The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
So basically you are saying anyone who is alone and encounters two enemies one of which is a vamp should automatically lose, not because he is a bad player, but because there is an ability X in the game he has no way to prevent.
Sorry but that's just bad game design. The victor should be determined by skill of the combatants, not by their numbers.
No, what I am saying is, there should be limits on what a single toon is capable of.
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
So basically you are saying anyone who is alone and encounters two enemies one of which is a vamp should automatically lose, not because he is a bad player, but because there is an ability X in the game he has no way to prevent.
Sorry but that's just bad game design. The victor should be determined by skill of the combatants, not by their numbers.
No, what I am saying is, there should be limits on what a single toon is capable of.
That limit, however, should be determined by the skill of that single toon compared to the skill of his enemies.
That limit should not be "you encountered two, and one of them is a vamp = you die regardless of player skills involved"
Because, besides the fact that this is complete cheese, it would force everyone to be a vamp, or suffer from this. I think there are enough vamps in pvp as it is.

The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
So basically you are saying anyone who is alone and encounters two enemies one of which is a vamp should automatically lose, not because he is a bad player, but because there is an ability X in the game he has no way to prevent.
Sorry but that's just bad game design. The victor should be determined by skill of the combatants, not by their numbers.
No, what I am saying is, there should be limits on what a single toon is capable of.
That limit, however, should be determined by the skill of that single toon compared to the skill of his enemies.
That limit should not be "you encountered two, and one of them is a vamp = you die regardless of player skills involved"
Because, besides the fact that this is complete cheese, it would force everyone to be a vamp, or suffer from this. I think there are enough vamps in pvp as it is.
Youre missing the point.
Coming on to the forums and trying to get X nerfed to try to increase the power of Y build is exactly why I am against it.
God forbid someone figured out a way to shut down a DK supertank. We cant be having that right, what would youtube say?
It's not complicated.
Can someone give me a solid rebuttal as to why you shouldn't be able to CC break from this.
Please, just give me a solid reason and I'll reason with you.
Ill try playing devils advocate.
The vamp using the feed ability cannot do anything else to you for the duration.
Effectively you are both paralyzed, yes?
So they are just as vulnerable as you are.
Instead of trying to justify why a 1vX player should not be shut down by this ability, try justifying why the vampire isnt dead with Xv1 mentality.
No, sorry Rylana, that's not how it works. You're putting me in a category (the 1vX category) which makes absolutely no sense.
Vampires don't just feed on 1vX players, the groups who do this will feed on just about anyone for kicks and giggles and a guaranteed free kill.
"So they are just as vulnerable as you are." When they feed, I'm pretty sure they get something around 8 ticks of decently sized heals. They also are granted immunity from all types of CC while feeding.
Why the hell am I even defending my point of view...
"have a buddy snipe (lethal arrow morph) the hell out of him." or any other healcut + damage spike, whatever flavor youd like to use.
A feeding vamp is a stationary target just asking to be focused down. They cant cast, therefore they cant purge a debuff, all they can do for those few seconds is take whatever damage is thrown at them.
My whole point is to kill the vampire. If he/she/it/that/whatever is such an issue, someone kill it, with fire and magnets.
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
Team mates?
Look, I get that if you have people around you probably won't get killed. I'm pretty sure we all knew that? Doesn't justify un breakable CC though.
Also some of you say this is useless in 1v1... What if I told you, you could go invisible batswarm and start feeding on your opponent and make them take every tick like a champ.
What this game actually NEEDS is more hard unbreakable CC, if I am perfectly honest. It is the whole reason why the zergball is still the meta, you cant break it up with CC, but have to rely on MOAR DAMAGE (basically copying what they do with more).
Area stuns/roots, unblockable chain pulls, unstoppable knockbacks/downs. I am not trolling either. This game needs ways to break up and smash up the stack-n-spam. The fact that two skills (immovable and purge) essentially negate every CC available, is one of the most fatal flaws in this games mechanics.
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
So basically you are saying anyone who is alone and encounters two enemies one of which is a vamp should automatically lose, not because he is a bad player, but because there is an ability X in the game he has no way to prevent.
Sorry but that's just bad game design. The victor should be determined by skill of the combatants, not by their numbers.
No, what I am saying is, there should be limits on what a single toon is capable of.
That limit, however, should be determined by the skill of that single toon compared to the skill of his enemies.
That limit should not be "you encountered two, and one of them is a vamp = you die regardless of player skills involved"
Because, besides the fact that this is complete cheese, it would force everyone to be a vamp, or suffer from this. I think there are enough vamps in pvp as it is.
You're missing the point.
Coming on to the forums and trying to get X nerfed to try to increase the power of Y build is exactly why I am against it.
God forbid someone figured out a way to shut down a DK supertank. We cant be having that right, what would youtube say?
No, it's you who is completely missing the point.
This issue affect everyone, not just DK supertanks. And you are turning it into your little vendetta against a class/spec that you cannot beat. Pathetic.
Wreuntzylla wrote: »The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
So basically you are saying anyone who is alone and encounters two enemies one of which is a vamp should automatically lose, not because he is a bad player, but because there is an ability X in the game he has no way to prevent.
Sorry but that's just bad game design. The victor should be determined by skill of the combatants, not by their numbers.
No, what I am saying is, there should be limits on what a single toon is capable of.
That limit, however, should be determined by the skill of that single toon compared to the skill of his enemies.
That limit should not be "you encountered two, and one of them is a vamp = you die regardless of player skills involved"
Because, besides the fact that this is complete cheese, it would force everyone to be a vamp, or suffer from this. I think there are enough vamps in pvp as it is.
You're missing the point.
Coming on to the forums and trying to get X nerfed to try to increase the power of Y build is exactly why I am against it.
God forbid someone figured out a way to shut down a DK supertank. We cant be having that right, what would youtube say?
No, it's you who is completely missing the point.
This issue affect everyone, not just DK supertanks. And you are turning it into your little vendetta against a class/spec that you cannot beat. Pathetic.
It affects zerg ballers? Keep zergs? The solid streams of people moving to the next point? In other words, the activites most of the pvp base engages in?
No, it does not affect everybody. Or even a majority of everybody.
Wreuntzylla wrote: »...However, I am also fairly certain that ZoS thinks that is a good thing.
Magelight is NOT an effective counter.
Wreuntzylla wrote: »...However, I am also fairly certain that ZoS thinks that is a good thing.
On the other hand, we have players pointing out that they are discouraged by the capabilities of skilled players that take on multiple enemies and prevail, and would like to ensure that an unbreakable CC remains in the game. The ideal of this view is that unbreakable CC should exist in order to punish the capabilities of players who would otherwise be able to break out of the effect and continue a fair fight with the rest of the approved gameplay mechanics.
Wreuntzylla wrote: »
I didn't say that magelight is an effective counter. I said OP acknowledged it is an effective counter. OP seems to be a credible source on the forums.
I don't use radiant alone to avoid feed and am not positive what contributes to avoidance the most. Due to the mechanics of positional openers in other games, I kite in a random spinning pattern when I engage with a stealther. Radiant is primarily to eviscerate the damage of the opener. It seems to work except when the server is lagging.
MiyaTheUnbroken wrote: »Wreuntzylla wrote: »...However, I am also fairly certain that ZoS thinks that is a good thing.
On the other hand, we have players pointing out that they are discouraged by the capabilities of skilled players that take on multiple enemies and prevail, and would like to ensure that an unbreakable CC remains in the game. The ideal of this view is that unbreakable CC should exist in order to punish the capabilities of players who would otherwise be able to break out of the effect and continue a fair fight with the rest of the approved gameplay mechanics.
I like feed the way it is because it's completely separate from slottable skills. Nothing about it works the way class/weapon/world skills do, and I find that to be interesting and dynamic. I'd like to see more of these abilities come into play in the future. It has nothing to do with punishing anyone, it's just about having an interesting game that is different from others, it's about having characters that are different from others.
I personally think feeding is fair, as there are numerous ways to prevent it. I think if the skill is easily preventable it doesn't necessarily need to be breakable. But if ZoS does decide that it is unfair, I'd ask that the solution not be the regular CC break. Come up with something different, something better. I am still pretty keen on the idea of the vamp dying if his victim dies while feeding, but there could be other solutions.
eventide03b14a_ESO wrote: »I just find it ironic having a DK complain about game mechanics. Although I guess it's not since it's about mechanics that are not in their favor.eventide03b14a_ESO wrote: »You know what get's old fast? Reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, rush in talons, standard, lava whip, talons, lava whip, talons, lava whip, standard,....Anyone want to place bets that the only people complaining about a change to the vamp feeding are vampires themselves?
I dare you guys to roll a non-vamp or cure yourself for a time in cyrodiil and go and try to fight against vamps who intentionally use this over and over again. I can assure you it gets old fast.
You know what gets older? People complaining about class balance on a thread that has nothing to do with that.
I've never had a problem killing a DK on my NB. That's irrelevant though, we are talking about something else.
Boy if you don't...
I get fed on while playing my Nightblade as well..
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
So basically you are saying anyone who is alone and encounters two enemies one of which is a vamp should automatically lose, not because he is a bad player, but because there is an ability X in the game he has no way to prevent.
Sorry but that's just bad game design. The victor should be determined by skill of the combatants, not by their numbers.
No, what I am saying is, there should be limits on what a single toon is capable of.
That limit, however, should be determined by the skill of that single toon compared to the skill of his enemies.
That limit should not be "you encountered two, and one of them is a vamp = you die regardless of player skills involved"
Because, besides the fact that this is complete cheese, it would force everyone to be a vamp, or suffer from this. I think there are enough vamps in pvp as it is.
Youre missing the point.
Coming on to the forums and trying to get X nerfed to try to increase the power of Y build is exactly why I am against it.
God forbid someone figured out a way to shut down a DK supertank. We cant be having that right, what would youtube say?
No, it's you who is completely missing the point.
This issue affect everyone, not just DK supertanks. And you are turning it into your little vendetta against a class/spec that you cannot beat. Pathetic.
Agrippa_Invisus wrote: »It's not complicated.
Can someone give me a solid rebuttal as to why you shouldn't be able to CC break from this.
Please, just give me a solid reason and I'll reason with you.
Ill try playing devils advocate.
The vamp using the feed ability cannot do anything else to you for the duration.
Effectively you are both paralyzed, yes?
So they are just as vulnerable as you are.
Instead of trying to justify why a 1vX player should not be shut down by this ability, try justifying why the vampire isnt dead with Xv1 mentality.
No, sorry Rylana, that's not how it works. You're putting me in a category (the 1vX category) which makes absolutely no sense.
Vampires don't just feed on 1vX players, the groups who do this will feed on just about anyone for kicks and giggles and a guaranteed free kill.
"So they are just as vulnerable as you are." When they feed, I'm pretty sure they get something around 8 ticks of decently sized heals. They also are granted immunity from all types of CC while feeding.
Why the hell am I even defending my point of view...
"have a buddy snipe (lethal arrow morph) the hell out of him." or any other healcut + damage spike, whatever flavor youd like to use.
A feeding vamp is a stationary target just asking to be focused down. They cant cast, therefore they cant purge a debuff, all they can do for those few seconds is take whatever damage is thrown at them.
My whole point is to kill the vampire. If he/she/it/that/whatever is such an issue, someone kill it, with fire and magnets.
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
Team mates?
Look, I get that if you have people around you probably won't get killed. I'm pretty sure we all knew that? Doesn't justify un breakable CC though.
Also some of you say this is useless in 1v1... What if I told you, you could go invisible batswarm and start feeding on your opponent and make them take every tick like a champ.
What this game actually NEEDS is more hard unbreakable CC, if I am perfectly honest. It is the whole reason why the zergball is still the meta, you cant break it up with CC, but have to rely on MOAR DAMAGE (basically copying what they do with more).
Area stuns/roots, unblockable chain pulls, unstoppable knockbacks/downs. I am not trolling either. This game needs ways to break up and smash up the stack-n-spam. The fact that two skills (immovable and purge) essentially negate every CC available, is one of the most fatal flaws in this games mechanics.
Absolute bullpuckey.
There should be ZERO unbreakable CC in this game. That includes the root/stun bug.
There is no reason that taking away control of a character should be something that is done with no repercussion from the player losing control of the character. As long as a player has managed their Stamina pool well, there should be a way out. That's a measure of player skill.
I've experienced MMOs with unbreakable CC in them (early DAoC for instance) and in every single instance it improved the gameplay experience of the playerbase to back away from 'unbreakable' CC and move towards a system where there was something the victim character could do to mitigate the situation.
You are completely incorrect about this. You can argue for more CC, sure. I might even agree with you. But unbreakable.
NO.
Agrippa_Invisus wrote: »It's not complicated.
Can someone give me a solid rebuttal as to why you shouldn't be able to CC break from this.
Please, just give me a solid reason and I'll reason with you.
Ill try playing devils advocate.
The vamp using the feed ability cannot do anything else to you for the duration.
Effectively you are both paralyzed, yes?
So they are just as vulnerable as you are.
Instead of trying to justify why a 1vX player should not be shut down by this ability, try justifying why the vampire isnt dead with Xv1 mentality.
No, sorry Rylana, that's not how it works. You're putting me in a category (the 1vX category) which makes absolutely no sense.
Vampires don't just feed on 1vX players, the groups who do this will feed on just about anyone for kicks and giggles and a guaranteed free kill.
"So they are just as vulnerable as you are." When they feed, I'm pretty sure they get something around 8 ticks of decently sized heals. They also are granted immunity from all types of CC while feeding.
Why the hell am I even defending my point of view...
"have a buddy snipe (lethal arrow morph) the hell out of him." or any other healcut + damage spike, whatever flavor youd like to use.
A feeding vamp is a stationary target just asking to be focused down. They cant cast, therefore they cant purge a debuff, all they can do for those few seconds is take whatever damage is thrown at them.
My whole point is to kill the vampire. If he/she/it/that/whatever is such an issue, someone kill it, with fire and magnets.
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
Team mates?
Look, I get that if you have people around you probably won't get killed. I'm pretty sure we all knew that? Doesn't justify un breakable CC though.
Also some of you say this is useless in 1v1... What if I told you, you could go invisible batswarm and start feeding on your opponent and make them take every tick like a champ.
What this game actually NEEDS is more hard unbreakable CC, if I am perfectly honest. It is the whole reason why the zergball is still the meta, you cant break it up with CC, but have to rely on MOAR DAMAGE (basically copying what they do with more).
Area stuns/roots, unblockable chain pulls, unstoppable knockbacks/downs. I am not trolling either. This game needs ways to break up and smash up the stack-n-spam. The fact that two skills (immovable and purge) essentially negate every CC available, is one of the most fatal flaws in this games mechanics.
Absolute bullpuckey.
There should be ZERO unbreakable CC in this game. That includes the root/stun bug.
There is no reason that taking away control of a character should be something that is done with no repercussion from the player losing control of the character. As long as a player has managed their Stamina pool well, there should be a way out. That's a measure of player skill.
I've experienced MMOs with unbreakable CC in them (early DAoC for instance) and in every single instance it improved the gameplay experience of the playerbase to back away from 'unbreakable' CC and move towards a system where there was something the victim character could do to mitigate the situation.
You are completely incorrect about this. You can argue for more CC, sure. I might even agree with you. But unbreakable.
NO.
Until such time as button mashing immovable and purge no longer effectively negate all CC i will diametrically oppose you on this.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »It's not complicated.
Can someone give me a solid rebuttal as to why you shouldn't be able to CC break from this.
Please, just give me a solid reason and I'll reason with you.
Ill try playing devils advocate.
The vamp using the feed ability cannot do anything else to you for the duration.
Effectively you are both paralyzed, yes?
So they are just as vulnerable as you are.
Instead of trying to justify why a 1vX player should not be shut down by this ability, try justifying why the vampire isnt dead with Xv1 mentality.
No, sorry Rylana, that's not how it works. You're putting me in a category (the 1vX category) which makes absolutely no sense.
Vampires don't just feed on 1vX players, the groups who do this will feed on just about anyone for kicks and giggles and a guaranteed free kill.
"So they are just as vulnerable as you are." When they feed, I'm pretty sure they get something around 8 ticks of decently sized heals. They also are granted immunity from all types of CC while feeding.
Why the hell am I even defending my point of view...
"have a buddy snipe (lethal arrow morph) the hell out of him." or any other healcut + damage spike, whatever flavor youd like to use.
A feeding vamp is a stationary target just asking to be focused down. They cant cast, therefore they cant purge a debuff, all they can do for those few seconds is take whatever damage is thrown at them.
My whole point is to kill the vampire. If he/she/it/that/whatever is such an issue, someone kill it, with fire and magnets.
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
Team mates?
Look, I get that if you have people around you probably won't get killed. I'm pretty sure we all knew that? Doesn't justify un breakable CC though.
Also some of you say this is useless in 1v1... What if I told you, you could go invisible batswarm and start feeding on your opponent and make them take every tick like a champ.
What this game actually NEEDS is more hard unbreakable CC, if I am perfectly honest. It is the whole reason why the zergball is still the meta, you cant break it up with CC, but have to rely on MOAR DAMAGE (basically copying what they do with more).
Area stuns/roots, unblockable chain pulls, unstoppable knockbacks/downs. I am not trolling either. This game needs ways to break up and smash up the stack-n-spam. The fact that two skills (immovable and purge) essentially negate every CC available, is one of the most fatal flaws in this games mechanics.
Absolute bullpuckey.
There should be ZERO unbreakable CC in this game. That includes the root/stun bug.
There is no reason that taking away control of a character should be something that is done with no repercussion from the player losing control of the character. As long as a player has managed their Stamina pool well, there should be a way out. That's a measure of player skill.
I've experienced MMOs with unbreakable CC in them (early DAoC for instance) and in every single instance it improved the gameplay experience of the playerbase to back away from 'unbreakable' CC and move towards a system where there was something the victim character could do to mitigate the situation.
You are completely incorrect about this. You can argue for more CC, sure. I might even agree with you. But unbreakable.
NO.
Until such time as button mashing immovable and purge no longer effectively negate all CC i will diametrically oppose you on this.
Then live in a world where you're wrong.
Unbreakable CC -- taking choices away from the player -- is bad game design.
That there is other bad game design already in ESO (no way) does not mitigate this in any way, nor it is a viable counter.
You want to fix the other issues, fix those issues. Don't include more unbreakable CC.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »It's not complicated.
Can someone give me a solid rebuttal as to why you shouldn't be able to CC break from this.
Please, just give me a solid reason and I'll reason with you.
Ill try playing devils advocate.
The vamp using the feed ability cannot do anything else to you for the duration.
Effectively you are both paralyzed, yes?
So they are just as vulnerable as you are.
Instead of trying to justify why a 1vX player should not be shut down by this ability, try justifying why the vampire isnt dead with Xv1 mentality.
No, sorry Rylana, that's not how it works. You're putting me in a category (the 1vX category) which makes absolutely no sense.
Vampires don't just feed on 1vX players, the groups who do this will feed on just about anyone for kicks and giggles and a guaranteed free kill.
"So they are just as vulnerable as you are." When they feed, I'm pretty sure they get something around 8 ticks of decently sized heals. They also are granted immunity from all types of CC while feeding.
Why the hell am I even defending my point of view...
"have a buddy snipe (lethal arrow morph) the hell out of him." or any other healcut + damage spike, whatever flavor youd like to use.
A feeding vamp is a stationary target just asking to be focused down. They cant cast, therefore they cant purge a debuff, all they can do for those few seconds is take whatever damage is thrown at them.
My whole point is to kill the vampire. If he/she/it/that/whatever is such an issue, someone kill it, with fire and magnets.
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
Team mates?
Look, I get that if you have people around you probably won't get killed. I'm pretty sure we all knew that? Doesn't justify un breakable CC though.
Also some of you say this is useless in 1v1... What if I told you, you could go invisible batswarm and start feeding on your opponent and make them take every tick like a champ.
What this game actually NEEDS is more hard unbreakable CC, if I am perfectly honest. It is the whole reason why the zergball is still the meta, you cant break it up with CC, but have to rely on MOAR DAMAGE (basically copying what they do with more).
Area stuns/roots, unblockable chain pulls, unstoppable knockbacks/downs. I am not trolling either. This game needs ways to break up and smash up the stack-n-spam. The fact that two skills (immovable and purge) essentially negate every CC available, is one of the most fatal flaws in this games mechanics.
Absolute bullpuckey.
There should be ZERO unbreakable CC in this game. That includes the root/stun bug.
There is no reason that taking away control of a character should be something that is done with no repercussion from the player losing control of the character. As long as a player has managed their Stamina pool well, there should be a way out. That's a measure of player skill.
I've experienced MMOs with unbreakable CC in them (early DAoC for instance) and in every single instance it improved the gameplay experience of the playerbase to back away from 'unbreakable' CC and move towards a system where there was something the victim character could do to mitigate the situation.
You are completely incorrect about this. You can argue for more CC, sure. I might even agree with you. But unbreakable.
NO.
Until such time as button mashing immovable and purge no longer effectively negate all CC i will diametrically oppose you on this.
Then live in a world where you're wrong.
Unbreakable CC -- taking choices away from the player -- is bad game design.
That there is other bad game design already in ESO (no way) does not mitigate this in any way, nor it is a viable counter.
You want to fix the other issues, fix those issues. Don't include more unbreakable CC.
Rock Paper Scissors cannot function if everyone has a fourth toss that wins vs all three of the others. I want rock back in the game. Rock has been utterly discarded as having any significance.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »It's not complicated.
Can someone give me a solid rebuttal as to why you shouldn't be able to CC break from this.
Please, just give me a solid reason and I'll reason with you.
Ill try playing devils advocate.
The vamp using the feed ability cannot do anything else to you for the duration.
Effectively you are both paralyzed, yes?
So they are just as vulnerable as you are.
Instead of trying to justify why a 1vX player should not be shut down by this ability, try justifying why the vampire isnt dead with Xv1 mentality.
No, sorry Rylana, that's not how it works. You're putting me in a category (the 1vX category) which makes absolutely no sense.
Vampires don't just feed on 1vX players, the groups who do this will feed on just about anyone for kicks and giggles and a guaranteed free kill.
"So they are just as vulnerable as you are." When they feed, I'm pretty sure they get something around 8 ticks of decently sized heals. They also are granted immunity from all types of CC while feeding.
Why the hell am I even defending my point of view...
"have a buddy snipe (lethal arrow morph) the hell out of him." or any other healcut + damage spike, whatever flavor youd like to use.
A feeding vamp is a stationary target just asking to be focused down. They cant cast, therefore they cant purge a debuff, all they can do for those few seconds is take whatever damage is thrown at them.
My whole point is to kill the vampire. If he/she/it/that/whatever is such an issue, someone kill it, with fire and magnets.
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
Team mates?
Look, I get that if you have people around you probably won't get killed. I'm pretty sure we all knew that? Doesn't justify un breakable CC though.
Also some of you say this is useless in 1v1... What if I told you, you could go invisible batswarm and start feeding on your opponent and make them take every tick like a champ.
What this game actually NEEDS is more hard unbreakable CC, if I am perfectly honest. It is the whole reason why the zergball is still the meta, you cant break it up with CC, but have to rely on MOAR DAMAGE (basically copying what they do with more).
Area stuns/roots, unblockable chain pulls, unstoppable knockbacks/downs. I am not trolling either. This game needs ways to break up and smash up the stack-n-spam. The fact that two skills (immovable and purge) essentially negate every CC available, is one of the most fatal flaws in this games mechanics.
Absolute bullpuckey.
There should be ZERO unbreakable CC in this game. That includes the root/stun bug.
There is no reason that taking away control of a character should be something that is done with no repercussion from the player losing control of the character. As long as a player has managed their Stamina pool well, there should be a way out. That's a measure of player skill.
I've experienced MMOs with unbreakable CC in them (early DAoC for instance) and in every single instance it improved the gameplay experience of the playerbase to back away from 'unbreakable' CC and move towards a system where there was something the victim character could do to mitigate the situation.
You are completely incorrect about this. You can argue for more CC, sure. I might even agree with you. But unbreakable.
NO.
Until such time as button mashing immovable and purge no longer effectively negate all CC i will diametrically oppose you on this.
Then live in a world where you're wrong.
Unbreakable CC -- taking choices away from the player -- is bad game design.
That there is other bad game design already in ESO (no way) does not mitigate this in any way, nor it is a viable counter.
You want to fix the other issues, fix those issues. Don't include more unbreakable CC.
Rock Paper Scissors cannot function if everyone has a fourth toss that wins vs all three of the others. I want rock back in the game. Rock has been utterly discarded as having any significance.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »It's not complicated.
Can someone give me a solid rebuttal as to why you shouldn't be able to CC break from this.
Please, just give me a solid reason and I'll reason with you.
Ill try playing devils advocate.
The vamp using the feed ability cannot do anything else to you for the duration.
Effectively you are both paralyzed, yes?
So they are just as vulnerable as you are.
Instead of trying to justify why a 1vX player should not be shut down by this ability, try justifying why the vampire isnt dead with Xv1 mentality.
No, sorry Rylana, that's not how it works. You're putting me in a category (the 1vX category) which makes absolutely no sense.
Vampires don't just feed on 1vX players, the groups who do this will feed on just about anyone for kicks and giggles and a guaranteed free kill.
"So they are just as vulnerable as you are." When they feed, I'm pretty sure they get something around 8 ticks of decently sized heals. They also are granted immunity from all types of CC while feeding.
Why the hell am I even defending my point of view...
"have a buddy snipe (lethal arrow morph) the hell out of him." or any other healcut + damage spike, whatever flavor youd like to use.
A feeding vamp is a stationary target just asking to be focused down. They cant cast, therefore they cant purge a debuff, all they can do for those few seconds is take whatever damage is thrown at them.
My whole point is to kill the vampire. If he/she/it/that/whatever is such an issue, someone kill it, with fire and magnets.
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
Team mates?
Look, I get that if you have people around you probably won't get killed. I'm pretty sure we all knew that? Doesn't justify un breakable CC though.
Also some of you say this is useless in 1v1... What if I told you, you could go invisible batswarm and start feeding on your opponent and make them take every tick like a champ.
What this game actually NEEDS is more hard unbreakable CC, if I am perfectly honest. It is the whole reason why the zergball is still the meta, you cant break it up with CC, but have to rely on MOAR DAMAGE (basically copying what they do with more).
Area stuns/roots, unblockable chain pulls, unstoppable knockbacks/downs. I am not trolling either. This game needs ways to break up and smash up the stack-n-spam. The fact that two skills (immovable and purge) essentially negate every CC available, is one of the most fatal flaws in this games mechanics.
Absolute bullpuckey.
There should be ZERO unbreakable CC in this game. That includes the root/stun bug.
There is no reason that taking away control of a character should be something that is done with no repercussion from the player losing control of the character. As long as a player has managed their Stamina pool well, there should be a way out. That's a measure of player skill.
I've experienced MMOs with unbreakable CC in them (early DAoC for instance) and in every single instance it improved the gameplay experience of the playerbase to back away from 'unbreakable' CC and move towards a system where there was something the victim character could do to mitigate the situation.
You are completely incorrect about this. You can argue for more CC, sure. I might even agree with you. But unbreakable.
NO.
Until such time as button mashing immovable and purge no longer effectively negate all CC i will diametrically oppose you on this.
Then live in a world where you're wrong.
Unbreakable CC -- taking choices away from the player -- is bad game design.
That there is other bad game design already in ESO (no way) does not mitigate this in any way, nor it is a viable counter.
You want to fix the other issues, fix those issues. Don't include more unbreakable CC.
Rock Paper Scissors cannot function if everyone has a fourth toss that wins vs all three of the others. I want rock back in the game. Rock has been utterly discarded as having any significance.
I'm with agrippa. Your fundamental complaint is one I agree with, but attacking sypher, his build or his playstyle is a diversion. Good players optimize their advantages. Few do so better than sypher does. There may be balance issues with his success, but it doesn't make the mechanic he complains about any better. It's feel bad and frustrating.
Acting like this is somehow the one thing saving pvp is absurd. I hit v14 a few days ago. I pvp ed a lot leveling. Many of the best players in ep and DC are on the top of my codex and it isn't because I'm amazing. It's because there are answers to those builds and I focus on using one of them as often as I can when ever I see a tanky DK or nb.
You don't maintain bad game play to mitigate other bas game play.
Wreuntzylla wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »It's not complicated.
Can someone give me a solid rebuttal as to why you shouldn't be able to CC break from this.
Please, just give me a solid reason and I'll reason with you.
Ill try playing devils advocate.
The vamp using the feed ability cannot do anything else to you for the duration.
Effectively you are both paralyzed, yes?
So they are just as vulnerable as you are.
Instead of trying to justify why a 1vX player should not be shut down by this ability, try justifying why the vampire isnt dead with Xv1 mentality.
No, sorry Rylana, that's not how it works. You're putting me in a category (the 1vX category) which makes absolutely no sense.
Vampires don't just feed on 1vX players, the groups who do this will feed on just about anyone for kicks and giggles and a guaranteed free kill.
"So they are just as vulnerable as you are." When they feed, I'm pretty sure they get something around 8 ticks of decently sized heals. They also are granted immunity from all types of CC while feeding.
Why the hell am I even defending my point of view...
"have a buddy snipe (lethal arrow morph) the hell out of him." or any other healcut + damage spike, whatever flavor youd like to use.
A feeding vamp is a stationary target just asking to be focused down. They cant cast, therefore they cant purge a debuff, all they can do for those few seconds is take whatever damage is thrown at them.
My whole point is to kill the vampire. If he/she/it/that/whatever is such an issue, someone kill it, with fire and magnets.
The only situation where this becomes impossible is 1vX, which I know youre heavily into. Yeah, sucks not being able to do two things at once I suppose, but this is why we have these things called teammates?
Team mates?
Look, I get that if you have people around you probably won't get killed. I'm pretty sure we all knew that? Doesn't justify un breakable CC though.
Also some of you say this is useless in 1v1... What if I told you, you could go invisible batswarm and start feeding on your opponent and make them take every tick like a champ.
What this game actually NEEDS is more hard unbreakable CC, if I am perfectly honest. It is the whole reason why the zergball is still the meta, you cant break it up with CC, but have to rely on MOAR DAMAGE (basically copying what they do with more).
Area stuns/roots, unblockable chain pulls, unstoppable knockbacks/downs. I am not trolling either. This game needs ways to break up and smash up the stack-n-spam. The fact that two skills (immovable and purge) essentially negate every CC available, is one of the most fatal flaws in this games mechanics.
Absolute bullpuckey.
There should be ZERO unbreakable CC in this game. That includes the root/stun bug.
There is no reason that taking away control of a character should be something that is done with no repercussion from the player losing control of the character. As long as a player has managed their Stamina pool well, there should be a way out. That's a measure of player skill.
I've experienced MMOs with unbreakable CC in them (early DAoC for instance) and in every single instance it improved the gameplay experience of the playerbase to back away from 'unbreakable' CC and move towards a system where there was something the victim character could do to mitigate the situation.
You are completely incorrect about this. You can argue for more CC, sure. I might even agree with you. But unbreakable.
NO.
Until such time as button mashing immovable and purge no longer effectively negate all CC i will diametrically oppose you on this.
Then live in a world where you're wrong.
Unbreakable CC -- taking choices away from the player -- is bad game design.
That there is other bad game design already in ESO (no way) does not mitigate this in any way, nor it is a viable counter.
You want to fix the other issues, fix those issues. Don't include more unbreakable CC.
Rock Paper Scissors cannot function if everyone has a fourth toss that wins vs all three of the others. I want rock back in the game. Rock has been utterly discarded as having any significance.
I'm with agrippa. Your fundamental complaint is one I agree with, but attacking sypher, his build or his playstyle is a diversion. Good players optimize their advantages. Few do so better than sypher does. There may be balance issues with his success, but it doesn't make the mechanic he complains about any better. It's feel bad and frustrating.
Acting like this is somehow the one thing saving pvp is absurd. I hit v14 a few days ago. I pvp ed a lot leveling. Many of the best players in ep and DC are on the top of my codex and it isn't because I'm amazing. It's because there are answers to those builds and I focus on using one of them as often as I can when ever I see a tanky DK or nb.
You don't maintain bad game play to mitigate other bas game play.
You darn kids nowadays. Back in the day, we had to walk uphill in 11sec unbreakable stuns and 60+ sec mezzes.
Wreuntzylla wrote: »and unbreakable stun has no place in the world of 'balanced" pvp. Regardless of how well you can kite, pop detect pots, etc, you will get engaged from behind and fed on when fighting multiple enemies utilizing this strat, leaving you utterly helpless regardless of class and or build.
Try this. Next time you fight a feeder, spin in place. Doesn't even require kiting...