http://youtu.be/9TU43Yi5mAENice video Jack, there is another way to cancel the weapon swap as well which is to weapon swap > dodge roll. It ends up looking like you roll and swap at the same time and come out of the roll with your other weapon, it's an increadibly smooth animation when done right.
http://youtu.be/b-DnTDjOvsEhttp://youtu.be/b-DnTDjOvsE
here you go, I quickly recorded an exampleterrible quality however lol.
Yeah, sorry for the double post I was looking around the forums and thought my comment had glitched out after it was missing... then I realised you had posted twice.
Both of this make it broken: Just my class should have it and it should be easy to use.JackDaniell wrote: »
Aoife32001 wrote: »Even if everyone can do it, I personally still consider it a lame exploit. To each his own, though.
JackDaniell wrote: »
@ZOS_JessicaFolsom, @ZOS_GinaBruno
This is what the game has been boiled down to? Animation cancel in order to reach high DPS, players are hitting X amount of DPS on average so content is designed with that amount in mind. The game itself then has content requiring you to cancel aspects of the game in order to get past dps checks placed in the game...
Might as well remove the animations, since they're being cancelled any way. Not only is clipping endorsed but then promoted and expected. Expected by the game itself.
In fact that's a question, has anyone done any end game content recently with out any clipping at all? Block casting is animation clipping (not just for mages but for tanks too keep in mind), crushing shock and rapid strike builds rely on animation cancelling.
Is that part of the balance issue? That certain weapons can freely clip while others have forced animations? Does that mean in the future I'll be able to spam weave wrecking blow and heavy attacks like we can rapid strikes?
I'm just curious which way the goal lies, to balance and allow cancelling for all or to remove it from all?
Merlin13KAGL wrote: »At least, the DPS benefit from it will. You'll still be able to cancel, but expect to perform the second action only.
Merlin13KAGL wrote: »
@JackDaniell, @Whiskybob , @Kraven , I'm pretty sure animation cancelling will be going away with 1.6 and they new combat animations.
At least, the DPS benefit from it will. You'll still be able to cancel, but expect to perform the second action only.
See a ton of posts lately and it's apparent many of us are excited to see the Champion and Justice systems hit in January. From posts about balance issues to posts about gear sets, between posts about broken mechanics and posts about too easy/hard, there seems to be a general note and common theme of:
"The champion system will fix this!"
...
Champion system will completely change the game, Spell crafting will completely change the game. No denying it, but can anything live up to the amount of weight being placed on the shoulders of one little system?
Players who has been here since beta know about an long list of whines for totally irrelevant stuff.Really great job man. Animation canceling is actually one of the few things that ZOS got right.It does indeed make the combat be way less clunky . Unfortunately from what I have seen we can expect them to bow down to the flood of whines at some point.