Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »LOL they nerfed shields into uselessness because of pvp crying. Have fun when every dps skill is on a global cd thanks to pvp.
It's funny that you think people don't animation cancel in PvE. There are literally guide videos on how to do it to maximize your DPS.
I could care less about dps other than I am one now thanks to ZOS killing off tanking by breaking shield.
If you don't care about animation canceling why are you commenting in a thread about it? If you want to QQ about shield start a new thread
Because they nerfed shield bash due to qqing in pvp, saying you shouldnt cancel animation to block. Well now its impossible to block in time unless you do nothing but wait to block.
timidobserver wrote: »Macroing animation cancelling only makes it more reliable (ie you can't screw it up), it does not increase the amount of attacks you can get off.
Even after successfully clipping a light attack with a skill, you are still locked out from starting another light attack (or anything really) for a short time.
go ahead .. go test it for yourselves
Nah, it does provide a significant advantage. No player, no matter how good they are, is going to be able to cut all or most of the dead space between their attacks out. With macros you can control when you attacks trigger down to the millisecond. So, if there is a 1.3 second cooldown between light attacks, you can setup your macro to trigger a new light attack woven attack every 1.3 seconds. No one playing manually is capable of that.
Macros do not provide a net benefit for good players. The delay between Light Attack and spell is primarily lag, which is variable and can not be adapted for in a macro. A player can adjust his own timing when lag becomes more or less a factor, a macro can not.Even after successfully clipping a light attack with a skill, you are still locked out from starting another light attack (or anything really) for a short time.
go ahead .. go test it for yourselves
This is 100% true. You can not use animation cancelling to cast your next spell faster.
Have you died to this by any chance?
wait its more:
crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack, crushing shock, light attack,
thats all what Mages can do.
Pretty damn funny, but considering I just recently caused an AD twitch streamer to report me for animation cancelling I didn't even bother to check the original post date.
Everytime I see him now I drop more teabags than Lipton.
I want people watching his stream to enjoy me enjoying dat sweet sweet booty
.... 2h animation cancelling,...
JackDaniell wrote: »I would say good animation cancelling shows that that player is more experienced at the game. In fact it adds a sort of player skill to combat unique to this game.
JackDaniell wrote: »I would say good animation cancelling shows that that player is more experienced at the game. In fact it adds a sort of player skill to combat unique to this game.
..snip...
Pretty damn funny, but considering I just recently caused an AD twitch streamer to report me for animation cancelling I didn't even bother to check the original post date.
Everytime I see him now I drop more teabags than Lipton.
I want people watching his stream to enjoy me enjoying dat sweet sweet booty
https://www.youtube.com/watch?v=mgVwv0ZuPhM LMAO. You reported someone for spamming poison arrow? You realize that's a very quick attack, and 330 is pretty meh as far as damage goes.tylarthb16_ESO wrote: »Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »LOL they nerfed shields into uselessness because of pvp crying. Have fun when every dps skill is on a global cd thanks to pvp.
It's funny that you think people don't animation cancel in PvE. There are literally guide videos on how to do it to maximize your DPS.
I could care less about dps other than I am one now thanks to ZOS killing off tanking by breaking shield.
If you don't care about animation canceling why are you commenting in a thread about it? If you want to QQ about shield start a new thread
Because they nerfed shield bash due to qqing in pvp, saying you shouldnt cancel animation to block. Well now its impossible to block in time unless you do nothing but wait to block.
Um, no, not even close. The nerf to shield bash damage had nothing to with the block being used to cancel animation. You do realize that you don't have to have a shield equipped to cancel animations, right? Block/bash works to cancel attacks with a staff equipped just fine
If you dont use a shield why are you commenting, it makes you sound facetious
No there's not.
I have been able on a few occasions to do a bit of cancelling with 2h but not with any consistency and not enough to even approach the dps of others weapon types that rely on cancelling.
That might just be me though, maybe someone else can figure how to hit 2k single target sustained with 2h but for me it is just plain under performing when compared.
timidobserver wrote: »timidobserver wrote: »Macroing animation cancelling only makes it more reliable (ie you can't screw it up), it does not increase the amount of attacks you can get off.
Even after successfully clipping a light attack with a skill, you are still locked out from starting another light attack (or anything really) for a short time.
go ahead .. go test it for yourselves
Nah, it does provide a significant advantage. No player, no matter how good they are, is going to be able to cut all or most of the dead space between their attacks out. With macros you can control when you attacks trigger down to the millisecond. So, if there is a 1.3 second cooldown between light attacks, you can setup your macro to trigger a new light attack woven attack every 1.3 seconds. No one playing manually is capable of that.
Macros do not provide a net benefit for good players. The delay between Light Attack and spell is primarily lag, which is variable and can not be adapted for in a macro. A player can adjust his own timing when lag becomes more or less a factor, a macro can not.Even after successfully clipping a light attack with a skill, you are still locked out from starting another light attack (or anything really) for a short time.
go ahead .. go test it for yourselves
This is 100% true. You can not use animation cancelling to cast your next spell faster.
I am the realist that says that I know that macros provide benefits that are hard to duplicate manually and I don't care that they do. I am not going to pretend that they don't.
Yeh, I have tested for myself. I wouldn't have typed what I typed otherwise.
Macro's are the problem, not animation cancelling specifically. People should have to manually learn to weave light attacks and blocks into their play style if they want to do it, but a macro means that people can hit a button and their toon will do several attacks without the player actually putting in the effort to play the game therefor putting their opponent at a huge disadvantage if they don't themselves use a macro.
tage if they don't themselves use a macro.