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So what are the new guilds people would like to see?

  • Dayv
    Dayv
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    Guppet wrote: »
    epoling wrote: »
    Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)

    It's not so much a comment on society as teenage angst. Teenagers rebel against the norms, before they realise the norms are there as they work well and are enjoyable. Wanting to be the bad guy is part of that.

    Add to that the fact that gamers often don't really want to grow up most of the time and you will have a lot that like the evil arch types.

    It's why sith was overplayed in SWTOR.

    Now myself I'm a goody two shoes, always the good guy type. I could not bring myself to play sith or evil as I'm fundementally opposed to it.

    I like my scoundrels and rogues though, they are still good guys just not clean cut.

    I do g think playing evil characters is indicative of society as a whole (if has deteriorated, no doubt about it), but it's more a phase many go through while forming thier own identity.

    I don't know about SWTOR, but in WoW it was generally recognised that the grown ups played Horde and the kids played alliance. Although, horde weren't specifically evil, just alliance was more your classic good guys.
  • Guppet
    Guppet
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    Dayv wrote: »
    Guppet wrote: »
    epoling wrote: »
    Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)

    It's not so much a comment on society as teenage angst. Teenagers rebel against the norms, before they realise the norms are there as they work well and are enjoyable. Wanting to be the bad guy is part of that.

    Add to that the fact that gamers often don't really want to grow up most of the time and you will have a lot that like the evil arch types.

    It's why sith was overplayed in SWTOR.

    Now myself I'm a goody two shoes, always the good guy type. I could not bring myself to play sith or evil as I'm fundementally opposed to it.

    I like my scoundrels and rogues though, they are still good guys just not clean cut.

    I do g think playing evil characters is indicative of society as a whole (if has deteriorated, no doubt about it), but it's more a phase many go through while forming thier own identity.

    I don't know about SWTOR, but in WoW it was generally recognised that the grown ups played Horde and the kids played alliance. Although, horde weren't specifically evil, just alliance was more your classic good guys.

    As you say though horde were not evil, neither faction was. Alliance was typically composed of the older and younger players, the Tweens were generally horde. Tweens card more about competition and there was no doubt that horde had the better PVP racials (WOTF).
    Edited by Guppet on June 27, 2014 7:07PM
  • Gilvoth
    Gilvoth
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    the ability to join the Sixth house Cult that was in morrowind. i know that, that guild was made from Dagoth-Ur and i can only assume when it started because i do not remember mention of it's true beginings.
    along with joining that Sixth House Cult we should have a skill line with it,
    such as:

    1) necromancy skill line

    2) a new invisibility skill line- that keeps me invisible untill i interact with an object or attack some one. (that should also be in the dark brotherhood as a skill line)

    3) ability to set up s6ixth house cult shrines that will act as and similar to the dragonights standard.

    edit: oh and of-course a Sixth House Cult armor set

    Edited by Gilvoth on June 27, 2014 7:27PM
  • Gilvoth
    Gilvoth
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    telvanni guild

    this would specialize in many aspects of the enchanting skill tree and it's expansion involving up to 8 enchantments on one item. (just like we had in morrowind)
    Edited by Gilvoth on June 27, 2014 7:40PM
  • Gilvoth
    Gilvoth
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    Daedric Cult Guild:

    we could summon true dremora and daedra and aedra. (two of them at once of course, as in 2 dremora, or 2 daedra of the exact same kind)

    worship ceremonies as well as dailly scripture reading to help us grow in the faith and worship of our love of the Daedra.
    Edited by Gilvoth on June 27, 2014 7:26PM
  • Shunravi
    Shunravi
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    A priesthood/cultist guild. Something that would change its passives and skills depending on which deity you chose. This would allow such interraction with aedra/daedra without cluttering the skill menu.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Guppet
    Guppet
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    Priest guild would be good. It would complete the classic 4, Mage, fighter, thief and priest. Would be nice to have healing spells that font need staves and not have to be a Templar. Templars may complain that they loose their special thing.
  • Lalai
    Lalai
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    Guppet wrote: »
    Dayv wrote: »
    Guppet wrote: »
    epoling wrote: »
    Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)

    It's not so much a comment on society as teenage angst. Teenagers rebel against the norms, before they realise the norms are there as they work well and are enjoyable. Wanting to be the bad guy is part of that.

    Add to that the fact that gamers often don't really want to grow up most of the time and you will have a lot that like the evil arch types.

    It's why sith was overplayed in SWTOR.

    Now myself I'm a goody two shoes, always the good guy type. I could not bring myself to play sith or evil as I'm fundementally opposed to it.

    I like my scoundrels and rogues though, they are still good guys just not clean cut.

    I do g think playing evil characters is indicative of society as a whole (if has deteriorated, no doubt about it), but it's more a phase many go through while forming thier own identity.

    I don't know about SWTOR, but in WoW it was generally recognised that the grown ups played Horde and the kids played alliance. Although, horde weren't specifically evil, just alliance was more your classic good guys.

    As you say though horde were not evil, neither faction was. Alliance was typically composed of the older and younger players, the Tweens were generally horde. Tweens card more about competition and there was no doubt that horde had the better PVP racials (WOTF).

    I think people just play what people want to play. Unless some sort of study was conducted on age groups versus alliance (or on personal identity versus alliance), you both are just using anecdotal evidence to come to completely different conclusions, as well as making sweeping generalizations about the type of people that play a certain archetype in a video game.

    That aside, I would like to see some sort of a good guild. Priest, or Daedric Prince worship (which is essentially the same in TES world) probably being the most obvious.
    Edited by Lalai on June 27, 2014 8:10PM
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • Guppet
    Guppet
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    Lalai wrote: »
    Guppet wrote: »
    Dayv wrote: »
    Guppet wrote: »
    epoling wrote: »
    Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)

    It's not so much a comment on society as teenage angst. Teenagers rebel against the norms, before they realise the norms are there as they work well and are enjoyable. Wanting to be the bad guy is part of that.

    Add to that the fact that gamers often don't really want to grow up most of the time and you will have a lot that like the evil arch types.

    It's why sith was overplayed in SWTOR.

    Now myself I'm a goody two shoes, always the good guy type. I could not bring myself to play sith or evil as I'm fundementally opposed to it.

    I like my scoundrels and rogues though, they are still good guys just not clean cut.

    I do g think playing evil characters is indicative of society as a whole (if has deteriorated, no doubt about it), but it's more a phase many go through while forming thier own identity.

    I don't know about SWTOR, but in WoW it was generally recognised that the grown ups played Horde and the kids played alliance. Although, horde weren't specifically evil, just alliance was more your classic good guys.

    As you say though horde were not evil, neither faction was. Alliance was typically composed of the older and younger players, the Tweens were generally horde. Tweens card more about competition and there was no doubt that horde had the better PVP racials (WOTF).

    I think people just play what people want to play. Unless some sort of study was conducted on age groups versus alliance (or on personal identity versus alliance), you both are just using anecdotal evidence to come to completely different conclusions, as well as making sweeping generalizations about the type of people that play a certain archetype in a video game.

    That aside, I would like to see some sort of a good guild. Priest, or Daedric Prince worship (which is essentially the same in TES world) probably being the most obvious.

    Theorising is mostly anecdotal, that does not make viewpoints pointless or the discussions not fun. Lots of people enjoy theorising, hence the term theorycraft. If you don't like conversations based on theory, stay out of them, don't try to curtail others fun!

    Feel free to only join discussions with indisputable hard facts if you wish. Though I bet you think what you would do if you won the lottery, that's theorising :pensive:
    Edited by Guppet on June 27, 2014 8:18PM
  • epoling
    epoling
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    epoling wrote: »
    Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)

    Just look back at 1977 for one good example. Small, whiney and otherwise rather pathetic hero somehow triumphs against massively overwhelming odds and a large, imposing and ruthless bad guy. Luke versus Vader.

    It wasn't Lucas' intent to make Vader so much more popular than Luke, but it spoke to a part of our conscious that is based firmly in reality: the little man, the underdog, doesn't often win. In fact, they almost NEVER do.

    And having him win off of something which can otherwise be called 'LUCK', well, that's just icing on the cake.

    Actually, I'm sure I can find older examples of iconic hero-villain combinations where we were subconsciously convinced, not to like the villain, but to hate the hero, or at least, that hero's work outside the law.

    1962 an anti-hero named Spiderman (smart ass, skinny kid with serious social issues). Faced villains such as Carnage and Venom, Dr Octopus, Green Goblin)

    1939, we had Batman. You probably know how much of an anti-hero he's transformed into, and how much we like Joker (whether it's Heath Ledger or Jack Nicholson)

    1933, Lone Ranger worked outside the law with his little Indian buddy.

    Obviously, we can go further back for stories associated with rebellion, overwhelming odds and taking matters into our own hands, with stories related to the Renniscance, King Arther, the Crusades, etc, etc.

    My point, overall, is that idealizing 'assassins', murder, death and rebellion are not modern trends. If anything, they seem to be traditional values in many, many cultures, wrapped up not only in our legends and stories and religious icons, but in our government figures (American Revolution).

    There is a big difference between your examples and the modern worship of assassins, mercenaries, etc. Most of your examples are people who were trying to maintain justice and "truth". Very rarely did they kill anybody, even the bad guy, and when they did there was at least a token period of angst. Conflating rebellion with murder for hire is also a stretch. I know some of the modern "assassin" entertainment tries to make their "hero" have a heart of gold but it really just ends up making murder for hire that much more romantic and acceptable. In the end what has traditionally been seen as evil is being turned warm and fuzzy. Buffy the Vampire Slayer turned vampires and werewolves benign, paving way for the likes of Twilight. "Evil" has been made acceptable. You can try and justify it all you want, but it represents a major societal shift to the dark side.
  • Svann
    Svann
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    Yea, I really miss pickpocketing, even if its trivial amounts most of the time.

    /em takes something from your pocket.
  • Ragefist
    Ragefist
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    Lore potential is quite supportive when factions are mentioned.

    Dark Brotherhood and Thieves Guild are the ones desperately missing

    Then we have numerous other ones like:

    Temple factions (Like popular Vigilants of Stendar, Resolution of Zenithar or Kynes Keepers of the Grove)
    Morag Tong (Assassins)
    Cammona Tong (Thives)
    Dunmer houses
    Blades
    Citadel of Ebonarm
    Companions
    Psijic Order
    Alessian Order
    Ash'abah (in game already)
    Bal Molagmer (Thives)
    Bards College
    College of Winterhold (Yea, they were found by Shalidor, they are old)
    Moth Priests
    Dawnguard, Silver Hand or Order of Virtuous Blood
    East Empire Company (Offering perhaps special stuff for crafters/traders in game)
    Greybeards
    Hands of Almalexia (we are actually members after completing questline in Deshaan)
    Imperial Legion (quests in Cyrodiil, another PvP skill line or sumtin)
    Order of the Black Worm (Mannimarcos fellas, cmon we all know he aint done with Tamriel yet)
    Renrijra Krin (Thives)
    Shadow Legion (Imperial Battlemages, mage faction with a twist, possibly PvP)
    Skaal nords of Solstheim
    Summerset Shadows (Thives)
    Sword-singers

    Now there are few cases with sub-factions too many to list

    Knight Orders
    Ashlander Tribes
    Vampire Clans

    There is just way too many of those

    Yea I didnt do full timeline check, so some surely wont qualify lore-wise, but hey, thats still damn loads of factions available
  • Nidryne
    Nidryne
    Soul Shriven
    Definitely the option to join Daedric cults, possibly with Molag Bal excluded for obvious reasons. I play a Dunmer myself and, lore-wise, being able to join a cult for Azura would fit perfectly. It also would bring some remnants from the single-player TES series into the game as they could tie acquiring a certain daedric artifact to reaching rank X in the cult.
  • Lynx7386
    Lynx7386
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    If it were up to me...

    Thieves Guild
    -Move the stealth speed penalty removal passive from vampire to thieves' guild, and give vamps something else.
    -Thieves guild reputation increased by looting items from houses, banks, or other public buildings and selling them to fences.
    -Works against the justice system - stolen items will be taken by guards if you're caught stealing.
    -Active skills focus on illusion magic and distractions: abilities like being able to draw an enemy's attention to an area (make them turn) while remaining stealthed, or camouflage-like spells.
    -Passive skills focus on making lockpicking easier/quicker, and maybe a passive like the resource gathering passives that make locked chests 'glow' when you're near them.
    -Passive skills that increase the money you gain from selling stolen items to fencers.

    Dark Brotherhood
    -Increased in level by using sneak attacks (small amount) or by taking contracts to assassinate certain tough npcs.
    -Active skills focused on sneak attacks and life draining/shadow magic
    -Passive skills to increase critical damage bonus, damage dealt from stealth, etc.

    Artificer's Guild
    -Stamina based healing, through the use of dwemer artifacts
    -Skill line levelled up by exploring and finding artifacts in dwemer ruins
    -Abilities all technology based: perhaps some kind of teleport/recall device, a scepter that can heal allies, a pet dwemer spider (morphed to sphere or centurion maybe?), and additional hand-crossbow abilities that can mesh well with silver bolts
    -At highest rank, perhaps a passive that grants you the ability to craft items in dwemer style (or convert items to dwemer style, like the imperial edition allows), allowing us to use armor and weapons with a kind of steampunk theme

    Pilgrim/Monk? (Name could use some work)
    -Levelled up by visiting holy temples and shrines located throughout tamriel
    -Unarmed attacks (not a weapon type, but martial arts style punches and kicks to give that monk feel, similar in mechanics to silver bolts)
    -Self and group buffing 'prayer' spells that are like auras and can be toggled on or off



    Now for additional weapon lines, I'd like to see these two:

    Polearms
    -Two handed spears, pikes, halberds, poleaxes, and battle staffs
    -Active skills focus on pbaoe area sweeping attacks
    -Heavy focus on control - your attacks knock down, knock back, daze, or stun enemies
    -Higher defensive applications than 2h/dw, but not as much as 1h/shield, allowing for polearm tanking
    -Longer range on abilities and base attacks than 2handers (10 meters, vs the 2hander 7 meters)
    -All attacks have a short cast or channel time so that the weapon type is 'slower' than 2hander or others, but not by much. 0.5 second cast times maybe?
    -Passives based on armor piercing, defensive bonuses, and weapon reach

    Crossbows
    -Two handed ranged weapon
    -Unlike the bow line, has no AoE applications, focuses on single target damage only
    -Shorter range than bows
    -Higher burst damage on single targets than bows
    -Passives focused on armor piercing and debuffing enemies

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • catpower
    catpower
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    The more the merrier, but I'm looking forward to the Thieves Guild the most.

    It would be awesome if they fleshed out the existing guilds with more "non main" quest line quests.

    So many fighter and mage guild locations that don't offer any quests at all. How cool would it be to have quests at all those locations already in the game?
  • isengrimb16_ESO
    isengrimb16_ESO
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    epoling wrote: »
    Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)

    Just look back at 1977 for one good example. Small, whiney and otherwise rather pathetic hero somehow triumphs against massively overwhelming odds and a large, imposing and ruthless bad guy. Luke versus Vader.

    It wasn't Lucas' intent to make Vader so much more popular than Luke, but it spoke to a part of our conscious that is based firmly in reality: the little man, the underdog, doesn't often win. In fact, they almost NEVER do.

    And having him win off of something which can otherwise be called 'LUCK', well, that's just icing on the cake.



    Actually, I'm sure I can find older examples of iconic hero-villain combinations where we were subconsciously convinced, not to like the villain, but to hate the hero, or at least, that hero's work outside the law.

    1962 an anti-hero named Spiderman (smart ass, skinny kid with serious social issues). Faced villains such as Carnage and Venom, Dr Octopus, Green Goblin)

    1939, we had Batman. You probably know how much of an anti-hero he's transformed into, and how much we like Joker (whether it's Heath Ledger or Jack Nicholson)

    1933, Lone Ranger worked outside the law with his little Indian buddy.



    Obviously, we can go further back for stories associated with rebellion, overwhelming odds and taking matters into our own hands, with stories related to the Renniscance, King Arther, the Crusades, etc, etc.




    My point, overall, is that idealizing 'assassins', murder, death and rebellion are not modern trends. If anything, they seem to be traditional values in many, many cultures, wrapped up not only in our legends and stories and religious icons, but in our government figures (American Revolution).



    Well, then you have Death Wish and Dirty Harry. The hippies moaned over those, because it showed thugs getting it in the head like they deserved, rather than hugs and cuddles from Care Bears and Barney.


    Edited by isengrimb16_ESO on June 28, 2014 5:14AM
  • Ser Lobo
    Ser Lobo
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    I will add the want for whip/tensile weapon skill line (chain, whip, etc), single hand skill line (for duelist, single-target and evade), one-hand and spell skill line (for swordmage, single-target and spell), polearm skill line (short-to-mid range PBAOE), short bow/crossbow skill line (mid-range single-target), unarmed (for monk class, melee only), and dual wield spell (for focused spellcasting).

    As well, I would like to see mounted combat added, even if it's only simple attacks with bow/sword/spell.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • shiva7663
    shiva7663
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    A personality cult that glorifies M'aiq the Liar.
  • Enkil
    Enkil
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    Guppet wrote: »
    Priest guild would be good. It would complete the classic 4, Mage, fighter, thief and priest. Would be nice to have healing spells that font need staves and not have to be a Templar. Templars may complain that they loose their special thing.

    I'm a Templar and I would like something like this... Sorta like the Imperial Cult or Tribunal Temple in Morrowind. Benefits vary depending on patron diety/prince etc.
  • Phantax
    Phantax
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    Chef's Guild

    You could share stories about things you'd baked or brewed. Swap recipes with other guildies. And of course you could group up to go on difficult ingredient finding missions (hey... that market is a dangerous place...lol)

    :)
    Edited by Phantax on June 28, 2014 12:50PM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Cogo
    Cogo
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    I want a @Phantax guild, which got skills in creating dungeons around Tamriel.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Guppet
    Guppet
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    Enkil wrote: »
    Guppet wrote: »
    Priest guild would be good. It would complete the classic 4, Mage, fighter, thief and priest. Would be nice to have healing spells that font need staves and not have to be a Templar. Templars may complain that they loose their special thing.

    I'm a Templar and I would like something like this... Sorta like the Imperial Cult or Tribunal Temple in Morrowind. Benefits vary depending on patron diety/prince etc.

    Hmm, if they made it a stamina based healer, it would be something not in the game right now and would compliment the Templar that does not use a staff.

    All healers would also then have access to a heal based ultimate.

    Could be stamina based as if draws on inner strength. Kind if like a radiance.
  • Mandragora
    Mandragora
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    I miss Priest guild. I have an idea how it could work - I would combine all the faiths into one - a seeker of truth.
    It would start in any church - you would try to pray there and you would get a vision that would send you to a pilgrimage around all main deities in the chosen aliance with explanation that if you want to know the truth you should get to know what does exist around you. It will always tells you where to go after you reach another level of Priest guild (the same as it is with mage/fighter guilds). And you would gain reputation by location forgotten altars of different small deities where you would have to pray to its god and restore it if its broken (as it is with books for mage guild but not that many in an area) and by healing random wounded soldiers that would run around asking for help (the same as it is with bandits/omens in fighter guild). After reaching the top lvl - 10 you could be introduced to elderscrolls and by reading it partly (so you wouldnt get blind) it would give you a skill of vision of spiritual world around you for a few seconds. Skills for a priest could be - vision of spirits/zombies/daedra around you, healing, some kind of hammer of Aedra and different types of shields.
    Edited by Mandragora on November 24, 2014 10:41PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • diabeticDemon18
    diabeticDemon18
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    epoling wrote: »
    Some guild that opposes the worship of evil!!! Tired of seeing everybody wanting to be vampires, werewolves, assassins and the like. It says a lot about the direction of society when evil is THE cool thing to be. (And just for the record - especially assassins - they are paid murderers. How badly have we gone off the rails when games somehow try to paint them as misunderstood good guys?)

    ... it's a game, not real life. Sometimes people want to take a break from reality and see what it's like to live on the cold other side of humanity.
  • SRIBES
    SRIBES
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    My guild wishlist :)
    PvP only guilds/questlines

    •Worm Cult - Necromancer guild of manimarco acording to lore.
    •The Blades/DragonGuard - The emperors bodyguards and basically defenders of tamriel. Cloud ruler temple is even near dragonclaw over run by a dark anchor would make for a cool story, you could have the choice to join the blades or the worm cult and these two guilds/groups could be working against each other and both fighting for the imperial city. Could add for some own faction skirmishes but only in the imperial city or cloud ruler temple.
    •The Elder Council - Possibly a PvP faction, could be added in with updates to imperial city where the emperor can hand pick Six people to watch over the six keeps of cyrodiil and defend it, they could have emperor like buffs but 6x as weaker. Each of them with capes to represent they are part of the council (cape only shows while they still own that keep)
    •Ancestor Moth - Top players on leaderboards (1-6 for each faction depending on how many scrolls they have) in charge of protecting the elder scrolls and get certain passives as a current moth priest while inside the temple/keep which will help defend the scroll, former moth priests would get these buffs while inside them but on a smaller level.. So basically how emperor/former emperor buffs work but on a much much smaller scale and possibly the passives are class based that will impact specific class passives and abilites.

    PvE only guilds/questlines only end game guilds so there is v14 guild/questlines to do and these offer gold, special sets upon completeing the quests for example warlock. Also the ability to (hopefully) be able to purchase a guild home through some of these guilds and get special mounts/costumes. These guilds and quests SHOULD be very hard, have puzzles, mazes, involve exploration, knowing lore for chosing the correct dialouge options, etc. Hopefully something like a bribe/admire/taunt system is added in here to make it so NPCs will like/dislike you in the guilds and not give information depending on your actions so the things you do have an impact in game.

    •Forsworn - I think joining them could make for a bad ass experience.
    •Great Houses of morrowind - Telvanni/Redoran/etc.
    •Vampire/Werewolf clans - Nuf' said.
    •Dawnguard - Vampire hunters - Nuf' said again.
    •Thalmor.
    • Sword Singers.
  • Medakon
    Medakon
    ✭✭✭
    Arena PvP Guild
    where you become reknown for your actions in the Imperial city arena and learn new abilitys to handle the pressure even beter. Maybe even passivs wich reduce damage recived from players by %?
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    Bards' guild skill line.

    Don't care if it has "combat usefulness". I want it for flavour, and to be allowed to make some gold by performing in bars, a la the "Become a Bard" Skyrim mod.
  • Louis
    Louis
    ✭✭✭
    Bards College
    alot of people look at this signature, i guess youre one of them.
  • Mandragora
    Mandragora
    ✭✭✭✭
    Bards College would be awesome too. You could do performance in local pubs and play to sad citizens :)
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Mandragora
    Mandragora
    ✭✭✭✭
    I was thinking about Necromancer guild, that it would be an interesting option if it would be made as some kind of dark side where you could reject the main quest and became follower of Minimarco instead. He would guide you the same way as Prophet guides you and you would be able to do quests for all the hostile fractions of different kind of cultists. You could be a vampire or werewolf, but you couldnt join any class guild (mage/fighter). NPCs in cities would be hostile to you, so you would be some kind of outcast, but you could hide in sewers (they have to build them for thieves guild anyway :))
    You would do the same quests as you do now, but from the opposite way - like poisoning trees, capturing an NPC, burning fields, summoning daedra, opening portals and doing bloody sacrifices. After reaching lvl 50, Molag Bal himself would meet you and in some kind of painful transformation he would make you his champion and as daily you would be send to the world for a few minutes to gather souls. Your lvl would be scaled to the lvl of the random choosen zone and Im not sure,but maybe it would work if players would have to kill you. If not, you would kill all around you as some kind of badass.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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