Too Many Guilds... Not Enough Kiosk

  • Sneak_Thief
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    .

    Yeah I follow a simple economic policy, spend less than my trader makes.. I wish others followed suit. Sure traders make 300k a week in Rawl Kha, but whats the point when you need over 500k to get it again.. ultimately raffles are spammy and take back the money your guildies made.
  • Sylvyr
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    AaronMB wrote: »
    I joined one guild with a kiosk and they had quite a bit of stuff. The guild lost the kiosk (not for lack of trying, as far as I understand) and lots of guildies split, leaving the store thin, at least in comparison; maybe this is bad form or the culture. I don't know.

    For buyers, it doesn't matter if you're guild has a merchant or not.

    For sellers, it makes a huge difference. If the guild has a store, in a decent location, they open up a huge population as potential buyers as opposed to just the X amount of active players in a trade guild roster for a guild with no merchant. If a spot opens up in another trade guild that has a merchant and you're in one that doesn't, it should be a no brainer to jump.

    On another note. Some guild leaders buy vendors with low inventory because they want to be able to advert and recruit sellers and build it up...

    meh.

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  • Sneak_Thief
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    @ZOS_JessicaFolsom Do you think we could get ZOS to look into my proposed solution.
  • Lord_Kreegan
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    How aout we do away with the whole ridiculously stupid idea of trade guilds and go to a faction-wide AH?

    'Nuff said.
  • HydroCanuck
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    I vote for just having a simple Auction house, like every other MMO on the planet...
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Auction houses are the bane of MMOs, people always end up messing with the economy and its usualy plagued with bots automaticaly undercutting your products.

    The current system favours fair trade and look around and isn't exploitable by some silly boting addons.

    So in my oppinion, they should work around improving the current system put into place instead of sending it to its imminent doom.
  • HydroCanuck
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    Yeah, the Auction house in Wow really seems to be hurting the player base.
  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    You all know you can also set up a kiosk in any keep your guild lays claim to in cyrodil. If they put in more traders it would devalue the ones that have. Remember, the bid you pay is a money sink designed to help the economy
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  • k9mouse
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    Auction houses are the bane of MMOs, people always end up messing with the economy and its usualy plagued with bots automaticaly undercutting your products.

    The current system favours fair trade and look around and isn't exploitable by some silly boting addons.

    So in my oppinion, they should work around improving the current system put into place instead of sending it to its imminent doom.

    AH are just evil and I do not want one in ESO .. EVER!

  • HydroCanuck
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    Yeah, the Auction house in Wow really seems to be hurting the player base.
  • Darthryan
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    The guild kiosks I go to are in reapers march. There's like five right next to the wayshrine and reapers is my home base as I call it. All five of these guild stores have everything I'm looking for at the best prices.

    So an easy fix, I think, is to allow guilds to have say 2000 members. Less random kisoks that nobody visits and people have a place to sell stuff without people having to visit kiosks all over the world looking for just one item.
  • AlexDougherty
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    Auction houses are the bane of MMOs, people always end up messing with the economy and its usualy plagued with bots automaticaly undercutting your products.

    The current system favours fair trade and look around and isn't exploitable by some silly boting addons.

    So in my oppinion, they should work around improving the current system put into place instead of sending it to its imminent doom.

    It's a tightrope walk to keep it balanced, one most MMOs are failing, that its true.

    It's a balance between keeping low cost gear/mats/etc available for New players to buy, and letting those who have acquired something rare and valuable sell it for a decent (or even indecent) amount.

    The problem is most MMOs try to control the rarity of items, even taking stuff out, and adding it back in later. Mainly because they also have their own real cash shops selling these items too (nobody will pay £15 for a rare item selling for 2000Gold (ore credit or whatever) in an auction house. Add to that bots undercutting prices, and it's a mad house.

    Fortunately ZOS doesn't sell gear for the game (only mounts and pets) so one aspect is already absent, if they added some decent anti-bot measures, this would only leave us with internal financial pressures, which guild vendors are already subject to (or is it my imagination when I come across rare motifs for 15,000Gold, now everyone wants Dwemer).

    Or they could just improve the guild vendor system, I'm fine either way, especially as I can get to all guild vendors (haven't tried craglorn, but I have VR characters).
    Edited by AlexDougherty on December 3, 2014 3:38PM
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  • SteveCampsOut
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    I'll just say that as long as each new area added to the game comes with 5 more Kiosks, I think I'll be happy with the current system. It's simply not a game breaking deal for me to not have a kiosk in all of my guilds. It's just not. Making buttloads of gold for what? There's nothing much to spend it on now as it is!
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  • AlnilamE
    AlnilamE
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    Darthryan wrote: »
    The guild kiosks I go to are in reapers march. There's like five right next to the wayshrine and reapers is my home base as I call it. All five of these guild stores have everything I'm looking for at the best prices.

    So an easy fix, I think, is to allow guilds to have say 2000 members. Less random kisoks that nobody visits and people have a place to sell stuff without people having to visit kiosks all over the world looking for just one item.

    Speak for yourself. I like the out-of-the-way kiosks (though some of them could be moved to a slightly better location).
    The Moot Councillor
  • Nestor
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    this would only leave us with internal financial pressures, which guild vendors are already subject to (or is it my imagination when I come across rare motifs for 15,000Gold, now everyone wants Dwemer).

    This is more of a Supply issue than a Demand issue. People are farming the containers that Motifs are in so they find more Purples looking for the Dwemer Motifs. So, now we have a supply of them reducing prices. I see Blue Motifs now for less than 100 now in Guild Kiosks.

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  • AlexDougherty
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    Nestor wrote: »
    this would only leave us with internal financial pressures, which guild vendors are already subject to (or is it my imagination when I come across rare motifs for 15,000Gold, now everyone wants Dwemer).

    This is more of a Supply issue than a Demand issue. People are farming the containers that Motifs are in so they find more Purples looking for the Dwemer Motifs. So, now we have a supply of them reducing prices. I see Blue Motifs now for less than 100 now in Guild Kiosks.

    Yes, but supply and demand is a financial pressure, trust me on this one.

    What I was saying was the majority of the factors that unbalance Auction Houses in most MMOs are absent in this game. It's only the internal factors that are in play; supply and demand, rarity, perceived value, levels of fold in circulation, etc.

    Mind you I'm not saying an Auction House is the best solution, I'm just pointing out that the economic balance is... well more balanced, in ESO than other MMOs, at the moment.

    I'm actually fairly open minded about this at the moment, a couple of months ago I would have been "Give us an AH now, please", but the current system has grown on me.
    People believe what they either want to be true or what they are afraid is true!
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    Willfully turning aside from the truth is treason to one's self
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  • s7732425ub17_ESO
    s7732425ub17_ESO
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    The devs have said multiple times that there will not be an Auction House in ESO.
  • Nestor
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    Yes, but supply and demand is a financial pressure, trust me on this one.

    I trust you. I learned this in Econ 101, 102, 201, 202, 310, 346, 422, 432, and 456 in my pursuit of an Econ Minor...Weirdly we only had 2 people graduate from that program in a bachelors, and a bunch with minors.....

    Increase Supply with no other changes and prices go down.
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  • Sylvyr
    Sylvyr
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    How simple is the current system? How easy is it for the -entire- population to participate? Are there better ways to create a gold sink? Should buying and selling even be a significant gold sink?

    To participate in the guild merchant system (as a seller) you have to:
    - Join a guild with a merchant
    - Hope that merchant stays operational
    - Hope that buyers come across that particular merchant to see your gear.

    If the guild fails to win a bid, you're situation as a seller changes -significantly- as does the location of the merchant.

    As a trade guild member, generally, you don't have any control over these things. The only thing you can do is just ship from one that is (currently) infavorable to one that is (currently) in better condition, if you can get in, or just ride it out and hope it gets better.

    Factor all that in and it makes for a roller coaster ride.

    From a supply side perspective, it's very nichey. If not everyone can participate that has goods to sell, we're not seeing a true picture of supply availability. Furthermore if sellers and their goods shift with the fluctuating merchant situation, the supply availability and prices keep changing as well.

    All of this makes it a pain for the seller to try to maintain a consistent, simple, and low maintenance avenue for selling goods.

    The buyer perspective also has to deal with this indirectly. Do buyers want to spend hours going from kiosk to kiosk, week to week, wading through the rollercoaster of supply shifts? Probably not.

    Those that circumvent this whole system sell in zone. From which NO taxes are collected and no gold sink! The by-product is more zone spam which adds to the desensitization of paying attention to zone, which puts up a wall for potential buyers to reach goods they want. The only sink in this situation is time, not gold, how cool is that?

    ESOs economy and avenues of trade are a pain for what should be a relatively simple thing to buy and sell goods.

    Also, how well does this system SCALE? There is a set number of kiosks, If ESO gains 10,000 players next month how would that work out? 20 new trade guilds with 500 members fighting for the same number of kiosks? how about 100,000 new players? And those that don't or can't participate in the guild merchant rollercoaster system, what do they do? Spam zone? Get frustrated?

    I'll grant this kiosk system is interesting and definitely adds a new twist to the game, but it's exclusionary, shifting, adds barriers of both knowledge and means to new players, divides players between the guild market and the zone chat market (each with their respective pains)... Just to buy and sell goods?

    Also another factor, the fact that guilds now can MAKE gold from guild store transactions in addition to the gold sink game tax adds in further problematic dimensions. Some guilds are non for profit, taking this gold and spending it on merchant bids, some are for profit, seeking ways to make gold from their guild members. In either case, is the guild spending wisely? Are they milking the members? Again these things beyond the control of the guild member, and the seller has to worry about being in a "good" trade guild even more.

    I can see this more as an element of a complicated and rich game like EVE but not ESO.

    Would a global AH make this simpler? easier? see the whole economy as it is?
    What about regional? AHs in different zones? There's gotta be a way to make it simpler, allow everyone to participate, let people be in control of their own trading, other than zone.


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  • Beesting
    Beesting
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    and they are getting as bad as Rawl-Kha traders by spending way more than they make back..

    Hi, @Sneak_Thief‌ first of all respect for visiting all these traders, i guess that makes you very unique
    In EU the 4 trade guilds i am in make enough to sustain the trader, but this is because we have quite a few members that are dedicated traders. Maybe the situation is different on NA server.
    Edited by Beesting on December 4, 2014 10:50AM
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  • Welka
    Welka
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    Not being awkward here but why asking for more kiosks when half of them are used by guilds who have nothing in store.

    If nothing, there aren't enough guilds to bid on the traders. I go regularly around tamriels to browse stores, and I just see too many empty stores. I'm on EU btw
  • Wreuntzylla
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    Sylvyr wrote: »
    The buyer perspective also has to deal with this indirectly. Do buyers want to spend hours going from kiosk to kiosk, week to week, wading through the rollercoaster of supply shifts? Probably not.

    Those that circumvent this whole system sell in zone. From which NO taxes are collected and no gold sink! The by-product is more zone spam which adds to the desensitization of paying attention to zone, which puts up a wall for potential buyers to reach goods they want. The only sink in this situation is time, not gold, how cool is that?

    ESOs economy and avenues of trade are a pain for what should be a relatively simple thing to buy and sell goods.

    Great post.

  • AlnilamE
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    Why should buy and seel goods be simple? It's not simple in real life...

    Those who want simple can vendor most things and make money that way.
    The Moot Councillor
  • GamerzElite
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    Sylvyr wrote: »
    AaronMB wrote: »

    On another note. Some guild leaders buy vendors with low inventory because they want to be able to advert and recruit sellers and build it up...

    meh.

    I am agree with you, I wanted to buy a ring of Footman and I searched whole Tamrial. While searching I found many Trader kiosk is not eligible to sell items i.e. There are 5 guild traders in Rivenspire and 3 out 5 have 5-10 items on sell. What the hell, Is that a joke.....
    Edited by GamerzElite on December 3, 2014 6:23PM
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  • DeLindsay
    DeLindsay
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    Seriously? I went to 3 prime locations last night looking for 2 specific items, Elden Root, Rawl'Kha and Belkarth and found between 1-3 Guild Traders were not assigned a Guild (their time had expired and no new Guild had bid yet). On top of that there are random Guild Traders out in the open world and MANY of those have no assigned Guild most of the time. I don't know how adding more would help anything as the big Guilds are going to compete for the best locations and would never care about all those open world Traders scattered all over the place.
  • HydroCanuck
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    AlnilamE wrote: »
    Why should buy and seel goods be simple? It's not simple in real life...

    Those who want simple can vendor most things and make money that way.
    Because some of us work 9 hours a day to make real money. I don't really want to work that hard in a game.

  • Nestor
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    AlnilamE wrote: »
    Why should buy and seel goods be simple? It's not simple in real life...

    Those who want simple can vendor most things and make money that way.

    I can make 10K an hour just from farming public dungeons and vendoring everything I get in there.

    I see the game economy as helping out others. For example, I have a good supply of Materials and I currently have an excess. I would much rather sell to another player that stack of mats than to vendor it. For one, I would get a bit more (500 to 600 a stack) and I help someone who needs it and does not have time to farm for it. I am not in it to make money per say, other than upgrading my bank slots so I can start to use my bank as a crafting store house like it should be.

    Enjoy the game, life is what you really want to be worried about.

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  • AlnilamE
    AlnilamE
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    AlnilamE wrote: »
    Why should buy and seel goods be simple? It's not simple in real life...

    Those who want simple can vendor most things and make money that way.
    Because some of us work 9 hours a day to make real money. I don't really want to work that hard in a game.

    So do I.

    I'm in 4 guilds that have stores (3 with traders, one without)

    When I log in, I go to one of two characters that hold my sales gold, get all the gold from the sales through the guild stores they hold. Check what sold, replace the stuff from inventory for that character, move to the second one and do the same.

    Then go to my other toons to get the rest of the hireling mail and then decide which toon gets to come out and play.

    If I want to buy something in particular, I will go to certain traders I know have good stores. If you have the Awesome Guild Store addon you can just set up your search and easily repeat it across several stores. It usually takes me no longer than 15 minutes to go through all traders in 4 major centres. That's how I got my Sanctuary set when I was V6, and I've also done this to search for stuff friends were looking for.

    It really doesn't seem like that much work to me.
    The Moot Councillor
  • Sylvyr
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    Nestor wrote: »
    AlnilamE wrote: »
    Why should buy and seel goods be simple? It's not simple in real life...

    Those who want simple can vendor most things and make money that way.

    I can make 10K an hour just from farming public dungeons and vendoring everything I get in there.

    I see the game economy as helping out others. For example, I have a good supply of Materials and I currently have an excess. I would much rather sell to another player that stack of mats than to vendor it. For one, I would get a bit more (500 to 600 a stack) and I help someone who needs it and does not have time to farm for it. I am not in it to make money per say, other than upgrading my bank slots so I can start to use my bank as a crafting store house like it should be.

    Precisely, I'd rather sell mats, items for decon, set pieces that I don't particularly need, etc. to players that would like them, and in the meantime make a little gold for it. WIN-WIN.
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  • AlnilamE
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    Same here, actually. I even make sure that if the guild has a vendor, I put in set items that are level appropriate for that zone (ie, level 17-25, V2 or V7 in Deshaan). Though I do sometimes just vendor stuff if I have two of the item up for sale and found 2 more, or have several stacks of mats.

    But I really don't see how the kiosk system makes that difficult and what the alternative would be.
    The Moot Councillor
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