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Simple Sorc Pet Buff Suggestion.

Hypertionb14_ESO
Hypertionb14_ESO
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add a flat damage bonus to pets as follows

"Deals X additional Damage on attacks"

X = Spell Power + Weapon Damage / 2

or

X = Spell Power + Weapon Damage

so if you summon a pet and have 142 spell power and 202 weapon damage, that would be an additional 180/344 damage per pet attack or so.

this would give the pets quite useful extra damage in exchange for the MASSIVE issues having them causes (loss of 10% magicka per, and monoplizing 2 slots in both bars)

on ym sorc, this would mean my twilight is hitting for around (base of 200 currenly) 380-550 every few seconds (seems to be about 2.5 seconds delay between attacks)

thats a pretty worthwhile trade off for the downsides in terms of damage added. as it would be about par/better than what other DOTs in the game can hold with a good build. but with the added downsides of the fact the pets can die easily and are cumbersome..

...sorcs have it pretty bad in PvE right now.... they are one of two classes that generally only DPS, and have overall lower capacity to do so than all but one class (templars are weaker DPS wise, but more than 2x better at tanking and Healing)
Edited by Hypertionb14_ESO on December 7, 2014 6:17AM
I play every class in every situation. I love them all.
  • xaade
    xaade
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    You forget that they make for distraction and other benefits.
  • Tonturri
    Tonturri
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    sorcs have it pretty bad in PvE right now
    Doing more damage won't change anything when the pet still dies almost instantly to everything ever in a Trial of VR dungeon. This would probably screw up PvP even more while doing almost nothing in PvE (end game wise).
    Edited by Tonturri on December 7, 2014 7:05AM
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Tonturri wrote: »
    sorcs have it pretty bad in PvE right now
    Doing more damage won't change anything when the pet still dies almost instantly to everything ever in a Trial of VR dungeon. This would probably screw up PvP even more while doing almost nothing in PvE (end game wise).

    im pretty sure pets doing respectable damage will have no effect on PvP considering all any PvPer has to do is any stun and its basically removed from combat.
    I play every class in every situation. I love them all.
  • kongkim
    kongkim
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    Yah pets need better survival then more DPS :)
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    kongkim wrote: »
    Yah pets need better survival then more DPS :)

    noticeably AI improvements, you can heal pets like other players but now they are so stupid they suffer EVERY AOE combat can fling at them, its bad enough that one of them only has around 1.4k hp at VR14. Simply Put, their survivability issues lie in the weak NPC AI....

    They could max out their armor or spell resist, but unless they made them 100% immune to damage they would still get killed easily simply because they cannot and will not avoid AOEs..

    there is 0% chance of Zenimax putting in a freaking effort to improve the AI, at least not anytime soon... and even if they did, currently the damage is so minimal that they would not be worth the slot even if they were to make them immune to damage.

    Right now the easiest thing they can do is my suggestion, then when they have more time work on AOE avoidance in the AI. Combine those 2 and the pets will be quite effective in combat.

    For AI improvements...

    Twilight should always prioritieze staying at range from targets active attacking it, like NPC archers and casters.

    Both Pets should Prioritize moving out of AOE.

    if they did this, and the DPS buff, the Pets would be worth having out in trials and Dungeons...

    but for now, again, i would just like the simple DPS buff.... if i can get a extra 200-300 DPS just from having them out i would be happy for now..
    Edited by Hypertionb14_ESO on December 7, 2014 11:13AM
    I play every class in every situation. I love them all.
  • kongkim
    kongkim
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    kongkim wrote: »
    Yah pets need better survival then more DPS :)

    noticeably AI improvements, you can heal pets like other players but now they are so stupid they suffer EVERY AOE combat can fling at them, its bad enough that one of them only has around 1.4k hp at VR14. Simply Put, their survivability issues lie in the weak NPC AI....

    They could max out their armor or spell resist, but unless they made them 100% immune to damage they would still get killed easily simply because they cannot and will not avoid AOEs..

    there is 0% chance of Zenimax putting in a freaking effort to improve the AI, at least not anytime soon... and even if they did, currently the damage is so minimal that they would not be worth the slot even if they were to make them immune to damage.

    Right now the easiest thing they can do is my suggestion, then when they have more time work on AOE avoidance in the AI. Combine those 2 and the pets will be quite effective in combat.

    For AI improvements...

    Twilight should always prioritieze staying at range from targets active attacking it, like NPC archers and casters.

    Both Pets should Prioritize moving out of AOE.

    if they did this, and the DPS buff, the Pets would be worth having out in trials and Dungeons...

    but for now, again, i would just like the simple DPS buff.... if i can get a extra 200-300 DPS just from having them out i would be happy for now..

    I really do not have a big problem with the AoE you can just call your pet back to you. The problem is it get 1 shot.. Give them more HP og do so they i genereal take 30% less damage. Something like that.
    And ofc. i all in fore more damage so they can be used on trails. Maybe make it so its a morph choice to make a tank or DPS summon :)
  • Gyudan
    Gyudan
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    Tonturri wrote: »
    sorcs have it pretty bad in PvE right now
    Doing more damage won't change anything when the pet still dies almost instantly to everything ever in a Trial of VR dungeon. This would probably screw up PvP even more while doing almost nothing in PvE (end game wise).
    I agree. Maybe immunity to AOE damage for pets could help. It wouldn't change 1v1 in PVP and would prevent pets from insta-dying in PVE content.
    Wololo.
  • Tonturri
    Tonturri
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    im pretty sure pets doing respectable damage will have no effect on PvP considering all any PvPer has to do is any stun and its basically removed from combat.
    Go after the sorcerer and the pets smash your face in. Go after the pets and the sorcerer smashes your face in. Also, stuns don't last forever last time I checked.
    Gyudan wrote: »
    Tonturri wrote: »
    sorcs have it pretty bad in PvE right now
    Doing more damage won't change anything when the pet still dies almost instantly to everything ever in a Trial of VR dungeon. This would probably screw up PvP even more while doing almost nothing in PvE (end game wise).
    I agree. Maybe immunity to AOE damage for pets could help. It wouldn't change 1v1 in PVP and would prevent pets from insta-dying in PVE content.
    Failing all other solutions, I wouldn't mind the aoe immunity. But, that seems like a half-wow-assed fix. I'd rather ZOS make pets better in a way that adds something to the class, instead of just 'making it work'.

    Off the top of my head, they might be able to work something into the Rebate passive. Every time your pet dies, you gain x magicka back, x damage boost, and your next pet summon w/in 5 seconds is low cost and instant. Admittedly I'm not a fan of the idea of constantly resummoning a pet, but that's the type of in-depth fix I'd like to see. Maybe working in the other morph of the Daedra summoning tree into the rotation somehow. Increase the shield by 100% (or 200? I don't recall how much health a pet has) on pets, and then the morph gives them ~30% increased damage while it is up. Have it last 25-30 seconds or so on the pet so that it doesn't mess with keeping Crit Surge up.
    I really do not have a big problem with the AoE you can just call your pet back to you...morph choice to make a tank or DPS summon :)
    Resummoning (I assume you mean 'resummon' when you say 'call your pet back', correct me if I'm wrong) the Winged Twilight takes a good second or so, which 1) Takes away time from your own dpsing/whatever, and 2) Is probably a waste of time as the thing will just die instantly within the next 10 seconds after doing very little damage.

    I would love it if the pet-heal could be useful while tanking though. That would make my day.
  • kongkim
    kongkim
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    Tonturri wrote: »
    im pretty sure pets doing respectable damage will have no effect on PvP considering all any PvPer has to do is any stun and its basically removed from combat.
    Go after the sorcerer and the pets smash your face in. Go after the pets and the sorcerer smashes your face in. Also, stuns don't last forever last time I checked.
    Gyudan wrote: »
    Tonturri wrote: »
    sorcs have it pretty bad in PvE right now
    Doing more damage won't change anything when the pet still dies almost instantly to everything ever in a Trial of VR dungeon. This would probably screw up PvP even more while doing almost nothing in PvE (end game wise).
    I agree. Maybe immunity to AOE damage for pets could help. It wouldn't change 1v1 in PVP and would prevent pets from insta-dying in PVE content.
    Failing all other solutions, I wouldn't mind the aoe immunity. But, that seems like a half-wow-assed fix. I'd rather ZOS make pets better in a way that adds something to the class, instead of just 'making it work'.

    Off the top of my head, they might be able to work something into the Rebate passive. Every time your pet dies, you gain x magicka back, x damage boost, and your next pet summon w/in 5 seconds is low cost and instant. Admittedly I'm not a fan of the idea of constantly resummoning a pet, but that's the type of in-depth fix I'd like to see. Maybe working in the other morph of the Daedra summoning tree into the rotation somehow. Increase the shield by 100% (or 200? I don't recall how much health a pet has) on pets, and then the morph gives them ~30% increased damage while it is up. Have it last 25-30 seconds or so on the pet so that it doesn't mess with keeping Crit Surge up.
    I really do not have a big problem with the AoE you can just call your pet back to you...morph choice to make a tank or DPS summon :)
    Resummoning (I assume you mean 'resummon' when you say 'call your pet back', correct me if I'm wrong) the Winged Twilight takes a good second or so, which 1) Takes away time from your own dpsing/whatever, and 2) Is probably a waste of time as the thing will just die instantly within the next 10 seconds after doing very little damage.

    I would love it if the pet-heal could be useful while tanking though. That would make my day.

    No i ment the pet control under control settings the let you bind a key to control your pet. So if its in a AoE make it run to you. And send it on the target again when AoE is over.
    A small amount of micro management can do alot :)
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    kongkim wrote: »
    No i ment the pet control under control settings the let you bind a key to control your pet. So if its in a AoE make it run to you. And send it on the target again when AoE is over.
    A small amount of micro management can do alot :)

    that doesnt work considering alot of AOEs are cast near you. a good example being on the one fight in Banished cells, where the normal mechanics put lots of circles all over the map... Another if you are tanking the Spawn of melphthingy fight in Fungal grotto, having the boss AOEing right next to you generally means you cant just "call your pet back"

    more often than not you need your pet to move slightly to the side or away from you.

    there is 0 sense in making them flat out immune to AOE damage, and that would be a major balance issue in PvP..

    on the other hand, simply improving the AI to get out of AOEs would give all players a very simple way to scare off Player pets, simply putting down some AOEs would get them off you if you stand in it. it would actually weaken them a bit in PvP.

    Damage, and AI.... Maybe a HP buff for the twilight. you can always heal the damm things yourself..
    I play every class in every situation. I love them all.
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