Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

AoE cap is not the problem!

TiberiusTryton
TiberiusTryton
✭✭✭
I do not believe AoE cap is the most broken part. Keep the cap! Give us a mitigation to AoE more than those worthless bubbles or a block to it, preferably in the world guilds so everyone has a chance to use it. Every build in an MMO should be able to counter. Immovable + AOE + Rapid maneuver is not. Nerf immovable (I use it too) and give us AoE resistance. That is all.
  • Layenem
    Layenem
    ✭✭✭✭
    AoE resistance won't happen. You'll see players completely negate PvE boss mechanics with it. Just how it is.
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe even a AOE resistance trait for crafting gear would help. +5-10% resistance per piece of gear would go a long way if you stacked it. It could have it's uses in PVE as well.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • JaJaLuka
    JaJaLuka
    ✭✭✭✭
    Disagree with nerfing immovable. The AOE effect just needs to function differently in PvP (Impulse at least).
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    JaJaLuka wrote: »
    Disagree with nerfing immovable. The AOE effect just needs to function differently in PvP (Impulse at least).

    It just needs to not generate so much freaking ultimate.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Layenem
    Layenem
    ✭✭✭✭
    Sallington wrote: »
    JaJaLuka wrote: »
    Disagree with nerfing immovable. The AOE effect just needs to function differently in PvP (Impulse at least).

    It just needs to not generate so much freaking ultimate.

    100% agree! I didn't think them making ANY crit generate ultimate was a good idea from the beginning. Ultimate was, originally, supposed to function off of how well you performed in a fight. I guess they couldn't determine who performed well or not so they made Ultimates just as useable as basic abilities (which, again, were supposed to be used scarcely and not "on cooldown" as most players use them)
  • eliisra
    eliisra
    ✭✭✭✭✭
    It is one of the problems, when it comes to bad performance.

    When there's a huge cluster of players spamming AoE and animations, the game needs to calculate which 6 will be taking dmg, heals or secondary effects. This adds more pressure on server capacity, eats memory and causes performance dips, delays and lag.

    This isn't some conspiracy theory made up by players, the info comes directly from ZoS staff.
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    I do not believe AoE cap is the most broken part. Keep the cap! Give us a mitigation to AoE more than those worthless bubbles or a block to it, preferably in the world guilds so everyone has a chance to use it. Every build in an MMO should be able to counter. Immovable + AOE + Rapid maneuver is not. Nerf immovable (I use it too) and give us AoE resistance. That is all.
    How would it help to kill 24 people standing on top of each other if they not only had a 75% dodgechance to aoe but also take less damage from aoe? Really struggeling to see the benefit that would bring.
    Removing AoE caps however would solve that problem as they would take far more damage from enemy AoE than they do now. People would have to spread out.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • TiberiusTryton
    TiberiusTryton
    ✭✭✭
    Can you explain the AoE dodge chance to me, maybe I am unaware of it. And I thought about the cap thing but I also imagined these same groups running around with no AoE cap..... seems it would be worse.
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    Can you explain the AoE dodge chance to me, maybe I am unaware of it. And I thought about the cap thing but I also imagined these same groups running around with no AoE cap..... seems it would be worse.

    It wouldn't be worse, the outcome would just be quicker, so the lag (if any) would not last so long. But if AoE caps are removed, I think they'd have to address ulti gain at the same time.
  • Valnas
    Valnas
    ✭✭✭✭
    the AoE cap is the 75% dodge chance. It's why a zerg zergs instead of sizzles and melts.
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Someone said the problem occurred after the lighting patch .
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    nerf immovable.....r u crazy?
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Sleep
    Sleep
    ✭✭✭✭
    Not it's not the problem but I still want it removed.
  • Scamandros
    Scamandros
    ✭✭✭✭✭
    eliisra wrote: »
    It is one of the problems, when it comes to bad performance.

    When there's a huge cluster of players spamming AoE and animations, the game needs to calculate which 6 will be taking dmg, heals or secondary effects. This adds more pressure on server capacity, eats memory and causes performance dips, delays and lag.

    This isn't some conspiracy theory made up by players, the info comes directly from ZoS staff.

    Alot of people say this but removing aoe caps isnt going to be the holy grail for fixing lag imo. There is no smart damage system that we know of so aoe attacks will hit the first 6 people that it finds within its radius and then stops, theres no more calculation needed.
    Without aoe caps when you have more then 6 people within range the game goes through similar steps of applying damage, but this time doesn't stop until it has identified all players within the range and applied damage to all them, and theres no limit to how many players that could be.

    I recall ZoS saying that they were reluctant to reintroduce camps with a respawn radius because it was a taxing calculation to work out whether people are within range.
    Determining which players are located close enough to be within aoe circles centred at a caster would use similar algorithms, which would imply removing aoe caps would create more stress on the server as there is no "you have found 6 players now, stop calculating" alert.
    For client side stuff image you now hit 12 people with a cast of impulse and the rng gods love you and apply burning to all 12. That is 6 more instantaneous graphical effects your system has to cope with then it does currently with a cap (of 6) in place does.

    You can argue that remoal of aoe caps will be the end of large groups, or zergs as they tend to be called, and thus you will rarely if ever enconter a situation where you will hit more then 6 people at once. The issue here is the game revolves around keep capture, and the flags for those keeps are in fairly confined spaces.
    Going in solo will get you mowed down by npcs or defenders, and going in with a zerg there will be too much incoming aoe for your healers to maintain. So ideally pushes are made in small to medium sized groups. But the other small to medium sized groups that would usually join to make a zerg don't simply disappear from the game, they have to be somewhere too, and most likely they will be at the same keep whether its running around the courtyard patrolling doors, controlling rooftops or taking the other flag.
    The lag starts to be felt whenever there is a sizable force at a keep and gets worse as they circle into the courtyard and then the inner keep. Removal of aoe caps will discourage people being within 10m of each other, but will not necessarily keep groups massive distances away from each other during castle assaults which is when most of the lag issues arise anyway.

    This is why I believe there to be an inefficiency in the underlying combat systems or cyrodil itself that is the culprit of the lag issues, not aoe caps.
    Edited by Scamandros on December 10, 2014 4:59PM
    Aeryj
    Fantasia
    Blades of Vengeance


    Mighty Eagle by serjustin19 for your viewing convenience.
    Mighty Eagle
    Mighty Eagle.
    I fell out of my nest

    Mighty Eagle
    Mighty Eagle
    I screech I screech
    but no one hears me

    Mighty Eagle
    Mighty Eagle
    I started to wonder off
    I want to come back but lost my way.

    Mighty Eagle
    Mighty Eagle
    I came face to face
    Of Mighty Lion

    Mighty Eagle
    Mighty Eagle
    I came to fall in love with Mighty Lion
    Who's claws is sharp and just

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    Mighty Dragon Came

    Mighty Eagle
    Mighty Eagle
    Mighty Dragon roared aloud
    Who's mighty paws make earthquake
    that quivers underneath our feet

    Mighty Eagle
    Mighty Eagle
    Soon battle rages
    Between the Mighty Lion and Mighty Dragon

    Mighty Eagle
    Mighty Eagle
    My heart grows heavy
    For who do I belong in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I continue to battle.
    But Battle I must do within myself

    Mighty Eagle
    Mighty Eagle
    I screech, I screech
    Long and hard. I made a fuss

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    As if I was dreaming

    Mighty Eagle
    Mighty Eagle
    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

    Mighty Eagle
    Mighty Eagle
    I know I was fighting for Mighty Lion
    So I fought back.

    Mighty Eagle
    Mighty Eagle
    I attack I attack
    But to no avail

    Mighty Eagle
    Mighty Eagle
    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

    Mighty Eagle
    Mighty Eagle
    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

    Mighty Eagle
    Mighty Eagle
    I have destroyed Mighty Eagle
    My own kin in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I crawled into a ball
    Weep to no avail

    Mighty Eagle
    Mighty Eagle
    Lost in my whirling thoughts
    My heart and mind is clouded

    Mighty Eagle
    Mighty Eagle
    I have served Mighty Lion over a year
    I thought Mighty Lion is were I belong anew

    Mighty Eagle
    Mighty Eagle
    I finally contacted
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
    Mighty Eagle
    I continued to clash
    At Mighty Eagle however

    Mighty Eagle
    Mighty Eagle
    But clashing with Mighty Eagle
    Just not feel right


    Mighty Eagle
    Mighty Eagle
    I have made a wrong choice I now believe
    Terrible and unjust of what I did

    Mighty Eagle
    Mighty Eagle
    For am I not a monster
    For attacking a faction who loves me instead

    Mighty Eagle
    Mighty Eagle
    I was wrong
    Mighty Eagle was right

    Mighty Eagle
    Mighty Eagle
    Come. Please take me back Mighty Eagle
    For I believe I now know

    Mighty Eagle
    Mighty Eagle
    Were I truly belong
    For indeed I thought

    Mighty Eagle
    Mighty Eagle
    That Mighty Lion
    Is were I belong.

    Mighty Eagle
    Mighty Eagle
    O how I was so wrong Mighty Eagle
    I was gravely wrong and such a fool I was.

    Mighty Eagle
    Mighty Eagle
    You have met
    Princess Justine

    Mighty Eagle
    Mighty Eagle
    Princess Justine who attacked
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    I know this was wrong
    And so to does Princess Justine

    Mighty Eagle
    Mighty Eagle
    With our clashing together
    I now know were I truly belong in Scourge PS4 EU I believe.

    Mighty Eagle
    Mighty Eagle
    Have you all not heard
    The famous saying. That is very wise and so very true?

    Mighty Eagle
    Mighty Eagle
    Let me repeat the famous saying
    that is very wise and so true

    Mighty Eagle
    Mighty Eagle
    It is
    My Enemy, Enemy's, Enemy's
    Is my friend

    Mighty Eagle
    Mighty Eagle
    I come to thee Mighty Eagle
    And so to Princess Justine.

    Mighty Eagle
    Mighty Eagle
    Who used to serve Mighty Lion
    But Now serve Mighty Eagle
    For the very first time in her career.

    Mighty Eagle
    Mighty Eagle
    Princess Justine and are one in the same
    Were I go. She will go to. For she believes it is right choice

    Mighty Eagle
    Mighty Eagle
    We are all yours
    O Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    No one else but you
    I feel peaceful. Unafraid

    Mighty Eagle
    Mighty Eagle
    I belong to you O mighty Eagle
    I am so relieved to hear myself to say that

    Mighty Eagle
    Mighty Eagle
    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Sanct16 wrote: »
    Removing AoE caps however would solve that problem as they would take far more damage from enemy AoE than they do now. People would have to spread out.

    Every vampire in Cyrodiil probably supports the removal of AoE caps.
    Edited by LonePirate on December 10, 2014 6:41PM
  • Tripwyr
    Tripwyr
    ✭✭✭✭✭
    Removing the AoE cap on damage but not healing will solve these problems.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Gorthax
    Gorthax
    ✭✭✭✭✭
    nerf immovable.....r u crazy?

    all armor type skills should be tied to 5 pieces. To use them without using that armor just seems silly. My opinion :D
  • Subtomik
    Subtomik
    ✭✭✭✭✭

    Right now the mitigation alone of a pug group that balls up can completely counter most damage and has made them super resilient in drawn out fights.

    By removing an AOE cap you dont punish people for playing in a large group, you punish people who play in a large group and cant stay out of the red circles.

    After a DK/Temp/sorc/NB 4 man wipe a 30 person raid with their ulti's the pugs wont be so enthusiastic about sitting on top of each other in a blob.

    the less people blob, the less effective Aoe becomes, the less effective AOE becomes, the less people you have spamming it.
  • Merlight
    Merlight
    ✭✭✭✭✭
    Scamandros wrote: »
    I recall ZoS saying that they were reluctant to reintroduce camps with a respawn radius because it was a taxing calculation to work out whether people are within range.

    I doubt they said that. Checking whether a player is within some distance from a camp is extremely simple, and would only need to be done once per respawn attempt.
    Scamandros wrote: »
    Determining which players are located close enough to be within aoe circles centred at a caster would use similar algorithms, which would imply removing aoe caps would create more stress on the server as there is no "you have found 6 players now, stop calculating" alert.

    Answering the question "Is player T no further than Y from camp Z?" doesn't require any algorithm, it's a simple arithmetic test. Unlike "Give me N players no further than R from player C".

    Spatial searches are difficult, no question about that. But the amount of work required is not determined by the number of targets you hit, but the number of targets you need to consider. As long as the game rewards stacking up, that number will be huge.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • phreatophile
    phreatophile
    ✭✭✭✭✭
    If it's not going to be an AREA of EFFECT, let's come up with another name.
    Semi-targeted ground spell might work. How about Lottery Effect since RNG is as important as position

    If you are in the area you should recieve the effect. If it's an unpleasant effect remove yourself from the area of effect.

    A burning puddle of oil doesn't care if no people or 50 people stand in it, it burns what's in the puddle.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    You want to nerf the one non-LA skill that is actually worth using? I hope you were just joking when you said that mi amigo:) the change it, and all the other armor skills should get, is a required 5/7 pieces of that armor to use that armor skill. that would help with the zerg blobs at least a little.

    I personally think AOEs should do a small amount of damage in exchange for hitting many targets at once. I have seen impulse hit for over 300-400 damage back when i played a lot in the vet campaigns.... and my spell resis is 1874. not high, but not horribly low either.

    Edited by Cody on December 10, 2014 10:10PM
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Hahahahaahhahhaaha, thanks for the laugh. AoE cap is most definitely part of the problem, the devs stated exactly that during the guild summit. They also stated their intended course of action - removing AoE caps on damage, but retaining the healing cap and ulti gen cap.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • TiberiusTryton
    TiberiusTryton
    ✭✭✭
    Maybe I didn't make it clear with what the "problem" is. I am not talking about lag here. I am talking about the pulse groups that take out zergs and how to beat them. If that it the most effective way to play then everyone will start doing it and the game will be dry.

    Also, speaking of lag... Instead of calculating which 6 people to hit it will then have to calculate the damage on X amount of people with no restriction on X amount.

    And 75% dodge against AoE? wth are you talking about? if I am 1 of 6 around a spammer thats 100% chance.
    Edited by TiberiusTryton on December 10, 2014 10:54PM
  • TiberiusTryton
    TiberiusTryton
    ✭✭✭
    :)
    Edited by TiberiusTryton on December 10, 2014 10:53PM
  • Merlight
    Merlight
    ✭✭✭✭✭
    And 75% dodge against AoE? wth are you talking about? if I am 1 of 6 around a spammer thats 100% chance.

    75% comes from a hypothetical scenario involving a full group. Imagine you're 1 of 24. The enemy casts Impulse, 6 people get hit, while the other 18 (or 75%), avoid it by just standing on the same spot. That's what "75% dodge chance" means.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    You folks do realize that none of you have any meaningful insight into the inner workings of ESO that could apply to a discussion about wether AoE caps cause technical problems or not, right?
    Edited by Lava_Croft on December 11, 2014 2:35AM
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    I'm so lost .
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    This is what I get for not reading . I thought this was about lag lol . The other stuff ? Man I have NO clue how a new ability against AOE attacks would effect combat balance . We have purge and cleanse vs AOE effects . What's Immovable got to do with this again ?
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Never mind I re read everything twice and real slow . I'm not to sharp these days . I think what your asking for is a better counter ability to Impulse . Am I getting warmer ? Cause there is one , it's Negate . But I think you're asking for one that's available to all classes . Is this correct ?
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Lava_Croft wrote: »
    You folks do realize that none of you have any meaningful insight into the inner workings of ESO that could apply to a discussion about wether AoE caps cause technical problems or not, right?
    Because the devs themselves saying that the AoE cap causes technical problems is in no way 'meaningful' or 'insightful', right?
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
Sign In or Register to comment.