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How does ''reduces armor'' enchant works in pvp compared to Fire damage??

AreoHotah
AreoHotah
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I curently have Fire damage on both my daggers and bow, cuz you know, vampires like pvp :p But i was thinking about ''reduces armor'' glyph on one of the daggers, especially with a vr14 legendary one it gives some pretty nice numbers.
Do you guys think its' worth it over a Fire damage legendary glyph?
Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

https://imageshack.com/i/p2rF313Qj/b]
  • Sleep
    Sleep
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    I'll just stick to fire damage.
  • Evergnar
    Evergnar
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    For DW go with different enchants on each dagger or they'll share the same cool down. I personally prefer one to be irresistible but you if you like fire and reduce armor go for that.
  • AshySamurai
    AshySamurai
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    I dont think that fire affects armor. Likely fire damage affects spell resist. So, if you are using mostly spells and fire - I would say that it is not worth it.
    Make sweetrolls, not nerfs!
  • AreoHotah
    AreoHotah
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    Evergnar wrote: »
    For DW go with different enchants on each dagger or they'll share the same cool down. I personally prefer one to be irresistible but you if you like fire and reduce armor go for that.

    Yes sorry, i do have fire on 1 and unresistable on the other.

    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Gilvoth
    Gilvoth
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    the devs said there will be a passive we can get allowing for a stronger fire resistance so you may want to remove fire damage all together.

    heres the quote:

    ZOS_MariaAliprando mod
    October 3
    .... "The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes."

    source:
    http://forums.elderscrollsonline.com/discussion/122386/general-confusion-about-veteran-rank-and-champion-system#latest

    essentially, the flame damage on your daggers would be like having high critical strike on daggers against some one with full decked out impenatrable trait on thier armor - basicly useless to critical on them because it fails 90% or more on each hit
    Edited by Gilvoth on October 4, 2014 2:38PM
  • AreoHotah
    AreoHotah
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    the devs said there will be a passive we can get allowing for a stronger fire resistance so you may want to remove fire damage all together.

    heres the quote:

    ZOS_MariaAliprando mod
    October 3
    .... "The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes."

    source:
    http://forums.elderscrollsonline.com/discussion/122386/general-confusion-about-veteran-rank-and-champion-system#latest

    Well there is still long way to champion lvls. But damn that leech hp on Crit would be amazing for us dual wield/bow stamina users.
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Gilvoth
    Gilvoth
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    the devs said there will be a passive we can get allowing for a stronger fire resistance so you may want to remove fire damage all together.

    heres the quote:

    ZOS_MariaAliprando mod
    October 3
    .... "The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes."

    source:
    http://forums.elderscrollsonline.com/discussion/122386/general-confusion-about-veteran-rank-and-champion-system#latest

    essentially, the flame damage on your daggers would be like having high critical strike on daggers against some one with full decked out impenatrable trait on thier armor - basicly useless to critical on them because it fails 90% or more on each hit

    this ofcourse is assuming they are wearing all fire resist glyphs on thier jewelry in addition to having this skill as mentioned, as im sure it would stack heavily and do alot of fire resist when used properly.

  • AreoHotah
    AreoHotah
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    So then, what is the curent best glyph for pvp in general?
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Gilvoth
    Gilvoth
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    AreoHotah wrote: »
    the devs said there will be a passive we can get allowing for a stronger fire resistance so you may want to remove fire damage all together.

    heres the quote:

    ZOS_MariaAliprando mod
    October 3
    .... "The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes."

    source:
    http://forums.elderscrollsonline.com/discussion/122386/general-confusion-about-veteran-rank-and-champion-system#latest

    Well there is still long way to champion lvls. But damn that leech hp on Crit would be amazing for us dual wield/bow stamina users.

    thier claiming 2 - 4 months away - and perhaps even sooner.

    leech on HP sounds very interesting the way you phrase it, please expand your theory to us listeners. we the class, would like to know more about this info. im a big fan of "bleeding" but yes i would like to know more about leeching.
  • Gilvoth
    Gilvoth
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    AreoHotah wrote: »
    So then, what is the curent best glyph for pvp in general?

    well right now for me i was using the reduce armor one left hand dagger and fire damage on the other just like you are doing, but i recently switched to axes for the bleed effects and they had thier own glyph of adding health to me - the ones im refering to are the v14 legendary ep axes bought in cryodiil vendor ep --

  • BigA
    BigA
    A couple things that are related (if I'm wrong on any of these points, please let me know - I'm not an expert):
    -
    1) Resists like flame resist combine with spell resist in such a way that they cumulatively reach hard cap at 50% (spell resist soft cap being 35%.) Therefore, stacking flame resist glyphs is not necessary - having one exceeds hard cap assuming you reach spell resist soft cap first. That being said, you can assume everyone in PvP is hard capped flame resist. A weapon flame damage glyph is not ideal imo.

    2) It is correct that DW weapon enchants do not stack, i.e. if they are both the same you will never see the off hand crit. I've used different enchants on each and as best I can tell, they each crit, but no more frequently (proc) than either one will, i.e. only one proc per 4 seconds.

    3) Magicka damage with any of the recovery glyphs (magic damage with either health, magic or stamina recovery) are mitigated by spell resist. Therefore, if you are interested in max damage, unresistable is the best choice imo.

    4) For DW, perhaps a good combination is main hand with unresistable and off hand with armor reduction. I'm curious to know if in-fact they they don't stack, i.e. more often than 4 seconds. If they don't that would suggest your first choice would be on main hand and nothing on the off hand unless you want one or the other every four seconds. Please provide feedback about this DW enchant stacking/proc rate.
  • Orchish
    Orchish
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    The sad truth is, there are more Vampires than guys in heavy armour. Better to stick with flame damage.
  • Govalon
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    I recommend everyone, even if you are not vampire, to use fire resist glyph. Everyone and their dog uses fire damage. Even in pve you will only see fire damage and nothing else. Well ok occassinaly you will find one rat or something that does not deal fire damage but everything else does. I rolled dunmer DK (non-vamp) alt with one legendary fire resist glyph and I tell you, everything got easier and now only poison can hurt me. Well, not really since I can reflect that back.
  • Samadhi
    Samadhi
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    For Dual Wield, prefer using one Disease enchant for healing effectiveness reduction procs, and one damage shield enchant to mitigate some incoming damages.
    Edited by Samadhi on November 21, 2014 5:58AM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Tonnopesce
    Tonnopesce
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    Now since i'm doing my equip for the vr 14 (currrently at vr12) in my mind rolled the weapon damage enchantment (+ 14 weapon dmg for 5 sec) .
    + if i use it in both of my daggers but 1 of the dagger is made with the reduce enchantment cooldown tecnically the two will stack in different ways and i shuld be able to have permanent +14 weapon damage is correct?
    Signature


  • BigA
    BigA
    Samadhi wrote: »
    For Dual Wield, prefer using one Disease enchant for healing effectiveness reduction procs, and one damage shield enchant to mitigate some incoming damages.

    Nice tip... I will check it out. Thanks
  • Shunravi
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    AreoHotah wrote: »
    So then, what is the curent best glyph for pvp in general?

    I personally prefer disease, as that healing debuff is awesomeness.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • BigA
    BigA
    Govalon wrote: »
    I recommend everyone, even if you are not vampire, to use fire resist glyph. Everyone and their dog uses fire damage. Even in pve you will only see fire damage and nothing else. Well ok occassinaly you will find one rat or something that does not deal fire damage but everything else does. I rolled dunmer DK (non-vamp) alt with one legendary fire resist glyph and I tell you, everything got easier and now only poison can hurt me. Well, not really since I can reflect that back.

    I agree absolutely. However, since one jewelry flame resist enchant exceeds hard cap (50%,) assuming you are already at spell resistance soft cap (35%,) stacking more that one is pointless. (At least that is my understanding based upon credible input.)

    With respect to weapon enchants, I prefer to add something that isn't mitigated by my target's hard cap, and I assume everyone in PvP wears a jewelry flame resist enchant.
  • BigA
    BigA
    Now since i'm doing my equip for the vr 14 (currrently at vr12) in my mind rolled the weapon damage enchantment (+ 14 weapon dmg for 5 sec) .
    + if i use it in both of my daggers but 1 of the dagger is made with the reduce enchantment cooldown tecnically the two will stack in different ways and i shuld be able to have permanent +14 weapon damage is correct?

    This is a good question. Based upon what I've seen, the procs appear to be random. If that is indeed the case, you won't know whether one is repeated or they alternate. You don't know which one will proc every four seconds, or in the event the one with reduced proc time (trait) is triggered (three seconds,) and therefore you won't know when or how often you actually realize any reduction in proc interval.

    In any case, the only trait I'll use on a dagger is precise. I don't think giving up 3% crit is worth a 1 sec enchant cool down reduction, particularly if it is random.

    If you want to know that you will always get the same enchant effect, damage in your case, you can achieve that by putting that enchant on your main hand dagger and nothing on the off hand dagger. At least this is what I've read from multiple sources and have more-or-less validated with testing. If you want to be 110% certain, put the same enchant on both... from a cost perspective, this is a case where using a blue or purple enchant on the off hand, vs yellow, just for insurance is probably a good idea.

    The problem with DW weapon enchants is that they proc on the same time intervals as any one-hand weapon. I'd like to believe that since there are two weapon swings almost simultaneously there would be a chance for both to proc, but I don't believe that is the case. If you think about it, this may be intentional... if they did, it would be too much of an advantage compared to one-hand weapons... not consistent. (and ZOS would rightfully -imo- be bitched-out royally)

    The most important thing imo is to use the enchant you want most on the main hand, not off hand.

    Of all the things I've tried to get a definitive answer for, DW enchants stacking has been one of the most elusive.



  • BigA
    BigA
    BTW, does anyone know whether the unresistable enchant damage is mitigated by block and/or armor and/or spell resistance? I am confused by the type of weapon damage (magic vs physical - stamina tree vs magicka tree - staff vs melee/bow) and therefore don't understand how the damage is 'unresistable' across the different kinds of weapons and damage mitigations.

  • Samadhi
    Samadhi
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    BigA wrote: »
    ...
    The problem with DW weapon enchants is that they proc on the same time intervals as any one-hand weapon. I'd like to believe that since there are two weapon swings almost simultaneously there would be a chance for both to proc, but I don't believe that is the case. If you think about it, this may be intentional... if they did, it would be too much of an advantage compared to one-hand weapons... not consistent. (and ZOS would rightfully -imo- be bitched-out royally)

    ...

    What makes Dual Wield enchantment procs interesting is that not only is it the only weapon style that allows two enchantment types, but there is a limited degree of control over when they proc.

    Dual Wield has a strange quirk where one enchantment seems to only proc when using Dual Wield skills, while the other enchantment seems to only proc when using left-click mouse attacks.

    Can't offhand remember which enchantment triggers on which type of attack, but all my testing showed that they definitely each proc from a different activation method.

    Have not seen any indication that two enchantments of the same type will stack their effects though.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • BigA
    BigA
    You've touched on something I'm really curious about. When using an ability that uses the weapon (vs strictly a spell cast like talons) e.g. wrecking blow or venom arrow, etc. those animations include a weapon swing. Do the weapon's enchants apply during that attack, or only during physical (light and heavy) attacks?
  • Samadhi
    Samadhi
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    BigA wrote: »
    You've touched on something I'm really curious about. When using an ability that uses the weapon (vs strictly a spell cast like talons) e.g. wrecking blow or venom arrow, etc. those animations include a weapon swing. Do the weapon's enchants apply during that attack, or only during physical (light and heavy) attacks?

    For other weapons, such as two handed, destruction staff or one hand and shield enchantments will activate when using either weapon abilities or light/heavy attacks.

    Only Dual Wield appears to have the instance where one enchant will activate on one type but not the other; again though, this appears to be because each Dual Wield enchant activates separately between the two types of attack.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Tonnopesce
    Tonnopesce
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    This
    Samadhi wrote: »
    BigA wrote: »
    You've touched on something I'm really curious about. When using an ability that uses the weapon (vs strictly a spell cast like talons) e.g. wrecking blow or venom arrow, etc. those animations include a weapon swing. Do the weapon's enchants apply during that attack, or only during physical (light and heavy) attacks?

    For other weapons, such as two handed, destruction staff or one hand and shield enchantments will activate when using either weapon abilities or light/heavy attacks.

    Only Dual Wield appears to have the instance where one enchant will activate on one type but not the other; again though, this appears to be because each Dual Wield enchant activates separately between the two types of attack.

    Make me a little curious and somewhat happy.
    If i start with the templar charge then light attak (disease dmg) and then wirlwind or flurry ( weapon dmg) i shoul have the + weapon dmg so i will be hitting harder ( 2 flurry over 1k dmg each critted) and the disease should stack all over the time that i use abilities finished the 2flurry i can again hit light attak and go on....... It will be a really good tactic (against templars or dk's)
    Now i only need to discover wich hand do what and use the right dagger on the right hand....
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