Disagree with nerfing immovable. The AOE effect just needs to function differently in PvP (Impulse at least).
Sallington wrote: »
How would it help to kill 24 people standing on top of each other if they not only had a 75% dodgechance to aoe but also take less damage from aoe? Really struggeling to see the benefit that would bring.TiberiusTryton wrote: »I do not believe AoE cap is the most broken part. Keep the cap! Give us a mitigation to AoE more than those worthless bubbles or a block to it, preferably in the world guilds so everyone has a chance to use it. Every build in an MMO should be able to counter. Immovable + AOE + Rapid maneuver is not. Nerf immovable (I use it too) and give us AoE resistance. That is all.
TiberiusTryton wrote: »Can you explain the AoE dodge chance to me, maybe I am unaware of it. And I thought about the cap thing but I also imagined these same groups running around with no AoE cap..... seems it would be worse.
It is one of the problems, when it comes to bad performance.
When there's a huge cluster of players spamming AoE and animations, the game needs to calculate which 6 will be taking dmg, heals or secondary effects. This adds more pressure on server capacity, eats memory and causes performance dips, delays and lag.
This isn't some conspiracy theory made up by players, the info comes directly from ZoS staff.
Thechemicals wrote: »nerf immovable.....r u crazy?
Scamandros wrote: »I recall ZoS saying that they were reluctant to reintroduce camps with a respawn radius because it was a taxing calculation to work out whether people are within range.
Scamandros wrote: »Determining which players are located close enough to be within aoe circles centred at a caster would use similar algorithms, which would imply removing aoe caps would create more stress on the server as there is no "you have found 6 players now, stop calculating" alert.
TiberiusTryton wrote: »And 75% dodge against AoE? wth are you talking about? if I am 1 of 6 around a spammer thats 100% chance.
Because the devs themselves saying that the AoE cap causes technical problems is in no way 'meaningful' or 'insightful', right?Lava_Croft wrote: »You folks do realize that none of you have any meaningful insight into the inner workings of ESO that could apply to a discussion about wether AoE caps cause technical problems or not, right?