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I'm having a bad day...

Sypher
Sypher
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https://www.youtube.com/watch?v=YJtgj_wf_eM

The first 3 clips is what I really want to show, the rest is just filler.

:(

Unbreakable CC is Bad CC!
DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

Youtube: www.youtube.com/SypherPK
Twitch: www.twitch.tv/SypherPK
  • Cody
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    i dont understand why people have to resort to that vamp feed crap just to kill someone.... its pathetic.

    the unbreakability of the CC needs to be changed. it needs to be breakable.
  • Gyudan
    Gyudan
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    Flappy flappy :'(
    Wololo.
  • Sharee
    Sharee
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    Heh... same thoughts i had just a few mins ago.

    Leveling my DK who is just vet5 atm, non-fotm spec (all heavy), run into a red v14 2H dk in Bruma - fine, he'll prolly kill me but let's have some fun. Started well, looked like it will be a long fight - then his NB buddy hits me with this unbreakable feed crap and im dead.

    Grrrr.

    :p
  • Talcyndl
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    The unbreakable part isn't the [real] issue for me. I understand from guildies that it is relatively hard to feed on players in Cyrodiil - you have to be in stealth to initiate it. So that limits it almost always to NBs. And it does very little damage.

    The problem is what the OP experienced...other players can damage you while you are cc'd. I'd recommend that the skill gives a damage immunity to the target while it is being channeled. That way NB Vamps can still feed, but can't use it as a guaranteed kill skill when paired with an allies damage.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Samadhi
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    Talcyndl wrote: »
    The unbreakable part isn't the [real] issue for me. I understand from guildies that it is relatively hard to feed on players in Cyrodiil - you have to be in stealth to initiate it. So that limits it almost always to NBs. And it does very little damage.

    The problem is what the OP experienced...other players can damage you while you are cc'd. I'd recommend that the skill gives a damage immunity to the target while it is being channeled. That way NB Vamps can still feed, but can't use it as a guaranteed kill skill when paired with an allies damage.

    Second clip appears to show a Nightblade use Shadow Cloak and then initiate feed, so it may be limited to Nightblades and use of Invisibility potions.
    Fairly certain there was a patch note a while back claiming to have made this impossible to do, so there is that.

    Feed does not actually do any damage itself, it just locks the target in an unbreakable CC, heals the vampire, and changes the vampire's stage.

    Think that giving the target immunity to damage while being victim of channeled feed would eliminate the problem entirely -- the only reason it is being used in PvP at the moment is for the purpose of CC locking the target until allies can kill them; it has no other real or pronounced benefits to its use otherwise.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • TheLaw
    TheLaw
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    2/10
    -= Shahrzad the Great |Sorc| =-
  • Lord_Hev
    Lord_Hev
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    The Vampire NB cannot go toe-to-toe with your lolLava Whip and insane DK fire damage and DOTs.


    Try using mage light to remove their ability to sneak on your melee range, or just spam Talons to root them in place even in cloak.



    It is a unique power that Vampires get against mortals. It takes far more risk cloaking and getting behind you, then it takes for you to just face-roll people with Talons + Lava Whip + Blockcast.


    Deal with it. Or, you can slot magelight and counter it, if it is -truly- a detriment to you taking on 5+ people solo...




    Or, you can roll a Vampire, then try it yourself. It is not easy to pull off. In combat, impossible for non-NBs -unless- you use Clouding Swarms - which is a specific morph for Bat Swarms, which is an Ultimate ability.



    In other words - it is a non-issue. Unless of course, you are constantly trying to take on a gank group that has Vampires with them. So sorry you have to be ultra aware and even specced with magelight to counter a squishy NB vamp you can just cut down in 3 lava whips doing 2k damage + 1k if fire DOTs are left unchecked/purged.


    And you're upset that some Vampires are getting clever, and putting an end to your solo rampage... lol QQ moar Vampire nerfs.




    It is the only unbreakable CC in the game, and it is entirely situational. It's a distinctive predatory trait Vampires need to set them apart from mortals, and it is balanced as it leaves the Vampire as compromised as it's victim, and does zero damage. In a 1v1, it gives BOTH of you time to regen resources. In a 1vX it will spell your doom if you are alone, and a doom that you deserve.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Sypher
    Sypher
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    Lord_Hev wrote: »
    The Vampire NB cannot go toe-to-toe with your lolLava Whip and insane DK fire damage and DOTs.


    Try using mage light to remove their ability to sneak on your melee range, or just spam Talons to root them in place even in cloak.



    It is a unique power that Vampires get against mortals. It takes far more risk cloaking and getting behind you, then it takes for you to just face-roll people with Talons + Lava Whip + Blockcast.


    Deal with it. Or, you can slot magelight and counter it, if it is -truly- a detriment to you taking on 5+ people solo...




    Or, you can roll a Vampire, then try it yourself. It is not easy to pull off. In combat, impossible for non-NBs -unless- you use Clouding Swarms - which is a specific morph for Bat Swarms, which is an Ultimate ability.



    In other words - it is a non-issue. Unless of course, you are constantly trying to take on a gank group that has Vampires with them. So sorry you have to be ultra aware and even specced with magelight to counter a squishy NB vamp you can just cut down in 3 lava whips doing 2k damage + 1k if fire DOTs are left unchecked/purged.


    And you're upset that some Vampires are getting clever, and putting an end to your solo rampage... lol QQ moar Vampire nerfs.




    It is the only unbreakable CC in the game, and it is entirely situational. It's a distinctive predatory trait Vampires need to set them apart from mortals, and it is balanced as it leaves the Vampire as compromised as it's victim, and does zero damage. In a 1v1, it gives BOTH of you time to regen resources. In a 1vX it will spell your doom if you are alone, and a doom that you deserve.


    Uhm yeah let's not make this about me.

    Pretend I'm a squishy stamina Nightblade who means no harm and I'm trying to avoid getting hit by a CC that's unbreakable.

    I'm not asking for a nerf to anyone, I want to break freeeeee :)

    Here's my options now, sacrifice two slots for mages light to avoid a possibly unintended unbreakable CC

    OR I can go get vampirism myself and become a lolcat vampire stomping DK who's immune to being fed on (because vamps can't feed on vamps)


    I'll weight my options carefully.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Bipolo
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    Vamp feeding-trolls defending this unbreakable CC just because they chose to be vampire, and by doing so are less resistant to DK fire damage? :o Yeah, okey...

    This has nothing to do with Vampire, or nerfing Vampire...

    Unbreakable CC is not intended.

    Did they intend for Templar groups to run around spamming Blazing Spear stun-locking people? Did they intend the current mechanics of Fear in PvP? Did they intend that Vampires can run around in packs holding people up for their friends? Did they intend for knockdown+root to be unbreakable (Invasion>Talons / Invasion>Encase etc)?

    I dont think so...

    At least KD+Root is fixed ;)

    So let's hope the 1.6 combat revamp will sort most of this out. Key word is HOPE.

    Point is, that there is no point in defending unbreakable CC. It has no place in a PvP environment.
    Edited by Bipolo on December 10, 2014 7:54AM
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
    "Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor.
    Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. (...)
    Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits."

    - The Road to Sovngarde
  • Sharee
    Sharee
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    Here's my options now, sacrifice two slots for mages light to avoid a possibly unintended unbreakable CC

    I'm not even sure it would work.

    You need to be invisible to feed, but you do not need to be undetected. Magelight, as far as i know, does not remove/prevent invisibility, it just allows you to see through it. So the NB can just hit cloak then hit feed and he's good to go.

  • Lava_Croft
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    Bipolo wrote: »
    Vamp feeding-trolls defending this unbreakable CC just because they chose to be vampire, and by doing so are less resistant to DK fire damage? :o Yeah, okey...

    This has nothing to do with Vampire, or nerfing Vampire...

    Unbreakable CC is not intended.

    Did they intend for Templar groups to run around spamming Blazing Spear stun-locking people? Did they intend the current mechanics of Fear in PvP? Did they intend that Vampires can run around in packs holding people up for their friends? Did they intend for knockdown+root to be unbreakable (Invasion>Talons / Invasion>Encase etc)?

    I dont think so...

    At least KD+Root is fixed ;)

    So let's hope the 1.6 combat revamp will sort most of this out. Key word is HOPE.

    Point is, that there is no point in defending unbreakable CC. It has no place in a PvP environment.
    It can't be a DK talking if Fear isn't mentioned.
  • Bipolo
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    Lava_Croft wrote: »
    Bipolo wrote: »
    Vamp feeding-trolls defending this unbreakable CC just because they chose to be vampire, and by doing so are less resistant to DK fire damage? :o Yeah, okey...

    This has nothing to do with Vampire, or nerfing Vampire...

    Unbreakable CC is not intended.

    Did they intend for Templar groups to run around spamming Blazing Spear stun-locking people? Did they intend the current mechanics of Fear in PvP? Did they intend that Vampires can run around in packs holding people up for their friends? Did they intend for knockdown+root to be unbreakable (Invasion>Talons / Invasion>Encase etc)?

    I dont think so...

    At least KD+Root is fixed ;)

    So let's hope the 1.6 combat revamp will sort most of this out. Key word is HOPE.

    Point is, that there is no point in defending unbreakable CC. It has no place in a PvP environment.
    It can't be a DK talking if Fear isn't mentioned.
    Don't take it personal Nightblade-Kris... ;)

    They already stated its not working as intended and is a valid example of CC that can lock people under the right circumstances.

    Edit: I'm sure you will miss Fear as much as i will miss Scales post-1.6 :lol:
    Edited by Bipolo on December 10, 2014 8:23AM
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
    "Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor.
    Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. (...)
    Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits."

    - The Road to Sovngarde
  • Lord_Hev
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    Lord_Hev wrote: »
    The Vampire NB cannot go toe-to-toe with your lolLava Whip and insane DK fire damage and DOTs.


    Try using mage light to remove their ability to sneak on your melee range, or just spam Talons to root them in place even in cloak.



    It is a unique power that Vampires get against mortals. It takes far more risk cloaking and getting behind you, then it takes for you to just face-roll people with Talons + Lava Whip + Blockcast.


    Deal with it. Or, you can slot magelight and counter it, if it is -truly- a detriment to you taking on 5+ people solo...




    Or, you can roll a Vampire, then try it yourself. It is not easy to pull off. In combat, impossible for non-NBs -unless- you use Clouding Swarms - which is a specific morph for Bat Swarms, which is an Ultimate ability.



    In other words - it is a non-issue. Unless of course, you are constantly trying to take on a gank group that has Vampires with them. So sorry you have to be ultra aware and even specced with magelight to counter a squishy NB vamp you can just cut down in 3 lava whips doing 2k damage + 1k if fire DOTs are left unchecked/purged.


    And you're upset that some Vampires are getting clever, and putting an end to your solo rampage... lol QQ moar Vampire nerfs.




    It is the only unbreakable CC in the game, and it is entirely situational. It's a distinctive predatory trait Vampires need to set them apart from mortals, and it is balanced as it leaves the Vampire as compromised as it's victim, and does zero damage. In a 1v1, it gives BOTH of you time to regen resources. In a 1vX it will spell your doom if you are alone, and a doom that you deserve.


    Uhm yeah let's not make this about me.

    Pretend I'm a squishy stamina Nightblade who means no harm and I'm trying to avoid getting hit by a CC that's unbreakable.

    I'm not asking for a nerf to anyone, I want to break freeeeee :)

    Here's my options now, sacrifice two slots for mages light to avoid a possibly unintended unbreakable CC

    OR I can go get vampirism myself and become a lolcat vampire stomping DK who's immune to being fed on (because vamps can't feed on vamps)


    I'll weight my options carefully.



    Stop saying it's unintended. It is intended. It's a channeled feed. It's not some CC skill you slot. It's a special power Vampires have over mortals. Stop comparing it to CCs you slot on your bar.


    It is more comparable to Horse Stuns(unbreakable) and Stealth stuns (Unbreakable) These unbreakable CCs are situational.


    And that squishy vamp analogy? That Vampire is dead if any sub-optimal CC like "agony" is hit on him for even a split second. They get survivability from rolling around all over the place. Rolling will also prevent a vamp feed, In-fact, people that spend the whole fight kiting(like sorcs) will be very difficult to feed on. Because, the feed is a very small window of opportunity. Just simply -walking- away will make it difficult for a feed if the Vamp is -just- at the distance... with cloak's mere 2.5 sec duration in the middle of a battle.



    You know whom gets fed on the most?


    DKs that blockcastwhiptalon in one spot for eternity. Vampires are especially opportunistic about feeding on them. Likely because they for the most part, cannot battle a DK fairly in the open, because of overabundance of Fire damage and DOTS that come from fighting the "standard" DK build. You know, basically any DK that uses even one skill from Ardent Flame tree.


    Also... because DKs do not kite like Sorcs that are always moving and strafing or medium armor NBs that dance all over the field. The typical DK do not kite. They advance, they charge in, and they lock their target and place. Then remain in melee with the target. So naturally, it will be easier to feed on the DK while said DK is pre-occupied in melee range with his target.
    Edited by Lord_Hev on December 10, 2014 8:57AM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    No hard feeling's I may get a bit mean here,
    I admit I am not good at duelling against anyone let alone a DK since I have been recpecing and testing out new morphs nor do I actually care for PvP that much so I RP there in Cyrodiil and I am man enough to admit that, you see the problem is Vampire's MUST Feed every 30 minutes to stay in stage 1 which is a challenge itself and a player who wants to play as a PURE VAMPIRE BUILD will do it very often as stage 1 only lasts 30 Minutes and non-vampires don't have to put up with having to feed constantly, unless you want them to be in stage 4 all the time where they can use devouring swarm far more often if you think that is better and if the feed animation is cancelled it does not register and the vampire does not change a stage so the vampire can do it again and again and again until it does register, would you rather have that instead where you have to constantly break out of a move used over and over again with mere seconds of one another? Just like those Dragonknights who spam that nigh-unbreakable root or talons ability whatever it is called, preventing the victim from being able to move (At least in that move you don't have to sneak up behind them in perfect stealth to do it and the second they do move you can cast it again)

    The feed attack does not heal the Vampire from what I have seen and chances to use it are slim, the drain spell that they use in their hand however does heal them and even that rarely functions in PvP and if they use the drain they will be unable to feed on you and vice versa and you don't want to deny a player the option to feed when they want, remember you chose your side as the Prey when you decided to remain a Mortal they chose the side of the predator when they became a Vampire and RP in the game as such, don't complan that they are getting smarter and figuring out way's to get around your OP Exploit's that allow you to take on 5 other player's at once, all you succeeded in doing with that video is prove how OP Dragonknights are how else could you have lasted so long against all those people at once? so therefor you are in no position to argue.

    Also the first Vampire in that video who bit you several times I know for a fact is a Sorcerer and not a nightblade and doing that without potions what he was doing require's skill (More skill then spamming Talons then Lava whip then block then repeat and lava whip does 50% more damage to Vampire's if you didn't know) but look on the Brightside at least they think your blood is worth drinking >:) you should feel honoured to be the chosen over so many other potential meals :) and I can guarantee he will bite you again

    My advice, don't act like the prey by standing around waiting to be fed on.... like that Dunmer in Skyrim says "Prey Waits". especially if you know a vampire is behind you and if you don't stand around they won't act like Vampire's if you catch my drift, besides I have seen so many DK's using the exact same build, following the herd if you will sort of like....Cattle and you know what Vampire's do to them.

    Also Lord_Hev is right, its more like being thrown off your Horse then An actual ability so it is intended, Vampire's wield power's a mortal can't comprehend and that is the power they have over you.
    Edited by TX12001rwb17_ESO on December 10, 2014 10:38AM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    The Vampire NB cannot go toe-to-toe with your lolLava Whip and insane DK fire damage and DOTs.


    Try using mage light to remove their ability to sneak on your melee range, or just spam Talons to root them in place even in cloak.



    It is a unique power that Vampires get against mortals. It takes far more risk cloaking and getting behind you, then it takes for you to just face-roll people with Talons + Lava Whip + Blockcast.


    Deal with it. Or, you can slot magelight and counter it, if it is -truly- a detriment to you taking on 5+ people solo...




    Or, you can roll a Vampire, then try it yourself. It is not easy to pull off. In combat, impossible for non-NBs -unless- you use Clouding Swarms - which is a specific morph for Bat Swarms, which is an Ultimate ability.



    In other words - it is a non-issue. Unless of course, you are constantly trying to take on a gank group that has Vampires with them. So sorry you have to be ultra aware and even specced with magelight to counter a squishy NB vamp you can just cut down in 3 lava whips doing 2k damage + 1k if fire DOTs are left unchecked/purged.


    And you're upset that some Vampires are getting clever, and putting an end to your solo rampage... lol QQ moar Vampire nerfs.




    It is the only unbreakable CC in the game, and it is entirely situational. It's a distinctive predatory trait Vampires need to set them apart from mortals, and it is balanced as it leaves the Vampire as compromised as it's victim, and does zero damage. In a 1v1, it gives BOTH of you time to regen resources. In a 1vX it will spell your doom if you are alone, and a doom that you deserve.


    Uhm yeah let's not make this about me.

    Pretend I'm a squishy stamina Nightblade who means no harm and I'm trying to avoid getting hit by a CC that's unbreakable.

    I'm not asking for a nerf to anyone, I want to break freeeeee :)

    Here's my options now, sacrifice two slots for mages light to avoid a possibly unintended unbreakable CC

    OR I can go get vampirism myself and become a lolcat vampire stomping DK who's immune to being fed on (because vamps can't feed on vamps)


    I'll weight my options carefully.



    Stop saying it's unintended. It is intended. It's a channeled feed. It's not some CC skill you slot. It's a special power Vampires have over mortals. Stop comparing it to CCs you slot on your bar.


    It is more comparable to Horse Stuns(unbreakable) and Stealth stuns (Unbreakable) These unbreakable CCs are situational.


    And that squishy vamp analogy? That Vampire is dead if any sub-optimal CC like "agony" is hit on him for even a split second. They get survivability from rolling around all over the place. Rolling will also prevent a vamp feed, In-fact, people that spend the whole fight kiting(like sorcs) will be very difficult to feed on. Because, the feed is a very small window of opportunity. Just simply -walking- away will make it difficult for a feed if the Vamp is -just- at the distance... with cloak's mere 2.5 sec duration in the middle of a battle.



    You know whom gets fed on the most?


    DKs that blockcastwhiptalon in one spot for eternity. Vampires are especially opportunistic about feeding on them. Likely because they for the most part, cannot battle a DK fairly in the open, because of overabundance of Fire damage and DOTS that come from fighting the "standard" DK build. You know, basically any DK that uses even one skill from Ardent Flame tree.


    Also... because DKs do not kite like Sorcs that are always moving and strafing or medium armor NBs that dance all over the field. The typical DK do not kite. They advance, they charge in, and they lock their target and place. Then remain in melee with the target. So naturally, it will be easier to feed on the DK while said DK is pre-occupied in melee range with his target.

    Finally Someone Intelligent enough to understand...I agree with your input.
    Edited by TX12001rwb17_ESO on December 10, 2014 10:20AM
  • JaJaLuka
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    Anyone want to place bets that the only people complaining about a change to the vamp feeding are vampires themselves?

    I dare you guys to roll a non-vamp or cure yourself for a time in cyrodiil and go and try to fight against vamps who intentionally use this over and over again. I can assure you it gets old fast.
    Edited by JaJaLuka on December 10, 2014 10:27AM
    Krojick, DC Sorc PC NA
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    Others...
  • Ghostbane
    Ghostbane
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    while( player.health > 0 ) {

    talons();

    }
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
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  • Lord_Hev
    Lord_Hev
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    JaJaLuka wrote: »
    Anyone want to place bets that the only people complaining about a change to the vamp feeding are vampires themselves?

    I dare you guys to roll a non-vamp or cure yourself for a time in cyrodiil and go and try to fight against vamps who intentionally use this over and over again. I can assure you it gets old fast.


    Like how, the ones insisting DKs are balanced, are strangely enough... DKs themselves?


    Everyone's got a bias. But can you constructively address my points? Or am I wrong cuz I'm a hurhur Vampire player?


    And for the record, I do have non-vamp Characters, and I would, and do still support this even if my non-vamp got fed on. You know why? Because playing as a Vampire, I know what it takes to actually execute the feed on a player. If I find myself in that situation, I understand it. Instead of going OMFG unbreakable CC, so OP!!! Vampires can dominate the field with the FEED SO OP CC!!! :neutral_face:


    Let me know when Vamps feeding changes the direction of a keep battle or something, then come talk to me about balance, k?
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Sharee
    Sharee
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    Lord_Hev wrote: »
    Stop saying it's unintended. It is intended. It's a channeled feed. It's not some CC skill you slot. It's a special power Vampires have over mortals. Stop comparing it to CCs you slot on your bar.

    We are not vampires and mortals, we are players playing an competitive online pvp game. And an online pvp game needs to be balance first, roleplay second. So "it's intended because vampires are meant to have powers over mortals" doesn't fly.

    In a competitve pvp game, any unbreakable CC is bad, period. Whether it is something you slot, or something you gain through a questline is of no importance.

    The only way i would ever buy that this is intended is a dev coming forth and saying "this is intended". But i won't hold my breath for that.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Not to mention unlike the player's it is almost nigh impossible to feed on Keep guards as they have a detection radius regardless of weather you are in their line of sight or not so a Vampire must feed in the heat of battle and if the option to feed arises I would defiently take it, but as Lord_Hev says you have never heard a vampire using feed to turn the tide of a keep battle or take an outpost have you?

    I have seen a Dragonknight take an outpost...by himself and I have seen DK's leap onto Keep walls without destroying the keep and reflective scales throwing back over 5 to 6 NPC mage fireballs at the same time at all now that Is Over Powered so you DKs are in no position to claim what is and is not OP when you yourself are able to do that, Feeding on one person and having both the Vampire and Victim Immobile and open to attack and it does 0 Damage and it does not heal the vampire, it is NOT Over Powered if anything it is close to being underpowered as it is slow, hard to do and can only be done once per target every 2 Minutes and when they do use it they can't use their drain spell on the person they fed on as they are somewhat tied together and their drain spell does not count as feeding either but if they use that they can't feed on you, and in PvP it has a very low chance of actually being able to be used on other players and even when it is used it is very easily broken out of.

    You DKs should try just once to not use your OP abilities "Green Dragonblood" "Talons and Reflective Scales"and see what it is like to be like everyone else or maybe roll as a vampire yourself and see for yourself and try to tank with that 50% extra fire damage and you will see how much harder it is even as a DK now imagine what the other non OP classes have to live with as they can't tank like that, that is why Vampire's do what they do.

    Also did you know there is this ability called "Turn Undead" that makes a vampire player lose control of their character's and makes them run in a random direction in which they can't use any moves and from what I have seen it is unblockable, we have all these problems to deal with so at least the feed ability give up some compensation so learn to live with being food to vampire players as I have learned to Live with having to deal with these.

    - Turn Undead makes us lose control of our Character's

    - Silver Bolt's does immense damage to us

    - 50% Extra Fire Damage from all fire attacks

    - If we don't feed we lose 75% of our "Total" health Regeneration (you don't have to deal with this and you don't want to deal with this)

    Oh yeah we also glow to those with that Fighter's guild abilities slotted so they know to use silver bolt's on us and know that we have a 50% weakness to Fire so they just switch to their vampire killing skills and we are dead because of it.
    Edited by TX12001rwb17_ESO on December 10, 2014 11:27AM
  • Lord_Hev
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    Sharee wrote: »
    Lord_Hev wrote: »
    Stop saying it's unintended. It is intended. It's a channeled feed. It's not some CC skill you slot. It's a special power Vampires have over mortals. Stop comparing it to CCs you slot on your bar.

    We are not vampires and mortals, we are players playing an competitive online pvp game. And an online pvp game needs to be balance first, roleplay second. So "it's intended because vampires are meant to have powers over mortals" doesn't fly.

    In a competitve pvp game, any unbreakable CC is bad, period. Whether it is something you slot, or something you gain through a questline is of no importance.

    The only way i would ever buy that this is intended is a dev coming forth and saying "this is intended". But i won't hold my breath for that.



    Lord_Hev wrote: »



    Let me know when Vamps feeding changes the direction of a keep battle or something, then come talk to me about balance, k?



    Unless you want to discuss 1v1s and small scale?



    1v1, it serves as 100% health gain for the Vampire. The victim gets health return based on any active HOTs, + passive Health regen stat. Furthermore, both Vamp and Victim get 4 seconds of Stamina and Magicka passive regen. If the Vampire is greater than Stage 2. Then his vamp skills and ultimate will now be more expensive.


    1vX - this is where it can be argued. Yet, in scope of things certain builds can do *cough* DKs *cough*, the Vampire feeding on a singular target leaving -both- vulnerable is so... minuscule, it makes me /facepalm.


    It only truly shines against solo players that try to control the field against 2+ enemies, on his or her own. To that I say, "lol." You have no room to discuss this as a balance issue. You were solo against multiple attackers. Vamp feeds is a massive wall to such a feat. But in order to get into that position, requires timing and precision. A duet of intuitive skills that outshine casting some CC ability from your skill bar. If you want to 1vEleventymillion, then you must prepare for any and all circumstances. This includes Vampires feeding on you.


    Try staying in motion, Magelight, AOE(cinderstorm or impulse for ex) etc. Anything that will damage the Vampire while hidden, breaks the ability to feed.

    Edited by Lord_Hev on December 10, 2014 11:31AM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • pmn100b16_ESO
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    Bipolo wrote: »
    Lava_Croft wrote: »
    Bipolo wrote: »
    Vamp feeding-trolls defending this unbreakable CC just because they chose to be vampire, and by doing so are less resistant to DK fire damage? :o Yeah, okey...

    This has nothing to do with Vampire, or nerfing Vampire...

    Unbreakable CC is not intended.

    Did they intend for Templar groups to run around spamming Blazing Spear stun-locking people? Did they intend the current mechanics of Fear in PvP? Did they intend that Vampires can run around in packs holding people up for their friends? Did they intend for knockdown+root to be unbreakable (Invasion>Talons / Invasion>Encase etc)?

    I dont think so...

    At least KD+Root is fixed ;)

    So let's hope the 1.6 combat revamp will sort most of this out. Key word is HOPE.

    Point is, that there is no point in defending unbreakable CC. It has no place in a PvP environment.
    It can't be a DK talking if Fear isn't mentioned.
    Don't take it personal Nightblade-Kris... ;)

    They already stated its not working as intended

    They actually said they're looking into the ability to block through it not working as intended. If you mean you want it to be blockable, well, its an AoE cc, it can't be blocked, like your talons.
    and is a valid example of CC that can lock people under the right circumstances.

    What when you run out of stamina? And?
  • TX12001rwb17_ESO
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    You say Any Unbrekable CC is bad?

    I can say the same about the DK Talons ability and you do realize its the way it works, if the ability was breakable, The vampire would not register as having fed, If it does not register then that means it will not register having fed on this person previous which will grant them the option to feed again, that will be worse for you not better, also it's good cause it gives vampire's a reason to be feared which is realistic.
    Edited by TX12001rwb17_ESO on December 10, 2014 11:38AM
  • Kromus
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    Bipolo wrote: »
    Vamp feeding-trolls defending this unbreakable CC just because they chose to be vampire, and by doing so are less resistant to DK fire damage? :o Yeah, okey...

    This has nothing to do with Vampire, or nerfing Vampire...

    Unbreakable CC is not intended.

    Did they intend for Templar groups to run around spamming Blazing Spear stun-locking people? Did they intend the current mechanics of Fear in PvP? Did they intend that Vampires can run around in packs holding people up for their friends? Did they intend for knockdown+root to be unbreakable (Invasion>Talons / Invasion>Encase etc)?

    I dont think so...

    At least KD+Root is fixed ;)

    So let's hope the 1.6 combat revamp will sort most of this out. Key word is HOPE.

    Point is, that there is no point in defending unbreakable CC. It has no place in a PvP environment.

    Please don't put Blazing Spear in same basket with other unbreakable cc's as it is not unbreakable cc. You can break-free from it and you can get immunity for it. There are only two situations when it become unbreakable: when you are out of stamina (as with any other cc) or when its used in zergs and game/server is unable to keep up with processing all the data in and out, but that also applies to plethora of other skills in such situation and have nothing to do with Blazing Spear as ability. Along with Negate, Blazing Spear spam is one of rare tools we have at the moment for busting zergs and you actually need to put a lot more effort and resources to achieve similar effect with Spears as you would do with single Negate cast (tho I don't see that as issue).

    If you are one on one with Templar spamming Blazing Spears, that Templar is idiot and will soon run out of resources while you will have no problem to break-free, gain immunity and counter it.

    If you are one Templar vs several, Blazing spear will randomly stun one of those players and each of them can break-free without problem if have resources to do so.

    So, no, Blazing spear is not unbreakable cc.

  • Armitas
    Armitas
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    - Turn Undead makes us lose control of our Character's

    - Silver Bolt's does immense damage to us

    - 50% Extra Fire Damage from all fire attacks

    - If we don't feed we lose 75% of our "Total" health Regeneration (you don't have to deal with this and you don't want to deal with this)

    Oh yeah we also glow to those with that Fighter's guild abilities slotted so they know to use silver bolt's on us and know that we have a 50% weakness to Fire so they just switch to their vampire killing skills and we are dead because of it.

    -Mass Hysteria, and WW fear does the same thing. We all face that.

    -5% chance to do immense blockable damage, put another way 95% chance to not be worth the slot.

    -Use fire resist like everyone else in pvp, and you forget the fact that only applies to the upper 50% of your health as your mitigation goes up as you go below 50%.

    -Health recovery is not a major factor in pvp.

    - Tanking in PvE has nothing to do with why you should have an unbreakable CC in PvP

    -There is no vampire killing skill except camo/evil hunter which you can use too. (5% chance is not a vampire killing skill it's a waste of your time skill)
    Edited by Armitas on December 10, 2014 12:17PM
    Retired.
    Nord mDK
  • Subtomik
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    Sharee wrote: »
    I'm not even sure it would work.

    You need to be invisible to feed, but you do not need to be undetected. Magelight, as far as i know, does not remove/prevent invisibility, it just allows you to see through it. So the NB can just hit cloak then hit feed and he's good to go.

    It won't, I haven't taken ML off my bar in months and rarely does it help against vamp nb's
  • Jitterbug
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    Aww good for those guys killing Sypher... All by themselves!
  • Subtomik
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    You say Any Unbrekable CC is bad?

    I can say the same about the DK Talons ability and you do realize its the way it works, if the ability was breakable, The vampire would not register as having fed, If it does not register then that means it will not register having fed on this person previous which will grant them the option to feed again, that will be worse for you not better, also it's good cause it gives vampire's a reason to be feared which is realistic.

    As someone who bounces back between human, WW, and vamp pretty consistently, vamps already have enough of a reason to be feared lol.

    Even with the swarm nerf they are still very, very strong.
  • TX12001rwb17_ESO
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    Subtomik wrote: »
    You say Any Unbrekable CC is bad?

    I can say the same about the DK Talons ability and you do realize its the way it works, if the ability was breakable, The vampire would not register as having fed, If it does not register then that means it will not register having fed on this person previous which will grant them the option to feed again, that will be worse for you not better, also it's good cause it gives vampire's a reason to be feared which is realistic.

    As someone who bounces back between human, WW, and vamp pretty consistently, vamps already have enough of a reason to be feared lol.

    Even with the swarm nerf they are still very, very strong.
    only when flame spells or Fighter's Guild abilities or Talons or pretty much any DK move is not thrown at them.

  • TX12001rwb17_ESO
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    Armitas wrote: »

    - Turn Undead makes us lose control of our Character's

    - Silver Bolt's does immense damage to us

    - 50% Extra Fire Damage from all fire attacks

    - If we don't feed we lose 75% of our "Total" health Regeneration (you don't have to deal with this and you don't want to deal with this)

    Oh yeah we also glow to those with that Fighter's guild abilities slotted so they know to use silver bolt's on us and know that we have a 50% weakness to Fire so they just switch to their vampire killing skills and we are dead because of it.

    -Mass Hysteria, and WW fear does the same thing. We all face that.

    -5% chance to do immense blockable damage, put another way 95% chance to not be worth the slot.

    -Use fire resist like everyone else in pvp, and you forget the fact that only applies to the upper 50% of your health as your mitigation goes up as you go below 50%.

    -Health recovery is not a major factor in pvp.

    - Tanking in PvE has nothing to do with why you should have an unbreakable CC in PvP

    -There is no vampire killing skill except camo/evil hunter which you can use too. (5% chance is not a vampire killing skill it's a waste of your time skill)
    - I don't think you understand how it works, you will always take 50% more damage then you normally would regardless of your Fire Resist.

    - Health Recovery is very important especially when you barley have one and need to heal with magic because you only heal 1% of your total health every 2 seconds.

    - A DKs talons ability is pretty close to being Unbreakable, they seem to spam it every 2 seconds literally perhaps it is what needs to be nerfed and they don't need to be hidden and behind the enemy at the same time to do it.

    - Have you any idea how hard it is to even use "Feed" in combat? not only do you have to stay behind the enemy which is very hard when they are moving about, you have to stay perfectly hidden as well and if they are spamming an AOE it is even harder and even if they feed it does NO DAMAGE and does not heal either and it leaves the vampire immobile as they feed as well which leaves them open for attack by the victim's allies and here is the kicker if they do feed on a person they will not be able to use their Drain Essence spell on that person due to the 2 abilities tied together and they share a several minute cooldown and Drain Essence does not count as Feeding so a vampire has to choose.

    Here is the thing if I am alone in Cyrodiil and come across a lone enemy player, I will try to feed on them but unless I know for a 100% certain fact that I can kill them then I will not attack them I will instead sneak away, Sometimes I do it just to haunt other players and put the fear into someone and make them jump and when they realize they cant find me they will go off thinking they are safe...and then I will do it again but as I said unless I am capable of killing them I will not deal any damage to them besides denying a hungry vampire his Blood is like denying a beggar a Warm Meal.
    Edited by TX12001rwb17_ESO on December 10, 2014 1:25PM
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