MornaBaine wrote: »MornaBaine wrote: »You know we just started with our the guild traders coming in and I think those are systems that really appeal to roleplayers.
LOL, omg!!! hehehahahahHAHAHAHA!!!!! oh poo....I just wet myself...
Yeah. That was LITERALLY the part that made me stop and think, "UM...he doesn't actually know what roleplaying is, does he?"
MornaBaine wrote: »Um, wow, I just realized some moderator stealthed in here and changed the title of this thread. Are we not allowed to talk about Paul Sage?
Going by what he says, he seems to be looking at systems that increase immersion, which in turn facilitates role-play on an individual level. Would say this is executed well. Not a player who stands around in a tavern and does text-based role playing with other people, but am very much a player that gets absorbed in my character's role in Tamriel and makes game decisions based on my character's past and place in the world, rather than what I feel optimizes things as a gamer at the keyboard.
I think he maintains a pretty good view of what role playing is, in terms of what a Developer needs to address. As a developer, it is his job to facilitate player ability to become absorbed in their character and create an immersive and living world.
eventide03b14a_ESO wrote: »Having other people is not a requirement of roleplaying. Other than that I agree with the OP. Roleplaying has taken a back seat in this game. They have instead chosen to focus on combat, albeit poorly.
MornaBaine wrote: »...But here's the thing. Roleplayers don't care about rewards. We just want stuff that that makes it easier to interact with EACH OTHER. Because THAT would be our reward. So let us duel each other! Let us sit on chairs and benches! Let us do that AND drink! Or read! Give us awesome costumes (like CULTURAL costumes!) and lots of pets and cool items that give neat effects. INTERACTIVE emotes, like toasting or hugging or shaking hands would be pretty awesome too. But definitely more emotes in general!
...
But most of all, Mr. Sage and ZOS in general really need to understand that immersion is important and it CONTRIBUTES to roleplay, but immersion is NOT roleplay. And roleplay actually requires very little in the way of tools. The only BIG thing roleplayers REALLY want is player housing...and possibly guild cities. And even non-roleplayers want those things!
MornaBaine wrote: »eventide03b14a_ESO wrote: »Having other people is not a requirement of roleplaying. Other than that I agree with the OP. Roleplaying has taken a back seat in this game. They have instead chosen to focus on combat, albeit poorly.
I'm trying to figure out why you think other players are not required for roleplaying. Not being combative, but I'm really puzzled. Can I play the game alone and just do the quests and imagine things about my character in my head that are helped along by the scenery? Of course. But that isn't roleplaying. That's just high tech daydreaming. LOL Roleplaying when when my character meets another character and they speak to one another. That's roleplaying at its most basic level. And it requires another person.
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The world of Tamriel is generally constructed well and welcomes getting absorbed in a character, but what ZOS needs to focus on now is providing players with the means to make their own interactions with others in that world feel more meaningful.
RDMyers65b14_ESO wrote: »MornaBaine wrote: »eventide03b14a_ESO wrote: »Having other people is not a requirement of roleplaying. Other than that I agree with the OP. Roleplaying has taken a back seat in this game. They have instead chosen to focus on combat, albeit poorly.
I'm trying to figure out why you think other players are not required for roleplaying. Not being combative, but I'm really puzzled. Can I play the game alone and just do the quests and imagine things about my character in my head that are helped along by the scenery? Of course. But that isn't roleplaying. That's just high tech daydreaming. LOL Roleplaying when when my character meets another character and they speak to one another. That's roleplaying at its most basic level. And it requires another person.
Actually, it doesn't require a second person. One of the best RP scenes that I did came from a scene that I did all by myself on Star Wars :Age of Alliances mux. I logged the scene and shared it to the others via a website. My lek was just learning how to cook. To separate the eggs, she put one in one corner and the other egg in another corner. She then whipped the cream (with her hand of course) The cake didn't taste right for some reason.
I even did a solo scene here on ESO. My Altmer female Indiana Jones decided to go delving by herself. She was level 4. The dungeon was in northern Rivenspire. When the others found her... Well let's just say that she was barred from delving alone. (I need to get her to VR so she can have more adventures like that again)
RDMyers65b14_ESO wrote: »To me, where I type the scene is what makes the difference between a RP and a story. Let me give an example. I type the character killing wormies on notepad, it is a story. If I type her out killing wormies on the game at a dolman where another person can join, it's a RP.
nalimoleb14_ESO wrote: »I'm curious, do you guys know that new-ish feature in ESO where if you mouse over an NPC or player next to you, your character turns his/her head to look at them? I think it's really neat, especially when RPing, but I'm starting to get the feeling that no one else can see your character turn his/her head but you. If they could make it so that we can see all characters (not just our own) turning their heads, that might help a bit with the "weird, static mannequins typing speech bubbles to each other" problem.
ers101284b14_ESO wrote: »I have to agree. ZOS really seems to hate RPers. I mean they hate them so much that one ESO live on Friday they will spend 20 minutes talking about RP events instead of giving the other 99% of the player base any news about the game.
I do think it'd be cool to get some more RP'centric mechanics, but in all fairness, a lot of the ones I've seen asked for are things I've rarely if at all ever even seen in an mmorpg.
It's good to have wishful thinking or say "wouldn't it be great if" but I can't understand expecting it to happen and getting upset/impatient when it doesn't.
MornaBaine wrote: »eventide03b14a_ESO wrote: »Having other people is not a requirement of roleplaying. Other than that I agree with the OP. Roleplaying has taken a back seat in this game. They have instead chosen to focus on combat, albeit poorly.
I'm trying to figure out why you think other players are not required for roleplaying. Not being combative, but I'm really puzzled. Can I play the game alone and just do the quests and imagine things about my character in my head that are helped along by the scenery? Of course. But that isn't roleplaying. That's just high tech daydreaming. LOL Roleplaying is when my character meets another character and they speak to one another. That's roleplaying at its most basic level. And it requires another person.
MornaBaine wrote: »ers101284b14_ESO wrote: »I have to agree. ZOS really seems to hate RPers. I mean they hate them so much that one ESO live on Friday they will spend 20 minutes talking about RP events instead of giving the other 99% of the player base any news about the game.
I will actually be extraordinarily impressed if they devote even 10 minutes to RP. Even more impressed if it's ACTUALLY about RP.
Wait, I'm sorry but can we stop the thread right here. RP has GMs at their beck and call? Why does this thread have such a pessimistic tone? Glass half full people!MornaBaine wrote: »The ONE thing I have seen them do, and for which I am duly grateful, is respond when they get a bunch of reports about a player griefing RP. They actually do respond and remove them. And that's freaking HUGE.
And yes, they'll send a GM to your RP event if you ask. Also, huge. It was great when they made a bunch of NPC emotes available to players. I love them. But they still need to add a lot more.
But, aside from GM presence, how does this game support RP events?
driosketch wrote: »Wait, I'm sorry but can we stop the thread right here. RP has GMs at their beck and call? Why does this thread have such a pessimistic tone? Glass half full people!MornaBaine wrote: »The ONE thing I have seen them do, and for which I am duly grateful, is respond when they get a bunch of reports about a player griefing RP. They actually do respond and remove them. And that's freaking HUGE.
And yes, they'll send a GM to your RP event if you ask. Also, huge. It was great when they made a bunch of NPC emotes available to players. I love them. But they still need to add a lot more.
But, aside from GM presence, how does this game support RP events?
ers101284b14_ESO wrote: »MornaBaine wrote: »ers101284b14_ESO wrote: »I have to agree. ZOS really seems to hate RPers. I mean they hate them so much that one ESO live on Friday they will spend 20 minutes talking about RP events instead of giving the other 99% of the player base any news about the game.
I will actually be extraordinarily impressed if they devote even 10 minutes to RP. Even more impressed if it's ACTUALLY about RP.
Do you watch ESO Live at all? Cause every single episode they devote time to letting people know about RP event's. If you start an RP event you email them and they put it on the live stream so everyone knows when and where it is. Takes about 10-20 minutes every episode. There have even been GM's and devs who show up to the events on Occasion. Not always but on occasion.
MornaBaine wrote: »ers101284b14_ESO wrote: »MornaBaine wrote: »ers101284b14_ESO wrote: »I have to agree. ZOS really seems to hate RPers. I mean they hate them so much that one ESO live on Friday they will spend 20 minutes talking about RP events instead of giving the other 99% of the player base any news about the game.
I will actually be extraordinarily impressed if they devote even 10 minutes to RP. Even more impressed if it's ACTUALLY about RP.
Do you watch ESO Live at all? Cause every single episode they devote time to letting people know about RP event's. If you start an RP event you email them and they put it on the live stream so everyone knows when and where it is. Takes about 10-20 minutes every episode. There have even been GM's and devs who show up to the events on Occasion. Not always but on occasion.
That's nice, it really is. But it's just an announcement of things PLAYERS are making happen. It's supportive. It's not in game mechanics support.
Simple solution let walk also reduce turning speed, this will make it easier to face somebody.I can't turn to face somebody... I can't target them with an emote.
163 emotes is nice... but it would be nice to be able to use them in a seamless manner, without resorting to using block or some other mechanic to position my toon.