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R.I.P Craglorn.

  • AngryNord
    AngryNord
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    Karnus wrote: »
    I've been playing since prelaunch, my main is V14 and I still have yet to get a single group quest done in original or upper Craglorn :\

    Join a guild. While sadly many guilds are elitist pricks, there are a few serious PvE guilds that do "proper" qiesting in Craglorn.
  • Gyudan
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    Good riddance.
    I'm enjoying questing the way through Cadwell's Gold on my 2nd character. Maybe I'll need to grind a little between VR10 and VR14 when I finish the EP zones but for now I prefer the quests. :)
    Wololo.
  • Alphashado
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    Gyudan wrote: »
    Good riddance.
    I'm enjoying questing the way through Cadwell's Gold on my 2nd character. Maybe I'll need to grind a little between VR10 and VR14 when I finish the EP zones but for now I prefer the quests. :)

    Good riddance eh? You gonna say that when this game is F2P because there are no subs?

    I enjoy questing just as much as the next guy. I don't dislike Craglorn. But I can see the bigger picture here. There needs to be alternatives. In order for this game to succeed, there needs to be options. Trying to force people into one single linear path to endgame is a formula for failure and one of the reasons the game is rapidly dying. You said it yourself. You will have to grind between VR 10 and VR 14. Where do you plan on doing this? Since ZOS seems to nerf every spot people find?

    Edited by Alphashado on November 22, 2014 12:57PM
  • Palidon
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    Craglorn is a zone where if you want to compete it's quests or explore it delves you have to be in a group. That is were ZOS made the wrong move for the game. In addition they are not really putting out any new content. Most of what has been added after finishing the quests and delves up to level 50 is just repeatable content. Example, The Undawnted Pledges and the dailies in Craglorn are just repeatable content. If you have done Spindle on Regular mode, then returned to do it in Veteran mode what is the sense of returning again to do it for the Undawnted Pledge. If you have finished all the quests in Craglorn what is the sense on going back and doing them again. The rewards in most cases are a joke anyways. What ZOS needs to do is create more solo adventure zones with new quests and delves to explore and get away from it's repeatable content. The only time I go to Craglorn anymore is to collect alchemy ingredients. When my sub expires I will not be renewing. Plan to put this game on the back burner for 6 months to a year and then see what is going on with it.
    Edited by Palidon on November 22, 2014 1:05PM
  • infraction2008b16_ESO
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    IMO they should of made craglorn group delves public like in the rest of the game, and made anomalies/burial sites etc more like dolmens i.e. only spawning now and again but offer a good reward for when they are up.
  • Mosha
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    Where's our sub money going anyway? And what about thieves guild and/or dark brotherhood in the first 2 months after launch? And big content updates every 6 weeks? Is the toilet paper being paid for with our money or what?
    Ave, ZoS, moriturus te salutat!
    -me, with a stam NB in April 2014

    Mo'sha V16 Khajiit Stamina NB
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    a couple mules...
  • Gyudan
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    Alphashado wrote: »
    Gyudan wrote: »
    Good riddance.
    I'm enjoying questing the way through Cadwell's Gold on my 2nd character. Maybe I'll need to grind a little between VR10 and VR14 when I finish the EP zones but for now I prefer the quests. :)

    Good riddance eh? You gonna say that when this game is F2P because there are no subs?

    I enjoy questing just as much as the next guy. I don't dislike Craglorn. But I can see the bigger picture here. There needs to be alternatives. In order for this game to succeed, there needs to be options. Trying to force people into one single linear path to endgame is a formula for failure and one of the reasons the game is rapidly dying.
    One month ago Craglorn was mostly people grinding, either through the scorpion boss or Hircine's. Now grinding is still possible but a bit harder and much less annoying.
    Alphashado wrote: »
    You said it yourself. You will have to grind between VR 10 and VR 14. Where do you plan on doing this? Since ZOS seems to nerf every spot people find?
    I said
    Gyudan wrote: »
    Maybe I'll need to grind a little between VR10 and VR14
    I'm not in a hurry, I'll probably do some dungeons, play some PVP, quest in Lower and Upper Craglorn, clear the V12 trials and normal Arena until VR14 ;)
    Edited by Gyudan on November 22, 2014 1:50PM
    Wololo.
  • infraction2008b16_ESO
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    AngryNord wrote: »
    Karnus wrote: »
    I've been playing since prelaunch, my main is V14 and I still have yet to get a single group quest done in original or upper Craglorn :\

    Join a guild. While sadly many guilds are elitist pricks, there are a few serious PvE guilds that do "proper" qiesting in Craglorn.

    Hardly any, the only luck I've had with quests are finding the few like-minded's that are spamming the chat. And I still yet to get past the shattered and the lost because most afk before completing all stages.
  • AngryNord
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    DeLindsay wrote: »
    If they want to improve the population in Craglorn then they should put a banker and regular Crafting stations/Dye station in Belkarth/Dragonstar just like any other main town.

    I don't know about a Dye station but Belkarth already has crafting stations!

    There's a dye station there too.
  • DeLindsay
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    AngryNord wrote: »
    DeLindsay wrote: »
    If they want to improve the population in Craglorn then they should put a banker and regular Crafting stations/Dye station in Belkarth/Dragonstar just like any other main town.

    I don't know about a Dye station but Belkarth already has crafting stations!

    There's a dye station there too.
    Then it looks like if they just added a Banker (with Guild Bank/store access) then that would be a good move to "re-populate" Craglorn. Again though, it doesn't mean those players there would be willing to help quest/delve/etc. Also, I'm still a firm believer that Craglorn (and any future Adventure Zones) should be all Faction. ZoS could easy make it so that there's no open world PvP in Adventure zones, just like other games do with specific areas where the opposing Factions are there for the same reason, to fight a more dangerous foe.
  • ers101284b14_ESO
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    DeLindsay wrote: »
    AngryNord wrote: »
    DeLindsay wrote: »
    If they want to improve the population in Craglorn then they should put a banker and regular Crafting stations/Dye station in Belkarth/Dragonstar just like any other main town.

    I don't know about a Dye station but Belkarth already has crafting stations!

    There's a dye station there too.
    Then it looks like if they just added a Banker (with Guild Bank/store access) then that would be a good move to "re-populate" Craglorn. Again though, it doesn't mean those players there would be willing to help quest/delve/etc. Also, I'm still a firm believer that Craglorn (and any future Adventure Zones) should be all Faction. ZoS could easy make it so that there's no open world PvP in Adventure zones, just like other games do with specific areas where the opposing Factions are there for the same reason, to fight a more dangerous foe.

    There is a banker with guild store access as well as 6 kiosks right outside the city.
  • Karnus
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    AngryNord wrote: »
    Karnus wrote: »
    I've been playing since prelaunch, my main is V14 and I still have yet to get a single group quest done in original or upper Craglorn :\

    Join a guild. While sadly many guilds are elitist pricks, there are a few serious PvE guilds that do "proper" qiesting in Craglorn.

    I'm in 5 guilds, two are trading guilds, one is the guild that I made in which all 11 players have quit, the next one has lost most of it's members also and the one active guild is almost purely PvP.
    Formerly Karnus, the Marauder in Warhammer.
  • DeLindsay
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    There is a banker with guild store access as well as 6 kiosks right outside the city.
    When did they add that, guess I don't get around to Belkarth often enough lol... NM you're talking about the Guild vendors outside that were added. I forgot there was a banker up on the hill.
    Edited by DeLindsay on November 22, 2014 10:40PM
  • ers101284b14_ESO
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    DeLindsay wrote: »
    There is a banker with guild store access as well as 6 kiosks right outside the city.
    When did they add that, guess I don't get around to Belkarth often enough lol.

    Since I've been going. from the wayshrine go towards the inn then hook a right and its up on a hill.The kiosks are just outside of town across the bridge on the left.
  • guybrushtb16_ESO
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    Arundo wrote: »
    ESO should really look at a game like Black Desert Online. Its has so much more out of the box when it comes out.
    I hope ZOS will NEVER look at korean c**p like BDO or ArcheAge. ESO is a western style mmo and let it stay so.

    Discounting it so cheaply does not do it justice. Although it of course isn't perfect by any means, there is much to be learned from games like archeage. For example, eso is now trying to implement a justice system but didn't really tell us yet why we should care about it in the long run, whereas archeage did this kind of player interaction rather well.

    Then on the other hand, eso clearly didn't copy *enough* of the stuff other western mmos did just plain better. For example the dungeon scaling from gw2, the appearance tabs from lotro, the free character building from tsw or even rift's souls. All are somehow conceptionally mirrored in eso and all have distinct flaws in their implementation, even though others already did it better.
  • Preyfar
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    Alphashado wrote: »
    Removing the option to grind Craglorn bosses for decent XP has absolutely killed the zone.

    I don't think this mean what you think it means. Have zone chat filled with "LFG Grind" "2 spots open for Bittermaw grind." "Anyone doing UC grind?" "Grind, grind, grind." "Grind, grind." is NOT life.

    Have a zone full of people just sitting around camping spawns is not activity. It's just grinding. Grinders go where the grind is and where they can get the easy XP. The same amount of people questing and doing the content are still there. In fact, there's probably a few more of them.

    If anything, people seeing Craglorn as being "dead" are just feeling what the rest of us feel who have been trying to actually do all the quests in Crag but can't find people to do it with.
  • SteveCampsOut
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    DeLindsay wrote: »
    AngryNord wrote: »
    DeLindsay wrote: »
    If they want to improve the population in Craglorn then they should put a banker and regular Crafting stations/Dye station in Belkarth/Dragonstar just like any other main town.

    I don't know about a Dye station but Belkarth already has crafting stations!

    There's a dye station there too.
    Then it looks like if they just added a Banker (with Guild Bank/store access) then that would be a good move to "re-populate" Craglorn.

    WTF do you do in Craglorn?!?! There has been a Bank in Belkarth at the top of the hill behind the inn since the content was added?
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
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  • Ysne58
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    Yes that bank has been there since I tested in PST. I would love to see Craglorn changed so that it is an all faction zone that is non pvp.
  • Alphashado
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    Preyfar wrote: »
    Alphashado wrote: »
    Removing the option to grind Craglorn bosses for decent XP has absolutely killed the zone.

    I don't think this mean what you think it means. Have zone chat filled with "LFG Grind" "2 spots open for Bittermaw grind." "Anyone doing UC grind?" "Grind, grind, grind." "Grind, grind." is NOT life.

    Sorry, you couldn't be more wrong. Activity IS life for a zone. Even if someone went there to grind they might still be intrigued by someone looking for a DPS to quest with etc.
    Preyfar wrote: »
    Have a zone full of people just sitting around camping spawns is not activity.

    Wrong again. Activity is activity.
    Preyfar wrote: »
    It's just grinding. Grinders go where the grind is and where they can get the easy XP.

    Ask yourself why that is. Maybe because the lvl 50-VR14 is absolutely terrible for many people that just want to get an alt to competetive end game.

    Preyfar wrote: »
    The same amount of people questing and doing the content are still there. In fact, there's probably a few more of them.

    Not even close. The only thing you see in chat there now are people asking questions about crafting surveys. Every once in a blue moon someone asks for help with a quest or delve and they never get any responses.

    Preyfar wrote: »
    If anything, people seeing Craglorn as being "dead" are just feeling what the rest of us feel who have been trying to actually do all the quests in Crag but can't find people to do it with.

    Bingo!

    Dead is dead. If grinding was the only reason the zone was popular, then ask yourself why that is. And before you say "Well when they nerf grinding, people will be forced to actually do all the group quest content", consider this: No they won't. They will just quit the game because the only way to get to level cap is scripted group content. Trying to force people into groups in order to get to VR14 is the problem here that ZoS cannot seem to figure out.

    You cannot force people to enjoy something they don't enjoy. Period.

    And as I have said before. I am not opposed to group stuff. I like doing group stuff very much. But unlike the average die hard ES fan, i am able to see the bigger picture here. I like this game and want it to succeed. It is FAILING because of the crap ZoS is trying to FORCE people to do without alternatives.

    There NEEDS to be a way to get to lvl cap solo. Period.



    Edited by Alphashado on November 23, 2014 1:07AM
  • abigfishy
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    The whole thing about this game is so simple.

    1-50 is amazing and everyone loves it.
    V14 is fantastic. You have arrived. You can now start the second game where you PvP, do trials etc.
    V1-V13 is a disgusting, boring disaster.
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  • Gyudan
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    abigfishy wrote: »
    The whole thing about this game is so simple.

    1-50 is amazing and everyone loves it.
    V14 is fantastic. You have arrived. You can now start the second game where you PvP, do trials etc.
    V1-V13 is a disgusting, boring disaster.

    What's the difference between 1-50 and VR1-13 now?
    - You get to do Undaunted Pledges instead of main quests in between the quests and stories your current VR zone
    - You get to experience another alliance's content
    - You level up once per zone instead of 10 times.

    Is that bad? No.
    Wololo.
  • Suru
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    We need at least one Daily Vet dungeon in Crag other than trials dungeons, but I can see why if ZoS choose to leave crag ther harborger of all the Trials Dungeons.


    Suru
  • Breg_Magol
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    Medakon wrote: »
    I went from vr12 to vr 14 yesterday in 40min by grinding mobs in craglorn.

    This right here is what is killing the game! 40 minutes for 2 VR levels? Seriously?

    I agree with you. I smell BS.
  • Breg_Magol
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    Alphashado wrote: »
    Dead is dead. If grinding was the only reason the zone was popular, then ask yourself why that is. And before you say "Well when they nerf grinding, people will be forced to actually do all the group quest content", consider this: No they won't. They will just quit the game because the only way to get to level cap is scripted group content.

    Trying to force people into groups in order to get to VR14 is the problem here that ZoS cannot seem to figure out.

    You cannot force people to enjoy something they don't enjoy. Period.

    This says it perfectly!

    I work in a corporate IT department and unsurprisingly nearly everyone there are gamers. All of my friends tried ESO due to my enthusiasm in the beginning ... including my own household (we do a fair bit of gaming together).

    Not one of them have any enthusiasm for ESO now ... they came, they saw, they've moved on and I'm the only one left playing ... and to tell the truth I don't really play anymore .. I log on ... experience a ghost town and log straight off.

    ESO is dying for me. I'm letting my sub lapse :).

    P.S. as someone else said, you can lol all you want, it doesn't change the reality ;). Hasta babe ...
    Edited by Breg_Magol on November 23, 2014 2:39AM
  • Zorrashi
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    Due to grinding in Craglorn being rendered obsolete, of course people would've moved on by now. I hear its all about Spellscar now.

    While it is understandable that people will always rush to what they consider the best part of the game (endgame), it is somewhat lamentable that few really put value into the path to get there, which is where a great amount of energy is spent.

    But besides which, if people are unwilling to do cadwell's silver/gold or group-oriented Craglorn, I take that as a sign for change. If they are so against grinding, then they need to insert some sort of content to appease those who don't want to partake in either.
  • Wolfenbelle
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    What difference is it to Player A if Player B wants to grind, or group, or solo, or do all three factions once, twice, or many times? Hmmm? Why is it anyone else's business how a player wants to advance their character? Why do people complain on this forum about how other people choose to play a game. A GAME, people! It's not a job, something that puts food on the table and a roof over our heads. It's not real life or death. It's a game...you know, entertainment. A pastime or hobby. Something to do for fun.

    If some people want to grind, so what. Let them.
    If some people only want to solo, so what. Let them.
    If some people only want to group, or to do a mix of solo and group, so what. Let them.
    If some people only want to PvP, so what. Let them.

    Don't take down what other people enjoy simply because ZoS has not provided what you enjoy.
  • AngryNord
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    Karnus wrote: »
    AngryNord wrote: »
    Karnus wrote: »
    I've been playing since prelaunch, my main is V14 and I still have yet to get a single group quest done in original or upper Craglorn :\

    Join a guild. While sadly many guilds are elitist pricks, there are a few serious PvE guilds that do "proper" qiesting in Craglorn.

    I'm in 5 guilds, two are trading guilds, one is the guild that I made in which all 11 players have quit, the next one has lost most of it's members also and the one active guild is almost purely PvP.

    So leave the dead ones and join some that aren't dead, then...
  • MrGhosty
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    From what I've seen, grinding should actually be easier shouldn't it? Instead of waiting for one boss you just have to go after more of the mobs. They also lowered the amount of XP needed per vet level so there is also that.

    I'm sure some people are leaving, that's a shame. But since this latest update I've also seen all the other zones more active than before so rather than seeing the glass half empty, see it half full and consider the possibility that they haven't left, they're just elsewhere. I for one am glad to see the boss grinds go, I had stopped going to craglorn entirely after being repeatedly berated because I accidentally stepped on someone's grind by PLAYING THE GAME. I hold strongly to the idea that people should be able to play a game how they want (within reason) but when the way you play the game begins to impact the way I play the game then it becomes an issue and I believe that is part of the reason these changes happened. Craglorn was toxic, in game where the community is (for the most part) respectful and mature it all went out the window the moment I stepped into Craglorn. The other issue is that the most efficient way of grinding pretty much required you to be in one of those grinding groups or be forced to deal with the toxic treatment mentioned above. So if you bowed to convention and tried to play by these player instituted rules, you would be forced to wait for long periods of time for someone to let you have a go, how is that good game design?

    Again, I'm not saying grinders shouldn't be allowed to grind but I think the way it worked before was a bit broken and created a toxic environment. Grinds are still available, and I believe you get the same XP for mobs anywhere, so long as you're within the level limits. so this actually means there are more places to grind out levels but it requires a bit more effort than before. Sorry you are having a bad experience though, that's really the pits.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Exstazik
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    Now just imagine how much threads about xp (champion system=xp grind) will be after introducing :)
  • Artis
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    You guys really don't see what happened? Update 5 happened. People are doing pledges.
    A few weeks ago I used to open my friend list and travel to almost anyone to get to Craglorn. Now, I have to go through guilds to find someone there. People are all doing something - Cyrodiil, Pledges, farming mats for writs. Isn't it good that there's a lot of things to do and instead of just hanging out in Craglorn and chatting people can actually play?

    p.s. Then again, most of my friend list has their Craglorn quests completed or was never interested in doing those quests.
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