For DW go with different enchants on each dagger or they'll share the same cool down. I personally prefer one to be irresistible but you if you like fire and reduce armor go for that.
Hlaren_shortsheath wrote: »the devs said there will be a passive we can get allowing for a stronger fire resistance so you may want to remove fire damage all together.
heres the quote:
ZOS_MariaAliprando mod
October 3
.... "The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes."
source:
http://forums.elderscrollsonline.com/discussion/122386/general-confusion-about-veteran-rank-and-champion-system#latest
Hlaren_shortsheath wrote: »the devs said there will be a passive we can get allowing for a stronger fire resistance so you may want to remove fire damage all together.
heres the quote:
ZOS_MariaAliprando mod
October 3
.... "The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes."
source:
http://forums.elderscrollsonline.com/discussion/122386/general-confusion-about-veteran-rank-and-champion-system#latest
essentially, the flame damage on your daggers would be like having high critical strike on daggers against some one with full decked out impenatrable trait on thier armor - basicly useless to critical on them because it fails 90% or more on each hit
Hlaren_shortsheath wrote: »the devs said there will be a passive we can get allowing for a stronger fire resistance so you may want to remove fire damage all together.
heres the quote:
ZOS_MariaAliprando mod
October 3
.... "The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes."
source:
http://forums.elderscrollsonline.com/discussion/122386/general-confusion-about-veteran-rank-and-champion-system#latest
Well there is still long way to champion lvls. But damn that leech hp on Crit would be amazing for us dual wield/bow stamina users.
So then, what is the curent best glyph for pvp in general?
I recommend everyone, even if you are not vampire, to use fire resist glyph. Everyone and their dog uses fire damage. Even in pve you will only see fire damage and nothing else. Well ok occassinaly you will find one rat or something that does not deal fire damage but everything else does. I rolled dunmer DK (non-vamp) alt with one legendary fire resist glyph and I tell you, everything got easier and now only poison can hurt me. Well, not really since I can reflect that back.
Tonnopesceb16_ESO wrote: »Now since i'm doing my equip for the vr 14 (currrently at vr12) in my mind rolled the weapon damage enchantment (+ 14 weapon dmg for 5 sec) .
+ if i use it in both of my daggers but 1 of the dagger is made with the reduce enchantment cooldown tecnically the two will stack in different ways and i shuld be able to have permanent +14 weapon damage is correct?
...
The problem with DW weapon enchants is that they proc on the same time intervals as any one-hand weapon. I'd like to believe that since there are two weapon swings almost simultaneously there would be a chance for both to proc, but I don't believe that is the case. If you think about it, this may be intentional... if they did, it would be too much of an advantage compared to one-hand weapons... not consistent. (and ZOS would rightfully -imo- be bitched-out royally)
...
You've touched on something I'm really curious about. When using an ability that uses the weapon (vs strictly a spell cast like talons) e.g. wrecking blow or venom arrow, etc. those animations include a weapon swing. Do the weapon's enchants apply during that attack, or only during physical (light and heavy) attacks?
You've touched on something I'm really curious about. When using an ability that uses the weapon (vs strictly a spell cast like talons) e.g. wrecking blow or venom arrow, etc. those animations include a weapon swing. Do the weapon's enchants apply during that attack, or only during physical (light and heavy) attacks?
For other weapons, such as two handed, destruction staff or one hand and shield enchantments will activate when using either weapon abilities or light/heavy attacks.
Only Dual Wield appears to have the instance where one enchant will activate on one type but not the other; again though, this appears to be because each Dual Wield enchant activates separately between the two types of attack.