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DEVS!!! Any ETA for fixing anim canceling BS?

Kypho
Kypho
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Macroed anim canceling is really a big problem now. When do you plan to fix it? you can die in half sec and all you see is one type attack spammed who knows how many times in less than a second killed you. I dont know why ppl using it, its not even funny :/ Its the new bash? lol
  • Armitas
    Armitas
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    I have been wondering about this and have seen some very strange FTC logs that made me wonder if macroing was involved.
    Retired.
    Nord mDK
  • Laura
    Laura
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    I animation cancel (weaving) but I don't use a macro maybe its not the same thing. I weave in a light attack between shards or force shock (pve)
    Edited by Laura on May 29, 2014 9:00PM
  • Armitas
    Armitas
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    Laura wrote: »
    I animation cancel (weaving) but I don't use a macro maybe its not the same thing. I weave in a light attack between shards or force shock (pve)

    I think that is ok or intended. If I understand correctly that is a large part of the reason many are getting the required dps for some of these dungeons.

    Macro's can take things to broken levels though. I remember in battlefield you could macro the hand gun to empty the whole magazine in one second, effectively one shotting someone with 1 stroke of a button.

    Edited by Armitas on May 29, 2014 9:59PM
    Retired.
    Nord mDK
  • Kypho
    Kypho
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    Macro or not, you say AC is normal at all? :/ You can say you need AC to spam 20 light attack to get 2000+dmg per sec to kill someone in pvp.
  • Armitas
    Armitas
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    Are you seeing spammed light attacks Kypho? Without a skill in between?
    Edited by Armitas on May 29, 2014 9:20PM
    Retired.
    Nord mDK
  • Kypho
    Kypho
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    Armitas wrote: »
    Are you seeing spammed light attacks Kypho? Without a skill in between?

    No. just mixed.
  • Gisgo
    Gisgo
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    I always wonder when i get killed by three or more skills performed at the same time: lag or macro? Either way it makes me want to quit.
  • Arreyanne
    Arreyanne
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    Armitas wrote: »
    Laura wrote: »
    I animation cancel (weaving) but I don't use a macro maybe its not the same thing. I weave in a light attack between shards or force shock (pve)

    I think that is ok or intended. If I understand correctly that is a large part of the reason many are getting the required dps for some of these dungeons.

    Macro's can take things to broken levels though. I remember in battlefield you could macro the hand gun to empty the whole magazine in one second, effectively one shotting someone with 1 stroke of a button.

    I still believe that if they wanted us to cancel an animation why the hell would they spend the time to have someone make it and then use it in the game.

    So we should just renamed this game to DCUO Scrolls online, otherwise ZOE needs have all damage negated if the animation is cancelled

  • Snit
    Snit
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    What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.

    It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Mykah
    Mykah
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    Snit wrote: »
    What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.

    It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.

    This^
  • dcincali
    dcincali
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    Mykah wrote: »
    Snit wrote: »
    What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.

    It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.

    This^

    But if you have a macro that can do it for you, its only limited to the casting time of that class skill correct? This is why were hearing about 3-6k one shots in pvp from certain classes.
  • Kypho
    Kypho
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    dcincali wrote: »
    Mykah wrote: »
    Snit wrote: »
    What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.

    It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.

    This^

    But if you have a macro that can do it for you, its only limited to the casting time of that class skill correct? This is why were hearing about 3-6k one shots in pvp from certain classes.

    It is possible, whatever ppl telling you. not even need macro to kill someone in 1-2 sec, its not one shot kill, its multiple skill, mostly same used repeatedly. you wont see big numbers in any log, just the normal skill damages many times, but it happens in seconds. not hard to do 4-6 times 600-800 dmg in a sec with ACing. If you say it working as intended, then lol.... have fun with that type of mmo.

    All will experience this soon who pvping. One good side is that all can use it, its not about class. But still its a big joke and boring. even in pve.
  • joshisanonymous
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    I've only seen animation cancelling in the form of a basic attack, cancelled by an active ability, cancelled by a bash/interrupt. The third doesn't seem worth doing anymore and, unless there's also a cancel for bash/interrupt, it can't be chained to make this whole thing loop. That's the only way anyone could do numerous light attacks in 1-2 seconds, if they're able to create a loop that brings them right back to that first light attack with a cancellation between each step. Maybe that's happening, but I imagine the players doing it are going well beyond setting up a macro to cancel animations.
    Fedrals: PC / NA / EP / NB

  • Rylana
    Rylana
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    1-2 second global CD should fix this right up
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • tylarthb16_ESO
    tylarthb16_ESO
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    Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.
  • galiumb16_ESO
    galiumb16_ESO
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    Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.

    This is your example of exploiting? Reaction time and travel distance of the arrow, you were really going to get hit with the sneak/poison/light really before you probably even realized you were under attack, then he did three skills in a row without animation cancelling in between.

    You broke CC way to slow and got killed, it happens in PvP.
  • Harakh
    Harakh
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    Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.

    I do that without macroing or animation stoping just hit the poison arrow button :D

    Die Welt in einem Sandkorn sehen
    Und den Himmel in einer wilden Blume;
    Die Unendlichkeit in der Handfläche halten
    Und die Ewigkeit in einer Stunde.
  • Westcoast14_ESO
    Westcoast14_ESO
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    Arreyanne wrote: »

    I still believe that if they wanted us to cancel an animation why the hell would they spend the time to have someone make it and then use it in the game.

    So we should just renamed this game to DCUO Scrolls online, otherwise ZOE needs have all damage negated if the animation is cancelled

    The animation cancelling system (with regards to interrupting lower priority abilities with higher priority abilities) is a fairly important part of making the game play feel responsive.

    But you get a lot of potentially unintended consequences when you combine that with an ability balance system that relies on animation duration and resource management.

    The increased proc rate and DPS (and the associated use of animation interrupt macros) is likely an unintended consequence of animation cancelling in the same way perpetual corrosive armor builds are likely an unintended consequence of a synergies between a particular set of resource management abilities.

    In addition to the above you also have have more basic balance issue's like per-hit procs and the way they interact with AoE's, toggles that do damage, and multi-hit abilities.

    The game has a lot of balance issues remaining to be sorted out. And they are almost certainly going to require a substantial string of patches to fully address.

    As far as balance patches are concerned, ZoS didn't really do much in that department for the first month+ due to the need to combat rampant RMT/Botting, the broken login system that had players logging into each others accounts, the bank inventory resets, rampant rollbacks for some zones, a prominent duping bug, and a legion of hard quest blockers among other things. So as far as balance is concerned, we've only seen maybe 3 weeks or so worth of progress against the most egregious instances of broken game play. 2-3 months from now we will probably start to see the targeted game-balance start to emerge.
  • Animus0724
    Animus0724
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    ◘Zenimax :'(
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • Armitas
    Armitas
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    Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.

    What CC are you referring too in this scenario? Or what I'm really after is the duration of this CC so I can get an idea for the time frame that all this happened in.
    Retired.
    Nord mDK
  • tylarthb16_ESO
    tylarthb16_ESO
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    Armitas wrote: »
    Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.

    What CC are you referring too in this scenario? Or what I'm really after is the duration of this CC so I can get an idea for the time frame that all this happened in.

    The one from the opening sneak hit (or followup heavy post sneak, heavy was only 1st listed hit in death recap) was just down and dead before i could get up+ heal/dodge/whatever, no poison tics either in the recap(or tic enhanced dot figures for poison arrow, as all poison damages were same figure)
  • Arreyanne
    Arreyanne
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    Arreyanne wrote: »

    I still believe that if they wanted us to cancel an animation why the hell would they spend the time to have someone make it and then use it in the game.

    So we should just renamed this game to DCUO Scrolls online, otherwise ZOE needs have all damage negated if the animation is cancelled

    The animation cancelling system (with regards to interrupting lower priority abilities with higher priority abilities) is a fairly important part of making the game play feel responsive.

    But you get a lot of potentially unintended consequences when you combine that with an ability balance system that relies on animation duration and resource management.

    The increased proc rate and DPS (and the associated use of animation interrupt macros) is likely an unintended consequence of animation cancelling in the same way perpetual corrosive armor builds are likely an unintended consequence of a synergies between a particular set of resource management abilities.

    In addition to the above you also have have more basic balance issue's like per-hit procs and the way they interact with AoE's, toggles that do damage, and multi-hit abilities.

    The game has a lot of balance issues remaining to be sorted out. And they are almost certainly going to require a substantial string of patches to fully address.

    As far as balance patches are concerned, ZoS didn't really do much in that department for the first month+ due to the need to combat rampant RMT/Botting, the broken login system that had players logging into each others accounts, the bank inventory resets, rampant rollbacks for some zones, a prominent duping bug, and a legion of hard quest blockers among other things. So as far as balance is concerned, we've only seen maybe 3 weeks or so worth of progress against the most egregious instances of broken game play. 2-3 months from now we will probably start to see the targeted game-balance start to emerge.

    2-3 months from is probably the correct timing, the problem that is by then the game will bleed alot of subs.

    Take for example at 3PM CST yesterday i logged into the EU server to mess around with the characters I have there Auridon was a ghost town, not a single Player in the entire city, not at the bank, not at the crafting stations not in either of the guild halls, not at the teleport shrine.

    Maybe I logged in at the wrong time, but I was just amazed the entire city had not one other Player in it. Considering balance patches are 60-90 days out how many players will be around to see them. And will ESO end up with the same reputation that Defiance now has, that of a subpar game?
    Edited by Arreyanne on May 30, 2014 3:26PM
  • Kililin
    Kililin
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    probably its class skills animation canceled with block/bash cancel at the right time.
    You dont run into the cap of the light attack swing timer, or do you?
  • wpitterlb14a_ESO
    Snit wrote: »
    What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.

    It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.

    ^
  • CaptainSilverbrow
    CaptainSilverbrow
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    Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.

    That isn't the same thing, else the report would be justified. Poison Arrow uses the basic attack animation, and is, as such, just easily spammed and interwoven with basic attacks. Git gud and stop reporting players for playing better than you. Consistently hitting for 330 is lulzy for Poison Arrow anyway, unless that player is soft-capping Weapon Crit' and Power.

    EDIT: If you were on Chrysamere in that tower fighting a ghost the other night this happened, that kill was hilarious, and I also used Vampire's Bane, just to let you know.
    Edited by CaptainSilverbrow on May 30, 2014 9:08PM
  • Dealdrick
    Dealdrick
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    Snit wrote: »
    What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.

    It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.

    Sadly, this isn't the case. A light attack's animation can be canceled by a skill. A skill's animation can be canceled by block or bash. Scripts running macro's can effectively cancel most animations putting out multiple light attacks and skills per second.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    LOL they nerfed shields into uselessness because of pvp crying. Have fun when every dps skill is on a global cd thanks to pvp.
    Edited by Ragnar_Lodbrok on May 30, 2014 8:19PM
  • Dealdrick
    Dealdrick
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    LOL they nerfed shields into uselessness because of pvp crying. Have fun when every dps skill is on a global cd thanks to pvp.

    It's funny that you think people don't animation cancel in PvE. There are literally guide videos on how to do it to maximize your DPS.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Dealdrick wrote: »
    LOL they nerfed shields into uselessness because of pvp crying. Have fun when every dps skill is on a global cd thanks to pvp.

    It's funny that you think people don't animation cancel in PvE. There are literally guide videos on how to do it to maximize your DPS.

    I could care less about dps other than I am one now thanks to ZOS killing off tanking by breaking shield.
  • Dealdrick
    Dealdrick
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    Dealdrick wrote: »
    LOL they nerfed shields into uselessness because of pvp crying. Have fun when every dps skill is on a global cd thanks to pvp.

    It's funny that you think people don't animation cancel in PvE. There are literally guide videos on how to do it to maximize your DPS.

    I could care less about dps other than I am one now thanks to ZOS killing off tanking by breaking shield.

    If you don't care about animation canceling why are you commenting in a thread about it? If you want to QQ about shield start a new thread
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