Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)
It's not so much a comment on society as teenage angst. Teenagers rebel against the norms, before they realise the norms are there as they work well and are enjoyable. Wanting to be the bad guy is part of that.
Add to that the fact that gamers often don't really want to grow up most of the time and you will have a lot that like the evil arch types.
It's why sith was overplayed in SWTOR.
Now myself I'm a goody two shoes, always the good guy type. I could not bring myself to play sith or evil as I'm fundementally opposed to it.
I like my scoundrels and rogues though, they are still good guys just not clean cut.
I do g think playing evil characters is indicative of society as a whole (if has deteriorated, no doubt about it), but it's more a phase many go through while forming thier own identity.
Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)
It's not so much a comment on society as teenage angst. Teenagers rebel against the norms, before they realise the norms are there as they work well and are enjoyable. Wanting to be the bad guy is part of that.
Add to that the fact that gamers often don't really want to grow up most of the time and you will have a lot that like the evil arch types.
It's why sith was overplayed in SWTOR.
Now myself I'm a goody two shoes, always the good guy type. I could not bring myself to play sith or evil as I'm fundementally opposed to it.
I like my scoundrels and rogues though, they are still good guys just not clean cut.
I do g think playing evil characters is indicative of society as a whole (if has deteriorated, no doubt about it), but it's more a phase many go through while forming thier own identity.
I don't know about SWTOR, but in WoW it was generally recognised that the grown ups played Horde and the kids played alliance. Although, horde weren't specifically evil, just alliance was more your classic good guys.
Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)
It's not so much a comment on society as teenage angst. Teenagers rebel against the norms, before they realise the norms are there as they work well and are enjoyable. Wanting to be the bad guy is part of that.
Add to that the fact that gamers often don't really want to grow up most of the time and you will have a lot that like the evil arch types.
It's why sith was overplayed in SWTOR.
Now myself I'm a goody two shoes, always the good guy type. I could not bring myself to play sith or evil as I'm fundementally opposed to it.
I like my scoundrels and rogues though, they are still good guys just not clean cut.
I do g think playing evil characters is indicative of society as a whole (if has deteriorated, no doubt about it), but it's more a phase many go through while forming thier own identity.
I don't know about SWTOR, but in WoW it was generally recognised that the grown ups played Horde and the kids played alliance. Although, horde weren't specifically evil, just alliance was more your classic good guys.
As you say though horde were not evil, neither faction was. Alliance was typically composed of the older and younger players, the Tweens were generally horde. Tweens card more about competition and there was no doubt that horde had the better PVP racials (WOTF).
Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)
It's not so much a comment on society as teenage angst. Teenagers rebel against the norms, before they realise the norms are there as they work well and are enjoyable. Wanting to be the bad guy is part of that.
Add to that the fact that gamers often don't really want to grow up most of the time and you will have a lot that like the evil arch types.
It's why sith was overplayed in SWTOR.
Now myself I'm a goody two shoes, always the good guy type. I could not bring myself to play sith or evil as I'm fundementally opposed to it.
I like my scoundrels and rogues though, they are still good guys just not clean cut.
I do g think playing evil characters is indicative of society as a whole (if has deteriorated, no doubt about it), but it's more a phase many go through while forming thier own identity.
I don't know about SWTOR, but in WoW it was generally recognised that the grown ups played Horde and the kids played alliance. Although, horde weren't specifically evil, just alliance was more your classic good guys.
As you say though horde were not evil, neither faction was. Alliance was typically composed of the older and younger players, the Tweens were generally horde. Tweens card more about competition and there was no doubt that horde had the better PVP racials (WOTF).
I think people just play what people want to play. Unless some sort of study was conducted on age groups versus alliance (or on personal identity versus alliance), you both are just using anecdotal evidence to come to completely different conclusions, as well as making sweeping generalizations about the type of people that play a certain archetype in a video game.
That aside, I would like to see some sort of a good guild. Priest, or Daedric Prince worship (which is essentially the same in TES world) probably being the most obvious.
ruze84b14_ESO wrote: »Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)
Just look back at 1977 for one good example. Small, whiney and otherwise rather pathetic hero somehow triumphs against massively overwhelming odds and a large, imposing and ruthless bad guy. Luke versus Vader.
It wasn't Lucas' intent to make Vader so much more popular than Luke, but it spoke to a part of our conscious that is based firmly in reality: the little man, the underdog, doesn't often win. In fact, they almost NEVER do.
And having him win off of something which can otherwise be called 'LUCK', well, that's just icing on the cake.
Actually, I'm sure I can find older examples of iconic hero-villain combinations where we were subconsciously convinced, not to like the villain, but to hate the hero, or at least, that hero's work outside the law.
1962 an anti-hero named Spiderman (smart ass, skinny kid with serious social issues). Faced villains such as Carnage and Venom, Dr Octopus, Green Goblin)
1939, we had Batman. You probably know how much of an anti-hero he's transformed into, and how much we like Joker (whether it's Heath Ledger or Jack Nicholson)
1933, Lone Ranger worked outside the law with his little Indian buddy.
Obviously, we can go further back for stories associated with rebellion, overwhelming odds and taking matters into our own hands, with stories related to the Renniscance, King Arther, the Crusades, etc, etc.
My point, overall, is that idealizing 'assassins', murder, death and rebellion are not modern trends. If anything, they seem to be traditional values in many, many cultures, wrapped up not only in our legends and stories and religious icons, but in our government figures (American Revolution).
ruze84b14_ESO wrote: »Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)
Just look back at 1977 for one good example. Small, whiney and otherwise rather pathetic hero somehow triumphs against massively overwhelming odds and a large, imposing and ruthless bad guy. Luke versus Vader.
It wasn't Lucas' intent to make Vader so much more popular than Luke, but it spoke to a part of our conscious that is based firmly in reality: the little man, the underdog, doesn't often win. In fact, they almost NEVER do.
And having him win off of something which can otherwise be called 'LUCK', well, that's just icing on the cake.
Actually, I'm sure I can find older examples of iconic hero-villain combinations where we were subconsciously convinced, not to like the villain, but to hate the hero, or at least, that hero's work outside the law.
1962 an anti-hero named Spiderman (smart ass, skinny kid with serious social issues). Faced villains such as Carnage and Venom, Dr Octopus, Green Goblin)
1939, we had Batman. You probably know how much of an anti-hero he's transformed into, and how much we like Joker (whether it's Heath Ledger or Jack Nicholson)
1933, Lone Ranger worked outside the law with his little Indian buddy.
Obviously, we can go further back for stories associated with rebellion, overwhelming odds and taking matters into our own hands, with stories related to the Renniscance, King Arther, the Crusades, etc, etc.
My point, overall, is that idealizing 'assassins', murder, death and rebellion are not modern trends. If anything, they seem to be traditional values in many, many cultures, wrapped up not only in our legends and stories and religious icons, but in our government figures (American Revolution).
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Priest guild would be good. It would complete the classic 4, Mage, fighter, thief and priest. Would be nice to have healing spells that font need staves and not have to be a Templar. Templars may complain that they loose their special thing.
Priest guild would be good. It would complete the classic 4, Mage, fighter, thief and priest. Would be nice to have healing spells that font need staves and not have to be a Templar. Templars may complain that they loose their special thing.
I'm a Templar and I would like something like this... Sorta like the Imperial Cult or Tribunal Temple in Morrowind. Benefits vary depending on patron diety/prince etc.
Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)