I definitely agree we should have more guild traders. The infrastructure seems to be in place for that, too.
Though if you are placing your bids on a trader that has competition and you lose it, you can't fault other guilds for having a different strategy and going for a smaller trader to begin with.
AlexDougherty wrote: »The thing I notice is that despite the fact they have one purpose, you have to select the guild (I mean he/she only has one guild), you don't open up immediately into the guild store (which you should really)
So maybe they could let a guild vendor have two or three guilds to choose from, not sure if this would add to lag, but it's worth thinking about ZOS.
If there were more kiosks even more guilds would put in a bid for them, which would lead to demands to put in more kiosks, then more guilds putting in for them, etc until Tamriel is full of kiosks. Up side is they'd probably be cheaper to get.
I have not done as thorough research but I have many times experienced the kiosks with less than one page of items on Monday shopping excursion. It would be nice to have a minimum number of items in the store requirement to bid.
I wouldn't want to see a member barrier to small guilds that actually have things to sell. And I was once in a dying trade guild that had over 200 members inactive over a month before I left it. Lots of members doesn't equal lots of items for sale.Sneak_Thief wrote: »Or maybe even a change like this.. 50 players get you a store, but 100 allows you to bid on a kiosk, this may address the problematic portion.
s7732425ub17_ESO wrote: »There may only be 126 kiosks, but let's be serious for a second... only 15 of those kiosks actually have guild stores worth visiting.
s7732425ub17_ESO wrote: »There may only be 126 kiosks, but let's be serious for a second... only 15 of those kiosks actually have guild stores worth visiting.
s7732425ub17_ESO wrote: »There may only be 126 kiosks, but let's be serious for a second... only 15 of those kiosks actually have guild stores worth visiting.
I think it's more that there are only a few guild stores in worthwhile locations to visit.
Do I really want to go visit your store out on Bleakrock? Probably not. I'd rather the easy visit to the large number of them in Mournhold, since that's my go-to hub for deconning purposes and winding down after anything I do.
Do I really want to go visit your store out on Bleakrock? Probably not. I'd rather the easy visit to the large number of them in Mournhold, since that's my go-to hub for deconning purposes and winding down after anything I do.
s7732425ub17_ESO wrote: »There may only be 126 kiosks, but let's be serious for a second... only 15 of those kiosks actually have guild stores worth visiting.
Pretty soon the small guild stores that are paying 300k+ to get a good spot are going to realize that they are literally throwing money away. The prices need to come down. However, you must let the market do that.
Right now one of my guilds pays 100k a week for a trader. However, the total amount of goods sold per week is actually less than 100k gold. This means that we get 10k in taxes, and are losing 90k each week. People seriously need to stop being this stupid.
Sneak_Thief wrote: »And the end result is you have way to many guilds with only 1-2 pages or so of inventory consuming majority of the locations, leaving guilds with larger inventories with no way to provide gamer's with their selections.
lolo_01b16_ESO wrote: »One possibillity to solve this problem would be the following:
You are allowed to bid on as much traders as you want, if you have several successful bids, you'll get the one where you bid the most. That way you can have a back up plan and the prices will adjust.
SteveCampsOut wrote: »Sneak_Thief wrote: »And the end result is you have way to many guilds with only 1-2 pages or so of inventory consuming majority of the locations, leaving guilds with larger inventories with no way to provide gamer's with their selections.
My guild has about 3 pages of content and this past week we lost a bid on our kiosk to someone who only had 6 items in their store. It happens. I agree we need more kiosks, but we also need the bidding to be limited to income from store sales and not over inflated by guild lotteries!
I'm not seeing the problem?
Maybe I'm not fully comprehending your post (and please explain to me that I'm not, don't worry about hurting my feelings), but the way I see it is that the kiosks are built upon a capitalism style competition where the higher bid, whether it has more inventory or not, gets the spot. If a guild with only a few pages gets to sell their things, while your trade guild doesn't, then so be it. If you're a trade guild and not moving any product unless you have a kiosk then I think you have a bigger problem than not having a kiosk, that being all supply and no demand within your own guild.
Sneak_Thief wrote: »SteveCampsOut wrote: »Sneak_Thief wrote: »And the end result is you have way to many guilds with only 1-2 pages or so of inventory consuming majority of the locations, leaving guilds with larger inventories with no way to provide gamer's with their selections.
My guild has about 3 pages of content and this past week we lost a bid on our kiosk to someone who only had 6 items in their store. It happens. I agree we need more kiosks, but we also need the bidding to be limited to income from store sales and not over inflated by guild lotteries!
Yea your right, and I don't use lotteries because we shouldn't have to.. but sadly these lotteries allow guilds to grab competitive vendors based on the fact they get members to pay for it.. when it should be based on the content of the guilds inventories and natural ability to sell. And this is the ONLY reason why I have been outbid by guild with 1-2 pages (compared to my 40), and they are getting as bad as Rawl-Kha traders by spending way more than they make back..