https://www.youtube.com/watch?v=zyFNy24fViMJackDaniell wrote: »Dodge roll will be better than scales now, I think we will be seeing allot more DK stam builds, as stam builds slowly become the master builds of PvP.
The skill is still strong in 1v1 and small scale battles after the change. It will no longer make you a God among zergs anymore. A great change.
Sypherpkub17_ESO wrote: »
Isn't the thread about scales or am I wrong?
JackDaniell wrote: »You rarely see a DK using his/her terrain to their advantage to mitigate the number of incoming projectiles
Night-claw wrote: »JackDaniell wrote: »You rarely see a DK using his/her terrain to their advantage to mitigate the number of incoming projectiles
i must be rare dk theni use the terrian to my advantage when and were i can but there is one problem with this projectiles can go thu terrain im not sure if they fixed this yet hope they do extremely annoying.
i don't approve of the change to rs. they could have done better than reduce it to this
hope they make it if its going this way 4 projectiles per player until effect end switch is 4 sec if it was like this id be happy enough.
or give give it a cooldown? before you re cast it so it not spammable
Sypherpkub17_ESO wrote: »Sypherpkub17_ESO wrote: »
Isn't the thread about scales or am I wrong?
It is, but the reason behind the Dk nerf was a Dk with reflect could hold off mindless zergy for a short period of time.
A lot of pure Rangers think this nerf will make them useful against Dks with reflect. While in reality, the only way there hits will land is if they have 3-5 other Rangers shooting at the same DK.
This nerf only affects outnumbered scenarios. Where a change like doubling the cost if it's spammed will affect all scenarios and be a better balance change all around.
I don't like this change just because how will I know if the DK has been hit 4 times or not yet???? I'm sure there is some minor glowy aura type particle effect, but I can't be expected to see that all the time from distance. They should give Reflective Scale the Bolt Escape treatment, only having the duration for 50% extra cost being 8 seconds, as scales lasts for 4 as is.
AhPook_Is_Here wrote: »JackDaniell wrote: »Dodge roll will be better than scales now, I think we will be seeing allot more DK stam builds, as stam builds slowly become the master builds of PvP.
I don't know if STA builds will be very popular, leather is the squishyish armor type around, DKs have no escape ability, while this might work well in dueling scenarios, you will be forced into hist bark leather sets and medium armor actives to survive, and a NB in addition to being able to escape will get 30% more dodge in the same circumstance and more damage from stealth.
I see these more as suicide builds where if you have the bigger zerg you can help carry the momentum but if you are in a smaller group your lack of survival skills is going to handicap your group into wasting resources keeping you alive or they will just be smart and let you die. One of your weapon sets would still have to be s/b if you would want any staying power at all.