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So, Them Buff Servers

  • Reverb
    Reverb
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    ✭✭✭✭✭
    What if Cyrodiil buffs only carried into PvE for players who reached reward tier 3 in thier home campaign? This would encourage (force?) the "mah buffs" crowd to participate in the war effort each cycle, and would reward those who live in Cyro when we venture out and forget that all impen counts for s**t in dungeons ;)

    I'm sure though that there are drawbacks I've not considered.
    Edited by Reverb on December 4, 2014 2:08PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    I think the goal here is to make PvP a side gig, much like PvE is, not both being a complete and necessary thing to make the most out of your experience, because PvPers hate to PvE for their gear, and PvEers hate to PvP for their buffs. Why I'm more and more hoping the people who say "No more Buffs!" get their cake and eat it too.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • badmojo
    badmojo
    ✭✭✭✭✭
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    get rid of buff servers ZOS!!!!

    Except buff servers aren't a result of game design, they're a result of people not ruffling each others feathers in order to mutually benefit. I mean sure, ZOS could figure out a way to prevent it, but should they? To me, the concept is good, the players just need to embrace it, and act on it.

    The way things are going right now, nobody is winning the war in Cyrodiil on the NA server. Each faction has control of an entire campaign, leaving Thornblade as a giant AP farm. It's rather ironic that what happens in the most active pvp campaign is meaningless when it comes to the overall war, yet people can't seem to tear themselves away from it for a night to push on another server.

    I guess my point is that if you're strictly playing in Thornblade, you are doing nothing to help your alliance. Buff servers ARE the game, what you're doing in Thorn is just skirmishing for points.

    just to throw it out there; i dont play on thorn. i cant stand the ridiculous lag. i play on blackwater blade:)

    i have tried hedarus multiple times.. we take a resource, then half of AD shows up to steamroll us back to the gates. we take a keep, 10X the normal steamroll group shows up. we have had the EMPEROR show up over one resource.....

    its exactly the same thing that happened on hopesfire( some of the same people that did it on hopesfire are now doing it on hedarus. their names can still be seen in these very forums, but im not revealing them. dont feel like dealing with rage tells and the name and shame policy) its VERY hard to liberate a buff server, when 15X your number shows up over your alliance doing something as simple as taking a resource....

    buff servers need to go. hedarus, azuras star, and chillrend need to be removed from the game permenantly(at least until ZOS has a fix) the only two servers that deserve to be left are thornblade and black water blade. i know that buff servers are pretty much the game right now. that is bad. it needs to be changed. it should not be up to the players to fix something that ZOS can fix themselves(and they could have at least gotten very close when they forced you to only get buffs when in your home campaign. if they would have stopped buffs going into PvE, ZOS would have had a good shot at dealing with buff servers)

    The problem lies with the majority of people always playing on Thornblade. I've seen groups so large on Thorn that if only 1/4 of them would come to Chillrend and try to hold their gate keeps, we would have a really difficult time stopping them. But, it never happens like that, they get too greedy and try to push for emp or they turtle somewhere stupid like Sejanus and we eventually overwhelm them with our numbers. Or, more likely they bring 5 or less players and expect to take resources and keeps, then promptly get slaughtered by our Empress who is protecting her crown.

    Your opinion about buffs being broken and needing to be fixed seems to be pretty common. It's sad because ZOS will listen and eventually the war in Cyrodiil will have a lot less meaning overall, and players who aren't in Cyrodiil won't have any reason to care if the map gets flipped or keeps are lost. Buffs applying to pve is one of my favorite aspects of this game. Our Empress was away for a couple weeks and we had some pretty decent attempts by EP and AD to take the crown, but we held onto it, just barely. The great thing was to see DC players come flooding into the campaign as more and more ground was lost. They were responding to the messages thrown up on their screens while PvE'ing.

    Broken? Nah, a lot of players just refuse to embrace the game mechanics, and think that Thornblade is the be all and end all of PVP in ESO.

    This is why we can't have nice things.

    if most of the people actually FOUGHT for the buffs, instead of just "homing the server" and coming in when a lumber mill gets tooken..... then i would not be against PvP buffs in PvE lands.

    but as it stands many players using them dont deserve them, and it has ahuge negative aeffect on PvP. something has to be done

    What? I just told you that when it comes down to it, people come flooding in from PvE or Thornblade to help protect their buffs. There's only about a dozen or so of us defending Chillrend most of the time, but that's only because there is no need for more.

    If you attack it, they will come. Trust me.

    no. Coming in to the server only when your precious buffs are threatened is not fighting for your buffs.

    constantly playing the campaign and fighting for your alliance is fighting for your buffs. not homing it and only coming in when your buffs get threatened by losing a tiny lumber mill.

    and thats the people that actually come... how about the ones that only home and dont go in the first place...


    its a disgrace.

    and i do know they will come when they lose a tiny lumber mill... i played hopesfire for three months:D

    Why does a conquered campaign need more defenders? I do it because I enjoy the small scale PVP, or in other words, I enjoy rushing to a farm that is being taken and fighting off the enemies. I'm like the national guard, I don't expect everyone homed in Chill to be the same way, in fact I'm glad that my efforts probably make it it possible for many more DC to ignore Chillrend for the most part. They're busy doing their own thing in PVE or another campaign, probably getting AP that will be put towards helping our alliance in some way, or getting that sweet loot in PvE somewhere, which could possibly help defend Chillrend in a time of real need.

    It's a team effort to keep a buff server and to reap the benefits of having it, the defense forces do the job well enough, there's no need to force players into a conquered campaign. You complain that you get a response from attacking a farm, imagine if all the people homed there only played there, it would make the problem even worse.
    [DC/NA]
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    I have a solution to the Buff Servers and the population issue and the server load issue.

    1. Keep Multiple campaigns but make them 7, 14 and 28 day (not 30).
    2. Merge the points for all campaigns and have the 7/14/28 day campaigns sync.
    3. Make alliance war buffs depend on the actual war (ALL CAMPAIGNs COMBINED into a TOTAL).
    4. Remove the home/guest concept. Go where you like...it doesnt matter anymore.
    5. Merge the population count for all campaigns as the basis of the low pop bonus.
    6. Use PVP faction vs Logged on Faction as a multiplyer on the low pop buffs.

    This way there is no such thing as a buff server as the buffs all come from one source which is the COMBINED score. Think of it as ONE server.

    There is no need for overloaded server + 3 buff servers. So everyone can spread out across any and all campaigns. Think of it is a different map in the same war (instead of multiple wars).

    Buddies in once campaign are struggling to maintain keeps...jump in from you own server...but know you are making the other keeps vulnerable

    People in any part of the world using US or EU servers dont have to worry about night capping so much as the WAR COMBINES scores over ALL time zones. OK not a total fix but lowers the effect of nightcapping.

    Population is more balanced. No more low pop gaming by any faction as its impossible to be logged off from one war and play another. There is ONLY ONE WAR. The population is the total across all campaigns. Lazy players currently get PVE buffs. So use a logged faction pop vs PVP faction pop as a multiplier on the PVE buffs. 100% PVP population gets 100% buffs. 0% PVP population gets 0% PVE buffs. This means if you want PVE buffs you can better make sure most of your faction plays PVP.

    A greater sense of community among all campaigns and EU US servers as their fellow faction members are invaluable to their own progress in the war.
    Edited by Rune_Relic on December 5, 2014 12:31AM
    Anything that can be exploited will be exploited
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    get rid of buff servers ZOS!!!!

    Except buff servers aren't a result of game design, they're a result of people not ruffling each others feathers in order to mutually benefit. I mean sure, ZOS could figure out a way to prevent it, but should they? To me, the concept is good, the players just need to embrace it, and act on it.

    The way things are going right now, nobody is winning the war in Cyrodiil on the NA server. Each faction has control of an entire campaign, leaving Thornblade as a giant AP farm. It's rather ironic that what happens in the most active pvp campaign is meaningless when it comes to the overall war, yet people can't seem to tear themselves away from it for a night to push on another server.

    I guess my point is that if you're strictly playing in Thornblade, you are doing nothing to help your alliance. Buff servers ARE the game, what you're doing in Thorn is just skirmishing for points.

    just to throw it out there; i dont play on thorn. i cant stand the ridiculous lag. i play on blackwater blade:)

    i have tried hedarus multiple times.. we take a resource, then half of AD shows up to steamroll us back to the gates. we take a keep, 10X the normal steamroll group shows up. we have had the EMPEROR show up over one resource.....

    its exactly the same thing that happened on hopesfire( some of the same people that did it on hopesfire are now doing it on hedarus. their names can still be seen in these very forums, but im not revealing them. dont feel like dealing with rage tells and the name and shame policy) its VERY hard to liberate a buff server, when 15X your number shows up over your alliance doing something as simple as taking a resource....

    buff servers need to go. hedarus, azuras star, and chillrend need to be removed from the game permenantly(at least until ZOS has a fix) the only two servers that deserve to be left are thornblade and black water blade. i know that buff servers are pretty much the game right now. that is bad. it needs to be changed. it should not be up to the players to fix something that ZOS can fix themselves(and they could have at least gotten very close when they forced you to only get buffs when in your home campaign. if they would have stopped buffs going into PvE, ZOS would have had a good shot at dealing with buff servers)

    The problem lies with the majority of people always playing on Thornblade. I've seen groups so large on Thorn that if only 1/4 of them would come to Chillrend and try to hold their gate keeps, we would have a really difficult time stopping them. But, it never happens like that, they get too greedy and try to push for emp or they turtle somewhere stupid like Sejanus and we eventually overwhelm them with our numbers. Or, more likely they bring 5 or less players and expect to take resources and keeps, then promptly get slaughtered by our Empress who is protecting her crown.

    Your opinion about buffs being broken and needing to be fixed seems to be pretty common. It's sad because ZOS will listen and eventually the war in Cyrodiil will have a lot less meaning overall, and players who aren't in Cyrodiil won't have any reason to care if the map gets flipped or keeps are lost. Buffs applying to pve is one of my favorite aspects of this game. Our Empress was away for a couple weeks and we had some pretty decent attempts by EP and AD to take the crown, but we held onto it, just barely. The great thing was to see DC players come flooding into the campaign as more and more ground was lost. They were responding to the messages thrown up on their screens while PvE'ing.

    Broken? Nah, a lot of players just refuse to embrace the game mechanics, and think that Thornblade is the be all and end all of PVP in ESO.

    This is why we can't have nice things.

    if most of the people actually FOUGHT for the buffs, instead of just "homing the server" and coming in when a lumber mill gets tooken..... then i would not be against PvP buffs in PvE lands.

    but as it stands many players using them dont deserve them, and it has ahuge negative aeffect on PvP. something has to be done

    What? I just told you that when it comes down to it, people come flooding in from PvE or Thornblade to help protect their buffs. There's only about a dozen or so of us defending Chillrend most of the time, but that's only because there is no need for more.

    If you attack it, they will come. Trust me.

    no. Coming in to the server only when your precious buffs are threatened is not fighting for your buffs.

    constantly playing the campaign and fighting for your alliance is fighting for your buffs. not homing it and only coming in when your buffs get threatened by losing a tiny lumber mill.

    and thats the people that actually come... how about the ones that only home and dont go in the first place...


    its a disgrace.

    and i do know they will come when they lose a tiny lumber mill... i played hopesfire for three months:D

    Why does a conquered campaign need more defenders? I do it because I enjoy the small scale PVP, or in other words, I enjoy rushing to a farm that is being taken and fighting off the enemies. I'm like the national guard, I don't expect everyone homed in Chill to be the same way, in fact I'm glad that my efforts probably make it it possible for many more DC to ignore Chillrend for the most part. They're busy doing their own thing in PVE or another campaign, probably getting AP that will be put towards helping our alliance in some way, or getting that sweet loot in PvE somewhere, which could possibly help defend Chillrend in a time of real need.

    It's a team effort to keep a buff server and to reap the benefits of having it, the defense forces do the job well enough, there's no need to force players into a conquered campaign. You complain that you get a response from attacking a farm, imagine if all the people homed there only played there, it would make the problem even worse.

    alright. its obvious you either dont agree with me, or you dont get what im trying to say.

    buff servers are an abomination upon PvP. i AM forced onto buff servers. thornblade is unplayable 90% of the time, blackwater blade is empty half the time, so iv only got three other campaigns, and they are ruined because people defend buff servers like its the end of the world.

    im going to stop here before this escalates. i just put an end to an argument with that drama queen toosk, and i dont feel like having another headach.:). lol.
  • badmojo
    badmojo
    ✭✭✭✭✭
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    get rid of buff servers ZOS!!!!

    Except buff servers aren't a result of game design, they're a result of people not ruffling each others feathers in order to mutually benefit. I mean sure, ZOS could figure out a way to prevent it, but should they? To me, the concept is good, the players just need to embrace it, and act on it.

    The way things are going right now, nobody is winning the war in Cyrodiil on the NA server. Each faction has control of an entire campaign, leaving Thornblade as a giant AP farm. It's rather ironic that what happens in the most active pvp campaign is meaningless when it comes to the overall war, yet people can't seem to tear themselves away from it for a night to push on another server.

    I guess my point is that if you're strictly playing in Thornblade, you are doing nothing to help your alliance. Buff servers ARE the game, what you're doing in Thorn is just skirmishing for points.

    just to throw it out there; i dont play on thorn. i cant stand the ridiculous lag. i play on blackwater blade:)

    i have tried hedarus multiple times.. we take a resource, then half of AD shows up to steamroll us back to the gates. we take a keep, 10X the normal steamroll group shows up. we have had the EMPEROR show up over one resource.....

    its exactly the same thing that happened on hopesfire( some of the same people that did it on hopesfire are now doing it on hedarus. their names can still be seen in these very forums, but im not revealing them. dont feel like dealing with rage tells and the name and shame policy) its VERY hard to liberate a buff server, when 15X your number shows up over your alliance doing something as simple as taking a resource....

    buff servers need to go. hedarus, azuras star, and chillrend need to be removed from the game permenantly(at least until ZOS has a fix) the only two servers that deserve to be left are thornblade and black water blade. i know that buff servers are pretty much the game right now. that is bad. it needs to be changed. it should not be up to the players to fix something that ZOS can fix themselves(and they could have at least gotten very close when they forced you to only get buffs when in your home campaign. if they would have stopped buffs going into PvE, ZOS would have had a good shot at dealing with buff servers)

    The problem lies with the majority of people always playing on Thornblade. I've seen groups so large on Thorn that if only 1/4 of them would come to Chillrend and try to hold their gate keeps, we would have a really difficult time stopping them. But, it never happens like that, they get too greedy and try to push for emp or they turtle somewhere stupid like Sejanus and we eventually overwhelm them with our numbers. Or, more likely they bring 5 or less players and expect to take resources and keeps, then promptly get slaughtered by our Empress who is protecting her crown.

    Your opinion about buffs being broken and needing to be fixed seems to be pretty common. It's sad because ZOS will listen and eventually the war in Cyrodiil will have a lot less meaning overall, and players who aren't in Cyrodiil won't have any reason to care if the map gets flipped or keeps are lost. Buffs applying to pve is one of my favorite aspects of this game. Our Empress was away for a couple weeks and we had some pretty decent attempts by EP and AD to take the crown, but we held onto it, just barely. The great thing was to see DC players come flooding into the campaign as more and more ground was lost. They were responding to the messages thrown up on their screens while PvE'ing.

    Broken? Nah, a lot of players just refuse to embrace the game mechanics, and think that Thornblade is the be all and end all of PVP in ESO.

    This is why we can't have nice things.

    if most of the people actually FOUGHT for the buffs, instead of just "homing the server" and coming in when a lumber mill gets tooken..... then i would not be against PvP buffs in PvE lands.

    but as it stands many players using them dont deserve them, and it has ahuge negative aeffect on PvP. something has to be done

    What? I just told you that when it comes down to it, people come flooding in from PvE or Thornblade to help protect their buffs. There's only about a dozen or so of us defending Chillrend most of the time, but that's only because there is no need for more.

    If you attack it, they will come. Trust me.

    no. Coming in to the server only when your precious buffs are threatened is not fighting for your buffs.

    constantly playing the campaign and fighting for your alliance is fighting for your buffs. not homing it and only coming in when your buffs get threatened by losing a tiny lumber mill.

    and thats the people that actually come... how about the ones that only home and dont go in the first place...


    its a disgrace.

    and i do know they will come when they lose a tiny lumber mill... i played hopesfire for three months:D

    Why does a conquered campaign need more defenders? I do it because I enjoy the small scale PVP, or in other words, I enjoy rushing to a farm that is being taken and fighting off the enemies. I'm like the national guard, I don't expect everyone homed in Chill to be the same way, in fact I'm glad that my efforts probably make it it possible for many more DC to ignore Chillrend for the most part. They're busy doing their own thing in PVE or another campaign, probably getting AP that will be put towards helping our alliance in some way, or getting that sweet loot in PvE somewhere, which could possibly help defend Chillrend in a time of real need.

    It's a team effort to keep a buff server and to reap the benefits of having it, the defense forces do the job well enough, there's no need to force players into a conquered campaign. You complain that you get a response from attacking a farm, imagine if all the people homed there only played there, it would make the problem even worse.

    alright. its obvious you either dont agree with me, or you dont get what im trying to say.

    buff servers are an abomination upon PvP. i AM forced onto buff servers. thornblade is unplayable 90% of the time, blackwater blade is empty half the time, so iv only got three other campaigns, and they are ruined because people defend buff servers like its the end of the world.

    im going to stop here before this escalates. i just put an end to an argument with that drama queen toosk, and i dont feel like having another headach.:). lol.

    We actually want the same things. I want conflict to come to Chillrend, you want to be able to cause conflict in buff servers. The problem is that the buff server defenders aren't in a position to do anything about it. Only the masses of people in Thorn can enact change.

    For example, if our group on Chillrend decided to give up and let AD & EP take keeps, do you think the defenders on Haderus and Azura's Star would do the same? Hell no, they would just take advantage of our weakness and all of a sudden DC has no buffs, while AD & EP maintain theirs.

    It's like the bow ability snipe, you can be the bigger man and not use it because it's cheap and exploitable, but you're still going to be subject to those who do.
    Edited by badmojo on December 5, 2014 12:59AM
    [DC/NA]
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    badmojo wrote: »
    Cody wrote: »
    get rid of buff servers ZOS!!!!

    Except buff servers aren't a result of game design, they're a result of people not ruffling each others feathers in order to mutually benefit. I mean sure, ZOS could figure out a way to prevent it, but should they? To me, the concept is good, the players just need to embrace it, and act on it.

    The way things are going right now, nobody is winning the war in Cyrodiil on the NA server. Each faction has control of an entire campaign, leaving Thornblade as a giant AP farm. It's rather ironic that what happens in the most active pvp campaign is meaningless when it comes to the overall war, yet people can't seem to tear themselves away from it for a night to push on another server.

    I guess my point is that if you're strictly playing in Thornblade, you are doing nothing to help your alliance. Buff servers ARE the game, what you're doing in Thorn is just skirmishing for points.

    just to throw it out there; i dont play on thorn. i cant stand the ridiculous lag. i play on blackwater blade:)

    i have tried hedarus multiple times.. we take a resource, then half of AD shows up to steamroll us back to the gates. we take a keep, 10X the normal steamroll group shows up. we have had the EMPEROR show up over one resource.....

    its exactly the same thing that happened on hopesfire( some of the same people that did it on hopesfire are now doing it on hedarus. their names can still be seen in these very forums, but im not revealing them. dont feel like dealing with rage tells and the name and shame policy) its VERY hard to liberate a buff server, when 15X your number shows up over your alliance doing something as simple as taking a resource....

    buff servers need to go. hedarus, azuras star, and chillrend need to be removed from the game permenantly(at least until ZOS has a fix) the only two servers that deserve to be left are thornblade and black water blade. i know that buff servers are pretty much the game right now. that is bad. it needs to be changed. it should not be up to the players to fix something that ZOS can fix themselves(and they could have at least gotten very close when they forced you to only get buffs when in your home campaign. if they would have stopped buffs going into PvE, ZOS would have had a good shot at dealing with buff servers)

    The problem lies with the majority of people always playing on Thornblade. I've seen groups so large on Thorn that if only 1/4 of them would come to Chillrend and try to hold their gate keeps, we would have a really difficult time stopping them. But, it never happens like that, they get too greedy and try to push for emp or they turtle somewhere stupid like Sejanus and we eventually overwhelm them with our numbers. Or, more likely they bring 5 or less players and expect to take resources and keeps, then promptly get slaughtered by our Empress who is protecting her crown.

    Your opinion about buffs being broken and needing to be fixed seems to be pretty common. It's sad because ZOS will listen and eventually the war in Cyrodiil will have a lot less meaning overall, and players who aren't in Cyrodiil won't have any reason to care if the map gets flipped or keeps are lost. Buffs applying to pve is one of my favorite aspects of this game. Our Empress was away for a couple weeks and we had some pretty decent attempts by EP and AD to take the crown, but we held onto it, just barely. The great thing was to see DC players come flooding into the campaign as more and more ground was lost. They were responding to the messages thrown up on their screens while PvE'ing.

    Broken? Nah, a lot of players just refuse to embrace the game mechanics, and think that Thornblade is the be all and end all of PVP in ESO.

    This is why we can't have nice things.

    if most of the people actually FOUGHT for the buffs, instead of just "homing the server" and coming in when a lumber mill gets tooken..... then i would not be against PvP buffs in PvE lands.

    but as it stands many players using them dont deserve them, and it has ahuge negative aeffect on PvP. something has to be done

    What? I just told you that when it comes down to it, people come flooding in from PvE or Thornblade to help protect their buffs. There's only about a dozen or so of us defending Chillrend most of the time, but that's only because there is no need for more.

    If you attack it, they will come. Trust me.

    no. Coming in to the server only when your precious buffs are threatened is not fighting for your buffs.

    constantly playing the campaign and fighting for your alliance is fighting for your buffs. not homing it and only coming in when your buffs get threatened by losing a tiny lumber mill.

    and thats the people that actually come... how about the ones that only home and dont go in the first place...


    its a disgrace.

    and i do know they will come when they lose a tiny lumber mill... i played hopesfire for three months:D

    Why does a conquered campaign need more defenders? I do it because I enjoy the small scale PVP, or in other words, I enjoy rushing to a farm that is being taken and fighting off the enemies. I'm like the national guard, I don't expect everyone homed in Chill to be the same way, in fact I'm glad that my efforts probably make it it possible for many more DC to ignore Chillrend for the most part. They're busy doing their own thing in PVE or another campaign, probably getting AP that will be put towards helping our alliance in some way, or getting that sweet loot in PvE somewhere, which could possibly help defend Chillrend in a time of real need.

    It's a team effort to keep a buff server and to reap the benefits of having it, the defense forces do the job well enough, there's no need to force players into a conquered campaign. You complain that you get a response from attacking a farm, imagine if all the people homed there only played there, it would make the problem even worse.

    alright. its obvious you either dont agree with me, or you dont get what im trying to say.

    buff servers are an abomination upon PvP. i AM forced onto buff servers. thornblade is unplayable 90% of the time, blackwater blade is empty half the time, so iv only got three other campaigns, and they are ruined because people defend buff servers like its the end of the world.

    im going to stop here before this escalates. i just put an end to an argument with that drama queen toosk, and i dont feel like having another headach.:). lol.

    We actually want the same things. I want conflict to come to Chillrend, you want to be able to cause conflict in buff servers. The problem is that the buff server defenders aren't in a position to do anything about it. Only the masses of people in Thorn can enact change.

    For example, if our group on Chillrend decided to give up and let AD & EP take keeps, do you think the defenders on Haderus and Azura's Star would do the same? Hell no, they would just take advantage of our weakness and all of a sudden DC has no buffs, while AD & EP maintain theirs.

    It's like the bow ability snipe, you can be the bigger man and not use it because it's cheap and exploitable, but you're still going to be subject to those who do.

    i know about the snipe thing.... hehe. i refuse to use it until it gets fixed, but im already feeling my horribly low DPS kicking in.

    please forgive my.... offensive response. Toosks ridiculous grudge against me, combined with the fact i am a little stressed out today, has put me in a less receptive mood.

    i assure you, i am a nice guy in RL:)
    Edited by Cody on December 5, 2014 2:22AM
  • kpittsniperb14_ESO
    kpittsniperb14_ESO
    ✭✭✭✭
    AlnilamE wrote: »
    I was wondering who the AD folks were on the weekend. Very well organized group.

    Elder Trolls/Tertiary Meat. Original AD guild from Volundrung. We have homed on Azura's to try and shake things up a bit. Had some very good fights so far and looking forward to more in the coming weeks.
    Magicka DK-Rowsdowerr
    Tertiary Meat GM
    "they're going to say, there's Daniel and he has 20 people with him, I want to kill him and there's
    40 more behind me."
    "I'm tired of the BS excuses, if you're going to do what you do at least admit what you're doing"
    YEEEEEAAAAAHHHH!!!
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    I shouldn't make any comments, but I am going to open my mouth anyways. Buff servers are cool, everyone wants them. But the problem is, as I see it, you want them, you need to defend them or take them or keep them, It's your choice. Now the down side to this is pretty simple. It quickly becomes an avenue for Emperor farming. Sad to say, but true. Ask them pesky Elder Trolls, they know the mechanics for making that happen. Anyways, If you want the buffs keep your stuff locked down. I know, novel idea right, PVE buffs from PVP; who would have thought.......
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