The problem isn't the number of guild kiosks, it's the use of guild kiosks as the only effective means of public trading.
The truth is, there is no limitation to the guild membership, there are always options to join. So if you are passionate about trading, join one of the existing trade guilds, would be my tip.
Just like if you like running dungeons you join a dungeon crawling guild.
Are you in NA? Would you like to join a trading guild? I'm a member of two and I have a friend who are in others, so send me a message in game, if you'd like.
HydroCanuck wrote: »
So do I.
I'm in 4 guilds that have stores (3 with traders, one without)
When I log in, I go to one of two characters that hold my sales gold, get all the gold from the sales through the guild stores they hold. Check what sold, replace the stuff from inventory for that character, move to the second one and do the same.
Then go to my other toons to get the rest of the hireling mail and then decide which toon gets to come out and play.
If I want to buy something in particular, I will go to certain traders I know have good stores. If you have the Awesome Guild Store addon you can just set up your search and easily repeat it across several stores. It usually takes me no longer than 15 minutes to go through all traders in 4 major centres. That's how I got my Sanctuary set when I was V6, and I've also done this to search for stuff friends were looking for.
It really doesn't seem like that much work to me.
The problem isn't the number of guild kiosks, it's the use of guild kiosks as the only effective means of public trading.
/zone WTS Dwemer Motif: Axes 10K or trade for one I don't have [Dwemer Style Master]
One of my friends finds a lot of blue motif books. He went to zone chat and sold half a dozen of them in 20 minutes when he needed inventory space. The others he sells in the guild store.
AlexDougherty wrote: »
Yes, but supply and demand is a financial pressure, trust me on this one.
I trust you. I learned this in Econ 101, 102, 201, 202, 310, 346, 422, 432, and 456 in my pursuit of an Econ Minor...Weirdly we only had 2 people graduate from that program in a bachelors, and a bunch with minors.....
Increase Supply with no other changes and prices go down.
Psychobunni wrote: »After searching 6 cities with multiple kiosks for some stupid plump maggots today, wasting game time for nothing....I am even more on the train to dump kiosks all together and allow each faction a central AH. Not more kiosks, LESS kiosks!
Psychobunni wrote: »After searching 6 cities with multiple kiosks for some stupid plump maggots today, wasting game time for nothing....I am even more on the train to dump kiosks all together and allow each faction a central AH. Not more kiosks, LESS kiosks!
You need Plump Worms? I have lots of those, message me in game. I must destroy about 30 to 50 of them a day as I don't want to take up more bag space with them.
AlexDougherty wrote: »You get Plumb Maggots as well, they are ingredients in dishes like Maggot Haggis. Image reminds me of white prawns (cooked prawns but white) for some reason.
AlexDougherty wrote: »You get Plumb Maggots as well, they are ingredients in dishes like Maggot Haggis. Image reminds me of white prawns (cooked prawns but white) for some reason.
No, I don't have any Maggots (I think I don't anyway, I can't see me picking up any of those). The only reason I have the worms is Alchemy farming, as I am not going to be the guy who leaves worms and crawlers behind after taking the reagents.
HydroCanuck wrote: »HydroCanuck wrote: »
So do I.
I'm in 4 guilds that have stores (3 with traders, one without)
When I log in, I go to one of two characters that hold my sales gold, get all the gold from the sales through the guild stores they hold. Check what sold, replace the stuff from inventory for that character, move to the second one and do the same.
Then go to my other toons to get the rest of the hireling mail and then decide which toon gets to come out and play.
If I want to buy something in particular, I will go to certain traders I know have good stores. If you have the Awesome Guild Store addon you can just set up your search and easily repeat it across several stores. It usually takes me no longer than 15 minutes to go through all traders in 4 major centres. That's how I got my Sanctuary set when I was V6, and I've also done this to search for stuff friends were looking for.
It really doesn't seem like that much work to me.
Juggling 4 alts, all in different guilds. Yeah, that certainly makes more sense then having all your characters in 1 guild, and selling on one public or even faction auction house, like every other successful MMO ever created.
Psychobunni wrote: »After searching 6 cities with multiple kiosks for some stupid plump maggots today, wasting game time for nothing....I am even more on the train to dump kiosks all together and allow each faction a central AH. Not more kiosks, LESS kiosks!
HydroCanuck wrote: »HydroCanuck wrote: »
So do I.
I'm in 4 guilds that have stores (3 with traders, one without)
When I log in, I go to one of two characters that hold my sales gold, get all the gold from the sales through the guild stores they hold. Check what sold, replace the stuff from inventory for that character, move to the second one and do the same.
Then go to my other toons to get the rest of the hireling mail and then decide which toon gets to come out and play.
If I want to buy something in particular, I will go to certain traders I know have good stores. If you have the Awesome Guild Store addon you can just set up your search and easily repeat it across several stores. It usually takes me no longer than 15 minutes to go through all traders in 4 major centres. That's how I got my Sanctuary set when I was V6, and I've also done this to search for stuff friends were looking for.
It really doesn't seem like that much work to me.
Juggling 4 alts, all in different guilds. Yeah, that certainly makes more sense then having all your characters in 1 guild, and selling on one public or even faction auction house, like every other successful MMO ever created.
I'm sorry. Are you new to this game? Characters don't join guilds here. Players do.
I use two of my characters to hold different types of inventory that I want to sell and one of those characters holds the money I make in my social guild and the other the money that's made in the trading guilds. It's my way of keeping track of how much money I make per week. I could use a notebook or spreadsheet, but I like doing it this way. I'm going to cycle through my toons to get the hireling mail anyway, so adding a few minutes to grab the money and list more stuff isn't a big deal.
That's my way of doing things. Your mileage may vary.
Now, say we had a public faction-wide server, how many slots per player would that allow? Right now, I have access to 120 slots (30 per store). I don't think an auction house would give me anywhere near that.Psychobunni wrote: »After searching 6 cities with multiple kiosks for some stupid plump maggots today, wasting game time for nothing....I am even more on the train to dump kiosks all together and allow each faction a central AH. Not more kiosks, LESS kiosks!
Are you in NA? I'm quite sure my provisioner has plump maggots. If not, I have a toon at the right level who can find them easily.
I really need to remember to list more provisioning ingredients.
How simple is the current system? How easy is it for the -entire- population to participate? Are there better ways to create a gold sink? Should buying and selling even be a significant gold sink?
To participate in the guild merchant system (as a seller) you have to:
- Join a guild with a merchant
- Hope that merchant stays operational
- Hope that buyers come across that particular merchant to see your gear.
If the guild fails to win a bid, you're situation as a seller changes -significantly- as does the location of the merchant.
As a trade guild member, generally, you don't have any control over these things. The only thing you can do is just ship from one that is (currently) infavorable to one that is (currently) in better condition, if you can get in, or just ride it out and hope it gets better.
Factor all that in and it makes for a roller coaster ride.
From a supply side perspective, it's very nichey. If not everyone can participate that has goods to sell, we're not seeing a true picture of supply availability. Furthermore if sellers and their goods shift with the fluctuating merchant situation, the supply availability and prices keep changing as well.
All of this makes it a pain for the seller to try to maintain a consistent, simple, and low maintenance avenue for selling goods.
The buyer perspective also has to deal with this indirectly. Do buyers want to spend hours going from kiosk to kiosk, week to week, wading through the rollercoaster of supply shifts? Probably not.
Those that circumvent this whole system sell in zone. From which NO taxes are collected and no gold sink! The by-product is more zone spam which adds to the desensitization of paying attention to zone, which puts up a wall for potential buyers to reach goods they want. The only sink in this situation is time, not gold, how cool is that?
ESOs economy and avenues of trade are a pain for what should be a relatively simple thing to buy and sell goods.
Also, how well does this system SCALE? There is a set number of kiosks, If ESO gains 10,000 players next month how would that work out? 20 new trade guilds with 500 members fighting for the same number of kiosks? how about 100,000 new players? And those that don't or can't participate in the guild merchant rollercoaster system, what do they do? Spam zone? Get frustrated?
I'll grant this kiosk system is interesting and definitely adds a new twist to the game, but it's exclusionary, shifting, adds barriers of both knowledge and means to new players, divides players between the guild market and the zone chat market (each with their respective pains)... Just to buy and sell goods?
Also another factor, the fact that guilds now can MAKE gold from guild store transactions in addition to the gold sink game tax adds in further problematic dimensions. Some guilds are non for profit, taking this gold and spending it on merchant bids, some are for profit, seeking ways to make gold from their guild members. In either case, is the guild spending wisely? Are they milking the members? Again these things beyond the control of the guild member, and the seller has to worry about being in a "good" trade guild even more.
I can see this more as an element of a complicated and rich game like EVE but not ESO.
Would a global AH make this simpler? easier? see the whole economy as it is?
What about regional? AHs in different zones? There's gotta be a way to make it simpler, allow everyone to participate, let people be in control of their own trading, other than zone.
HydroCanuck wrote: »HydroCanuck wrote: »HydroCanuck wrote: »
So do I.
I'm in 4 guilds that have stores (3 with traders, one without)
When I log in, I go to one of two characters that hold my sales gold, get all the gold from the sales through the guild stores they hold. Check what sold, replace the stuff from inventory for that character, move to the second one and do the same.
Then go to my other toons to get the rest of the hireling mail and then decide which toon gets to come out and play.
If I want to buy something in particular, I will go to certain traders I know have good stores. If you have the Awesome Guild Store addon you can just set up your search and easily repeat it across several stores. It usually takes me no longer than 15 minutes to go through all traders in 4 major centres. That's how I got my Sanctuary set when I was V6, and I've also done this to search for stuff friends were looking for.
It really doesn't seem like that much work to me.
Juggling 4 alts, all in different guilds. Yeah, that certainly makes more sense then having all your characters in 1 guild, and selling on one public or even faction auction house, like every other successful MMO ever created.
I'm sorry. Are you new to this game? Characters don't join guilds here. Players do.
I use two of my characters to hold different types of inventory that I want to sell and one of those characters holds the money I make in my social guild and the other the money that's made in the trading guilds. It's my way of keeping track of how much money I make per week. I could use a notebook or spreadsheet, but I like doing it this way. I'm going to cycle through my toons to get the hireling mail anyway, so adding a few minutes to grab the money and list more stuff isn't a big deal.
That's my way of doing things. Your mileage may vary.
Now, say we had a public faction-wide server, how many slots per player would that allow? Right now, I have access to 120 slots (30 per store). I don't think an auction house would give me anywhere near that.Psychobunni wrote: »After searching 6 cities with multiple kiosks for some stupid plump maggots today, wasting game time for nothing....I am even more on the train to dump kiosks all together and allow each faction a central AH. Not more kiosks, LESS kiosks!
Are you in NA? I'm quite sure my provisioner has plump maggots. If not, I have a toon at the right level who can find them easily.
I really need to remember to list more provisioning ingredients.
You said you were in 4 guilds......
A public AH would be more convenient. There is no way to convince me otherwise. How many slots would you get? Well that would be up to the developers now, wouldn't it.
Psychobunni wrote: »@Alnilam TY. I finally got 4 off a playerWas enough to make 16 Haggis, that will have to do.
It was simply the point of searching so long, inputting info every time (I think I saw someone say once an addon does this for you, but no, I won't get yet another addon to be broken on update/abandoned/whatever bc ZOS is basic)
when a main house per faction, or even simply map would make it all so much easier.
While a public AH would be more convenient, it would not jive with the general game feel for me, and I would not use it. We will have to agree to disagree on this one. I do like the guild trader system and I think they fit in well with the general atmosphere of the game.
While a public AH would be more convenient, it would not jive with the general game feel for me, and I would not use it. We will have to agree to disagree on this one. I do like the guild trader system and I think they fit in well with the general atmosphere of the game.
What do you mean by game feel?
While a public AH would be more convenient, it would not jive with the general game feel for me, and I would not use it. We will have to agree to disagree on this one. I do like the guild trader system and I think they fit in well with the general atmosphere of the game.
What do you mean by game feel?
I see an acknowledgement that a more centralized system would be more convenient, so I can only take from that that the current system does have factors that are inconvenient. So something else about it gives you a positive jive. Is it running around looking for things from vendor to vendor, zone to zone, like an adventure for you?
mandragor1996 wrote: »There was a time when players had to merchant their loot and there wasnt any AH system in MMO's. That actually created centers of trade and places players gathered. It also made people socialize far more. The Kiosk system brings the AH system to some extent to the game but still maintains the merchant players communication in the game. It's really a hybrid system and so far I think its a good idea. I would like to see some mails sent down though from the designers asking for trade center locations best suitable for guild traders in players minds and then have atleast 5 to 10 Kiosks in each trade hub. That might help alleviate some of this and also create more places where players gather. This offers newer players more places to find groups and help in game.