I animation cancel (weaving) but I don't use a macro maybe its not the same thing. I weave in a light attack between shards or force shock (pve)
Are you seeing spammed light attacks Kypho? Without a skill in between?
I animation cancel (weaving) but I don't use a macro maybe its not the same thing. I weave in a light attack between shards or force shock (pve)
I think that is ok or intended. If I understand correctly that is a large part of the reason many are getting the required dps for some of these dungeons.
Macro's can take things to broken levels though. I remember in battlefield you could macro the hand gun to empty the whole magazine in one second, effectively one shotting someone with 1 stroke of a button.
What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.
It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.
What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.
It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.
This^
What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.
It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.
This^
But if you have a macro that can do it for you, its only limited to the casting time of that class skill correct? This is why were hearing about 3-6k one shots in pvp from certain classes.
tylarthb16_ESO wrote: »Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.
tylarthb16_ESO wrote: »Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.
I still believe that if they wanted us to cancel an animation why the hell would they spend the time to have someone make it and then use it in the game.
So we should just renamed this game to DCUO Scrolls online, otherwise ZOE needs have all damage negated if the animation is cancelled
tylarthb16_ESO wrote: »Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.
tylarthb16_ESO wrote: »Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.
What CC are you referring too in this scenario? Or what I'm really after is the duration of this CC so I can get an idea for the time frame that all this happened in.
Westcoast14_ESO wrote: »
I still believe that if they wanted us to cancel an animation why the hell would they spend the time to have someone make it and then use it in the game.
So we should just renamed this game to DCUO Scrolls online, otherwise ZOE needs have all damage negated if the animation is cancelled
The animation cancelling system (with regards to interrupting lower priority abilities with higher priority abilities) is a fairly important part of making the game play feel responsive.
But you get a lot of potentially unintended consequences when you combine that with an ability balance system that relies on animation duration and resource management.
The increased proc rate and DPS (and the associated use of animation interrupt macros) is likely an unintended consequence of animation cancelling in the same way perpetual corrosive armor builds are likely an unintended consequence of a synergies between a particular set of resource management abilities.
In addition to the above you also have have more basic balance issue's like per-hit procs and the way they interact with AoE's, toggles that do damage, and multi-hit abilities.
The game has a lot of balance issues remaining to be sorted out. And they are almost certainly going to require a substantial string of patches to fully address.
As far as balance patches are concerned, ZoS didn't really do much in that department for the first month+ due to the need to combat rampant RMT/Botting, the broken login system that had players logging into each others accounts, the bank inventory resets, rampant rollbacks for some zones, a prominent duping bug, and a legion of hard quest blockers among other things. So as far as balance is concerned, we've only seen maybe 3 weeks or so worth of progress against the most egregious instances of broken game play. 2-3 months from now we will probably start to see the targeted game-balance start to emerge.
What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.
It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.
tylarthb16_ESO wrote: »Example i has last night was a sneak heavy arrow attack 850, poison arrow 330, light 250, poison arrow 330, poison arrow 330, poison arrow 330. i didn't even get up from the sneak cc effect. However the nice thing with the death blow other than the attacks, is the attacker named, all were from same player, so i reported them for exploiting.
What the OP claims is not possible. You cannot fire multiple Light Attacks/ second, with macro's or otherwise. If you cancel a LA, you can't weave another until the animation for that first LA would have completed, had you let it.
It's pretty easy to do this. Just tap your LMB immediately before you launch any class or weapon skill. Your damage will increase, but not to the "it killed me in half a second" level.
Ragnar_Lodbrok wrote: »LOL they nerfed shields into uselessness because of pvp crying. Have fun when every dps skill is on a global cd thanks to pvp.
Ragnar_Lodbrok wrote: »LOL they nerfed shields into uselessness because of pvp crying. Have fun when every dps skill is on a global cd thanks to pvp.
It's funny that you think people don't animation cancel in PvE. There are literally guide videos on how to do it to maximize your DPS.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »LOL they nerfed shields into uselessness because of pvp crying. Have fun when every dps skill is on a global cd thanks to pvp.
It's funny that you think people don't animation cancel in PvE. There are literally guide videos on how to do it to maximize your DPS.
I could care less about dps other than I am one now thanks to ZOS killing off tanking by breaking shield.