You can dream but let me remind you that ESO is an MMO with a failry broad target audience.
If it's graphics you want out of a MMO then look at this pre-alpha in the works https://robertsspaceindustries.com
But if it's the fantasy setting, going to be a long wait.
Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
I'm sorry but what was the point of this thread? You realize that for an MMO the graphics in ESO are stunning right? Seriously it's one of the things they got right.
the video doesn't show any gameplay footage, so its just a tech demo. A game you can not play on decent FPS is still a bad game no matter how good the graphics are
Even in that video the FPS go down all the time, now imagine something would actually happen there --> dia show
Usually, PC models are the ones with the highest poly count, the most detailed animations, the best resolution textures, and the niftiest shaders.
A single player game can have a very tight control of its rendering budget, i.e. the number of highly detailed objects being visible at the same time in the viewport is strongly determinable.
A MMO renderer doesn't have that kind of luxury by design, and thus needs to be highly adaptable, considering a potential worst case scenario of maximum allowed concurrency within the same in-game location. This usually means somewhat less sophisticated graphics from the get go.
But fear not! Technology is ever advancing (I would've thought graphics cards with a whopping 4 GB of video RAM overly enthusiastic only 5 years ago). There's research going on that makes simple arithmetic calculations possible to happen in a new kind of RAM, no CPU/ALU required. Now try to imagine a monitor that can render a scene within the transistor matrix of every one of its pixels...
... but unless someone finds a way to break the speed of light, we'll still have network lag, even in Utopia.