https://www.youtube.com/watch?v=_Jk7LrLgRfg#t=5558bellanca6561n wrote: »Paul Sage was a member of the original Ultima Online design team. He is more than a bit familiar with what roleplaying is.
What Paul is not terribly good at is [snip]. In over 25 years in this business I have never encountered a designer with more integrity or a more comprehensive grasp of this medium.
What he doesn't have, and what no creative director has, is absolute authority to realize every priority on his wish list.
Instead of transcribing all of that, all you had to say is what is obvious to the rest of us. He basically told RP'ers to pound sand, in a roundabout way.
Instead of transcribing all of that, all you had to say is what is obvious to the rest of us. He basically told RP'ers to pound sand, in a roundabout way.
bellanca6561n wrote: »Never meant to suggest you should have been happy. Paul is one of the good guys in this business though....none better actually.
But when you're at events like this you're thinking about what you can specifically deliver in the near term. While it might have been wiser, in hindsight, to have deferred an answer entirely, that's hard to do.
MornaBaine wrote: »A little less responding like a US politician and a little more straight up honestly would probably go a long way.
Why not? It's another way of expression. Your clothes, body markings, piercings, hairstyle all help show your character's personality, social position etc. Someone roleplaying a monk might want to shave her character's hair. Or you could play a character coming from a culture where long hair has spiritual importance. It may not be a crucial aspect of roleplaying, but IMO it's still a part of it. Though of course you're right, a barbershop isn't exactly what we need right now to improve the roleplaying experience in ESO...MornaBaine wrote: »Hairstyles, while they enhance player enjoyment of their character, are NOT aspects of roleplaying.
MornaBaine wrote: »A little less responding like a US politician and a little more straight up honestly would probably go a long way.
At the same time, though, if he were to respond honestly and the answer wasn't what people wanted they would react in the same negative light that many are, now.
There's no way he could win with any of his answers to that question unless he could truthfully say that RPers would be seeing support and show exactly how they would be.
I'd prefer honesty as well, but sometimes the political approach is all you can do. You can't please everyone all the time.
Why not? It's another way of expression. Your clothes, body markings, piercings, hairstyle all help show your character's personality, social position etc. Someone roleplaying a monk might want to shave her character's hair. Or you could play a character coming from a culture where long hair has spiritual importance. It may not be a crucial aspect of roleplaying, but IMO it's still a part of it. Though of course you're right, a barbershop isn't exactly what we need right now to improve the roleplaying experience in ESO...MornaBaine wrote: »Hairstyles, while they enhance player enjoyment of their character, are NOT aspects of roleplaying.
bellanca6561n wrote: »Zero support for roleplaying.....hmmm....
I'm curious. Which online games have more emotes supported by mo-cap? I honestly don't know.
How many racial motifs do we have? After 7 years, I know Lord of the Rings Online had more styles and had support for cosmetic clothing separate from tactical.
We have a real problem in this game with forced emotes but, again, it has taken other games years to tackle this one.
ESO has regular and elaborate RP events. I've posted a few videos of them here but there's a nifty You Tube channel that features a nice collection:
https://www.youtube.com/channel/UCBkuyXwnKwFTF3gWAdnZ8tw
I'm not saying it all hunky dorey for RP in this game but it's a decent start. Yes, we need to be able to at least tie back our hair but I'd take issue with there being zero support here....
Just jumping in to say that I would like to see a wider variety of emotes for roleplay purposes.
I don't actively roleplay, but I make quest choices and equipment choices based on my light roleplay. When I walk into a bar in Deshaan and see a bunch of roleplayers utilizing a lesser used chat channel to roleplay, they are all literally blankly standing there typing out the explanation of their actions and thoughts and it's... off putting.
The emotes don't last long enough for them to make their character physically eat a large meal over a large amount of time, or actually physically wave the bartender over, and whatnot.
And that's not to mention the flack they catch from ignorant zone chatters the second they go to recruit fellow RPers to go questing.
More support would definitely be appreciated. Even if I don't participate, I hate seeing the RP community get the shaft because I genuinely enjoy walking into places with RPers and going about my business while they do whatever they're doing. Makes the world actually feel alive.
I can't turn to face somebody... I can't target them with an emote.
163 emotes is nice... but it would be nice to be able to use them in a seamless manner, without resorting to using block or some other mechanic to position my toon.
bellanca6561n wrote: »I'm with you on this. The only issue we have, Morna, is our level of optimism and perhaps our reservoir of patienceAnd my reason for that is that I worked with Paul at Origin - a freak of chance in this case - and he is the reason I took up this game.
Of course that may also be why I might sound a bit....er.....defensive when his name is brought up in a negative context
MornaBaine wrote: »You know we just started with our the guild traders coming in and I think those are systems that really appeal to roleplayers.
MornaBaine wrote: »I can't turn to face somebody... I can't target them with an emote.
163 emotes is nice... but it would be nice to be able to use them in a seamless manner, without resorting to using block or some other mechanic to position my toon.
This. Also, I think it's cool that if I target another character my character turns to look at them. But only -I- get that visual, NOT the character I am looking at. My husband and I play side by side and we've tested that extensively. On my screen my character will have turned her head to be looking at him...but on his screen she'll be looking somewhere else entirely.
MornaBaine wrote: »I can't turn to face somebody... I can't target them with an emote.
163 emotes is nice... but it would be nice to be able to use them in a seamless manner, without resorting to using block or some other mechanic to position my toon.
This. Also, I think it's cool that if I target another character my character turns to look at them. But only -I- get that visual, NOT the character I am looking at. My husband and I play side by side and we've tested that extensively. On my screen my character will have turned her head to be looking at him...but on his screen she'll be looking somewhere else entirely.
Not to mention that you can have entirely different weather.
MornaBaine wrote: »You know we just started with our the guild traders coming in and I think those are systems that really appeal to roleplayers.
LOL, omg!!! hehehahahahHAHAHAHA!!!!! oh poo....I just wet myself...
MornaBaine wrote: »MornaBaine wrote: »I can't turn to face somebody... I can't target them with an emote.
163 emotes is nice... but it would be nice to be able to use them in a seamless manner, without resorting to using block or some other mechanic to position my toon.
This. Also, I think it's cool that if I target another character my character turns to look at them. But only -I- get that visual, NOT the character I am looking at. My husband and I play side by side and we've tested that extensively. On my screen my character will have turned her head to be looking at him...but on his screen she'll be looking somewhere else entirely.
Not to mention that you can have entirely different weather.
I actually made a whole thread about that! LOL It's...well I can't put this nicely...it's just kind of stupid.