Famemonster wrote: »MormondPayne_EP wrote: »I don't get why this is even a problem? Who cares if you can cross faction talk, I think it adds diversity to the game.
It just hasn't been like that in other games I've played and seems odd to kill someone that is an enemy in world PvP, then have them whisper you. In other mmo's I've played the player would have to log onto a different character of the same alliance as yourself to whisper you. Or they would have to be account wide friends with you.
It is pretty weird to get aggro/antagonizing whispers from opposite faction while you are fighting them. There should at least be an option to "turn off whispers from active enemies in cyr" rather than accumulating a long ignore list (I might want to sell something to those guys one day, I just don't want their aggro crap to fill my chat log). Some people just don't want to ever see that crap, so I don't see the harm in giving them the option to not receive whispers from enemies in their campaign.
My gf is one such player that would probably opt out of reading angry whispers from people we killed. Sometimes she gets a laugh out of it and says "I should tell them they just got killed by a girl!", but mostly she thinks it is *** and detracts from the experience and says "I wish I could just block all the enemy whispers".
Sypherpkub17_ESO wrote: »I've met so many great and awesome people because of the ability to whisper cross faction.
This
JackDaniell wrote: »In GW2 you had to party with someone from another faction to communicate with them. It wasnt an ideal system but I liked it because you could have control over if you wanted that nasty tell or not. If you diddnt want to hear what they had to say you just denied party invite.
Perhaps the game would send you a notification that some person wanted to chat with you and you get to accept/decline it? I would like to see this.
JackDaniell wrote: »In GW2 you had to party with someone from another faction to communicate with them. It wasnt an ideal system but I liked it because you could have control over if you wanted that nasty tell or not. If you diddnt want to hear what they had to say you just denied party invite.
Perhaps the game would send you a notification that some person wanted to chat with you and you get to accept/decline it? I would like to see this.
Lava_Croft wrote: »Being able to whisper friends filthy enemies is a lovely and friendly experience for 99% of the time. I love the feature deeply.
JackDaniell wrote: »In GW2 you had to party with someone from another faction to communicate with them. It wasnt an ideal system but I liked it because you could have control over if you wanted that nasty tell or not. If you diddnt want to hear what they had to say you just denied party invite.
Perhaps the game would send you a notification that some person wanted to chat with you and you get to accept/decline it? I would like to see this.
I definitely don't want to have to accept/decline or receive any notification that needs a response or adds keystrokes at all, especially in battle.
I don't find anything invasive about a blue comment popping up in my chat box, where I can respond if I want, or disregard without it intruding on gameplay. Some comments are saltier than others, but whatever.
JackDaniell wrote: »In GW2 you had to party with someone from another faction to communicate with them. It wasnt an ideal system but I liked it because you could have control over if you wanted that nasty tell or not. If you diddnt want to hear what they had to say you just denied party invite.
Perhaps the game would send you a notification that some person wanted to chat with you and you get to accept/decline it? I would like to see this.
Yes, and you could also get an enemy into a group who could call down their entire server on your raid group. We got so we only invited people we knew into our raids so we would not constantly get wiped.