get rid of buff servers ZOS!!!!
Except buff servers aren't a result of game design, they're a result of people not ruffling each others feathers in order to mutually benefit. I mean sure, ZOS could figure out a way to prevent it, but should they? To me, the concept is good, the players just need to embrace it, and act on it.
The way things are going right now, nobody is winning the war in Cyrodiil on the NA server. Each faction has control of an entire campaign, leaving Thornblade as a giant AP farm. It's rather ironic that what happens in the most active pvp campaign is meaningless when it comes to the overall war, yet people can't seem to tear themselves away from it for a night to push on another server.
I guess my point is that if you're strictly playing in Thornblade, you are doing nothing to help your alliance. Buff servers ARE the game, what you're doing in Thorn is just skirmishing for points.
just to throw it out there; i dont play on thorn. i cant stand the ridiculous lag. i play on blackwater blade:)
i have tried hedarus multiple times.. we take a resource, then half of AD shows up to steamroll us back to the gates. we take a keep, 10X the normal steamroll group shows up. we have had the EMPEROR show up over one resource.....
its exactly the same thing that happened on hopesfire( some of the same people that did it on hopesfire are now doing it on hedarus. their names can still be seen in these very forums, but im not revealing them. dont feel like dealing with rage tells and the name and shame policy) its VERY hard to liberate a buff server, when 15X your number shows up over your alliance doing something as simple as taking a resource....
buff servers need to go. hedarus, azuras star, and chillrend need to be removed from the game permenantly(at least until ZOS has a fix) the only two servers that deserve to be left are thornblade and black water blade. i know that buff servers are pretty much the game right now. that is bad. it needs to be changed. it should not be up to the players to fix something that ZOS can fix themselves(and they could have at least gotten very close when they forced you to only get buffs when in your home campaign. if they would have stopped buffs going into PvE, ZOS would have had a good shot at dealing with buff servers)
The problem lies with the majority of people always playing on Thornblade. I've seen groups so large on Thorn that if only 1/4 of them would come to Chillrend and try to hold their gate keeps, we would have a really difficult time stopping them. But, it never happens like that, they get too greedy and try to push for emp or they turtle somewhere stupid like Sejanus and we eventually overwhelm them with our numbers. Or, more likely they bring 5 or less players and expect to take resources and keeps, then promptly get slaughtered by our Empress who is protecting her crown.
Your opinion about buffs being broken and needing to be fixed seems to be pretty common. It's sad because ZOS will listen and eventually the war in Cyrodiil will have a lot less meaning overall, and players who aren't in Cyrodiil won't have any reason to care if the map gets flipped or keeps are lost. Buffs applying to pve is one of my favorite aspects of this game. Our Empress was away for a couple weeks and we had some pretty decent attempts by EP and AD to take the crown, but we held onto it, just barely. The great thing was to see DC players come flooding into the campaign as more and more ground was lost. They were responding to the messages thrown up on their screens while PvE'ing.
Broken? Nah, a lot of players just refuse to embrace the game mechanics, and think that Thornblade is the be all and end all of PVP in ESO.
This is why we can't have nice things.
if most of the people actually FOUGHT for the buffs, instead of just "homing the server" and coming in when a lumber mill gets tooken..... then i would not be against PvP buffs in PvE lands.
but as it stands many players using them dont deserve them, and it has ahuge negative aeffect on PvP. something has to be done
What? I just told you that when it comes down to it, people come flooding in from PvE or Thornblade to help protect their buffs. There's only about a dozen or so of us defending Chillrend most of the time, but that's only because there is no need for more.
If you attack it, they will come. Trust me.
no. Coming in to the server only when your precious buffs are threatened is not fighting for your buffs.
constantly playing the campaign and fighting for your alliance is fighting for your buffs. not homing it and only coming in when your buffs get threatened by losing a tiny lumber mill.
and thats the people that actually come... how about the ones that only home and dont go in the first place...
its a disgrace.
and i do know they will come when they lose a tiny lumber mill... i played hopesfire for three months:D
get rid of buff servers ZOS!!!!
Except buff servers aren't a result of game design, they're a result of people not ruffling each others feathers in order to mutually benefit. I mean sure, ZOS could figure out a way to prevent it, but should they? To me, the concept is good, the players just need to embrace it, and act on it.
The way things are going right now, nobody is winning the war in Cyrodiil on the NA server. Each faction has control of an entire campaign, leaving Thornblade as a giant AP farm. It's rather ironic that what happens in the most active pvp campaign is meaningless when it comes to the overall war, yet people can't seem to tear themselves away from it for a night to push on another server.
I guess my point is that if you're strictly playing in Thornblade, you are doing nothing to help your alliance. Buff servers ARE the game, what you're doing in Thorn is just skirmishing for points.
just to throw it out there; i dont play on thorn. i cant stand the ridiculous lag. i play on blackwater blade:)
i have tried hedarus multiple times.. we take a resource, then half of AD shows up to steamroll us back to the gates. we take a keep, 10X the normal steamroll group shows up. we have had the EMPEROR show up over one resource.....
its exactly the same thing that happened on hopesfire( some of the same people that did it on hopesfire are now doing it on hedarus. their names can still be seen in these very forums, but im not revealing them. dont feel like dealing with rage tells and the name and shame policy) its VERY hard to liberate a buff server, when 15X your number shows up over your alliance doing something as simple as taking a resource....
buff servers need to go. hedarus, azuras star, and chillrend need to be removed from the game permenantly(at least until ZOS has a fix) the only two servers that deserve to be left are thornblade and black water blade. i know that buff servers are pretty much the game right now. that is bad. it needs to be changed. it should not be up to the players to fix something that ZOS can fix themselves(and they could have at least gotten very close when they forced you to only get buffs when in your home campaign. if they would have stopped buffs going into PvE, ZOS would have had a good shot at dealing with buff servers)
The problem lies with the majority of people always playing on Thornblade. I've seen groups so large on Thorn that if only 1/4 of them would come to Chillrend and try to hold their gate keeps, we would have a really difficult time stopping them. But, it never happens like that, they get too greedy and try to push for emp or they turtle somewhere stupid like Sejanus and we eventually overwhelm them with our numbers. Or, more likely they bring 5 or less players and expect to take resources and keeps, then promptly get slaughtered by our Empress who is protecting her crown.
Your opinion about buffs being broken and needing to be fixed seems to be pretty common. It's sad because ZOS will listen and eventually the war in Cyrodiil will have a lot less meaning overall, and players who aren't in Cyrodiil won't have any reason to care if the map gets flipped or keeps are lost. Buffs applying to pve is one of my favorite aspects of this game. Our Empress was away for a couple weeks and we had some pretty decent attempts by EP and AD to take the crown, but we held onto it, just barely. The great thing was to see DC players come flooding into the campaign as more and more ground was lost. They were responding to the messages thrown up on their screens while PvE'ing.
Broken? Nah, a lot of players just refuse to embrace the game mechanics, and think that Thornblade is the be all and end all of PVP in ESO.
This is why we can't have nice things.
if most of the people actually FOUGHT for the buffs, instead of just "homing the server" and coming in when a lumber mill gets tooken..... then i would not be against PvP buffs in PvE lands.
but as it stands many players using them dont deserve them, and it has ahuge negative aeffect on PvP. something has to be done
What? I just told you that when it comes down to it, people come flooding in from PvE or Thornblade to help protect their buffs. There's only about a dozen or so of us defending Chillrend most of the time, but that's only because there is no need for more.
If you attack it, they will come. Trust me.
no. Coming in to the server only when your precious buffs are threatened is not fighting for your buffs.
constantly playing the campaign and fighting for your alliance is fighting for your buffs. not homing it and only coming in when your buffs get threatened by losing a tiny lumber mill.
and thats the people that actually come... how about the ones that only home and dont go in the first place...
its a disgrace.
and i do know they will come when they lose a tiny lumber mill... i played hopesfire for three months:D
Why does a conquered campaign need more defenders? I do it because I enjoy the small scale PVP, or in other words, I enjoy rushing to a farm that is being taken and fighting off the enemies. I'm like the national guard, I don't expect everyone homed in Chill to be the same way, in fact I'm glad that my efforts probably make it it possible for many more DC to ignore Chillrend for the most part. They're busy doing their own thing in PVE or another campaign, probably getting AP that will be put towards helping our alliance in some way, or getting that sweet loot in PvE somewhere, which could possibly help defend Chillrend in a time of real need.
It's a team effort to keep a buff server and to reap the benefits of having it, the defense forces do the job well enough, there's no need to force players into a conquered campaign. You complain that you get a response from attacking a farm, imagine if all the people homed there only played there, it would make the problem even worse.
get rid of buff servers ZOS!!!!
Except buff servers aren't a result of game design, they're a result of people not ruffling each others feathers in order to mutually benefit. I mean sure, ZOS could figure out a way to prevent it, but should they? To me, the concept is good, the players just need to embrace it, and act on it.
The way things are going right now, nobody is winning the war in Cyrodiil on the NA server. Each faction has control of an entire campaign, leaving Thornblade as a giant AP farm. It's rather ironic that what happens in the most active pvp campaign is meaningless when it comes to the overall war, yet people can't seem to tear themselves away from it for a night to push on another server.
I guess my point is that if you're strictly playing in Thornblade, you are doing nothing to help your alliance. Buff servers ARE the game, what you're doing in Thorn is just skirmishing for points.
just to throw it out there; i dont play on thorn. i cant stand the ridiculous lag. i play on blackwater blade:)
i have tried hedarus multiple times.. we take a resource, then half of AD shows up to steamroll us back to the gates. we take a keep, 10X the normal steamroll group shows up. we have had the EMPEROR show up over one resource.....
its exactly the same thing that happened on hopesfire( some of the same people that did it on hopesfire are now doing it on hedarus. their names can still be seen in these very forums, but im not revealing them. dont feel like dealing with rage tells and the name and shame policy) its VERY hard to liberate a buff server, when 15X your number shows up over your alliance doing something as simple as taking a resource....
buff servers need to go. hedarus, azuras star, and chillrend need to be removed from the game permenantly(at least until ZOS has a fix) the only two servers that deserve to be left are thornblade and black water blade. i know that buff servers are pretty much the game right now. that is bad. it needs to be changed. it should not be up to the players to fix something that ZOS can fix themselves(and they could have at least gotten very close when they forced you to only get buffs when in your home campaign. if they would have stopped buffs going into PvE, ZOS would have had a good shot at dealing with buff servers)
The problem lies with the majority of people always playing on Thornblade. I've seen groups so large on Thorn that if only 1/4 of them would come to Chillrend and try to hold their gate keeps, we would have a really difficult time stopping them. But, it never happens like that, they get too greedy and try to push for emp or they turtle somewhere stupid like Sejanus and we eventually overwhelm them with our numbers. Or, more likely they bring 5 or less players and expect to take resources and keeps, then promptly get slaughtered by our Empress who is protecting her crown.
Your opinion about buffs being broken and needing to be fixed seems to be pretty common. It's sad because ZOS will listen and eventually the war in Cyrodiil will have a lot less meaning overall, and players who aren't in Cyrodiil won't have any reason to care if the map gets flipped or keeps are lost. Buffs applying to pve is one of my favorite aspects of this game. Our Empress was away for a couple weeks and we had some pretty decent attempts by EP and AD to take the crown, but we held onto it, just barely. The great thing was to see DC players come flooding into the campaign as more and more ground was lost. They were responding to the messages thrown up on their screens while PvE'ing.
Broken? Nah, a lot of players just refuse to embrace the game mechanics, and think that Thornblade is the be all and end all of PVP in ESO.
This is why we can't have nice things.
if most of the people actually FOUGHT for the buffs, instead of just "homing the server" and coming in when a lumber mill gets tooken..... then i would not be against PvP buffs in PvE lands.
but as it stands many players using them dont deserve them, and it has ahuge negative aeffect on PvP. something has to be done
What? I just told you that when it comes down to it, people come flooding in from PvE or Thornblade to help protect their buffs. There's only about a dozen or so of us defending Chillrend most of the time, but that's only because there is no need for more.
If you attack it, they will come. Trust me.
no. Coming in to the server only when your precious buffs are threatened is not fighting for your buffs.
constantly playing the campaign and fighting for your alliance is fighting for your buffs. not homing it and only coming in when your buffs get threatened by losing a tiny lumber mill.
and thats the people that actually come... how about the ones that only home and dont go in the first place...
its a disgrace.
and i do know they will come when they lose a tiny lumber mill... i played hopesfire for three months:D
Why does a conquered campaign need more defenders? I do it because I enjoy the small scale PVP, or in other words, I enjoy rushing to a farm that is being taken and fighting off the enemies. I'm like the national guard, I don't expect everyone homed in Chill to be the same way, in fact I'm glad that my efforts probably make it it possible for many more DC to ignore Chillrend for the most part. They're busy doing their own thing in PVE or another campaign, probably getting AP that will be put towards helping our alliance in some way, or getting that sweet loot in PvE somewhere, which could possibly help defend Chillrend in a time of real need.
It's a team effort to keep a buff server and to reap the benefits of having it, the defense forces do the job well enough, there's no need to force players into a conquered campaign. You complain that you get a response from attacking a farm, imagine if all the people homed there only played there, it would make the problem even worse.
alright. its obvious you either dont agree with me, or you dont get what im trying to say.
buff servers are an abomination upon PvP. i AM forced onto buff servers. thornblade is unplayable 90% of the time, blackwater blade is empty half the time, so iv only got three other campaigns, and they are ruined because people defend buff servers like its the end of the world.
im going to stop here before this escalates. i just put an end to an argument with that drama queen toosk, and i dont feel like having another headach.:). lol.
get rid of buff servers ZOS!!!!
Except buff servers aren't a result of game design, they're a result of people not ruffling each others feathers in order to mutually benefit. I mean sure, ZOS could figure out a way to prevent it, but should they? To me, the concept is good, the players just need to embrace it, and act on it.
The way things are going right now, nobody is winning the war in Cyrodiil on the NA server. Each faction has control of an entire campaign, leaving Thornblade as a giant AP farm. It's rather ironic that what happens in the most active pvp campaign is meaningless when it comes to the overall war, yet people can't seem to tear themselves away from it for a night to push on another server.
I guess my point is that if you're strictly playing in Thornblade, you are doing nothing to help your alliance. Buff servers ARE the game, what you're doing in Thorn is just skirmishing for points.
just to throw it out there; i dont play on thorn. i cant stand the ridiculous lag. i play on blackwater blade:)
i have tried hedarus multiple times.. we take a resource, then half of AD shows up to steamroll us back to the gates. we take a keep, 10X the normal steamroll group shows up. we have had the EMPEROR show up over one resource.....
its exactly the same thing that happened on hopesfire( some of the same people that did it on hopesfire are now doing it on hedarus. their names can still be seen in these very forums, but im not revealing them. dont feel like dealing with rage tells and the name and shame policy) its VERY hard to liberate a buff server, when 15X your number shows up over your alliance doing something as simple as taking a resource....
buff servers need to go. hedarus, azuras star, and chillrend need to be removed from the game permenantly(at least until ZOS has a fix) the only two servers that deserve to be left are thornblade and black water blade. i know that buff servers are pretty much the game right now. that is bad. it needs to be changed. it should not be up to the players to fix something that ZOS can fix themselves(and they could have at least gotten very close when they forced you to only get buffs when in your home campaign. if they would have stopped buffs going into PvE, ZOS would have had a good shot at dealing with buff servers)
The problem lies with the majority of people always playing on Thornblade. I've seen groups so large on Thorn that if only 1/4 of them would come to Chillrend and try to hold their gate keeps, we would have a really difficult time stopping them. But, it never happens like that, they get too greedy and try to push for emp or they turtle somewhere stupid like Sejanus and we eventually overwhelm them with our numbers. Or, more likely they bring 5 or less players and expect to take resources and keeps, then promptly get slaughtered by our Empress who is protecting her crown.
Your opinion about buffs being broken and needing to be fixed seems to be pretty common. It's sad because ZOS will listen and eventually the war in Cyrodiil will have a lot less meaning overall, and players who aren't in Cyrodiil won't have any reason to care if the map gets flipped or keeps are lost. Buffs applying to pve is one of my favorite aspects of this game. Our Empress was away for a couple weeks and we had some pretty decent attempts by EP and AD to take the crown, but we held onto it, just barely. The great thing was to see DC players come flooding into the campaign as more and more ground was lost. They were responding to the messages thrown up on their screens while PvE'ing.
Broken? Nah, a lot of players just refuse to embrace the game mechanics, and think that Thornblade is the be all and end all of PVP in ESO.
This is why we can't have nice things.
if most of the people actually FOUGHT for the buffs, instead of just "homing the server" and coming in when a lumber mill gets tooken..... then i would not be against PvP buffs in PvE lands.
but as it stands many players using them dont deserve them, and it has ahuge negative aeffect on PvP. something has to be done
What? I just told you that when it comes down to it, people come flooding in from PvE or Thornblade to help protect their buffs. There's only about a dozen or so of us defending Chillrend most of the time, but that's only because there is no need for more.
If you attack it, they will come. Trust me.
no. Coming in to the server only when your precious buffs are threatened is not fighting for your buffs.
constantly playing the campaign and fighting for your alliance is fighting for your buffs. not homing it and only coming in when your buffs get threatened by losing a tiny lumber mill.
and thats the people that actually come... how about the ones that only home and dont go in the first place...
its a disgrace.
and i do know they will come when they lose a tiny lumber mill... i played hopesfire for three months:D
Why does a conquered campaign need more defenders? I do it because I enjoy the small scale PVP, or in other words, I enjoy rushing to a farm that is being taken and fighting off the enemies. I'm like the national guard, I don't expect everyone homed in Chill to be the same way, in fact I'm glad that my efforts probably make it it possible for many more DC to ignore Chillrend for the most part. They're busy doing their own thing in PVE or another campaign, probably getting AP that will be put towards helping our alliance in some way, or getting that sweet loot in PvE somewhere, which could possibly help defend Chillrend in a time of real need.
It's a team effort to keep a buff server and to reap the benefits of having it, the defense forces do the job well enough, there's no need to force players into a conquered campaign. You complain that you get a response from attacking a farm, imagine if all the people homed there only played there, it would make the problem even worse.
alright. its obvious you either dont agree with me, or you dont get what im trying to say.
buff servers are an abomination upon PvP. i AM forced onto buff servers. thornblade is unplayable 90% of the time, blackwater blade is empty half the time, so iv only got three other campaigns, and they are ruined because people defend buff servers like its the end of the world.
im going to stop here before this escalates. i just put an end to an argument with that drama queen toosk, and i dont feel like having another headach.:). lol.
We actually want the same things. I want conflict to come to Chillrend, you want to be able to cause conflict in buff servers. The problem is that the buff server defenders aren't in a position to do anything about it. Only the masses of people in Thorn can enact change.
For example, if our group on Chillrend decided to give up and let AD & EP take keeps, do you think the defenders on Haderus and Azura's Star would do the same? Hell no, they would just take advantage of our weakness and all of a sudden DC has no buffs, while AD & EP maintain theirs.
It's like the bow ability snipe, you can be the bigger man and not use it because it's cheap and exploitable, but you're still going to be subject to those who do.
I was wondering who the AD folks were on the weekend. Very well organized group.