ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and ovreall) is still an ongoing effort.
ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and ovreall) is still an ongoing effort.
I think Jessica may be getting tired of these lag threads. She doesn't usually make typos. We're tired of the lag threads too and wish we didn't have to make them.
ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and ovreall) is still an ongoing effort.
I think Jessica may be getting tired of these lag threads. She doesn't usually make typos. We're tired of the lag threads too and wish we didn't have to make them.
The issue is;
We were promised " A lag free AvAvA experience" That's why we paid the high (by MMO standards) box fee on top of our subs.
Conclusion: We have been cheated and lied to.
...
It's bad form to go to an official board run by a game and advertise other games. Especially in the game's specific section of the forums.Agrippa_Invisus wrote: »This just cements my current decisions concerning my account status and my current in game activity level.
By the way, there's still a lot of GREAT games on Steam, MMOs even, if you want to play something different.
The Telltale Games Game of Thrones interactive story game is fantastic.
Civilization: Beyond Earth is phenomenal.
Dragon Age: Inquisition (Origin service, not steam) is quite good as well.
It's bad form to go to an official board run by a game and advertise other games. Especially in the game's specific section of the forums.Agrippa_Invisus wrote: »This just cements my current decisions concerning my account status and my current in game activity level.
By the way, there's still a lot of GREAT games on Steam, MMOs even, if you want to play something different.
The Telltale Games Game of Thrones interactive story game is fantastic.
Civilization: Beyond Earth is phenomenal.
Dragon Age: Inquisition (Origin service, not steam) is quite good as well.
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I wouldn't say the lag issue isn't a priority for ZOS. It's just not something that can be fixed as fast as other things. Lag issues are always a priority for game developers, if you can't play and enjoy their game, they've lost you as a consumer, which is bad business.
Not every issue can be fixed by carrying over the one. It's not just simple mathematics. They need to go through the insane amounts of feedback reports they get, organize them into "piles" so they can see which issues are most commonly being reported. This isn't even the time consuming part.
The hardest part is replicating the issue, and finding out EXACTLY what is happening when the lag is starting, and what is happening when it disappears. Then they need to prioritize the code, and try and think of better ways to visually represent stuff (which can lead to getting the art team to redesign spell effects) then it gets reprogrammed, and tested internally.
It's most definitely a priority, it's just not something we as players can see being done.
A great example of how we don't see things getting done is look at the Justice and Champion Systems. We've only heard of these in the last few months and now they are pushing it to PTS in January, so obviously they've been those two teams ragged but we had no clue.
I feel bad for some of the ZOS people because they work hard on fixing this lag issue, and I'm sure the programmers who are doing it, have had a congratulatory moment where they thought they fixed it, only to see their patch go live and hours later people posting about how bad the lag is.
ThatHappyCat wrote: »Or maybe it's a complex issue that requires time to remedy.
Yes it is frustrating, but raging at the Devs probably isn't going to make things any easier for them. It's easy to lose sight of this with the anonymity of the internet, but please remember that devs and programmers are people too, with human feelings and motivations.
I have no doubt that they want this game to succeed as badly as we do (they'd be out of a job otherwise), and are under immense pressure to fix these lag issues for us. Let's not make things even more difficult for them. They know the issues exist, give them some space to figure it out.
ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and overall) is still an ongoing effort.
Agrippa_Invisus wrote: »ZOS has been the keystone cops of development teams.
ThatHappyCat wrote: »They know the issues exist, give them some space to figure it out.
Space? I'm sorry, but it's been over 6 months now. I know of no other MMO I've ever played that would let this go for so long. Someone needs to be fired or go back to school. IDK, but something needs to be done. There isn't much if any communication from the devs except to pat themselves on the back showing us new content. Rather than fix the issue 100's of us deal with everyday in Cyrodiil.
WOW
SWG
EVE
SWTOR
The Secret World
Guild Wars
Warhammer
Age of Conan
All plagued by lag for lengthy amounts of time . Some were able to eventually manage it after years and system revamps , some never .
ThatHappyCat wrote: »
ThatHappyCat wrote: »
I work on electro-mechanical devices. I'm basically customer service, On-site, fixing these devices. If I had one that I couldn't fix for 6 months, don't you think I'd be fired?!?!?!? When someone is paying for a costly contract for the thing to run right,wouldn't you want someone else to try and fix it? Wouldn't you bark up that service companys' corporate tree screaming for someone to make it right?
This is a business agreement we've entered into with ZoS. They need to fix their customers, by fixing their product. It's not personal, so no. Empathy has nothing to do with it. It's money.
ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and overall) is still an ongoing effort.
Sorry folks, but this means they have no idea how to fix it.....or can't fix it.
Agrippa_Invisus wrote: »ThatHappyCat wrote: »
I work on electro-mechanical devices. I'm basically customer service, On-site, fixing these devices. If I had one that I couldn't fix for 6 months, don't you think I'd be fired?!?!?!? When someone is paying for a costly contract for the thing to run right,wouldn't you want someone else to try and fix it? Wouldn't you bark up that service companys' corporate tree screaming for someone to make it right?
This is a business agreement we've entered into with ZoS. They need to fix their customers, by fixing their product. It's not personal, so no. Empathy has nothing to do with it. It's money.
We had an issue with a vendor providing data center services for my business. They let a Citrix farm get infected with a virus and then, instead of taking the whole thing down and restoring the entire system from backup, chose to try to implement incremental fixes slowly. All the while the virus was never fully eradicated.
When they finally cleaned it about a month after the initial infection (and many many many hours of lost worker productivity due to system outages, slow performance, and errors) and we had a clean image from each server we could work with -- we fired them and provided the server images to a new data center host.
One month was not acceptable in a production environment for my employer. I agreed with their decision and helped with the implementation of it.
Seven months with my personal money being burnt is beyond unacceptable.ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and overall) is still an ongoing effort.
Sorry folks, but this means they have no idea how to fix it.....or can't fix it.
Agreed. They're throwing darts at a board at this point, hoping something sticks.
Not acceptable. Not worth paying for. They can guess on their own dime.
ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and overall) is still an ongoing effort.
ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and overall) is still an ongoing effort.
If you played your PvP, you'd know what the issue is.
ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and overall) is still an ongoing effort.
If you played your PvP, you'd know what the issue is.
Even just observe PvP while it is happening.
They need to house cyrodiil on a separate server than the rest of the game. When cyrodiil lags you can feel the waves in pve land although not as bad. Its just more stain than the server can bare.
cozmon3c_ESO wrote: »Jess, at this point people need to be fired and a new team brought on, this has been going on for this long and i see no end in sight
Sorry folks, but this means they have no idea how to fix it.....or can't fix it.
ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and overall) is still an ongoing effort.
cozmon3c_ESO wrote: »[quote="This is what people like me call 'ensuring failure'. Aside from the fact that the company would be replacing a team of experts with exactly the opposite, it would significantly increase the time-to-fix. By the time it was fixed, the better business decision would have been to simply reassign the team (instead of firing them) and stop trying to fix the problem.
ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »We're currently working on a fix for some ability particle effects that linger on player characters longer than they should. This should help reduce some of the latency in large-scale PVP situations. This fix will likely go into the first incremental patch in January. Improving game performance in Cyrodiil (and ovreall) is still an ongoing effort.
I think Jessica may be getting tired of these lag threads. She doesn't usually make typos. We're tired of the lag threads too and wish we didn't have to make them.
Sorry, fixed!I blame cold fingers.