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No Lag Fix in 1.5.7, Still Not a Priority Evidently

LonePirate
LonePirate
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http://forums.elderscrollsonline.com/discussion/142486/patch-notes-v1-5-7

To the surprise of absolutely no one, there is nothing in 1.5.7 that even attempts to fix the lag issue in Cyrodiil. I can only assume ZOS does not perceive the issue to be a serious problem that needs to be fixed.

We did receive a fix for the Lethal Arrow healing reduction problem and a fix for some weird teleportation problem. Oh, the LFG tool was "fixed" again as well.

There are seven items in this week's patch notes despite last week not containing a holiday. Somehow despite the apparent work of the dev team on anything except fixes, we're still a month away from 1.6 hitting the PTS, two months away from 1.6 hitting the live server and a minimum of three months away before the Imperial City could possibly appear on the PTS. What in the world is my sub fee funding nowadays, @ZOS?
  • ThatHappyCat
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    Or maybe it's a complex issue that requires time to remedy.

    Yes it is frustrating, but raging at the Devs probably isn't going to make things any easier for them. It's easy to lose sight of this with the anonymity of the internet, but please remember that devs and programmers are people too, with human feelings and motivations.

    I have no doubt that they want this game to succeed as badly as we do (they'd be out of a job otherwise), and are under immense pressure to fix these lag issues for us. Let's not make things even more difficult for them. They know the issues exist, give them some space to figure it out.
    Edited by ThatHappyCat on December 8, 2014 3:28PM
  • Anazasi
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    No wall of elements or purge mentioned either. But that lethal arrow stack might actually be fixed now.
  • Anazasi
    Anazasi
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    Anazasi wrote: »
    No wall of elements or purge mentioned either. But that lethal arrow stack might actually be fixed now.

    I said MIGHT but I have little faith in the ability to resolve issue atm.
  • Turelus
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    I'm pretty sure that if there was a magic fix for the lag they would have done it by now.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Shuichi
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    You cannot compare a bug like Lethal Arrow stacking to lag on a server that is housing hundreds of players all in full on warfare. The two are completely different and perfecting Cyrodiil is going to take time. The devs want this to work, getting upset with them isn't going to speed up the megaserver.
    Hand of Sithis - Daggerfall Covenant
  • Roechacca
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    The lag fix isn't mentioned because it will never be mentioned . Lag isn't content or a game mechanic . It's a byproduct of bad script and poor resource management . It will always be referred to as "on going improvements" for PR reasons .
  • liquid_wolf
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    Yeah...

    You don't release the cyrodiil fix in a minor patch like this.

    I wouldn't say it is going to be a major 1.7/8/X patch all on it's own... but whatever they do to fix it will be a part of a major patch, if just to ensure they have all hands on deck.

  • KBKB
    KBKB
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    The issue is;

    We were promised " A lag free AvAvA experience" That's why we paid the high (by MMO standards) box fee on top of our subs.

    Conclusion: We have been cheated and lied to.

    Game is now what 8 months old? and instead of improving, it has notably declined since the beta stages. Along with little to no vision and effort being shown in the PvP spectrum.

    Conclusion: They are rudderless, Incompetent and with each patch create more issues that they either place at the bottom of the list or deny being an issue.

    So we can say "give them a fair go" "wait a little longer" "it's complex" all we like, but 8 months with things seemingly going backwards is a long time to be waiting for improvement with a market as fickle as the MMO crowd.

    $130 + 8 x $15 =$250 (plus the time I've waited for this game to improve) That I've paid to ZOS under the impression they are competent game designers who can deliver what they promised and continue to promise when the opposite is happening so the excuse "it's complex and there are a lot of moving pieces" won't cut the mustard $250 and 8 months later. I would be interested to see if you went to a cafe' that continually degraded in quality, or a doctor who treated a cut on your finger for 8 months with no improvement and hold them to such an easy standard.
    Edited by KBKB on December 8, 2014 3:56PM
  • Komma
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    I would bet there isn't a fix for it in coding. They need to house cyrodiil on a separate server than the rest of the game. When cyrodiil lags you can feel the waves in pve land although not as bad. Its just more stain than the server can bare.
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • LonePirate
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    Yeah...

    You don't release the cyrodiil fix in a minor patch like this.

    I wouldn't say it is going to be a major 1.7/8/X patch all on it's own... but whatever they do to fix it will be a part of a major patch, if just to ensure they have all hands on deck.

    Hopefully you realize the next major patch won't be arriving for two months (February 2015). Do you think the players in Cyrodiil are going to tolerate two more months of this problem if ZOS were to fix it only in a major patch?
  • Roechacca
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    Komma wrote: »
    I would bet there isn't a fix for it in coding. They need to house cyrodiil on a separate server than the rest of the game. When cyrodiil lags you can feel the waves in pve land although not as bad. Its just more stain than the server can bare.

    When resources peak from one server their pulled from another in a network .

    v3.jpg
  • Valnas
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    It actually turned out to be my router guys. If you just unplug it for 30 minutes at the onset of lag play improves.
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • liquid_wolf
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    LonePirate wrote: »

    Hopefully you realize the next major patch won't be arriving for two months (February 2015). Do you think the players in Cyrodiil are going to tolerate two more months of this problem if ZOS were to fix it only in a major patch?

    Yes. Or they will leave.

    I'm not overly concerned about the individuals who will leave, though... it tells me they really don't like the game as a whole, and were only interested in one part of it.
  • Roechacca
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    Valnas wrote: »
    It actually turned out to be my router guys. If you just unplug it for 30 minutes at the onset of lag play improves.

    We all know it's not our routers and turning it upside down to Wumbo works as well as Voodoo . They just posted that instruction to eliminate any client end possibilities which potentially could help .

    Buying new cords can help too . Buying new routers and Ethernet modem "could" help as well . Praying "might" help ...

    But in all seriousness , their very aware of the situation and have no immediate answers .
  • Talcyndl
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    I'm glad they fixed lethal arrow at least. :)
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • pmn100b16_ESO
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    Talcyndl wrote: »
    I'm glad they fixed lethal arrow at least. :)

    Don't speak too soon
  • Roechacca
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    Komma wrote: »
    I would bet there isn't a fix for it in coding. They need to house cyrodiil on a separate server than the rest of the game. When cyrodiil lags you can feel the waves in pve land although not as bad. Its just more stain than the server can bare.

    This seems logical but in truth it's much more complicated . Memory leaks happen because of the way the code is written . If more memory was the fix it would already be done . They have the money no problem , but throwing money won't solve this .

    I'm speculating here but I think the Champion system may be one of their "on going improvements" to fix the bad coding problem .
    Edited by Roechacca on December 8, 2014 4:17PM
  • Palidon
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    Yes and again no fix for Dual Wield Flurry sound issue either. It's such a joy to use that skill with no sound.
    Edited by Palidon on December 8, 2014 4:15PM
  • KBKB
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    Palidon wrote: »
    Yes and again no fix for Dual Wield Flurry sound issue either. It's such a joy to use that skill with no sound.

    I'd take correct animations showing over sounds at the moment.
  • Talcyndl
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    Talcyndl wrote: »
    I'm glad they fixed lethal arrow at least. :)

    Don't speak too soon

    Lol...true.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Dreyloch
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    They know the issues exist, give them some space to figure it out.

    Space? I'm sorry, but it's been over 6 months now. I know of no other MMO I've ever played that would let this go for so long. Someone needs to be fired or go back to school. IDK, but something needs to be done. There isn't much if any communication from the devs except to pat themselves on the back showing us new content. Rather than fix the issue 100's of us deal with everyday in Cyrodiil.
    "The fear of Death, is often worse than death itself"
  • Saint_JiubB14_ESO
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    Some stuff might not have passed QA, there is a bug that effects PvE and PvP that has been present for 2 months, it was supposed to be in today's patch if it passed QA, it apparently did not.

    Some issues take time. Hopefully ZoS is studying what has been causing the issues and future updates will not require a month or more of patching to correct.
    You have enemies? Good. That means you've stood up for something, sometime in your life.

    Winston Churchill
  • ThatHappyCat
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    Dreyloch wrote: »
    Someone needs to be fired or go back to school. IDK, but something needs to be done.

    Typical human mentality. It won't do anything to help but SOMEONE has to be punished!

    Have some empathy, people.
  • Roechacca
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    Dreyloch wrote: »
    They know the issues exist, give them some space to figure it out.

    Space? I'm sorry, but it's been over 6 months now. I know of no other MMO I've ever played that would let this go for so long. Someone needs to be fired or go back to school. IDK, but something needs to be done. There isn't much if any communication from the devs except to pat themselves on the back showing us new content. Rather than fix the issue 100's of us deal with everyday in Cyrodiil.

    WOW
    SWG
    EVE
    SWTOR
    The Secret World
    Guild Wars
    Warhammer
    Age of Conan

    All plagued by lag for lengthy amounts of time . Some were able to eventually manage it after years and system revamps , some never .
  • autoexec
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    Every single patch since the release of this game, PVP performance has gotten worse. They don't care, give a *** or are just plain incompetent. They just keep on adding *** while making everything else slower.

    But there is hope at the end of the tunnel, with the way they are going, soon Thornblade will have 10 vs 10 fights because thats all that will be left playing, so hopefully by then the lag is gone.
  • liquid_wolf
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    Dreyloch wrote: »
    Space? I'm sorry, but it's been over 6 months now. I know of no other MMO I've ever played that would let this go for so long. Someone needs to be fired or go back to school. IDK, but something needs to be done. There isn't much if any communication from the devs except to pat themselves on the back showing us new content. Rather than fix the issue 100's of us deal with everyday in Cyrodiil.

    WoW, Warhammer, EVE, Guild Wars...

    Many many many MMORPGs had it for years... and I just dealt with it and found the best times to play for a long time.
  • Xsorus
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    What I find funny is Dark Age of Camelot ran completely awful in zerg fights for pretty much its entire first year. There were cases when we'd approach the Albion Relic keep, and by an incredible distance away..10000+ units basically, and we'd instantly come to a grinding halt of less then 1 FPS because so many people were stacked there.

    This games lag will be easier to fix, The lag you're getting right now is mostly to do with AoE caps and people stacking and wrecking the server. Once that's fixed a lot of the lag will go away.
  • Lava_Croft
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    Dreyloch wrote: »
    Someone needs to be fired or go back to school. IDK, but something needs to be done.

    Typical human mentality. It won't do anything to help but SOMEONE has to be punished!

    Have some empathy, people.
    I have no empathy for a company that willingly puts out faulty products. This year is nearing its end and as much as I hate to say it, ESO PvP is more broken than it was at launch.
    Edited by Lava_Croft on December 8, 2014 4:55PM
  • Soris
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    Or maybe it's a complex issue that requires time to remedy.

    Yes it is frustrating, but raging at the Devs probably isn't going to make things any easier for them. It's easy to lose sight of this with the anonymity of the internet, but please remember that devs and programmers are people too, with human feelings and motivations.

    I have no doubt that they want this game to succeed as badly as we do (they'd be out of a job otherwise), and are under immense pressure to fix these lag issues for us. Let's not make things even more difficult for them. They know the issues exist, give them some space to figure it out.


    You could be so damn true if you wrote this in April. In current state of Cyrodiil, this way of thinking is not valid anymore. 9 months past since release and PvP in this game has gone worse and worse overtime in each patch.
    Welkynd [Templar/AD/EU]
  • Turelus
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    KBKB wrote: »
    Conclusion: We have been cheated and lied to.

    This was a shock to you with the state of the games industry right now?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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