again. If more group situations were like that, I'd totally be on board.
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