TX12001rwb17_ESO wrote: »only when flame spells or Fighter's Guild abilities or Talons or pretty much any DK move is not thrown at them.TX12001rwb17_ESO wrote: »You say Any Unbrekable CC is bad?
I can say the same about the DK Talons ability and you do realize its the way it works, if the ability was breakable, The vampire would not register as having fed, If it does not register then that means it will not register having fed on this person previous which will grant them the option to feed again, that will be worse for you not better, also it's good cause it gives vampire's a reason to be feared which is realistic.
As someone who bounces back between human, WW, and vamp pretty consistently, vamps already have enough of a reason to be feared lol.
Even with the swarm nerf they are still very, very strong.
Anyone want to place bets that the only people complaining about a change to the vamp feeding are vampires themselves?
I dare you guys to roll a non-vamp or cure yourself for a time in cyrodiil and go and try to fight against vamps who intentionally use this over and over again. I can assure you it gets old fast.
Like how, the ones insisting DKs are balanced, are strangely enough... DKs themselves?
Everyone's got a bias. But can you constructively address my points? Or am I wrong cuz I'm a hurhur Vampire player?
And for the record, I do have non-vamp Characters, and I would, and do still support this even if my non-vamp got fed on. You know why? Because playing as a Vampire, I know what it takes to actually execute the feed on a player. If I find myself in that situation, I understand it. Instead of going OMFG unbreakable CC, so OP!!! Vampires can dominate the field with the FEED SO OP CC!!!
Let me know when Vamps feeding changes the direction of a keep battle or something, then come talk to me about balance, k?
I put it in the same basket because those of us who spend our days in Cyrodiil know Blazing Spear does not grant CC immunity after it exceeds its 2sec stun duration. The same goes for Fear unless you let go of block a second before Fear duration is over, this will grant you CC immunity when it ends.Vamp feeding-trolls defending this unbreakable CC just because they chose to be vampire, and by doing so are less resistant to DK fire damage?Yeah, okey...
This has nothing to do with Vampire, or nerfing Vampire...
Unbreakable CC is not intended.
Did they intend for Templar groups to run around spamming Blazing Spear stun-locking people? Did they intend the current mechanics of Fear in PvP? Did they intend that Vampires can run around in packs holding people up for their friends? Did they intend for knockdown+root to be unbreakable (Invasion>Talons / Invasion>Encase etc)?
I dont think so...
At least KD+Root is fixed
So let's hope the 1.6 combat revamp will sort most of this out. Key word is HOPE.
Point is, that there is no point in defending unbreakable CC. It has no place in a PvP environment.
Please don't put Blazing Spear in same basket with other unbreakable cc's as it is not unbreakable cc. You can break-free from it and you can get immunity for it. There are only two situations when it become unbreakable: when you are out of stamina (as with any other cc) or when its used in zergs and game/server is unable to keep up with processing all the data in and out, but that also applies to plethora of other skills in such situation and have nothing to do with Blazing Spear as ability. Along with Negate, Blazing Spear spam is one of rare tools we have at the moment for busting zergs and you actually need to put a lot more effort and resources to achieve similar effect with Spears as you would do with single Negate cast (tho I don't see that as issue).
If you are one on one with Templar spamming Blazing Spears, that Templar is idiot and will soon run out of resources while you will have no problem to break-free, gain immunity and counter it.
If you are one Templar vs several, Blazing spear will randomly stun one of those players and each of them can break-free without problem if have resources to do so.
So, no, Blazing spear is not unbreakable cc.
https://www.youtube.com/watch?v=31g0YE61PLQSypherpkub17_ESO wrote: »*Wakes up and begins reading thread posts*https://www.youtube.com/watch?v=31g0YE61PLQ
Why did this turn into a [snip] fest about class balance and QQ?
LETS FOCUS PEOPLE.. This has NOTHING to do with Classes, it has nothing to do with nerfing vampires. I'm just trying to point out a mechanic that is probably not working as intended and can affect ANYONE who isn't a vampire.
Sypherpkub17_ESO wrote: »*Wakes up and begins reading thread posts*https://www.youtube.com/watch?v=31g0YE61PLQ
Why did this turn into a [snip] fest about class balance and QQ?
LETS FOCUS PEOPLE.. This has NOTHING to do with Classes, it has nothing to do with nerfing vampires. I'm just trying to point out a mechanic that is probably not working as intended and can affect ANYONE who isn't a vampire.
TX12001rwb17_ESO wrote: »- I don't think you understand how it works, you will always take 50% more damage then you normally would regardless of your Fire Resist.TX12001rwb17_ESO wrote: »
- Turn Undead makes us lose control of our Character's
- Silver Bolt's does immense damage to us
- 50% Extra Fire Damage from all fire attacks
- If we don't feed we lose 75% of our "Total" health Regeneration (you don't have to deal with this and you don't want to deal with this)
Oh yeah we also glow to those with that Fighter's guild abilities slotted so they know to use silver bolt's on us and know that we have a 50% weakness to Fire so they just switch to their vampire killing skills and we are dead because of it.
-Mass Hysteria, and WW fear does the same thing. We all face that.
-5% chance to do immense blockable damage, put another way 95% chance to not be worth the slot.
-Use fire resist like everyone else in pvp, and you forget the fact that only applies to the upper 50% of your health as your mitigation goes up as you go below 50%.
-Health recovery is not a major factor in pvp.
- Tanking in PvE has nothing to do with why you should have an unbreakable CC in PvP
-There is no vampire killing skill except camo/evil hunter which you can use too. (5% chance is not a vampire killing skill it's a waste of your time skill)
- Health Recovery is very important especially when you barley have one and need to heal with magic because you only heal 1% of your total health every 2 seconds.
- A DKs talons ability is pretty close to being Unbreakable, they seem to spam it every 2 seconds literally perhaps it is what needs to be nerfed and they don't need to be hidden and behind the enemy at the same time to do it.
- Have you any idea how hard it is to even use "Feed" in combat? not only do you have to stay behind the enemy which is very hard when they are moving about, you have to stay perfectly hidden as well and if they are spamming an AOE it is even harder and even if they feed it does NO DAMAGE and does not heal either and it leaves the vampire immobile as they feed as well which leaves them open for attack by the victim's allies and here is the kicker if they do feed on a person they will not be able to use their Drain Essence spell on that person due to the 2 abilities tied together and they share a several minute cooldown and Drain Essence does not count as Feeding so a vampire has to choose.
Here is the thing if I am alone in Cyrodiil and come across a lone enemy player, I will try to feed on them but unless I know for a 100% certain fact that I can kill them then I will not attack them I will instead sneak away, Sometimes I do it just to haunt other players and put the fear into someone and make them jump and when they realize they cant find me they will go off thinking they are safe...and then I will do it again but as I said unless I am capable of killing them I will not deal any damage to them besides denying a hungry vampire his Blood is like denying a beggar a Warm Meal.
This thread now reminds me of why I troll zone chat with the serpent mUndus all the time
Agrippa_Invisus wrote: »I'm just happy Sypher posted a video that's mainly about his deaths.
I've been asking people to do that for a while.
It's not complicated.
Can someone give me a solid rebuttal as to why you shouldn't be able to CC break from this.
Please, just give me a solid reason and I'll reason with you.
liquid_wolf wrote: »Yeah... vampire's perma-locking a player who can not break the CC, and allies do damage to kill them?
Probably need to be corrected... allow a break, or make the locked player immune to damage will likely upset people.
---- Here is an idea----
If the target of the vampire feed dies during the feed, the vampire dies too.
... simply because I like to make people suffer.
MiyaTheUnbroken wrote: »That is an interesting idea and I like it. It helps negate vamps taking extreme advantage of the ability while maintaining the idea that it is separate from slottable skills.
I'm also keen on the idea someone had to have poison and disease transfer through feeding.
You know what get's old fast? Reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, rush in talons, standard, lava whip, talons, lava whip, talons, lava whip, standard,....Anyone want to place bets that the only people complaining about a change to the vamp feeding are vampires themselves?
I dare you guys to roll a non-vamp or cure yourself for a time in cyrodiil and go and try to fight against vamps who intentionally use this over and over again. I can assure you it gets old fast.
liquid_wolf wrote: »MiyaTheUnbroken wrote: »That is an interesting idea and I like it. It helps negate vamps taking extreme advantage of the ability while maintaining the idea that it is separate from slottable skills.
I'm also keen on the idea someone had to have poison and disease transfer through feeding.
I seem to remember from some lore that vampires had to restrain from taking the "last drop" or letting their victims die while feeding to avoid getting sucked into the death of the victim themselves.
Man... I honestly can not recall the book/movie it came from.
Even if it isn't "instant-kill", how about they split the damage their victim takes during the feeding? Damage that comes from other sources/players.
Honestly... you'd think a vampire feeding on someone in the middle of a battle would make a great target for enemies and allies alike. I still want that to be addressed by ZOS at some point... vampires and werewolves should have issues being out in the open like that.
eventide03b14a_ESO wrote: »You know what get's old fast? Reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, rush in talons, standard, lava whip, talons, lava whip, talons, lava whip, standard,....Anyone want to place bets that the only people complaining about a change to the vamp feeding are vampires themselves?
I dare you guys to roll a non-vamp or cure yourself for a time in cyrodiil and go and try to fight against vamps who intentionally use this over and over again. I can assure you it gets old fast.
TX12001rwb17_ESO wrote: »...
The feed attack does not heal the Vampire from what I have seen ...
TX12001rwb17_ESO wrote: »...Feeding on one person and having both the Vampire and Victim Immobile and open to attack and it does 0 Damage and it does not heal the vampire, ...
TX12001rwb17_ESO wrote: »...
- Have you any idea how hard it is to even use "Feed" in combat? ...
That was only mentioned in the movie. It's not canon at all.MiyaTheUnbroken wrote: »liquid_wolf wrote: »MiyaTheUnbroken wrote: »That is an interesting idea and I like it. It helps negate vamps taking extreme advantage of the ability while maintaining the idea that it is separate from slottable skills.
I'm also keen on the idea someone had to have poison and disease transfer through feeding.
I seem to remember from some lore that vampires had to restrain from taking the "last drop" or letting their victims die while feeding to avoid getting sucked into the death of the victim themselves.
Man... I honestly can not recall the book/movie it came from.
Even if it isn't "instant-kill", how about they split the damage their victim takes during the feeding? Damage that comes from other sources/players.
Honestly... you'd think a vampire feeding on someone in the middle of a battle would make a great target for enemies and allies alike. I still want that to be addressed by ZOS at some point... vampires and werewolves should have issues being out in the open like that.
Anne Rice popularized the idea of vampires not drinking from the dead in Interview With the Vampire. Could be what you're thinking of.
I just find it ironic having a DK complain about game mechanics. Although I guess it's not since it's about mechanics that are not in their favor.eventide03b14a_ESO wrote: »You know what get's old fast? Reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, rush in talons, standard, lava whip, talons, lava whip, talons, lava whip, standard,....Anyone want to place bets that the only people complaining about a change to the vamp feeding are vampires themselves?
I dare you guys to roll a non-vamp or cure yourself for a time in cyrodiil and go and try to fight against vamps who intentionally use this over and over again. I can assure you it gets old fast.
You know what gets older? People complaining about class balance on a thread that has nothing to do with that.
I've never had a problem killing a DK on my NB. That's irrelevant though, we are talking about something else.
eventide03b14a_ESO wrote: »I just find it ironic having a DK complain about game mechanics. Although I guess it's not since it's about mechanics that are not in their favor.eventide03b14a_ESO wrote: »You know what get's old fast? Reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, wait 4 seconds, reflective scale, rush in talons, standard, lava whip, talons, lava whip, talons, lava whip, standard,....Anyone want to place bets that the only people complaining about a change to the vamp feeding are vampires themselves?
I dare you guys to roll a non-vamp or cure yourself for a time in cyrodiil and go and try to fight against vamps who intentionally use this over and over again. I can assure you it gets old fast.
You know what gets older? People complaining about class balance on a thread that has nothing to do with that.
I've never had a problem killing a DK on my NB. That's irrelevant though, we are talking about something else.