MornaBaine wrote: »It seems to be the curse of many MMOs that ALL of us are somehow "the ONE." Drives me a little bonkers.
TGiordano92 wrote: »Awesome comments everyone. So technically it kind of does make sense if I am understanding all this right? Do to the fact that we are all in s different timeline but end up in the same time somehow? Really confusing!
TGiordano92 wrote: »Awesome comments everyone. So technically it kind of does make sense if I am understanding all this right? Do to the fact that we are all in s different timeline but end up in the same time somehow? Really confusing!
I think it is important to note that this may not just be about a dragon break. In dragon breaks, the character of X at Y general area of time has the possibility to have their timeline 'branch out' at various intervals of their play through to eventually reach a singular end of some design.
But in ESO, not only are there various 'vestige' characters that can alternate in their branched timeline(s), but they can essentially run co-currently. Not only that, but even if the separate vestiges make the same choices in a similar space, there is no guarantee they made them at the same time (i.e one person made the choice at time A, another that that exact same choice at time C).
In this sense, it is more than a singular timeline 'breaking' at certain points (unless you want to say the other playthroughs of the single player games are canon too, meaning there is more than one timeline that branches out. But your main characters don't meet one another.). But ESO is of many timelines, breaking, melding, breaking again and being only partially reattached at another date/space. All of this in a nearly endless bundle of being on the same plane (Nirn) while essentially creating several mixed up or separate dimensions on that same plane that are constantly stitched or ripped asunder to various degrees and intervals.
I think of it as both a lore mentioned Dragon Break and a recently conceptualized "Dragon Meld".
Like the others here you can mske of it what you want. Make your own headcanon. But don't use single player logic in an mmo. The way it "is", is that the player is THE vestige. It's a solo instanced storyline.TGiordano92 wrote: »Any other lore junkies out there?
Like the others here you can mske of it what you want. Make your own headcanon. But don't use single player logic in an mmo. The way it "is", is that the player is THE vestige. It's a solo instanced storyline.TGiordano92 wrote: »Any other lore junkies out there?
P.s. Oh ffs guys stop suggesting a dragon break for every single lore inconsistency or question that involves what has happened in X single player TES game. Some things are not meant to be set in stone.
Like the others here you can mske of it what you want. Make your own headcanon. But don't use single player logic in an mmo. The way it "is", is that the player is THE vestige. It's a solo instanced storyline.TGiordano92 wrote: »Any other lore junkies out there?
P.s. Oh ffs guys stop suggesting a dragon break for every single lore inconsistency or question that involves what has happened in X single player TES game. Some things are not meant to be set in stone.
This is the first time I've seen a dragon break be given as a lore answer with ESO.
AlexDougherty wrote: »Like the others here you can mske of it what you want. Make your own headcanon. But don't use single player logic in an mmo. The way it "is", is that the player is THE vestige. It's a solo instanced storyline.TGiordano92 wrote: »Any other lore junkies out there?
P.s. Oh ffs guys stop suggesting a dragon break for every single lore inconsistency or question that involves what has happened in X single player TES game. Some things are not meant to be set in stone.
This is the first time I've seen a dragon break be given as a lore answer with ESO.
There have been a few others, but it's a cop out usually, the only one I can think of as a genuine answers is how Mannimarco is a Lich and a God at the same time.
AlexDougherty wrote: »Like the others here you can mske of it what you want. Make your own headcanon. But don't use single player logic in an mmo. The way it "is", is that the player is THE vestige. It's a solo instanced storyline.TGiordano92 wrote: »Any other lore junkies out there?
P.s. Oh ffs guys stop suggesting a dragon break for every single lore inconsistency or question that involves what has happened in X single player TES game. Some things are not meant to be set in stone.
This is the first time I've seen a dragon break be given as a lore answer with ESO.
There have been a few others, but it's a cop out usually, the only one I can think of as a genuine answers is how Mannimarco is a Lich and a God at the same time.
I always thought that was a confirmed bit of lore, since it is a direct result of Bethesda's dragon break explanation.
And how did I miss that quest, that sounds awesome, I need to pay more attention - do you remember the faction or zone?
AlexDougherty wrote: »AlexDougherty wrote: »Like the others here you can mske of it what you want. Make your own headcanon. But don't use single player logic in an mmo. The way it "is", is that the player is THE vestige. It's a solo instanced storyline.TGiordano92 wrote: »Any other lore junkies out there?
P.s. Oh ffs guys stop suggesting a dragon break for every single lore inconsistency or question that involves what has happened in X single player TES game. Some things are not meant to be set in stone.
This is the first time I've seen a dragon break be given as a lore answer with ESO.
There have been a few others, but it's a cop out usually, the only one I can think of as a genuine answers is how Mannimarco is a Lich and a God at the same time.
I always thought that was a confirmed bit of lore, since it is a direct result of Bethesda's dragon break explanation.
And how did I miss that quest, that sounds awesome, I need to pay more attention - do you remember the faction or zone?
I think it might have been in the EP faction, as the boss at the end is a hag and her friends, which would put it in either Eastmarch or the Rift, but I can't be certain. (because I'm currently levveling up a nightblade in EP and haven't come across it yet).
What I do remember is I entered a dungeon and got asked by some guy to help him recover a rare book called "Breaking the Dragon". I fought my way through this dungeon, came across a trio of Hags performing a ritual and defeated them quite easily. Picked up the book (I think their may have be a slight glow across the room), and went for the exit. Where I found the guy who sent me in, only he has no idea who I am, but he was extremely grateful that I had his book, which he was worried about being misused somehow.
AlexDougherty wrote: »Like the others here you can mske of it what you want. Make your own headcanon. But don't use single player logic in an mmo. The way it "is", is that the player is THE vestige. It's a solo instanced storyline.TGiordano92 wrote: »Any other lore junkies out there?
P.s. Oh ffs guys stop suggesting a dragon break for every single lore inconsistency or question that involves what has happened in X single player TES game. Some things are not meant to be set in stone.
This is the first time I've seen a dragon break be given as a lore answer with ESO.
There have been a few others, but it's a cop out usually, the only one I can think of as a genuine answers is how Mannimarco is a Lich and a God at the same time.
There is a dragonbreak within this game, but it's only for one dungeon not the whole story. (you exit before you enter, and confuse the person who gave you the quest (as he doesn't know you yet)).
Pendrillion wrote: »I feel like I have to add something. It seems that you try to aim for one explicit certainty. But thats not what these games, and all ES games have been so far. They are ambiguous and live 100% from what you experience ingame. There are some truths of course. But a good deal of what happens in the game is subjective experience. You have some historical references about past times and eras. But they are also ambiguous, mainly because you never know who or what organisation had interests in writing up the stuff about the past.
We have the idea now a days that there is a recorded objective truth about History in our world. But thats an Illusion. It all get filtered trough human perception and self interests of the people living in that one distinct timeframe.
And thats how it is as well in ES games. And thats how you need to treat it. Also thats how suspension of disbelief works basically.