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Some Bosses ignore block since Update 5

rophez_ESO
rophez_ESO
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Title says it all. I don't think it happens every time, but in some instances, bosses will completely ignore your block and hit you for full damage. I notice it most on Vet Banished Cells bosses. I think Bogden was doing it too last night - My block didn't seem to be mitigating his fire breath at all. I've tanked him many times in the past and never been one shot, but he was one shotting me over and over last night.

I'm 100% sure that in Vet Banished cells the boss that has the blue lightning balls was completely ignoring block and so was the final boss.
Edited by rophez_ESO on November 20, 2014 4:14PM
  • Armitas
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    All attacks in Banished Cells from Imiril and Rilis go through block, and Rilis cannot be reflected or absorbed. Could we have some confirmation that this is being worked on? This has been all over the forums since 1.5 was released with no official response that I know of.

    While it's a fact that those bosses are unblockable I also have a strong suspicion that boss timers are not right. In particular Imiril, and for the Netch fight in DSC the add timer seems long and the boss timer seems short.
    Edited by Armitas on November 20, 2014 4:26PM
    Retired.
    Nord mDK
  • Merrak
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    I haven't noticed anything avoiding block, but I have noticed that my character will suddenly stop blocking while I am holding the button down, even with full Stamina.

    Block-casting is also kinda in a strange place at the moment as well. Though I can't pinpoint exactly what feels wrong with it, it just doesn't feel the same as it used to.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • xaraan
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    Imril and Rillis do a crazy amount of damage when you are blocking, though I never dropped block to find out if it went higher. I have a huge amount of health, resist, mitigation, etc on my tank and both could probably two-three shot me with their light attacks while blocking. There are definitely some changes that need to be made to balance the vet dungeons now.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • rophez_ESO
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    xaraan wrote: »
    Imril and Rillis do a crazy amount of damage when you are blocking, though I never dropped block to find out if it went higher. I have a huge amount of health, resist, mitigation, etc on my tank and both could probably two-three shot me with their light attacks while blocking. There are definitely some changes that need to be made to balance the vet dungeons now.
    They completely ignore block. I have tested it with block and without - zero damage change. Also if you are blocking them, you'll note that your stamina doesn't move and there's no sound played for the shield being hit.
  • Armitas
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    xaraan wrote: »
    Imril and Rillis do a crazy amount of damage when you are blocking, though I never dropped block to find out if it went higher. I have a huge amount of health, resist, mitigation, etc on my tank and both could probably two-three shot me with their light attacks while blocking. There are definitely some changes that need to be made to balance the vet dungeons now.

    Yeah it's about 6-700 a hit from Rilis. I was trying to run immovable while "tanking" him so I am not sure if that is with or without immovables mitigation on top of over charged resist. A few posters have suggested that they are going through mits as well but I can't confirm it. Hard to doubt it though. The whole experience was basically a bubble spam fest while self healing and trying to give the healer some breaks.
    Edited by Armitas on November 20, 2014 5:24PM
    Retired.
    Nord mDK
  • Hypertionb14_ESO
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    Imirl has ignored block since 1.3 at least...
    I play every class in every situation. I love them all.
  • Natjur
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    Imirl has ignored block since 1.3 at least...
    I am sure it was part of the boss setup and been that way for a few patches. But now with dungeon scaling, people are noticing it.
  • rophez_ESO
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    Natjur wrote: »
    Imirl has ignored block since 1.3 at least...
    I am sure it was part of the boss setup and been that way for a few patches. But now with dungeon scaling, people are noticing it.

    Maybe. There ARE workarounds. Shield spamming and/or kiting helps. Definitely adds an edge to the fights.
  • Koensol
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    rophez_ESO wrote: »
    I'm 100% sure that in Vet Banished cells the boss that has the blue lightning balls was completely ignoring block and so was the final boss.
    Wow... So I wasn't imagining things! I was a healer (templar) on a Veteran Banished Cells run last week. On this particular boss we just kept wiping when the boss was at 50% or so. I mean, we managed alright (could be alot better) at dodging the AoE and staying together, but I was having SO many problems with magicka management due to the tank taking such hard hits. I kept thinking to myself: "Jesus this guy gets hit like a wet noodle". Sometimes I had to spam my breath of life to keep him alive, almost never having enough to keep the standard rapid regen+lingering ritual HoTs up at all times.

    At about 50% life left on the boss, I was getting so magicka depleted, that I was forced to use the risky spell synergy from the mages guild tree (in conjunction with blazing shield though) to try and get me some mana back. I even had to pop my healing ultimate, which on our last try ended up with me getting a lightning ball on my head and dying due to be rooted to the ground by practiced incantation. Tank was getting pretty frustrated and started raging a bit and the group just fell apart. I was left with a bitter taste.

    If true, this really explains why I was having such a hard time with this dungeon when I didn't have that before and gives me back a bit of confidence. Hope we can get some confirmation on this.

  • rophez_ESO
    rophez_ESO
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    Koensol wrote: »
    rophez_ESO wrote: »
    I'm 100% sure that in Vet Banished cells the boss that has the blue lightning balls was completely ignoring block and so was the final boss.
    Wow... So I wasn't imagining things! I was a healer (templar) on a Veteran Banished Cells run last week. On this particular boss we just kept wiping when the boss was at 50% or so. I mean, we managed alright (could be alot better) at dodging the AoE and staying together, but I was having SO many problems with magicka management due to the tank taking such hard hits. I kept thinking to myself: "Jesus this guy gets hit like a wet noodle". Sometimes I had to spam my breath of life to keep him alive, almost never having enough to keep the standard rapid regen+lingering ritual HoTs up at all times.

    At about 50% life left on the boss, I was getting so magicka depleted, that I was forced to use the risky spell synergy from the mages guild tree (in conjunction with blazing shield though) to try and get me some mana back. I even had to pop my healing ultimate, which on our last try ended up with me getting a lightning ball on my head and dying due to be rooted to the ground by practiced incantation. Tank was getting pretty frustrated and started raging a bit and the group just fell apart. I was left with a bitter taste.

    If true, this really explains why I was having such a hard time with this dungeon when I didn't have that before and gives me back a bit of confidence. Hope we can get some confirmation on this.

    Yeah, it's not your fault. Takes a really good team effort now to live through that one. Next time, suggest to tank to use some damage shields if he/she can. It's how we got through it.

  • Koensol
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    rophez_ESO wrote: »
    Koensol wrote: »
    rophez_ESO wrote: »
    I'm 100% sure that in Vet Banished cells the boss that has the blue lightning balls was completely ignoring block and so was the final boss.
    Wow... So I wasn't imagining things! I was a healer (templar) on a Veteran Banished Cells run last week. On this particular boss we just kept wiping when the boss was at 50% or so. I mean, we managed alright (could be alot better) at dodging the AoE and staying together, but I was having SO many problems with magicka management due to the tank taking such hard hits. I kept thinking to myself: "Jesus this guy gets hit like a wet noodle". Sometimes I had to spam my breath of life to keep him alive, almost never having enough to keep the standard rapid regen+lingering ritual HoTs up at all times.

    At about 50% life left on the boss, I was getting so magicka depleted, that I was forced to use the risky spell synergy from the mages guild tree (in conjunction with blazing shield though) to try and get me some mana back. I even had to pop my healing ultimate, which on our last try ended up with me getting a lightning ball on my head and dying due to be rooted to the ground by practiced incantation. Tank was getting pretty frustrated and started raging a bit and the group just fell apart. I was left with a bitter taste.

    If true, this really explains why I was having such a hard time with this dungeon when I didn't have that before and gives me back a bit of confidence. Hope we can get some confirmation on this.

    Yeah, it's not your fault. Takes a really good team effort now to live through that one. Next time, suggest to tank to use some damage shields if he/she can. It's how we got through it.
    Yea thanks for the advice! I have decided though that I will not PUG the VR versions of the dungeons anymore. It just takes another level of cooperation and groups that are able to do that with text chat and random persons are pretty rare. I want to spare myseld the time, frustration and repair bills and keep the VR dungeons for guild runs.

  • Armitas
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    @ZOS_GinaBruno Could we get any confirmation as to whether this is a known issue?

    To recap it appears that Imiril and Rilis from banished cells have always been able to attack through block. Their dps was apparently equivalent to a blocked boss attack so it went unnoticed until 1.5 where all boss damage was scaled up. Now they hit hard, and you can't block them. The whole fight is do-able but pretty far up the broken meter and I don't think many pugs will be able to complete it. Banished Cells is one of the main reasons people are complaining that dungeons are too hard, and it is really due to this broken blocking mechainc. (the other mechanic is what appears to be broken boss timers for Imiril and Praxin but that is not a part of this thread)

    *Also Rilis cannot be reflected.
    Edited by Armitas on November 20, 2014 9:14PM
    Retired.
    Nord mDK
  • jeeves3krwb17_ESO
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    rophez_ESO wrote: »
    Koensol wrote: »
    rophez_ESO wrote: »
    I'm 100% sure that in Vet Banished cells the boss that has the blue lightning balls was completely ignoring block and so was the final boss.
    Wow... So I wasn't imagining things! I was a healer (templar) on a Veteran Banished Cells run last week. On this particular boss we just kept wiping when the boss was at 50% or so. I mean, we managed alright (could be alot better) at dodging the AoE and staying together, but I was having SO many problems with magicka management due to the tank taking such hard hits. I kept thinking to myself: "Jesus this guy gets hit like a wet noodle". Sometimes I had to spam my breath of life to keep him alive, almost never having enough to keep the standard rapid regen+lingering ritual HoTs up at all times.

    At about 50% life left on the boss, I was getting so magicka depleted, that I was forced to use the risky spell synergy from the mages guild tree (in conjunction with blazing shield though) to try and get me some mana back. I even had to pop my healing ultimate, which on our last try ended up with me getting a lightning ball on my head and dying due to be rooted to the ground by practiced incantation. Tank was getting pretty frustrated and started raging a bit and the group just fell apart. I was left with a bitter taste.

    If true, this really explains why I was having such a hard time with this dungeon when I didn't have that before and gives me back a bit of confidence. Hope we can get some confirmation on this.

    Yeah, it's not your fault. Takes a really good team effort now to live through that one. Next time, suggest to tank to use some damage shields if he/she can. It's how we got through it.

    While the fight is harder, assuming you are a v14 templar, you shoudlnt have out of magcika issues in that fight unless your group are being tards and are consistently standing in aoe.

    I would say use this fight as an opportunity to improve your mana management. An inside tip. Channeled focus, the morph of rune focus is bugged and is restoring 10 magicka every half a sec instead of the 5 the tool tip says, even when not inside the circle. The result? An effective +40mana regen that is not affected by soft capping all for about 140 mana every 18seconds. The small circle of extra armour/resists/healng is just a bonus
    Edited by jeeves3krwb17_ESO on November 20, 2014 8:40PM
    Drake Silvermane - Dunmer Templar - Flawless - Former Emperor

    WTB - ping below 350.
  • Draxys
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    I agree that going through block should be fixed, but I think the bosses going through mechanics faster is a good thing. The dungeons are already pretty easy if you know the mechanics, so it's nice to have something that actually might wipe a group that's at least decent. Yes, I'm aware that not all groups are that great, but there has to be a challenge somewhere.
    2013

    rip decibel
  • Koensol
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    rophez_ESO wrote: »
    Koensol wrote: »
    rophez_ESO wrote: »
    I'm 100% sure that in Vet Banished cells the boss that has the blue lightning balls was completely ignoring block and so was the final boss.
    Wow... So I wasn't imagining things! I was a healer (templar) on a Veteran Banished Cells run last week. On this particular boss we just kept wiping when the boss was at 50% or so. I mean, we managed alright (could be alot better) at dodging the AoE and staying together, but I was having SO many problems with magicka management due to the tank taking such hard hits. I kept thinking to myself: "Jesus this guy gets hit like a wet noodle". Sometimes I had to spam my breath of life to keep him alive, almost never having enough to keep the standard rapid regen+lingering ritual HoTs up at all times.

    At about 50% life left on the boss, I was getting so magicka depleted, that I was forced to use the risky spell synergy from the mages guild tree (in conjunction with blazing shield though) to try and get me some mana back. I even had to pop my healing ultimate, which on our last try ended up with me getting a lightning ball on my head and dying due to be rooted to the ground by practiced incantation. Tank was getting pretty frustrated and started raging a bit and the group just fell apart. I was left with a bitter taste.

    If true, this really explains why I was having such a hard time with this dungeon when I didn't have that before and gives me back a bit of confidence. Hope we can get some confirmation on this.

    Yeah, it's not your fault. Takes a really good team effort now to live through that one. Next time, suggest to tank to use some damage shields if he/she can. It's how we got through it.

    While the fight is harder, assuming you are a v14 templar, you shoudlnt have out of magcika issues in that fight unless your group are being tards and are consistently standing in aoe.

    I would say use this fight as an opportunity to improve your mana management. An inside tip. Channeled focus, the morph of rune focus is bugged and is restoring 10 magicka every half a sec instead of the 5 the tool tip says, even when not inside the circle. The result? An effective +40mana regen that is not affected by soft capping all for about 140 mana every 18seconds. The small circle of extra armour/resists/healng is just a bonus
    Assuming this is directed at me: No I was VR 8 at the time I think, but yes my group could have done better at dodging AoE. It wasn't terrible though. Never tried channeled focus before, since I always heard it was utter crap and the cost of the ability kind of negated the gain in magicka. Also, its not really viable in lots of encounters because it requires you to be stationary. NOT an option in this fight. In the end when I'm fully optimized I hope I have less trouble.

  • chipputer
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    While the fight is harder, assuming you are a v14 templar, you shoudlnt have out of magcika issues in that fight unless your group are being tards and are consistently standing in aoe.

    I would say use this fight as an opportunity to improve your mana management. An inside tip. Channeled focus, the morph of rune focus is bugged and is restoring 10 magicka every half a sec instead of the 5 the tool tip says, even when not inside the circle. The result? An effective +40mana regen that is not affected by soft capping all for about 140 mana every 18seconds. The small circle of extra armour/resists/healng is just a bonus

    So you're implying that a v14 templar shouldn't be having issues healing a fight and then offer a solution that is exploiting a bug?

    Am I reading this right?
  • danno8
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    chipputer wrote: »
    While the fight is harder, assuming you are a v14 templar, you shoudlnt have out of magcika issues in that fight unless your group are being tards and are consistently standing in aoe.

    I would say use this fight as an opportunity to improve your mana management. An inside tip. Channeled focus, the morph of rune focus is bugged and is restoring 10 magicka every half a sec instead of the 5 the tool tip says, even when not inside the circle. The result? An effective +40mana regen that is not affected by soft capping all for about 140 mana every 18seconds. The small circle of extra armour/resists/healng is just a bonus

    So you're implying that a v14 templar shouldn't be having issues healing a fight and then offer a solution that is exploiting a bug?

    Am I reading this right?

    Actually the tooltip for Channeled Focus has always been bugged, which is part of the reason why people thought it was terrible.

    The magicak regen was always double the amount it said it was, and you also never had to stand in the circle for the regen (another reason people wrongly thought it was terrible.)

    And lastly it also always ignored soft caps for magicka regen, a little known fact back in the 1.1-1.2 days when templars had a REALLY bad time of magicka management.

    I think Channeled Focus is the main reason why I found the old VR levels relatively easy compared to others back in the "old" days.

    Edited by danno8 on November 20, 2014 9:07PM
  • jeeves3krwb17_ESO
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    Im saying that I have tanked that dungeon with most the healers in my guild and have healed it on my templar and none of us have complained of running out of magicka, let alone at 50% of the fight.

    With regards to channeled focus, I used to use it (its been as it is since about 1.3 and I have bug reported it every patch) until 1.4 when healing, and still use it on my bar when tanking. Its not a skill you need to use to avoid running out of magicka, but if you are really struggling to keep your group alive despite their best attempts to make your life easier, maybe you should use it until you can learn to work without it.

    That boss has been buffed. Yes it is a heal fest, no you dont need to use channeled focus to complete it BUT:

    you should not be running out of magicka at 50% of the fight. If I was tanking and my group was doing a good job, except the healer was having magick issues, then yes. The healer needs to improve his resource issues,
    Drake Silvermane - Dunmer Templar - Flawless - Former Emperor

    WTB - ping below 350.
  • jeeves3krwb17_ESO
    jeeves3krwb17_ESO
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    Koensol wrote: »
    rophez_ESO wrote: »
    Koensol wrote: »
    rophez_ESO wrote: »
    I'm 100% sure that in Vet Banished cells the boss that has the blue lightning balls was completely ignoring block and so was the final boss.
    Wow... So I wasn't imagining things! I was a healer (templar) on a Veteran Banished Cells run last week. On this particular boss we just kept wiping when the boss was at 50% or so. I mean, we managed alright (could be alot better) at dodging the AoE and staying together, but I was having SO many problems with magicka management due to the tank taking such hard hits. I kept thinking to myself: "Jesus this guy gets hit like a wet noodle". Sometimes I had to spam my breath of life to keep him alive, almost never having enough to keep the standard rapid regen+lingering ritual HoTs up at all times.

    At about 50% life left on the boss, I was getting so magicka depleted, that I was forced to use the risky spell synergy from the mages guild tree (in conjunction with blazing shield though) to try and get me some mana back. I even had to pop my healing ultimate, which on our last try ended up with me getting a lightning ball on my head and dying due to be rooted to the ground by practiced incantation. Tank was getting pretty frustrated and started raging a bit and the group just fell apart. I was left with a bitter taste.

    If true, this really explains why I was having such a hard time with this dungeon when I didn't have that before and gives me back a bit of confidence. Hope we can get some confirmation on this.

    Yeah, it's not your fault. Takes a really good team effort now to live through that one. Next time, suggest to tank to use some damage shields if he/she can. It's how we got through it.

    While the fight is harder, assuming you are a v14 templar, you shoudlnt have out of magcika issues in that fight unless your group are being tards and are consistently standing in aoe.

    I would say use this fight as an opportunity to improve your mana management. An inside tip. Channeled focus, the morph of rune focus is bugged and is restoring 10 magicka every half a sec instead of the 5 the tool tip says, even when not inside the circle. The result? An effective +40mana regen that is not affected by soft capping all for about 140 mana every 18seconds. The small circle of extra armour/resists/healng is just a bonus
    Assuming this is directed at me: No I was VR 8 at the time I think, but yes my group could have done better at dodging AoE. It wasn't terrible though. Never tried channeled focus before, since I always heard it was utter crap and the cost of the ability kind of negated the gain in magicka. Also, its not really viable in lots of encounters because it requires you to be stationary. NOT an option in this fight. In the end when I'm fully optimized I hope I have less trouble.

    Yes I was responding to you :) and at v8 I wouldnt worry so much then.

    with regards to channeled focus:

    1. Only the caster gets the armour and spell res when in the circle
    2. Anyong gets +15% healing inside it from templar passive
    3. You get the magicka regen no matter if you are inside or outsdie of the circle. I use it on my templar when tanking all the time, and used to use when healing until I learned how to better manage my magicka/got the right gear
    Drake Silvermane - Dunmer Templar - Flawless - Former Emperor

    WTB - ping below 350.
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